1950 lines
57 KiB
C
1950 lines
57 KiB
C
// ___________ _________ _____ __
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// \_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
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// | __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __|
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// | \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
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// \___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
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// \/ \/ \/ \/ \/
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// ______________________ ______________________
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// T H E W A R B E G I N S
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// FreeCraft - A free fantasy real time strategy game engine
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//
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// Utility for FreeCraft.
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//
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// udta.c - Converts udta section (old,not working for new version).
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//
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// (c) Copyright 1998,2000,2002 by Lutz Sammer
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//
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// FreeCraft is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published
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// by the Free Software Foundation; only version 2 of the License.
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//
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// FreeCraft is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// $Id$
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#include <stdio.h>
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#define local
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local int PudReadLong(FILE* input)
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{
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unsigned long temp_long;
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if( fread(&temp_long,4,1,input)!=1 ) {
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perror("fread()");
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exit(-1);
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}
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return temp_long;
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}
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local int PudReadWord(FILE* input)
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{
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unsigned short temp_short;
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if( fread(&temp_short,2,1,input)!=1 ) {
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perror("fread()");
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exit(-1);
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}
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return temp_short;
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}
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local int PudReadByte(FILE* input)
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{
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unsigned char temp_char;
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if( fread(&temp_char,1,1,input)!=1 ) {
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perror("fread()");
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exit(-1);
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}
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return temp_char;
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}
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const char* MissileNames[] = {
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"MissileLightning",
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"MissileGriffonHammer",
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"MissileDragonBreath",
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"MissileFireball",
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"MissileFlameShield",
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"MissileBlizzard",
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"MissileDeathDecay",
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"MissileBigCannon",
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"MissileExorcism",
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"MissileHealEffect",
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"MissileTouchOfDeath",
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"MissileRune",
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"MissileWhirlwind",
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"MissileCatapultRock",
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"MissileBallistaBolt",
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"MissileArrow",
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"MissileAxe",
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"MissileSubmarineMissle",
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"MissileTurtleMissle",
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"MissileSmallFire",
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"MissileBigFire",
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"MissileImpact",
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"MissileNormalSpell",
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"MissileExplosion",
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"MissileSmallCannon",
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"MissileCannonExplosion",
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"MissileCannonTowerExplosion",
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"MissileDemonFire",
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"MissileGreenCross",
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"MissileNone",
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"MissileNone",
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};
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const char* UnitTypeNames[] = {
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"UnitFootman",
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"UnitGrunt",
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"UnitPeasant",
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"UnitPeon",
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"UnitBallista",
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"UnitCatapult",
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"UnitKnight",
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"UnitOgre",
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"UnitArcher",
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"UnitAxethrower",
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"UnitMage",
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"UnitDeathKnight",
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"UnitPaladin",
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"UnitOgreMage",
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"UnitDwarves",
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"UnitGoblinSappers",
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"UnitAttackPeasant",
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"UnitAttackPeon",
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"UnitRanger",
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"UnitBerserker",
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"UnitAlleria",
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"UnitTeronGorefiend",
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"UnitKurdanAndSky_ree",
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"UnitDentarg",
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"UnitKhadgar",
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"UnitGnomHellscream",
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"UnitTankerHuman",
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"UnitTankerOrc",
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"UnitTransportHuman",
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"UnitTransportOrc",
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"UnitElvenDestroyer",
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"UnitTrollDestroyer",
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"UnitBattleship",
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"UnitJuggernaught",
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"UnitNothing",
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"UnitDeathwing",
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"UnitNothing1",
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"UnitNothing2",
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"UnitGnomishSubmarine",
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"UnitGiantTurtle",
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"UnitGnomishFlyingMachine",
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"UnitGoblinZeppelin",
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"UnitGryphonRider",
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"UnitDragon",
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"UnitTuralyon",
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"UnitEyeOfKilrogg",
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"UnitDanath",
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"UnitKorgathBladefist",
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"UnitNothing3",
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"UnitCho_gall",
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"UnitLothar",
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"UnitGul_dan",
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"UnitUtherLightbringer",
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"UnitZuljin",
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"UnitNothing4",
