Gobligine/tests/network/test_net_lowlevel.cpp
2013-04-04 23:59:29 +02:00

334 lines
7.3 KiB
C++

// _________ __ __
// / _____// |_____________ _/ |______ ____ __ __ ______
// \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
// / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ |
// /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
// \/ \/ \//_____/ \/
// ______________________ ______________________
// T H E W A R B E G I N S
// Stratagus - A free fantasy real time strategy game engine
//
/**@name test_net_lowlevel.cpp - The test file for net_lowlevel.cpp. */
//
// (c) Copyright 2013 by Joris Dauphin
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; only version 2 of the License.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
#include <UnitTest++.h>
#include "stratagus.h"
#include "net_lowlevel.h"
#include <stdio.h>
#include <pthread.h>
#include <unistd.h>
class AutoNetwork
{
public:
AutoNetwork() { NetInit(); }
~AutoNetwork() { NetExit(); }
};
TEST_FIXTURE(AutoNetwork, NetResolveHost)
{
const unsigned long localhost = htonl(0x7F000001); // 127.0.0.1
CHECK_EQUAL(localhost, NetResolveHost("127.0.0.1"));
CHECK_EQUAL(localhost, NetResolveHost("localhost"));
}
class Job
{
public:
virtual ~Job() {}
void Run() { pthread_create(&tid, NULL, Job::ThreadRun, this); }
void Wait() { pthread_join(tid, NULL); }
private:
virtual void DoJob() = 0;
static void *ThreadRun(void *data)
{
Job *that = reinterpret_cast<Job*>(data);
that->DoJob();
return NULL;
}
private:
pthread_t tid;
};
static unsigned long GetMyIP()
{
char buf[128];
gethostname(buf, sizeof(buf));
//DebugPrint("%s\n" _C_ buf);
return NetResolveHost(buf);
}
template<typename T>
void TCPWrite(Socket socket, const T &obj)
{
const char *buf = reinterpret_cast<const char *>(&obj);
size_t s = 0;
while (s != sizeof(T)) {
s += NetSendTCP(socket, buf + s, sizeof(T) - s);
}
}
template<typename T>
void TCPRead(Socket socket, T *obj)
{
char *buf = reinterpret_cast<char *>(obj);
size_t s = 0;
while (s != sizeof(T)) {
s += NetRecvTCP(socket, buf + s, sizeof(T) - s);
}
}
class ServerTCP
{
public:
explicit ServerTCP(int port) { socket = NetOpenTCP(NULL, port); }
~ServerTCP() { NetCloseTCP(socket); }
bool Listen() { return NetListenTCP(socket) != -1; }
void Accept() { clientSocket = NetAcceptTCP(socket, &clientHost, &clientPort); }
template <typename T>
void Write(const T &obj) { TCPWrite(clientSocket, obj); }
unsigned long GetClientHost() const { return clientHost; }
int GetClientPort() const { return clientPort; }
private:
Socket socket;
Socket clientSocket;
unsigned long clientHost;
int clientPort;
};
class ClientTCP
{
public:
explicit ClientTCP(int port) { socket = NetOpenTCP(NULL, port); }
~ClientTCP() { NetCloseTCP(socket); }
bool Connect(const char *host, int port) { return NetConnectTCP(socket, NetResolveHost(host), port) != -1; }
template <typename T>
void Read(T *obj) { TCPRead(socket, obj); }
private:
Socket socket;
};
class Foo
{
public:
Foo() { memset(&data, 0, sizeof(data)); }
void Fill()
{
for (int i = 0; i != 42; ++i) {
data[i] = i;
}
}
bool Check() const
{
for (int i = 0; i != 42; ++i) {
if (data[i] != i) {
return false;
}
}
return true;
}
public:
char data[42];
};
class ReceiverTCPJob : public Job
{
public:
explicit ReceiverTCPJob(ClientTCP& client) : client(&client), check(false) {}
bool Check() const { return check; }
private:
virtual void DoJob()
{
Foo foo;
client->Read(&foo);
check = foo.Check();
}
private:
ClientTCP *client;
bool check;
};
class SenderTCPJob : public Job
{
public:
explicit SenderTCPJob(ServerTCP& server) : server(&server) {}
private:
virtual void DoJob()
{
server->Listen();
server->Accept();
Foo foo;
foo.Fill();
server->Write(foo);
}
private:
ServerTCP *server;
};
TEST_FIXTURE(AutoNetwork, ExchangeTCP)
{
const int serverPort = 6500;
const int clientPort = 6501;
ServerTCP server(serverPort);
SenderTCPJob sender(server);
sender.Run();
ClientTCP client(clientPort);
client.Connect("localhost", serverPort);
ReceiverTCPJob receiver(client);
receiver.Run();
receiver.Wait();
sender.Wait();
CHECK(receiver.Check());
CHECK_EQUAL(clientPort, htons(server.GetClientPort()));
const unsigned long localhost = 0x7F000001; // 127.0.0.1
CHECK(GetMyIP() == ntohl(server.GetClientHost())
|| localhost == ntohl(server.GetClientHost()));
}
template<typename T>
void UDPWrite(Socket socket, const char *hostname, int port, const T &obj)
{
const long host = NetResolveHost(hostname);
const char *buf = reinterpret_cast<const char *>(&obj);
port = htons(port);
NetSendUDP(socket, host, port, buf, sizeof(T));
}
template<typename T>
void UDPRead(Socket socket, T *obj, unsigned long *hostFrom, int *portFrom)
{
char *buf = reinterpret_cast<char *>(obj);
size_t s = 0;
while (s != sizeof(T)) {
s += NetRecvUDP(socket, buf + s, sizeof(T) - s, hostFrom, portFrom);
}
}
class ClientUDP
{
public:
explicit ClientUDP(int port) { socket = NetOpenUDP(htonl(0x7F000001), htons(port)); }
~ClientUDP() { NetCloseUDP(socket); }
template <typename T>
void Read(T *obj) { UDPRead(socket, obj, &hostFrom, &portFrom); }
template <typename T>
void Write(const char *hostname, long port, const T &obj) { UDPWrite(socket, hostname, port, obj); }
unsigned long GetHostFrom() const { return hostFrom; }
int GetPortFrom() const { return portFrom; }
private:
Socket socket;
unsigned long hostFrom;
int portFrom;
};
class ReceiverUDPJob : public Job
{
public:
explicit ReceiverUDPJob(ClientUDP& client) : client(&client), check(false) {}
bool Check() const { return check; }
private:
virtual void DoJob()
{
Foo foo;
client->Read(&foo);
check = foo.Check();
}
private:
ClientUDP *client;
bool check;
};
class SenderUDPJob : public Job
{
public:
explicit SenderUDPJob(ClientUDP& client, const char *hostname, int port) :
client(&client),
hostname(hostname),
port(port)
{}
private:
virtual void DoJob()
{
Foo foo;
foo.Fill();
client->Write(hostname, port, foo);
}
private:
ClientUDP *client;
const char *hostname;
long port;
};
TEST_FIXTURE(AutoNetwork, ExchangeUDP)
{
const int receiverPort = 6501;
const int senderPort = 6500;
ClientUDP client(receiverPort);
ReceiverUDPJob receiver(client);
receiver.Run();
ClientUDP server(senderPort);
SenderUDPJob sender(server, "localhost", receiverPort);
sender.Run();
receiver.Wait();
sender.Wait();
CHECK(receiver.Check());
CHECK_EQUAL(senderPort, htons(client.GetPortFrom()));
const unsigned long localhost = 0x7F000001; // 127.0.0.1
CHECK(GetMyIP() == ntohl(client.GetHostFrom())
|| localhost == ntohl(client.GetHostFrom()));
}