e64b56d0fb
Fix unitTest.
218 lines
5 KiB
C++
218 lines
5 KiB
C++
// _________ __ __
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// / _____// |_____________ _/ |______ ____ __ __ ______
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// \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
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// / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ |
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// /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
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// \/ \/ \//_____/ \/
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// ______________________ ______________________
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// T H E W A R B E G I N S
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// Stratagus - A free fantasy real time strategy game engine
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//
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/**@name test_net_lowlevel.cpp - The test file for net_lowlevel.cpp. */
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//
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// (c) Copyright 2013 by Joris Dauphin
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; only version 2 of the License.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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// 02111-1307, USA.
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//
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#include <UnitTest++.h>
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#include "stratagus.h"
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#include "netconnect.h"
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void FillCustomValue(CNetworkHost *obj)
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{
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obj->Host = 0x12345678;
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obj->Port = 0x9ABC;
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for (int i = 0; i != sizeof(obj->PlyName); ++i) {
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obj->PlyName[i] = i + 1;
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}
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obj->PlyNr = 0xDEF0;
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}
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void FillCustomValue(CServerSetup *obj)
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{
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obj->ResourcesOption = 42;
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obj->UnitsOption = 44;
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obj->FogOfWar = 46;
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obj->RevealMap = 48;
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obj->TilesetSelection = 50;
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obj->GameTypeOption = 52;
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obj->Difficulty = 54;
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obj->MapRichness = 56;
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obj->Opponents = 58;
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for (int i = 0; i != PlayerMax; ++i) {
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obj->CompOpt[i] = i + 1;
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}
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for (int i = 0; i != PlayerMax; ++i) {
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obj->Ready[i] = i + 11;
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}
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for (int i = 0; i != PlayerMax; ++i) {
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obj->Race[i] = i + 21;
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}
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}
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void FillCustomValue(CInitMessage_Header *obj)
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{
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*obj = CInitMessage_Header(0x12, 0x34);
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}
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void FillCustomValue(CInitMessage_Hello *obj)
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{
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for (int i = 0; i != sizeof(obj->PlyName); ++i) {
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obj->PlyName[i] = i + 1;
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}
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obj->Stratagus = 0x12345678;
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obj->Version = 0x90ABCDEF;
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}
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void FillCustomValue(CInitMessage_Config *obj)
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{
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obj->hostsCount = PlayerMax;
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obj->clientIndex = 3;
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for (int i = 0; i != PlayerMax; ++i) {
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FillCustomValue(&obj->hosts[i]);
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}
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}
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void FillCustomValue(CInitMessage_EngineMismatch *obj)
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{
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obj->Stratagus = 0x01020304;
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}
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void FillCustomValue(CInitMessage_ProtocolMismatch *obj)
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{
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obj->Version = 0x01020304;
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}
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void FillCustomValue(CInitMessage_Welcome *obj)
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{
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obj->Lag = 0x01020304;
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obj->gameCyclesPerUpdate = 0x05060708;
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for (int i = 0; i != PlayerMax; ++i) {
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FillCustomValue(&obj->hosts[i]);
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}
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}
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void FillCustomValue(CInitMessage_Map *obj)
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{
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obj->MapUID = 0x01234567;
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for (int i = 0; i != sizeof(obj->MapPath); ++i) {
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obj->MapPath[i] = 1 + i;
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}
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}
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void FillCustomValue(CInitMessage_State *obj)
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{
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FillCustomValue(&obj->State);
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}
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void FillCustomValue(CInitMessage_Resync *obj)
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{
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for (int i = 0; i != PlayerMax; ++i) {
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FillCustomValue(&obj->hosts[i]);
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}
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}
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template <typename T>
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bool CheckSerialization()
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{
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T obj1;
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FillCustomValue(&obj1);
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unsigned char *buffer = new unsigned char [obj1.Size()];
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unsigned char *end = buffer + obj1.Serialize(buffer);
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bool res = size_t(end - buffer) == obj1.Size();
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T obj2;
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obj2.Deserialize(buffer);
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delete [] buffer;
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res &= memcmp(&obj1, &obj2, sizeof(T)) == 0; // may fail with padding
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return res;
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}
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template <typename T>
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bool CheckSerialization_return()
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{
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T obj1;
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memset(&obj1, 0, sizeof(T));
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FillCustomValue(&obj1);
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const unsigned char *buffer = obj1.Serialize();
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T obj2;
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memset(&obj2, 0, sizeof(T));
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obj2.Deserialize(buffer);
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bool res = memcmp(&obj1, &obj2, sizeof(T)) == 0; // may fail with padding
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delete [] buffer;
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return res;
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}
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TEST(CNetworkHost)
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{
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CHECK(CheckSerialization<CNetworkHost>());
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}
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TEST(CServerSetup)
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{
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CHECK(CheckSerialization<CServerSetup>());
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}
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TEST(CInitMessage_Header)
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{
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CHECK(CheckSerialization<CInitMessage_Header>());
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}
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TEST(CInitMessage_Hello)
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{
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CHECK(CheckSerialization_return<CInitMessage_Hello>());
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}
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TEST(CInitMessage_Config)
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{
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CHECK(CheckSerialization_return<CInitMessage_Config>());
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}
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TEST(CInitMessage_EngineMismatch)
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{
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CHECK(CheckSerialization_return<CInitMessage_EngineMismatch>());
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}
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TEST(CInitMessage_ProtocolMismatch)
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{
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CHECK(CheckSerialization_return<CInitMessage_ProtocolMismatch>());
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}
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TEST(CInitMessage_Welcome)
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{
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CHECK(CheckSerialization_return<CInitMessage_Welcome>());
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}
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TEST(CInitMessage_Map)
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{
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CHECK(CheckSerialization_return<CInitMessage_Map>());
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}
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TEST(CInitMessage_State)
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{
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CHECK(CheckSerialization_return<CInitMessage_State>());
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}
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TEST(CInitMessage_Resync)
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{
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CHECK(CheckSerialization_return<CInitMessage_Resync>());
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}
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