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"UnitSkeleton",
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"UnitDaemon",
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"UnitCritter",
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"UnitFarm",
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"UnitPigFarm",
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"UnitBarracksHuman",
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"UnitBarracksOrc",
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"UnitChurch",
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"UnitAltarOfStorms",
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"UnitScoutTowerHuman",
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"UnitScoutTowerOrc",
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"UnitStables",
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"UnitOgreMound",
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"UnitGnomishInventor",
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"UnitGoblinAlchemist",
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"UnitGryphonAviary",
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"UnitDragonRoost",
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"UnitShipyardHuman",
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"UnitShipyardOrc",
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"UnitTownHall",
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"UnitGreatHall",
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"UnitElvenLumberMill",
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"UnitTrollLumberMill",
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"UnitFoundryHuman",
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"UnitFoundryOrc",
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"UnitMageTower",
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"UnitTempleOfTheDamned",
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"UnitBlacksmithHuman",
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"UnitBlacksmithOrc",
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"UnitRefineryHuman",
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"UnitRefineryOrc",
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"UnitOilPlatformHuman",
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"UnitOilPlatformOrc",
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"UnitKeep",
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"UnitStronghold",
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"UnitCastle",
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"UnitFortress",
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"UnitGoldMine",
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"UnitOilPatch",
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"UnitStartLocationHuman",
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"UnitStartLocationOrc",
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"UnitGuardTowerHuman",
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"UnitGuardTowerOrc",
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"UnitCannonTowerHuman",
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"UnitCannonTowerOrc",
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"UnitCircleofPower",
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"UnitDarkPortal",
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"UnitRunestone",
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"UnitWallHuman",
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"UnitWallOrc",
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"UnitDeadBody",
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"Unit1x1DestroyedPlace",
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"Unit2x2DestroyedPlace",
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"Unit3x3DestroyedPlace",
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"Unit4x4DestroyedPlace",
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"UnitPeonWithGold",
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"UnitPeasantWithGold",
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"UnitPeonWithWood",
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"UnitPeasantWithWood",
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};
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typedef struct _unit_type_ {
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char* Name; /// unit name
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int SameSprite; /// unittype shared sprites
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char* File[4/*TilesetMax*/]; /// sprite files
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int Width; /// " width
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int Height; /// " height
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unsigned Icon; /// icon to display for this unit
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int Speed; /// movement speed
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// this is taken from the UDTA section
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int Constuction;
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int SightRange;
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unsigned HitPoints;
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int Magic;
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int BuildTime;
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int GoldCost;
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int WoodCost;
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int OilCost;
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int TileWidth;
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int TileHeight;
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int BoxWidth;
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int BoxHeight;
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int AttackRange;
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int ReactRangeComputer;
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int ReactRangePerson;
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int Armor;
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int Priority;
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int BasicDamage;
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int PiercingDamage;
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int WeaponsUpgradable;
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int ArmorUpgradable;
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int MissileWeapon;
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int UnitType; // land / fly / naval
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#define UnitTypeLand 0
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#define UnitTypeFly 1
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#define UnitTypeNaval 2
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int DecayRate;
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int AnnoyComputerFactor;
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int MouseAction;
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#define MouseActionAttack 1
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#define MouseActionMove 2
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#define MouseActionHarvest 3
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#define MouseActionHaulOil 4
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#define MouseActionDemolish 5
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#define MouseActionSail 6
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int Points;
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int CanTarget;
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#define CanTargetLand 1
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#define CanTargetSea 2
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#define CanTargetAir 4
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unsigned LandUnit : 1;
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unsigned AirUnit : 1;
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unsigned SeaUnit : 1;
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unsigned ExplodeWhenKilled : 1;
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unsigned Critter : 1;
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unsigned Building : 1;
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unsigned Submarine : 1;
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unsigned CanSeeSubmarine : 1;
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unsigned CowerPeon : 1;
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unsigned Tanker : 1;
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unsigned Transporter : 1;
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unsigned GivesOil : 1;
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unsigned StoresGold : 1;
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unsigned Vanishes : 1;
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unsigned GroundAttack : 1;
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unsigned IsUndead : 1;
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unsigned ShoreBuilding : 1;
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unsigned CanCastSpell : 1;
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unsigned StoresWood : 1;
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unsigned CanAttack : 1;
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unsigned Tower : 1;
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unsigned OilPatch : 1;
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unsigned GoldMine : 1;
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unsigned Hero : 1;
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unsigned StoresOil : 1;
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unsigned Volatile : 1; // invisiblity/unholy armor killes this unit
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unsigned CowerMage : 1;
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unsigned Organic : 1;
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unsigned SelectableByRectangle : 1;
