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construct.cpp
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Added LuaCheckTable, LuaCheckTableSize
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2010-04-21 08:26:37 +00:00 |
game.cpp
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Fixed bug #30164: Map editor doesn't close terrain file
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2010-06-27 23:36:28 +00:00 |
groups.cpp
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Added LuaCheckTable, LuaCheckTableSize
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2010-04-21 08:26:37 +00:00 |
loadgame.cpp
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Fixed bug #29274: Disabling command log crashes and doesn't work as expected
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2010-04-19 02:47:16 +00:00 |
mainloop.cpp
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Fix some of the GCC 4.6.1 compiler warnings with -Wall -Werror triggered by [-Werror=unused-but-set-variable].
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2011-07-08 21:42:53 +00:00 |
missile.cpp
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Removed dead variable neg in MissileNewHeadingFromXY
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2011-07-17 11:13:34 +00:00 |
player.cpp
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Remove inexistant player types in switch case.
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2010-05-02 08:56:18 +00:00 |
replay.cpp
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Added LuaCheckTable, LuaCheckTableSize
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2010-04-21 08:26:37 +00:00 |
savegame.cpp
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Simplify the SavedGameInfo written in saved games.
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2010-03-21 15:35:53 +00:00 |
script_missile.cpp
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Added LuaCheckTable, LuaCheckTableSize
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2010-04-21 08:26:37 +00:00 |
script_player.cpp
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Fix compilation error about a missing tolua++.h header file.
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2011-03-09 21:02:09 +00:00 |
script_spell.cpp
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Added LuaCheckTable, LuaCheckTableSize
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2010-04-21 08:26:37 +00:00 |
selection.cpp
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Added LuaCheckTable, LuaCheckTableSize
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2010-04-21 08:26:37 +00:00 |
spells.cpp
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Nukes target the center of the target. (Jann Horn)
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2009-10-07 19:29:38 +00:00 |
trigger.cpp
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Move common code to new func TriggerMatchUnitType.
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2011-03-05 14:02:34 +00:00 |