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// --- FILLED UP ---
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unsigned ExtraDamage : 8; /// Extra damage through upgrade
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unsigned ExtraArmor : 8; /// Extra armor through upgrade
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unsigned Type; /// Type as number
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RleSprite* RleSprite; /// sprite images
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} UnitType;
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#define DEFAULT ((void*)0L)
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local UnitType UnitTypes[] = {
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{ "Footman", -1
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,{ "footman.png"
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,DEFAULT
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,DEFAULT
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,DEFAULT }
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, 72, 72, IconFootman
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,10, 0,4, 60,0, 60, 600, 0, 0,1,1, 31, 31
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, 1, 6, 4, 2, 60, 6,3,1,1,29,0, 0, 0,1, 50
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,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1 },
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{ "Grunt", -1
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,{ "grunt.png"
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,DEFAULT
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,DEFAULT
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,DEFAULT }
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, 72, 72, IconGrunt
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,10, 0,4, 60,0, 60, 600, 0, 0,1,1, 31, 31
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, 1, 6, 4, 2, 60, 6,3,1,1,29,0, 0, 0,1, 50
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,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1 },
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{ "Peasant", -1
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,{ "peasant.png"
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,DEFAULT
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,DEFAULT
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,DEFAULT }
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, 72, 72, IconPeasant
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,10, 0,4, 30,0, 45, 400, 0, 0,1,1, 31, 31
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, 1, 6, 4, 0, 50, 3,2,0,0,29,0, 0, 0,3, 30
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,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1 },
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{ "Peon", -1
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,{ "peon.png"
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,DEFAULT
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,DEFAULT
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,DEFAULT }
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, 72, 72, IconPeon
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,10, 0,4, 30,0, 45, 400, 0, 0,1,1, 31, 31
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, 1, 6, 4, 0, 50, 3,2,0,0,29,0, 0, 0,3, 30
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,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1 },
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{ "Ballista", -1
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,{ "ballista.png"
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,DEFAULT
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,DEFAULT
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,DEFAULT }
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, 64, 64, IconBallista
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, 5, 0,9, 110,0,250, 900, 300, 0,1,1, 63, 63
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, 8,11, 9, 0, 70,80,0,1,0,14,0, 0, 0,1,100
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,3,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,1 },
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{ "Catapult", -1
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,{ "catapult.png"
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,DEFAULT
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,DEFAULT
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,DEFAULT }
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, 64, 64, IconCatapult
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, 5, 0,9, 110,0,250, 900, 300, 0,1,1, 63, 63
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, 8,11, 9, 0, 70,80,0,1,0,13,0, 0, 0,1,100
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,3,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,1 },
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{ "Knight", -1
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,{ "knight.png"
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,DEFAULT
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,DEFAULT
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,DEFAULT }
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, 72, 72, IconKnight
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,13, 0,4, 90,0, 90, 800, 100, 0,1,1, 42, 42
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, 1, 6, 4, 4, 63, 8,4,1,1,29,0, 0, 0,1,100
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,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1 },
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{ "Ogre", -1
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,{ "ogre.png"
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,DEFAULT
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,DEFAULT
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,DEFAULT }
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, 72, 72, IconOgre
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,13, 0,4, 90,0, 90, 800, 100, 0,1,1, 42, 42
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, 1, 6, 4, 4, 63, 8,4,1,1,29,0, 0, 0,1,100
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,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1 },
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{ "Archer", -1
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,{ "archer.png"
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,DEFAULT
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,DEFAULT
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,DEFAULT }
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, 72, 72, IconArcher
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,10, 0,5, 40,0, 70, 500, 50, 0,1,1, 33, 33
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, 4, 7, 5, 0, 55, 3,6,1,0,15,0, 0, 0,1, 60
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,7,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1 },
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{ "Troll Axethrower", -1
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,{ "axethrower.png"
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,DEFAULT
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,DEFAULT
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,DEFAULT }
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, 72, 72, IconAxethrower
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,10, 0,5, 40,0, 70, 500, 50, 0,1,1, 36, 36
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, 4, 7, 5, 0, 55, 3,6,1,0,16,0, 0, 0,1, 60
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,7,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1 },
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{ "Mage", -1
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,{ "mage.png"
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,DEFAULT
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,DEFAULT
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,DEFAULT }
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, 72, 72, IconMage
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, 8, 0,9, 60,1,120,1200, 0, 0,1,1, 33, 33
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, 2,11, 9, 0, 70, 0,9,0,0, 0,0, 0, 0,1,100
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,7,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,1,1,1 },
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{ "Death Knight", -1
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,{ "death knight.png"
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,DEFAULT
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,DEFAULT
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,DEFAULT }
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, 72, 72, IconDeathKnight
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, 8, 0,9, 60,1,120,1200, 0, 0,1,1, 39, 39
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, 3,11, 9, 0, 70, 0,9,0,0,10,0, 0, 0,1,100
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,7,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,0,1,1,1 },
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{ "Paladin", UnitKnight
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,{ DEFAULT
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,DEFAULT
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,DEFAULT
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,DEFAULT }
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, 72, 72, IconPaladin
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,13, 0,5, 90,0, 90, 800, 100, 0,1,1, 42, 42
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, 1, 7, 5, 4, 65, 8,4,1,1,29,0, 0, 0,1,110
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,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,1,1 },
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{ "Ogre Mage", UnitOgre
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,{ DEFAULT
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,DEFAULT
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,DEFAULT
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,DEFAULT }
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, 72, 72, IconOgreMage
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,13, 0,5, 90,0, 90, 800, 100, 0,1,1, 42, 42
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, 1, 7, 5, 4, 65, 8,4,1,1,29,0, 0, 0,1,110
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,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,1,1 },
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{ "Dwarves", -1
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,{ "dwarves.png"
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,DEFAULT
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,DEFAULT
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,DEFAULT }
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, 56, 56, IconDwarves
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,11, 0,4, 40,0,200, 700, 250, 0,1,1, 32, 32
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, 1, 4, 2, 0, 55, 4,2,1,0,29,0, 0, 0,5,100
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,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,1,1 },
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{ "Goblin Sappers", -1
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,{ "goblin sapper.png"
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,DEFAULT
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,DEFAULT
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,DEFAULT }
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, 56, 56, IconGoblinSappers
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,11, 0,4, 40,0,200, 700, 250, 0,1,1, 37, 37
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, 1, 4, 2, 0, 55, 4,2,1,0,29,0, 0, 0,5,100
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,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,1,1 },
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{ "Peasant", UnitPeasant
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,{ DEFAULT
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,DEFAULT
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,DEFAULT
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,DEFAULT }
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, 72, 72, IconPeasant
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,10, 0,4, 30,0, 45, 400, 0, 0,1,1, 31, 31
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, 1, 6, 4, 0, 50, 3,2,0,0,29,0, 0, 0,1, 30
|
|
,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1 },
|
|
{ "Peon", UnitPeon
|
|
,{ DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 72, 72, IconPeon
|
|
,10, 0,4, 30,0, 45, 400, 0, 0,1,1, 31, 31
|
|
, 1, 6, 4, 0, 50, 3,2,0,0,29,0, 0, 0,1, 30
|
|
,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1 },
|
|
{ "Ranger", UnitArcher
|
|
,{ DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 72, 72, IconRanger
|
|
,10, 0,6, 50,0, 70, 500, 50, 0,1,1, 33, 33
|
|
, 4, 9, 6, 0, 57, 3,6,1,0,15,0, 0, 0,1, 70
|
|
,7,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1 },
|
|
{ "Berserker", UnitAxethrower
|
|
,{ DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 72, 72, IconBerserker
|
|
,10, 0,6, 50,0, 70, 500, 50, 0,1,1, 36, 36
|
|
, 4, 9, 6, 0, 57, 3,6,1,0,16,0, 0, 0,1, 70
|
|
,7,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1 },
|
|
{ "Alleria", UnitArcher
|
|
,{ DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 72, 72, IconAlleria
|
|
,10, 0,9, 120,0, 70, 500, 50, 0,1,1, 33, 33
|
|
, 7, 7, 5, 5, 55,10,18,1,0,15,0, 0, 0,1, 60
|
|
,7,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1 },
|
|
{ "Teron Gorefiend", UnitDeathKnight
|
|
,{ DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 72, 72, IconTeronGorefiend
|
|
, 8, 0,9, 180,1,120,1200, 0, 0,1,1, 39, 39
|
|
, 4,11, 9, 2, 70, 0,16,0,0,10,0, 0, 0,1,100
|
|
,7,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,0,1,1,1 },
|
|
{ "Kurdan and Sky'ree", -1
|
|
,{ "gryphon rider.png"
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 80, 80, IconKurdanAndSky_ree
|
|
,14, 0,9, 250,0,250,2500, 0, 0,1,1, 63, 63
|
|
, 5, 8, 6, 6, 65, 0,25,0,0, 1,1, 0, 0,1,150
|
|
,7,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1 },
|
|
{ "Dentarg", UnitOgre
|
|
,{ DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 72, 72, IconDentarg
|
|
,13, 0,6, 300,1, 90, 800, 100, 0,1,1, 42, 42
|
|
, 1, 6, 4, 8, 63,18,6,1,1,29,0, 0, 0,1,100
|
|
,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,1,1 },
|
|
{ "Khadgar", UnitMage
|
|
,{ DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 72, 72, IconKhadgar
|
|
, 8, 0,9, 120,1,120,1200, 0, 0,1,1, 33, 33
|
|
, 6,11, 9, 3, 70, 0,16,0,0, 0,0, 0, 0,1,100
|
|
,7,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,1,1,1 },
|
|
{ "Grom Hellscream", UnitGrunt
|
|
,{ DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 72, 72, IconGromHellscream
|
|
,10, 0,5, 240,0, 60, 600, 0, 0,1,1, 31, 31
|
|
, 1, 6, 4, 8, 60,16,6,1,1,29,0, 0, 0,1, 50
|
|
,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1 },
|
|
{ "Oil tanker", -1
|
|
,{ "human tanker (empty).png"
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 72, 72, IconTankerHuman
|
|
,10, 0,4, 90,0, 50, 400, 200, 0,1,1, 63, 63
|
|
, 1, 0, 0,10, 50, 0,0,0,0,29,2, 0, 10,4, 40
|
|
,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
|
|
{ "Oil tanker", -1
|
|
,{ "orc tanker (empty).png"
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 72, 72, IconTankerOrc
|
|
,10, 0,4, 90,0, 50, 400, 200, 0,1,1, 63, 63
|
|
, 1, 0, 0,10, 50, 0,0,0,0,29,2, 0, 10,4, 40
|
|
,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
|
|
{ "Transport", -1
|
|
,{ "human transport.png"
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 72, 72, IconTransportHuman
|
|
,10, 0,4, 150,0, 70, 600, 200, 500,1,1, 63, 63
|
|
, 1, 0, 0, 0, 70, 0,0,0,1,29,2, 0, 15,6, 50
|
|
,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
|
|
{ "Transport", -1
|
|
,{ "orc transport.png"
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 72, 72, IconTransportOrc
|
|
,10, 0,4, 150,0, 70, 600, 200, 500,1,1, 63, 63
|
|
, 1, 0, 0, 0, 70, 0,0,0,1,29,2, 0, 15,6, 50
|
|
,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
|
|
{ "Elven Destroyer", -1
|
|
,{ "elven destroyer.png"
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 80, 88, IconElvenDestroyer
|
|
,10, 0,8, 100,0, 90, 700, 350, 700,1,1, 63, 63
|
|
, 4,10, 8,10, 65,35,0,1,1,24,2, 0, 20,1,150
|
|
,7,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1 },
|
|
{ "Troll Destroyer", -1
|
|
,{ "troll destroyer.png"
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 88, 88, IconTrollDestroyer
|
|
,10, 0,8, 100,0, 90, 700, 350, 700,1,1, 63, 63
|
|
, 4,10, 8,10, 65,35,0,1,1,24,2, 0, 20,1,150
|
|
,7,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1 },
|
|
{ "Battleship", -1
|
|
,{ "battleship.png"
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 88, 88, IconBattleship
|
|
, 6, 0,8, 150,0,140,1000, 500,1000,1,1, 70, 70
|
|
, 6,10, 8,15, 63,130,0,1,1, 7,2, 0, 25,1,300
|
|
,3,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,1 },
|
|
{ "Ogre Juggernaught", -1
|
|
,{ "juggernaught.png"
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 88, 88, IconJuggernaught
|
|
, 6, 0,8, 150,0,140,1000, 500,1000,1,1, 70, 70
|
|
, 6,10, 8,15, 63,130,0,1,1, 7,2, 0, 25,1,300
|
|
,3,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,1 },
|
|
{ "Nothing 22", -1
|
|
,{ NULL
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 0, 0, 99
|
|
,99, 0,0, 0,0, 0, 0, 0, 0,0,0, 0, 0
|
|
, 0, 0, 0, 0, 0, 0,0,0,0, 0,0, 0, 0,0, 0
|
|
,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
|
|
{ "Deathwing", -1
|
|
,{ "dragon.png"
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 88, 80, IconDeathwing
|
|
,14, 0,9, 800,0,250,2500, 0, 0,1,1, 71, 71
|
|
, 5, 8, 6,10, 65,10,25,0,0, 2,1, 0, 0,1,150
|
|
,7,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1 },
|
|
{ "Nothing 24", -1
|
|
,{ NULL
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 32, 32, 99
|
|
,99, 0,4, 60,0, 60, 400, 0, 0,1,1, 63, 63
|
|
, 1,20,10, 2, 40, 9,1,0,0,29,2, 0, 0,1, 0
|
|
,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
|
|
{ "Nothing 25", -1
|
|
,{ NULL
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 32, 32, 99
|
|
,99, 0,4, 60,0, 60, 400, 0, 0,1,1, 63, 63
|
|
, 1,20,10, 2, 40, 9,1,0,0,29,2, 0, 0,1, 0
|
|
,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
|
|
{ "Gnomish Submarine", -1
|
|
,{ "gnomish submarine (summer,winter).png"
|
|
,DEFAULT
|
|
,"gnomish submarine (wasteland).png"
|
|
,"gnomish submarine (swamp).png" }
|
|
, 72, 72, IconGnomishSubmarine
|
|
, 7, 0,5, 60,0,100, 800, 150, 900,1,1, 63, 63
|
|
, 4, 7, 5, 0, 60,50,0,0,0,17,2, 0, 20,1,120
|
|
,2,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1 },
|
|
{ "Giant Turtle", -1
|
|
,{ "giant turtle (summer,winter).png"
|
|
,DEFAULT
|
|
,"giant turtle (wasteland).png"
|
|
,"giant turtle (swamp).png" }
|
|
, 72, 72, IconGiantTurtle
|
|
, 7, 0,5, 60,0,100, 800, 150, 900,1,1, 63, 63
|
|
, 4, 7, 5, 0, 60,50,0,0,0,18,2, 0, 20,1,120
|
|
,2,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1 },
|
|
{ "Gnomish Flying Machine",-1
|
|
,{ "gnomish flying machine.png"
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 80, 80, IconGnomishFlyingMachine
|
|
,17, 0,9, 150,0, 65, 500, 100, 0,1,1, 63, 63
|
|
, 1,19,15, 2, 40, 0,0,0,0,29,1, 0, 0,2, 40
|
|
,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
|
|
{ "Goblin Zeppelin", -1
|
|
,{ "goblin zeppelin.png"
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 72, 72, IconGoblinZeppelin
|
|
,17, 0,9, 150,0, 65, 500, 100, 0,1,1, 63, 63
|
|
, 1,19,15, 2, 40, 0,0,0,0,29,1, 0, 0,2, 40
|
|
,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
|
|
{ "Gryphon Rider", UnitKurdanAndSky_ree
|
|
,{ DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 80, 80, IconGryphonRider
|
|
,14, 0,6, 100,0,250,2500, 0, 0,1,1, 63, 63
|
|
, 4, 8, 6, 5, 65, 0,16,0,0, 1,1, 0, 0,1,150
|
|
,7,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1 },
|
|
{ "Dragon", UnitDeathwing
|
|
,{ DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 88, 80, IconDragon
|
|
,14, 0,6, 100,0,250,2500, 0, 0,1,1, 71, 71
|
|
, 4, 8, 6, 5, 65, 0,16,0,0, 2,1, 0, 0,1,150
|
|
,7,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1 },
|
|
{ "Turalyon", UnitKnight
|
|
,{ DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 72, 72, IconTuralyon
|
|
,13, 0,6, 180,0, 90, 800, 100, 0,1,1, 42, 42
|
|
, 1, 7, 5,10, 65,14,5,1,1,29,0, 0, 0,1,110
|
|
,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,1,1 },
|
|
{ "Eye of Kilrogg", -1
|
|
,{ "eye of kilrogg.png"
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 32, 32, IconEyeOfKilrogg
|
|
,42, 0,3, 100,0, 0, 0, 0, 0,1,1, 31, 31
|
|
, 1,20,10, 0, 0, 0,0,0,0,29,1, 3, 0,2, 0
|
|
,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
|
|
{ "Danath", UnitFootman
|
|
,{ DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 72, 72, IconDanath
|
|
,10, 0,6, 220,0, 60, 600, 0, 0,1,1, 31, 31
|
|
, 1, 6, 4, 8, 60,15,8,1,1,29,0, 0, 0,1, 50
|
|
,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1 },
|
|
{ "Korgath Bladefist", UnitGrunt
|
|
,{ DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 72, 72, IconKorgathBladefist
|
|
,10, 0,5, 240,0, 60, 600, 0, 0,1,1, 31, 31
|
|
, 1, 6, 4, 8, 60,16,6,1,1,29,0, 0, 0,1, 50
|
|
,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1 },
|
|
{ "Nothing 30", -1
|
|
,{ NULL
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 0, 0, 99
|
|
,99, 0,0, 0,0, 0, 0, 0, 0,0,0, 0, 0
|
|
, 0, 0, 0, 0, 0, 0,0,0,0, 0,0, 0, 0,0, 0
|
|
,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
|
|
{ "Cho'gall", UnitOgre
|
|
,{ DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 72, 72, IconCho_gall
|
|
,13, 0,5, 100,0,100,1100, 50, 0,1,1, 42, 42
|
|
, 1, 7, 5, 0, 65,10,5,1,1,29,0, 0, 0,1,120
|
|
,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,1,0,0,0,1,1 },
|
|
{ "Lothar", UnitKnight
|
|
,{ DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 72, 72, IconLothar
|
|
,13, 0,5, 90,0,100, 900, 100, 0,1,1, 42, 42
|
|
, 1, 7, 5, 4, 65, 8,4,1,1,29,0, 0, 0,1,120
|
|
,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,1 },
|
|
{ "Gul'dan", UnitDeathKnight
|
|
,{ DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 72, 72, IconGul_dan
|
|
, 8, 0,8, 40,1,120,1200, 0, 0,1,1, 33, 33
|
|
, 3,10, 8, 0, 70, 0,3,0,0,10,0, 0, 0,1,120
|
|
,7,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,1,0,0,0,1,1 },
|
|
{ "Uther Lightbringer", UnitKnight
|
|
,{ DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 72, 72, IconUtherLightbringer
|
|
,13, 0,5, 90,0,100, 900, 100, 0,1,1, 42, 42
|
|
, 1, 7, 5, 4, 65, 8,4,1,1,29,0, 0, 0,1,120
|
|
,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,1,0,0,0,1,1 },
|
|
{ "Zuljin", UnitAxethrower
|
|
,{ DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 72, 72, IconZuljin
|
|
,10, 0,6, 40,0, 70, 500, 50, 0,1,1, 36, 36
|
|
, 5, 8, 6, 0, 55, 3,6,1,0,16,0, 0, 0,1,120
|
|
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{ "Nothing 36", -1
|
|
,{ NULL
|
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,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
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, 0, 0, 99
|
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,99, 0,0, 0,0, 0, 0, 0, 0,0,0, 0, 0
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{ "Skeleton", -1
|
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,{ "skeleton.png"
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 56, 56, IconSkeleton
|
|
,99, 0,3, 40,0, 0, 0, 0, 0,1,1, 31, 31
|
|
, 1, 4, 2, 0, 55, 6,3,0,0,29,0,100, 0,1, 0
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,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,1 },
|
|
{ "Daemon", -1
|
|
,{ "daemon.png"
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 72, 72, 37
|
|
,99, 0,5, 60,0, 0, 0, 0, 0,1,1, 31, 31
|
|
, 2, 7, 5, 2, 63, 9,1,0,0,27,1, 0, 0,1,100
|
|
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|
|
{ "Critter", -1
|
|
,{ "critter (summer).png"
|
|
,"critter (winter).png"
|
|
,"critter (wasteland).png"
|
|
,"critter (swamp).png" }
|
|
, 32, 32, 115
|
|
, 3, 0,2, 5,0, 0, 0, 0, 0,1,1, 31, 31
|
|
, 1,20,10, 0, 37, 0,0,0,0,29,0, 0, 0,2, 1
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,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0 },
|
|
{ "Farm", -1
|
|
,{ "farm (summer).png"
|
|
,"farm (winter).png"
|
|
,"farm (wasteland).png"
|
|
,"farm (swamp).png" }
|
|
, 64, 64, IconFarm
|
|
, 0, 6,3, 400,0,100, 500, 250, 0,2,2, 63, 63
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|
, 0, 0, 0,20, 20, 0,0,0,0, 0,0, 0, 45,0,100
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,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
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|
{ "Pig Farm", -1
|
|
,{ "pig farm (summer).png"
|
|
,"pig farm (winter).png"
|
|
,"pig farm (wasteland).png"
|
|
,"pig farm (swamp).png" }
|
|
, 64, 64, IconPigFarm
|
|
, 0, 6,3, 400,0,100, 500, 250, 0,2,2, 63, 63
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|
, 0, 0, 0,20, 20, 0,0,0,0, 0,0, 0, 45,0,100
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{ "Barracks", -1
|
|
,{ "human barracks (summer).png"
|
|
,"human barracks (winter).png"
|
|
,DEFAULT
|
|
,"human barracks (swamp).png" }
|
|
, 96, 96, IconBarracksHuman
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, 0, 6,3, 800,0,200, 700, 450, 0,3,3, 95, 95
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, 0, 0, 0,20, 30, 0,0,0,0, 0,0, 0, 35,0,160
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,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
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|
{ "Barracks", -1
|
|
,{ "orc barracks (summer).png"
|
|
,"orc barracks (winter).png"
|
|
,DEFAULT
|
|
,"orc barracks (swamp).png" }
|
|
, 96, 96, IconBarracksOrc
|
|
, 0, 6,3, 800,0,200, 700, 450, 0,3,3, 95, 95
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, 0, 0, 0,20, 30, 0,0,0,0, 0,0, 0, 35,0,160
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,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
|
|
{ "Church", -1
|
|
,{ "church (summer).png"
|
|
,"church (winter).png"
|
|
,DEFAULT
|
|
,"church (swamp).png" }
|
|
, 96, 96, 62
|
|
, 0, 6,3, 700,0,175, 900, 500, 0,3,3, 95, 95
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, 0, 0, 0,20, 15, 0,0,0,0, 0,0, 0, 35,0,240
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,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
|
|
{ "Altar of Storms", -1
|
|
,{ "altar of storms (summer).png"
|
|
,"altar of storms (winter).png"
|
|
,DEFAULT
|
|
,"altar of storms (swamp).png" }
|
|
, 96, 96, 63
|
|
, 0, 6,3, 700,0,175, 900, 500, 0,3,3, 95, 95
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|
, 0, 0, 0,20, 15, 0,0,0,0, 0,0, 0, 35,0,240
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,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
|
|
{ "Watch Tower", -1
|
|
,{ "human scout tower (summer).png"
|
|
,"human scout tower (winter).png"
|
|
,DEFAULT
|
|
,"human scout tower (swamp).png" }
|
|
, 64, 64, 60
|
|
, 0, 6,9, 100,0, 60, 550, 200, 0,2,2, 63, 63
|
|
, 0, 0, 0,20, 55, 0,0,0,0,29,0, 0, 50,0, 95
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|
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|
|
{ "Watch Tower", -1
|
|
,{ "orc scout tower (summer).png"
|
|
,"orc scout tower (winter).png"
|
|
,DEFAULT
|
|
,"orc scout tower (swamp).png" }
|
|
, 64, 64, 61
|
|
, 0, 6,9, 100,0, 60, 550, 200, 0,2,2, 63, 63
|
|
, 0, 0, 0,20, 55, 0,0,0,0,29,0, 0, 50,0, 95
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|
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|
|
{ "Stables", -1
|
|
,{ "stables (summer).png"
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 96, 96, 56
|
|
, 0, 6,3, 500,0,150,1000, 300, 0,3,3, 95, 95
|
|
, 0, 0, 0,20, 15, 0,0,0,0, 0,0, 0, 15,0,210
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|
,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
|
|
{ "Ogre Mound", -1
|
|
,{ "ogre mound (summer).png"
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 96, 96, 57
|
|
, 0, 6,3, 500,0,150,1000, 300, 0,3,3, 95, 95
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|
, 0, 0, 0,20, 15, 0,0,0,0, 0,0, 0, 15,0,210
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,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
|
|
{ "Gnomish Inventor", -1
|
|
,{ "gnomish inventor (summer).png"
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 96, 96, 58
|
|
, 0, 6,3, 500,0,150,1000, 400, 0,3,3, 95, 95
|
|
, 0, 0, 0,20, 15, 0,0,0,0, 0,0, 0, 20,0,230
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|
,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
|
|
{ "Goblin Alchemist", -1
|
|
,{ "goblin alchemist (summer).png"
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 96, 96, 59
|
|
, 0, 6,3, 500,0,150,1000, 400, 0,3,3, 95, 95
|
|
, 0, 0, 0,20, 15, 0,0,0,0, 0,0, 0, 20,0,230
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|
,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
|
|
{ "Gryphon Aviary", -1
|
|
,{ "gryphon aviary (summer).png"
|
|
,"gryphon aviary (winter).png"
|
|
,DEFAULT
|
|
,"gryphon aviary (swamp).png" }
|
|
, 96, 96, 72
|
|
, 0, 6,3, 500,0,150,1000, 400, 0,3,3, 95, 95
|
|
, 0, 0, 0,20, 15, 0,0,0,0, 0,0, 0, 20,0,280
|
|
,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
|
|
{ "Dragon Roost", -1
|
|
,{ "dragon roost (summer).png"
|
|
,"dragon roost (winter).png"
|
|
,DEFAULT
|
|
,"dragon roost (swamp).png" }
|
|
, 96, 96, 73
|
|
, 0, 6,3, 500,0,150,1000, 400, 0,3,3, 95, 95
|
|
, 0, 0, 0,20, 15, 0,0,0,0, 0,0, 0, 20,0,280
|
|
,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
|
|
{ "Shipyard", -1
|
|
,{ "human shipyard (summer).png"
|
|
,"human shipyard (winter).png"
|
|
,DEFAULT
|
|
,"human shipyard (swamp).png" }
|
|
, 96, 96, 48
|
|
, 0, 7,3, 1100,0,200, 800, 450, 0,3,3, 95, 95
|
|
, 0, 0, 0,20, 30, 0,0,0,0, 0,0, 0, 20,0,170
|
|
,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0 },
|
|
{ "Shipyard", -1
|
|
,{ "orc shipyard (summer).png"
|
|
,"orc shipyard (winter).png"
|
|
,DEFAULT
|
|
,"orc shipyard (swamp).png" }
|
|
, 96, 96, 49
|
|
, 0, 8,3, 1100,0,200, 800, 450, 0,3,3, 95, 95
|
|
, 0, 0, 0,20, 30, 0,0,0,0, 0,0, 0, 20,0,170
|
|
,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0 },
|
|
{ "Town Hall", -1
|
|
,{ "town hall (summer).png"
|
|
,"town hall (winter).png"
|
|
,DEFAULT
|
|
,"town hall (swamp).png" }
|
|
,128,128, IconTownHall
|
|
, 0, 6,4, 1200,0,255,1200, 800, 0,4,4,126,126
|
|
, 0, 0, 0,20, 35, 0,0,0,0, 0,0, 0, 45,0,200
|
|
,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
|
|
{ "Great Hall", -1
|
|
,{ "great hall (summer).png"
|
|
,"great hall (winter).png"
|
|
,DEFAULT
|
|
,"great hall (swamp).png" }
|
|
,128,128, 41
|
|
, 0, 6,4, 1200,0,255,1200, 800, 0,4,4,127,127
|
|
, 0, 0, 0,20, 35, 0,0,0,0, 0,0, 0, 45,0,200
|
|
,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
|
|
{ "Elven Lumber Mill", -1
|
|
,{ "elven lumber mill (summer).png"
|
|
,"elven lumber mill (winter).png"
|
|
,"elven lumber mill (wasteland).png"
|
|
,"elven lumber mill (swamp).png" }
|
|
, 96, 96, 44
|
|
, 0, 6,3, 600,0,150, 600, 450, 0,3,3, 95, 95
|
|
, 0, 0, 0,20, 25, 0,0,0,0, 0,0, 0, 15,0,150
|
|
,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0 },
|
|
{ "Troll Lumber Mill", -1
|
|
,{ "troll lumber mill (summer).png"
|
|
,"troll lumber mill (winter).png"
|
|
,"troll lumber mill (wasteland).png"
|
|
,"troll lumber mill (swamp).png" }
|
|
, 96, 96, 45
|
|
, 0, 6,3, 600,0,150, 600, 450, 0,3,3, 95, 95
|
|
, 0, 0, 0,20, 25, 0,0,0,0, 0,0, 0, 15,0,150
|
|
,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0 },
|
|
{ "Foundry", -1
|
|
,{ "human foundry (summer).png"
|
|
,"human foundry (winter).png"
|
|
,DEFAULT
|
|
,"human foundry (swamp).png" }
|
|
, 96, 96, 52
|
|
, 0,13,3, 750,0,175, 700, 400, 400,3,3, 95, 95
|
|
, 0, 0, 0,20, 15, 0,0,0,0, 0,0, 0, 20,0,200
|
|
,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0 },
|
|
{ "Foundry", -1
|
|
,{ "orc foundry (summer).png"
|
|
,"orc foundry (winter).png"
|
|
,DEFAULT
|
|
,"orc foundry (swamp).png" }
|
|
, 96, 96, 53
|
|
, 0,14,3, 750,0,175, 700, 400, 400,3,3, 95, 95
|
|
, 0, 0, 0,20, 15, 0,0,0,0, 0,0, 0, 20,0,200
|
|
,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0 },
|
|
{ "Mage Tower", -1
|
|
,{ "mage tower (summer).png"
|
|
,"mage tower (winter).png"
|
|
,DEFAULT
|
|
,"mage tower (swamp).png" }
|
|
, 96, 96, 64
|
|
, 0, 6,3, 500,0,125,1000, 200, 0,3,3, 95, 95
|
|
, 0, 0, 0,20, 35, 0,0,0,0, 0,0, 0, 20,0,240
|
|
,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
|
|
{ "Temple of the Damned",-1
|
|
,{ "temple of the damned (summer).png"
|
|
,"temple of the damned (winter).png"
|
|
,DEFAULT
|
|
,"temple of the damned (swamp).png" }
|
|
, 96, 96, 65
|
|
, 0, 6,3, 500,0,125,1000, 200, 0,3,3, 95, 95
|
|
, 0, 0, 0,20, 35, 0,0,0,0, 0,0, 0, 20,0,240
|
|
,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
|
|
{ "Blacksmith", -1
|
|
,{ "human blacksmith (summer).png"
|
|
,"human blacksmith (winter).png"
|
|
,DEFAULT
|
|
,"human blacksmith (swamp).png" }
|
|
, 96, 96, 46
|
|
, 0, 6,3, 775,0,200, 800, 450, 100,3,3, 95, 95
|
|
, 0, 0, 0,20, 15, 0,0,0,0, 0,0, 0, 20,0,170
|
|
,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
|
|
{ "Blacksmith", -1
|
|
,{ "orc blacksmith (summer).png"
|
|
,"orc blacksmith (winter).png"
|
|
,DEFAULT
|
|
,"orc blacksmith (swamp).png" }
|
|
, 96, 96, 47
|
|
, 0, 6,3, 775,0,200, 800, 450, 100,3,3, 95, 95
|
|
, 0, 0, 0,20, 15, 0,0,0,0, 0,0, 0, 20,0,170
|
|
,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
|
|
{ "Refinery", -1
|
|
,{ "human refinery (summer).png"
|
|
,"human refinery (winter).png"
|
|
,DEFAULT
|
|
,"human refinery (swamp).png" }
|
|
, 96, 96, IconRefineryHuman
|
|
, 0,11,3, 600,0,225, 800, 350, 200,3,3, 95, 95
|
|
, 0, 0, 0,20, 25, 0,0,0,0, 0,0, 0, 20,0,200
|
|
,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0 },
|
|
{ "Refinery", -1
|
|
,{ "orc refinery (summer).png"
|
|
,"orc refinery (winter).png"
|
|
,DEFAULT
|
|
,"orc refinery (swamp).png" }
|
|
, 96, 96, IconRefineryOrc
|
|
, 0,12,3, 600,0,225, 800, 350, 200,3,3, 95, 95
|
|
, 0, 0, 0,20, 25, 0,0,0,0, 0,0, 0, 20,0,200
|
|
,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0 },
|
|
{ "Oil Platform", -1
|
|
,{ "human oil well (summer).png"
|
|
,"human oil well (winter).png"
|
|
,"human oil well (wasteland).png"
|
|
,"human oil well (swamp).png" }
|
|
, 96, 96, IconOilPlatformHuman
|
|
, 0, 9,3, 650,0,200, 700, 450, 0,3,3, 95, 95
|
|
, 0, 0, 0,20, 20, 0,0,0,0, 0,2, 0, 20,0,160
|
|
,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
|
|
{ "Oil Platform", -1
|
|
,{ "orc oil well (summer).png"
|
|
,"orc oil well (winter).png"
|
|
,"orc oil well (wasteland).png"
|
|
,"orc oil well (swamp).png" }
|
|
, 96, 96, IconOilPlatformOrc
|
|
, 0,10,3, 650,0,200, 700, 450, 0,3,3, 95, 95
|
|
, 0, 0, 0,20, 20, 0,0,0,0, 0,2, 0, 20,0,160
|
|
,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
|
|
{ "Keep", -1
|
|
,{ "keep (summer).png"
|
|
,"keep (winter).png"
|
|
,DEFAULT
|
|
,"keep (swamp).png" }
|
|
,128,128, IconKeep
|
|
, 0, 6,6, 1400,0,200,2000,1000, 200,4,4,127,127
|
|
, 0, 0, 0,20, 37, 0,0,0,0, 0,0, 0, 40,0,600
|
|
,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
|
|
{ "Stronghold", -1
|
|
,{ "stronghold (summer).png"
|
|
,"stronghold (winter).png"
|
|
,DEFAULT
|
|
,"stronghold (swamp).png" }
|
|
,128,128, IconStronghold
|
|
, 0, 6,6, 1400,0,200,2000,1000, 200,4,4,127,127
|
|
, 0, 0, 0,20, 37, 0,0,0,0, 0,0, 0, 40,0,600
|
|
,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
|
|
{ "Castle", -1
|
|
,{ "castle (summer).png"
|
|
,"castle (winter).png"
|
|
,DEFAULT
|
|
,"castle (swamp).png" }
|
|
,128,128, IconCastle
|
|
, 0, 6,9, 1600,0,200,2500,1200, 500,4,4,127,127
|
|
, 0, 0, 0,20, 40, 0,0,0,0, 0,0, 0, 50,0,1500
|
|
,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
|
|
{ "Fortress", -1
|
|
,{ "fortress (summer).png"
|
|
,"fortress (winter).png"
|
|
,DEFAULT
|
|
,"fortress (swamp).png" }
|
|
,128,128, IconFortress
|
|
, 0, 6,9, 1600,0,200,2500,1200, 500,4,4,127,127
|
|
, 0, 0, 0,20, 40, 0,0,0,0, 0,0, 0, 50,0,1500
|
|
,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
|
|
{ "Gold Mine", -1
|
|
,{ "gold mine (summer).png"
|
|
,"gold mine (winter).png"
|
|
,"gold mine (wasteland).png"
|
|
,"gold mine (swamp).png" }
|
|
, 96, 96, IconGoldMine
|
|
, 0, 6,3,25500,0,150, 0, 0, 0,3,3, 95, 95
|
|
, 0, 0, 0,20, 0, 0,0,0,0, 0,0, 0, 0,0, 0
|
|
,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0 },
|
|
{ "Oil Patch", -1
|
|
,{ "oil patch (summer).png"
|
|
,DEFAULT
|
|
,"oil patch (wasteland).png"
|
|
,"oil patch (swamp).png" }
|
|
, 96, 96, IconOilPatch
|
|
, 0, 0,0, 0,0, 0, 0, 0, 0,3,3, 95, 95
|
|
, 0, 0, 0, 0, 0, 0,0,0,0, 0,2, 0, 0,0, 0
|
|
,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0 },
|
|
{ "Start Location", -1
|
|
,{ NULL
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 32, 32, 99
|
|
, 0, 0,0, 0,0, 0, 0, 0, 0,1,1, 31, 31
|
|
, 0, 0, 0, 0, 0, 0,0,0,0, 0,0, 0, 0,0, 0
|
|
,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
|
|
{ "Start Location", -1
|
|
,{ NULL
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 32, 32, 99
|
|
, 0, 0,0, 0,0, 0, 0, 0, 0,1,1, 31, 31
|
|
, 0, 0, 0, 0, 0, 0,0,0,0, 0,0, 0, 0,0, 0
|
|
,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
|
|
{ "Guard Tower", -1
|
|
,{ "human guard tower (summer).png"
|
|
,"human guard tower (winter).png"
|
|
,DEFAULT
|
|
,"human guard tower (swamp).png" }
|
|
, 64, 64, IconGuardTowerHuman
|
|
, 0, 6,9, 130,0,140, 500, 150, 0,2,2, 63, 63
|
|
, 6, 6, 6,20, 40, 4,12,0,0,15,0, 0, 50,0,200
|
|
,7,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0 },
|
|
{ "Guard Tower", -1
|
|
,{ "orc guard tower (summer).png"
|
|
,"orc guard tower (winter).png"
|
|
,DEFAULT
|
|
,"orc guard tower (swamp).png" }
|
|
, 64, 64, IconGuardTowerOrc
|
|
, 0, 6,9, 130,0,140, 500, 150, 0,2,2, 63, 63
|
|
, 6, 6, 6,20, 40, 4,12,0,0,15,0, 0, 50,0,200
|
|
,7,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0 },
|
|
{ "Cannon Tower", -1
|
|
,{ "human cannon tower (summer).png"
|
|
,"human cannon tower (winter).png"
|
|
,DEFAULT
|
|
,"human cannon tower (swamp).png" }
|
|
, 64, 64, IconCannonTowerHuman
|
|
, 0, 6,9, 160,0,190,1000, 300, 0,2,2, 63, 63
|
|
, 7, 7, 7,20, 40,50,0,0,0,24,0, 0, 50,0,250
|
|
,3,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0 },
|
|
{ "Cannon Tower", -1
|
|
,{ "orc cannon tower (summer).png"
|
|
,"orc cannon tower (winter).png"
|
|
,DEFAULT
|
|
,"orc cannon tower (swamp).png" }
|
|
, 64, 64, IconCannonTowerOrc
|
|
, 0, 6,9, 160,0,190,1000, 300, 0,2,2, 63, 63
|
|
, 7, 7, 7,20, 40,50,0,0,0,24,0, 0, 50,0,250
|
|
,3,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0 },
|
|
{ "Circle of Power", -1
|
|
,{ "circle of power.png"
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 64, 64, IconCircleOfPower
|
|
, 0, 0,0, 0,0, 0, 0, 0, 0,2,2, 63, 63
|
|
, 0, 0, 0, 0, 0, 0,0,0,0, 0,0, 0, 0,0, 0
|
|
,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
|
|
{ "Dark Portal", -1
|
|
,{ "dark portal (summer).png"
|
|
,"dark portal (winter).png"
|
|
,"dark portal (wasteland).png"
|
|
,"dark portal (swamp).png" }
|
|
,128,128, IconDarkPortal
|
|
, 0, 0,0, 5000,0, 0, 0, 0, 0,4,4,127,127
|
|
, 0, 0, 0, 0, 0, 0,0,0,0, 0,0, 0, 0,0, 0
|
|
,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
|
|
{ "Runestone", -1
|
|
,{ "runestone (summer,wasteland).png"
|
|
,"runestone (winter).png"
|
|
,DEFAULT
|
|
,"runestone (swamp).png" }
|
|
, 64, 64, IconRunestone
|
|
, 0, 6,4, 5000,0,175, 900, 500, 0,2,2, 63, 63
|
|
, 0, 0, 0,20, 15, 0,0,0,0, 0,0, 0, 35,0,150
|
|
,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
|
|
{ "Wall H - not yet build",-1
|
|
,{ "wall (summer).png"
|
|
,"wall (winter).png"
|
|
,"wall (wasteland).png"
|
|
,DEFAULT }
|
|
, 32, 32, 92
|
|
, 0,15,1, 40,0, 30, 20, 10, 0,1,1, 31, 31
|
|
, 0, 0, 0, 0, 0, 0,0,0,0, 0,0, 0, 45,0, 1
|
|
,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
|
|
{ "Wall O - not yet build",UnitWallHuman
|
|
,{ DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 32, 32, 93
|
|
, 0,15,1, 40,0, 30, 20, 10, 0,1,1, 31, 31
|
|
, 0, 0, 0, 0, 0, 0,0,0,0, 0,0, 0, 45,0, 1
|
|
,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
|
|
{ "Dead Body", -1
|
|
,{ "corpses.png"
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 72, 72, 0
|
|
, 0, 0,1, 255,0, 0, 0, 0, 0,1,1, 71, 71
|
|
, 0, 0, 0, 0, 0, 0,0,0,0, 0,0, 0, 0,0, 0
|
|
,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
|
|
{ "1x1 Destroyed Place",-1
|
|
,{ "small destroyed site (summer).png"
|
|
,"small destroyed site (winter).png"
|
|
,"small destroyed site (wasteland).png"
|
|
,"small destroyed site (swamp).png" }
|
|
, 32, 32, 99
|
|
, 0, 0,2, 255,0, 0, 0, 0, 0,1,1, 31, 31
|
|
, 0, 0, 0, 0, 0, 0,0,0,0, 0,0, 0, 0,0, 0
|
|
,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
|
|
{ "2x2 Destroyed Place",-1
|
|
,{ "destroyed site (summer).png"
|
|
,"destroyed site (winter).png"
|
|
,"destroyed site (wasteland).png"
|
|
,"destroyed site (swamp).png" }
|
|
, 64, 64, 99
|
|
, 0, 0,2, 255,0, 0, 0, 0, 0,2,2, 63, 63
|
|
, 0, 0, 0, 0, 0, 0,0,0,0, 0,0, 0, 0,0, 0
|
|
,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
|
|
{ "3x3 Destroyed Place",Unit2x2DestroyedPlace
|
|
,{ DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 96, 96, 99
|
|
, 0, 0,3, 255,0, 0, 0, 0, 0,3,3, 95, 95
|
|
, 0, 0, 0, 0, 0, 0,0,0,0, 0,0, 0, 0,0, 0
|
|
,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
|
|
{ "4x4 Destroyed Place",Unit2x2DestroyedPlace
|
|
,{ DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
,128,128, 99
|
|
, 0, 0,3, 255,0, 0, 0, 0, 0,4,4,127,127
|
|
, 0, 0, 0, 0, 0, 0,0,0,0, 0,0, 0, 0,0, 0
|
|
,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
|
|
{ "Peon", -1
|
|
,{ "peon with gold.png"
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 72, 72, IconPeon
|
|
,10, 0,4, 30,0, 45, 400, 0, 0,1,1, 31, 31
|
|
, 1, 6, 4, 0, 50, 3,2,0,0,29,0, 0, 0,3, 30
|
|
,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1 },
|
|
{ "Peasant", -1
|
|
,{ "peasant with gold.png"
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 72, 72, IconPeasant
|
|
,10, 0,4, 30,0, 45, 400, 0, 0,1,1, 31, 31
|
|
, 1, 6, 4, 0, 50, 3,2,0,0,29,0, 0, 0,3, 30
|
|
,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1 },
|
|
{ "Peon", -1
|
|
,{ "peon with wood.png"
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 72, 72, IconPeon
|
|
,10, 0,4, 30,0, 45, 400, 0, 0,1,1, 31, 31
|
|
, 1, 6, 4, 0, 50, 3,2,0,0,29,0, 0, 0,3, 30
|
|
,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1 },
|
|
{ "Peasant", -1
|
|
,{ "peasant with wood.png"
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 72, 72, IconPeasant
|
|
,10, 0,4, 30,0, 45, 400, 0, 0,1,1, 31, 31
|
|
, 1, 6, 4, 0, 50, 3,2,0,0,29,0, 0, 0,3, 30
|
|
,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1 },
|
|
{ "Oil tanker", -1
|
|
,{ "human tanker (full).png"
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 72, 72, IconTankerHuman
|
|
,10, 0,4, 90,0, 50, 400, 200, 0,1,1, 63, 63
|
|
, 1, 0, 0,10, 50, 0,0,0,0,29,2, 0, 10,4, 40
|
|
,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
|
|
{ "Oil tanker", -1
|
|
,{ "orc tanker (full).png"
|
|
,DEFAULT
|
|
,DEFAULT
|
|
,DEFAULT }
|
|
, 72, 72, IconTankerOrc
|
|
,10, 0,4, 90,0, 50, 400, 200, 0,1,1, 63, 63
|
|
, 1, 0, 0,10, 50, 0,0,0,0,29,2, 0, 10,4, 40
|
|
,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
|
|
};
|
|
|
|
void DumpUdtaAsScm(void)
|
|
{
|
|
int i;
|
|
|
|
printf("\n;;\tMissile names\n");
|
|
for( i=0; i<sizeof(MissileNames)/sizeof(*MissileNames); ++i ) {
|
|
printf("(define %s %d)\n",MissileNames[i],i);
|
|
}
|
|
|
|
printf("\n;;\tUnit-type names\n");
|
|
for( i=0; i<sizeof(UnitTypeNames)/sizeof(*UnitTypeNames); ++i ) {
|
|
printf("(define %s %d)\n",UnitTypeNames[i],i);
|
|
}
|
|
|
|
for( i=0; i<sizeof(UnitTypes)/sizeof(*UnitTypes); ++i ) {
|
|
printf("\n(unit-type %s\n",UnitTypeNames[i]);
|
|
printf(" \"%s\"\n",UnitTypes[i].Name);
|
|
|
|
printf("\t\t\t\t;;; Graphics\n");
|
|
if( (int)UnitTypes[i].SameSprite==-1 ) {
|
|
printf(" #(");
|
|
if( UnitTypes[i].File[0] ) {
|
|
printf("\"%s\"\n",UnitTypes[i].File[0]);
|
|
} else {
|
|
printf("nil\n");
|
|
}
|
|
if( UnitTypes[i].File[1] ) {
|
|
printf(" \"%s\"\n",UnitTypes[i].File[1]);
|
|
} else {
|
|
printf(" nil\n");
|
|
}
|
|
if( UnitTypes[i].File[2] ) {
|
|
printf(" \"%s\"\n",UnitTypes[i].File[2]);
|
|
} else {
|
|
printf(" nil\n");
|
|
}
|
|
if( UnitTypes[i].File[3] ) {
|
|
printf(" \"%s\")\n",UnitTypes[i].File[3]);
|
|
} else {
|
|
printf(" nil)\n");
|
|
}
|
|
} else if( (int)UnitTypes[i].SameSprite<=200 ) {
|
|
printf(" %s\n",UnitTypeNames[(int)UnitTypes[i].SameSprite]);
|
|
} else {
|
|
printf(" '%s\n",UnitTypes[i].SameSprite);
|
|
}
|
|
|
|
printf(" %3d %3d\t\t\t;;; graphic size\n"
|
|
,UnitTypes[i].Width,UnitTypes[i].Height);
|
|
|
|
if( UnitTypes[i].Icon<=(char*)199 ) {
|
|
printf(" %d",(int)UnitTypes[i].Icon);
|
|
} else {
|
|
printf(" '%s",UnitTypes[i].Icon);
|
|
}
|
|
printf("\t\t\t;;; Icon\n");
|
|
printf(" %d\t\t\t\t;;; Speed\n",UnitTypes[i].Speed);
|
|
printf(" %d\t\t\t\t;;; Constuction frame\n",UnitTypes[i].Constuction);
|
|
printf(" %d\t\t\t\t;;; Sight-range\n",UnitTypes[i].SightRange);
|
|
printf(" %d\t\t\t\t;;; Hit-points\n",UnitTypes[i].HitPoints);
|
|
printf(" %d\t\t\t\t;;; Magic\n",UnitTypes[i].Magic);
|
|
printf(" %d\t\t\t\t;;; Build-time\n",UnitTypes[i].BuildTime);
|
|
printf(" %4d %4d %4d\t\t;;; Costs\n"
|
|
,UnitTypes[i].GoldCost,UnitTypes[i].WoodCost,UnitTypes[i].OilCost);
|
|
|
|
printf(" %d %d\t\t\t\t;;; Tile size\n"
|
|
,UnitTypes[i].TileWidth,UnitTypes[i].TileHeight);
|
|
printf(" %3d %3d\t\t\t;;; Box size\n"
|
|
,UnitTypes[i].BoxWidth,UnitTypes[i].BoxHeight);
|
|
|
|
printf(" %2d %2d %2d\t\t\t;;; Ranges\n"
|
|
,UnitTypes[i].AttackRange
|
|
,UnitTypes[i].ReactRangeComputer
|
|
,UnitTypes[i].ReactRangePerson);
|
|
|
|
printf(" %d\t\t\t\t;;; Armor\n",UnitTypes[i].Armor);
|
|
printf(" %d\t\t\t\t;;; Priority\n",UnitTypes[i].Priority);
|
|
printf(" %d\t\t\t\t;;; Basic-damage\n",UnitTypes[i].BasicDamage);
|
|
printf(" %d\t\t\t\t;;; Piercing-damage\n",UnitTypes[i].PiercingDamage);
|
|
printf(" %d\t\t\t\t;;; Weapon-upgradeable\n"
|
|
,UnitTypes[i].WeaponsUpgradable);
|
|
printf(" %d\t\t\t\t;;; Armor-upgradeable\n"
|
|
,UnitTypes[i].ArmorUpgradable);
|
|
|
|
printf(" '%s\t\t\t;;; Missile\n"
|
|
,MissileNames[UnitTypes[i].MissileWeapon]);
|
|
|
|
switch( UnitTypes[i].UnitType ) {
|
|
case UnitTypeLand:
|
|
printf(" 'land\n");
|
|
break;
|
|
case UnitTypeFly:
|
|
printf(" 'fly\n");
|
|
break;
|
|
case UnitTypeNaval:
|
|
printf(" 'naval\n");
|
|
break;
|
|
}
|
|
printf(" %d\t\t\t\t;;; Decay-rate\n",UnitTypes[i].DecayRate);
|
|
printf(" %d\t\t\t\t;;; Annoy computer factor\n"
|
|
,UnitTypes[i].AnnoyComputerFactor);
|
|
|
|
printf(" ");
|
|
switch( UnitTypes[i].MouseAction ) {
|
|
case MouseActionAttack:
|
|
printf("'attack");
|
|
break;
|
|
case MouseActionMove:
|
|
printf("'move");
|
|
break;
|
|
case MouseActionHarvest:
|
|
printf("'harvest");
|
|
break;
|
|
case MouseActionHaulOil:
|
|
printf("'haul-oil");
|
|
break;
|
|
case MouseActionDemolish:
|
|
printf("'demolish");
|
|
break;
|
|
case MouseActionSail:
|
|
printf("'sail");
|
|
break;
|
|
}
|
|
printf("\t\t\t;;; Right mouse button\n");
|
|
printf(" %d\t\t\t\t;;; Points\n",UnitTypes[i].Points);
|
|
|
|
if( UnitTypes[i].CanTarget ) {
|
|
printf(" ");
|
|
if( UnitTypes[i].CanTarget&1 ) {
|
|
printf("'can-target-land ");
|
|
}
|
|
if( UnitTypes[i].CanTarget&2 ) {
|
|
printf("'can-target-sea ");
|
|
}
|
|
if( UnitTypes[i].CanTarget&4 ) {
|
|
printf("'can-target-air ");
|
|
}
|
|
if( UnitTypes[i].CanTarget&~7 ) {
|
|
printf("'can-target-other ");
|
|
}
|
|
printf("\n");
|
|
}
|
|
|
|
printf("\t\t\t\t;;; Flags\n");
|
|
if( UnitTypes[i].LandUnit ) {
|
|
printf(" 'land-unit\n");
|
|
}
|
|
if( UnitTypes[i].AirUnit ) {
|
|
printf(" 'air-unit\n");
|
|
}
|
|
if( UnitTypes[i].SeaUnit ) {
|
|
printf(" 'sea-unit\n");
|
|
}
|
|
if( UnitTypes[i].ExplodeWhenKilled ) {
|
|
printf(" 'explode-when-killed\n");
|
|
}
|
|
if( UnitTypes[i].Critter ) {
|
|
printf(" 'critter\n");
|
|
}
|
|
if( UnitTypes[i].Building ) {
|
|
printf(" 'building\n");
|
|
}
|
|
if( UnitTypes[i].Submarine ) {
|
|
printf(" 'submarine\n");
|
|
}
|
|
if( UnitTypes[i].CanSeeSubmarine ) {
|
|
printf(" 'can-see-submarine\n");
|
|
}
|
|
if( UnitTypes[i].CowerPeon ) {
|
|
printf(" 'cower-peon\n");
|
|
}
|
|
if( UnitTypes[i].Tanker ) {
|
|
printf(" 'tanker\n");
|
|
}
|
|
if( UnitTypes[i].Transporter ) {
|
|
printf(" 'transporter\n");
|
|
}
|
|
if( UnitTypes[i].GivesOil ) {
|
|
printf(" 'gives-oil\n");
|
|
}
|
|
if( UnitTypes[i].StoresGold ) {
|
|
printf(" 'stores-gold\n");
|
|
}
|
|
if( UnitTypes[i].Vanishes ) {
|
|
printf(" 'vanishes\n");
|
|
}
|
|
if( UnitTypes[i].GroundAttack ) {
|
|
printf(" 'can-groundattack\n");
|
|
}
|
|
if( UnitTypes[i].IsUndead ) {
|
|
printf(" 'isundead\n");
|
|
}
|
|
if( UnitTypes[i].ShoreBuilding ) {
|
|
printf(" 'shore-building\n");
|
|
}
|
|
if( UnitTypes[i].CanCastSpell ) {
|
|
printf(" 'can-cast-spell\n");
|
|
}
|
|
if( UnitTypes[i].StoresWood ) {
|
|
printf(" 'stores-wood\n");
|
|
}
|
|
if( UnitTypes[i].CanAttack ) {
|
|
printf(" 'can-attack\n");
|
|
}
|
|
if( UnitTypes[i].Tower ) {
|
|
printf(" 'tower\n");
|
|
}
|
|
if( UnitTypes[i].OilPatch ) {
|
|
printf(" 'oil-patch\n");
|
|
}
|
|
if( UnitTypes[i].GoldMine ) {
|
|
printf(" 'gold-mine\n");
|
|
}
|
|
if( UnitTypes[i].Hero ) {
|
|
printf(" 'hero\n");
|
|
}
|
|
if( UnitTypes[i].StoresOil ) {
|
|
printf(" 'stores-oil\n");
|
|
}
|
|
if( UnitTypes[i].Volatile ) {
|
|
printf(" 'volatile\n");
|
|
}
|
|
if( UnitTypes[i].CowerMage ) {
|
|
printf(" 'cower-mage\n");
|
|
}
|
|
if( UnitTypes[i].Organic ) {
|
|
printf(" 'organic\n");
|
|
}
|
|
if( UnitTypes[i].SelectableByRectangle ) {
|
|
printf(" 'selectable-by-rectangle\n");
|
|
}
|
|
printf(" )\n");
|
|
}
|
|
}
|
|
|
|
int main(int argc,char** argv)
|
|
{
|
|
int i;
|
|
int v;
|
|
|
|
for( i=0; i<110; ++i ) { // overlap frames
|
|
v=PudReadWord(stdin);
|
|
UnitTypes[i].Constuction=v;
|
|
}
|
|
for( i=0; i<508; ++i ) { // skip obselete data
|
|
v=PudReadWord(stdin);
|
|
}
|
|
for( i=0; i<110; ++i ) { // sight range
|
|
v=PudReadLong(stdin);
|
|
UnitTypes[i].SightRange=v;
|
|
}
|
|
for( i=0; i<110; ++i ) { // hit points
|
|
v=PudReadWord(stdin);
|
|
UnitTypes[i].HitPoints=v;
|
|
}
|
|
for( i=0; i<110; ++i ) { // Flag if unit is magic
|
|
v=PudReadByte(stdin);
|
|
UnitTypes[i].Magic=v;
|
|
}
|
|
for( i=0; i<110; ++i ) { // Build time * 6 = one second
|
|
v=PudReadByte(stdin);
|
|
UnitTypes[i].BuildTime=v;
|
|
}
|
|
for( i=0; i<110; ++i ) { // Gold cost / 10
|
|
v=PudReadByte(stdin);
|
|
UnitTypes[i].GoldCost=v*10;
|
|
}
|
|
for( i=0; i<110; ++i ) { // Lumber cost / 10
|
|
v=PudReadByte(stdin);
|
|
UnitTypes[i].WoodCost=v*10;
|
|
}
|
|
for( i=0; i<110; ++i ) { // Oil cost / 10
|
|
v=PudReadByte(stdin);
|
|
UnitTypes[i].OilCost=v*10;
|
|
}
|
|
for( i=0; i<110; ++i ) { // Unit size in tiles
|
|
v=PudReadWord(stdin);
|
|
UnitTypes[i].TileWidth=v;
|
|
v=PudReadWord(stdin);
|
|
UnitTypes[i].TileHeight=v;
|
|
}
|
|
for( i=0; i<110; ++i ) { // Box size in pixel
|
|
v=PudReadWord(stdin);
|
|
UnitTypes[i].BoxWidth=v;
|
|
v=PudReadWord(stdin);
|
|
UnitTypes[i].BoxHeight=v;
|
|
}
|
|
|
|
for( i=0; i<110; ++i ) { // Attack range
|
|
v=PudReadByte(stdin);
|
|
UnitTypes[i].AttackRange=v;
|
|
}
|
|
for( i=0; i<110; ++i ) { // React range
|
|
v=PudReadByte(stdin);
|
|
UnitTypes[i].ReactRangeComputer=v;
|
|
}
|
|
for( i=0; i<110; ++i ) { // React range
|
|
v=PudReadByte(stdin);
|
|
UnitTypes[i].ReactRangePerson=v;
|
|
}
|
|
for( i=0; i<110; ++i ) { // Armor
|
|
v=PudReadByte(stdin);
|
|
UnitTypes[i].Armor=v;
|
|
}
|
|
for( i=0; i<110; ++i ) { // Selectable via rectangle
|
|
v=PudReadByte(stdin);
|
|
UnitTypes[i].SelectableByRectangle=v!=0;
|
|
}
|
|
for( i=0; i<110; ++i ) { // Priority
|
|
v=PudReadByte(stdin);
|
|
UnitTypes[i].Priority=v;
|
|
}
|
|
for( i=0; i<110; ++i ) { // Basic damage
|
|
v=PudReadByte(stdin);
|
|
UnitTypes[i].BasicDamage=v;
|
|
}
|
|
for( i=0; i<110; ++i ) { // Piercing damage
|
|
v=PudReadByte(stdin);
|
|
UnitTypes[i].PiercingDamage=v;
|
|
}
|
|
for( i=0; i<110; ++i ) { // Weapons upgradable
|
|
v=PudReadByte(stdin);
|
|
UnitTypes[i].WeaponsUpgradable=v;
|
|
}
|
|
for( i=0; i<110; ++i ) { // Armor upgradable
|
|
v=PudReadByte(stdin);
|
|
UnitTypes[i].ArmorUpgradable=v;
|
|
}
|
|
for( i=0; i<110; ++i ) { // Missile Weapon
|
|
v=PudReadByte(stdin);
|
|
UnitTypes[i].MissileWeapon=v;
|
|
}
|
|
for( i=0; i<110; ++i ) { // Unit type
|
|
v=PudReadByte(stdin);
|
|
UnitTypes[i].UnitType=v;
|
|
}
|
|
for( i=0; i<110; ++i ) { // Decay rate * 6 = secs
|
|
v=PudReadByte(stdin);
|
|
UnitTypes[i].DecayRate=v;
|
|
}
|
|
for( i=0; i<110; ++i ) { // Annoy computer factor
|
|
v=PudReadByte(stdin);
|
|
UnitTypes[i].AnnoyComputerFactor=v;
|
|
}
|
|
for( i=0; i<58; ++i ) { // 2nd mouse button action
|
|
v=PudReadByte(stdin);
|
|
UnitTypes[i].MouseAction=v;
|
|
}
|
|
for( ; i<110; ++i ) { // 2nd mouse button action
|
|
UnitTypes[i].MouseAction=0;
|
|
}
|
|
for( i=0; i<110; ++i ) { // Point value for killing unit
|
|
v=PudReadWord(stdin);
|
|
UnitTypes[i].Points=v;
|
|
}
|
|
for( i=0; i<110; ++i ) { // Can target (1 land, 2 sea, 4 air)
|
|
v=PudReadByte(stdin);
|
|
UnitTypes[i].CanTarget=v;
|
|
}
|
|
|
|
for( i=0; i<110; ++i ) { // Flags
|
|
v=PudReadLong(stdin);
|
|
// UnitTypes[i].Flags=v;
|
|
#define BIT(b,v) (((v>>b))&1)
|
|
UnitTypes[i].LandUnit=BIT(0,v);
|
|
UnitTypes[i].AirUnit=BIT(1,v);
|
|
UnitTypes[i].ExplodeWhenKilled=BIT(2,v);
|
|
UnitTypes[i].SeaUnit=BIT(3,v);
|
|
UnitTypes[i].Critter=BIT(4,v);
|
|
UnitTypes[i].Building=BIT(5,v);
|
|
UnitTypes[i].Submarine=BIT(6,v);
|
|
UnitTypes[i].CanSeeSubmarine=BIT(7,v);
|
|
UnitTypes[i].CowerPeon=BIT(8,v);
|
|
UnitTypes[i].Tanker=BIT(9,v);
|
|
UnitTypes[i].Transporter=BIT(10,v);
|
|
UnitTypes[i].GivesOil=BIT(11,v);
|
|
UnitTypes[i].StoresGold=BIT(12,v);
|
|
UnitTypes[i].Vanishes=BIT(13,v);
|
|
UnitTypes[i].GroundAttack=BIT(14,v);
|
|
UnitTypes[i].IsUndead=BIT(15,v);
|
|
UnitTypes[i].ShoreBuilding=BIT(16,v);
|
|
UnitTypes[i].CanCastSpell=BIT(17,v);
|
|
UnitTypes[i].StoresWood=BIT(18,v);
|
|
UnitTypes[i].CanAttack=BIT(19,v);
|
|
UnitTypes[i].Tower=BIT(20,v);
|
|
UnitTypes[i].OilPatch=BIT(21,v);
|
|
UnitTypes[i].GoldMine=BIT(22,v);
|
|
UnitTypes[i].Hero=BIT(23,v);
|
|
UnitTypes[i].StoresOil=BIT(24,v);
|
|
UnitTypes[i].Volatile=BIT(25,v);
|
|
UnitTypes[i].CowerMage=BIT(26,v);
|
|
UnitTypes[i].Organic=BIT(27,v);
|
|
if( BIT(28,v) ) printf("Unused bit 28 used in %d\n",i);
|
|
if( BIT(29,v) ) printf("Unused bit 29 used in %d\n",i);
|
|
if( BIT(30,v) ) printf("Unused bit 30 used in %d\n",i);
|
|
if( BIT(31,v) ) printf("Unused bit 31 used in %d\n",i);
|
|
}
|
|
|
|
if( 0 )
|
|
for( i=0; i<sizeof(UnitTypes)/sizeof(*UnitTypes); ++i ) {
|
|
printf("Unit: %d %x %s\n",i,i,UnitTypes[i].Name);
|
|
printf("\tConstuction\t%d\n",UnitTypes[i].Constuction);
|
|
printf("\tSightRange\t%d\n",UnitTypes[i].SightRange);
|
|
printf("\tHitPoints\t%d\n",UnitTypes[i].HitPoints);
|
|
printf("\tMagic\t\t%d\n",UnitTypes[i].Magic);
|
|
printf("\tBuildTime\t%d\n",UnitTypes[i].BuildTime);
|
|
printf("\tGoldCost\t%d",UnitTypes[i].GoldCost);
|
|
printf("\tWoodCost\t%d",UnitTypes[i].WoodCost);
|
|
printf("\tOilCost\t%d\n",UnitTypes[i].OilCost);
|
|
printf("\tTileWidth\t%d\t",UnitTypes[i].TileWidth);
|
|
printf("\tTileHeight\t%d\n",UnitTypes[i].TileHeight);
|
|
printf("\tBoxWidth\t%d\t",UnitTypes[i].BoxWidth);
|
|
printf("\tBoxHeight\t%d\n",UnitTypes[i].BoxHeight);
|
|
printf("\tAttackRange\t%d\n",UnitTypes[i].AttackRange);
|
|
printf("\tReactRangeComputer\t%d\n",UnitTypes[i].ReactRangeComputer);
|
|
printf("\tReactRangePerson\t%d\n",UnitTypes[i].ReactRangePerson);
|
|
printf("\tArmor\t\t%d\n",UnitTypes[i].Armor);
|
|
printf("\tSelectableByRectangle\t%d\n",UnitTypes[i].SelectableByRectangle);
|
|
printf("\tPriority\t%d\n",UnitTypes[i].Priority);
|
|
printf("\tBasicDamage\t%d\n",UnitTypes[i].BasicDamage);
|
|
printf("\tPiercingDamage\t%d\n",UnitTypes[i].PiercingDamage);
|
|
printf("\tWeaponsUpgradable\t%d\n",UnitTypes[i].WeaponsUpgradable);
|
|
printf("\tArmorUpgradable\t%d\n",UnitTypes[i].ArmorUpgradable);
|
|
printf("\tMissileWeapon\t%d\n",UnitTypes[i].MissileWeapon);
|
|
printf("\tUnitType\t%d\n",UnitTypes[i].UnitType);
|
|
printf("\tDecayRate\t%d\n",UnitTypes[i].DecayRate);
|
|
printf("\tAnnoyComputerFactor\t%d\n",UnitTypes[i].AnnoyComputerFactor);
|
|
printf("\tMouseAction\t%d\n",UnitTypes[i].MouseAction);
|
|
printf("\tPoints\t\t%d\n",UnitTypes[i].Points);
|
|
printf("\tCanTarget\t%d\n",UnitTypes[i].CanTarget);
|
|
// printf("\tFlags\t\t%X\n",UnitTypes[i].Flags);
|
|
printf("\tLandUnit\t%d\n",UnitTypes[i].LandUnit);
|
|
printf("\tAirUnit\t%d\n",UnitTypes[i].AirUnit);
|
|
printf("\tExplodeWhenKilled\t%d\n",UnitTypes[i].ExplodeWhenKilled);
|
|
printf("\tSeaUnit\t%d\n",UnitTypes[i].SeaUnit);
|
|
printf("\tCritter\t%d\n",UnitTypes[i].Critter);
|
|
printf("\tBuilding\t%d\n",UnitTypes[i].Building);
|
|
printf("\tSubmarine\t%d\n",UnitTypes[i].Submarine);
|
|
printf("\tCanSeeSubmarine\t%d\n",UnitTypes[i].CanSeeSubmarine);
|
|
printf("\tCowerPeon\t%d\n",UnitTypes[i].CowerPeon);
|
|
printf("\tTanker\t%d\n",UnitTypes[i].Tanker);
|
|
printf("\tTransporter\t%d\n",UnitTypes[i].Transporter);
|
|
printf("\tGivesOil\t%d\n",UnitTypes[i].GivesOil);
|
|
printf("\tStoresGold\t%d\n",UnitTypes[i].StoresGold);
|
|
printf("\tVanishes\t%d\n",UnitTypes[i].Vanishes);
|
|
printf("\tGroundAttack\t%d\n",UnitTypes[i].GroundAttack);
|
|
printf("\tIsUndead\t%d\n",UnitTypes[i].IsUndead);
|
|
printf("\tShoreBuilding\t%d\n",UnitTypes[i].ShoreBuilding);
|
|
printf("\tCanCastSpell\t%d\n",UnitTypes[i].CanCastSpell);
|
|
printf("\tStoresWood\t%d\n",UnitTypes[i].StoresWood);
|
|
printf("\tCanAttack\t%d\n",UnitTypes[i].CanAttack);
|
|
printf("\tTower\t%d\n",UnitTypes[i].Tower);
|
|
printf("\tOilPatch\t%d\n",UnitTypes[i].OilPatch);
|
|
printf("\tMine\t%d\n",UnitTypes[i].GoldMine);
|
|
printf("\tHero\t%d\n",UnitTypes[i].Hero);
|
|
printf("\tStoresOil\t%d\n",UnitTypes[i].StoresOil);
|
|
printf("\tVolatile\t%d\n",UnitTypes[i].Volatile);
|
|
printf("\tCowerMage\t%d\n",UnitTypes[i].CowerMage);
|
|
printf("\tOrganic\t%d\n",UnitTypes[i].Organic);
|
|
}
|
|
|
|
if( 0 )
|
|
for( i=0; i<sizeof(UnitTypes)/sizeof(*UnitTypes); ++i ) {
|
|
printf("{ \"%s\",",UnitTypes[i].Name);
|
|
if( strlen(UnitTypes[i].Name)<11 ) {
|
|
printf("\t\t");
|
|
} else if( strlen(UnitTypes[i].Name)<19 ) {
|
|
printf("\t");
|
|
}
|
|
if( (int)UnitTypes[i].SameSprite==-1 ) {
|
|
printf("-1\n");
|
|
} else {
|
|
printf("%s\n",UnitTypes[i].SameSprite);
|
|
}
|
|
|
|
if( UnitTypes[i].File[0] ) {
|
|
printf(" ,{ \"%s\"\n",UnitTypes[i].File[0]);
|
|
} else {
|
|
printf(" ,{ DEFAULT\n");
|
|
}
|
|
if( UnitTypes[i].File[1] ) {
|
|
printf(" ,\"%s\"\n",UnitTypes[i].File[1]);
|
|
} else {
|
|
printf(" ,DEFAULT\n");
|
|
}
|
|
if( UnitTypes[i].File[2] ) {
|
|
printf(" ,\"%s\"\n",UnitTypes[i].File[2]);
|
|
} else {
|
|
printf(" ,DEFAULT\n");
|
|
}
|
|
if( UnitTypes[i].File[3] ) {
|
|
printf(" ,\"%s\" }\n",UnitTypes[i].File[3]);
|
|
} else {
|
|
printf(" ,DEFAULT }\n");
|
|
}
|
|
|
|
printf("\t,%3d,%3d, ",UnitTypes[i].Width,UnitTypes[i].Height);
|
|
if( UnitTypes[i].Icon<=(char*)199 ) {
|
|
printf("%d\n",(int)UnitTypes[i].Icon);
|
|
} else {
|
|
printf("%s\n",UnitTypes[i].Icon);
|
|
}
|
|
#if 0
|
|
printf("%3d,%3d,%3d\n",UnitTypes[i].TileWidth*32
|
|
,UnitTypes[i].TileHeight*32,99);
|
|
#endif
|
|
|
|
printf("\t,%2d,%2d,%1d,%5d,%1d,%3d"
|
|
,UnitTypes[i].Speed
|
|
,UnitTypes[i].Constuction
|
|
,UnitTypes[i].SightRange
|
|
,UnitTypes[i].HitPoints
|
|
,UnitTypes[i].Magic
|
|
,UnitTypes[i].BuildTime);
|
|
printf(",%4d,%4d,%4d"
|
|
,UnitTypes[i].GoldCost
|
|
,UnitTypes[i].WoodCost
|
|
,UnitTypes[i].OilCost);
|
|
printf(",%d,%d,%3d,%3d\n"
|
|
,UnitTypes[i].TileWidth
|
|
,UnitTypes[i].TileHeight
|
|
,UnitTypes[i].BoxWidth
|
|
,UnitTypes[i].BoxHeight);
|
|
|
|
printf("\t,%2d,%2d,%2d"
|
|
,UnitTypes[i].AttackRange
|
|
,UnitTypes[i].ReactRangeComputer
|
|
,UnitTypes[i].ReactRangePerson);
|
|
|
|
printf(",%2d,%3d,%2d,%d,%d,%d"
|
|
,UnitTypes[i].Armor
|
|
,UnitTypes[i].Priority
|
|
,UnitTypes[i].BasicDamage
|
|
,UnitTypes[i].PiercingDamage
|
|
,UnitTypes[i].WeaponsUpgradable
|
|
,UnitTypes[i].ArmorUpgradable);
|
|
|
|
printf(",%2d,%d,%3d,%3d,%d,%3d\n"
|
|
,UnitTypes[i].MissileWeapon
|
|
,UnitTypes[i].UnitType
|
|
,UnitTypes[i].DecayRate
|
|
,UnitTypes[i].AnnoyComputerFactor
|
|
,UnitTypes[i].MouseAction
|
|
,UnitTypes[i].Points);
|
|
|
|
printf("\t,%d,%d,%d,%d,%d,%d,%d,%d"
|
|
,UnitTypes[i].CanTarget
|
|
,UnitTypes[i].LandUnit
|
|
,UnitTypes[i].AirUnit
|
|
,UnitTypes[i].SeaUnit
|
|
,UnitTypes[i].ExplodeWhenKilled
|
|
,UnitTypes[i].Critter
|
|
,UnitTypes[i].Building
|
|
,UnitTypes[i].Submarine);
|
|
|
|
printf(",%d,%d,%d,%d,%d,%d,%d,%d"
|
|
,UnitTypes[i].CanSeeSubmarine
|
|
,UnitTypes[i].CowerPeon
|
|
,UnitTypes[i].Tanker
|
|
,UnitTypes[i].Transporter
|
|
,UnitTypes[i].GivesOil
|
|
,UnitTypes[i].StoresGold
|
|
,UnitTypes[i].Vanishes
|
|
,UnitTypes[i].GroundAttack);
|
|
|
|
printf(",%d,%d,%d,%d,%d,%d,%d,%d"
|
|
,UnitTypes[i].IsUndead
|
|
,UnitTypes[i].ShoreBuilding
|
|
,UnitTypes[i].CanCastSpell
|
|
,UnitTypes[i].StoresWood
|
|
,UnitTypes[i].CanAttack
|
|
,UnitTypes[i].Tower
|
|
,UnitTypes[i].OilPatch
|
|
,UnitTypes[i].GoldMine);
|
|
|
|
printf(",%d,%d,%d,%d,%d,%d"
|
|
,UnitTypes[i].Hero
|
|
,UnitTypes[i].StoresOil
|
|
,UnitTypes[i].Volatile
|
|
,UnitTypes[i].CowerMage
|
|
,UnitTypes[i].Organic
|
|
,UnitTypes[i].SelectableByRectangle);
|
|
|
|
printf(" },\n");
|
|
}
|
|
|
|
if( 0 )
|
|
DumpUdtaAsScm();
|
|
}
|