Gobligine/src
2020-04-16 07:59:01 +02:00
..
action Potentially use goal position of previous command as starting point for patroling 2020-02-21 22:18:14 +01:00
ai fix compilation 2020-04-13 10:29:48 +02:00
animation try to fix corner cases for summoned TTL 2018-11-03 17:56:19 +00:00
beos [AStyle] : on most cpp files. 2012-04-18 16:09:57 +02:00
editor Merge remote-tracking branch 'origin/master' into galtgendo/sdl2 2020-04-16 07:57:37 +02:00
game delete all OpenGL, GLES, Fluidsynth, mikmod, touchscreen, and mng code. these are all handled by SDL/SDL_mixer 2020-04-16 07:59:01 +02:00
guichan delete all OpenGL, GLES, Fluidsynth, mikmod, touchscreen, and mng code. these are all handled by SDL/SDL_mixer 2020-04-16 07:59:01 +02:00
include delete all OpenGL, GLES, Fluidsynth, mikmod, touchscreen, and mng code. these are all handled by SDL/SDL_mixer 2020-04-16 07:59:01 +02:00
map delete all OpenGL, GLES, Fluidsynth, mikmod, touchscreen, and mng code. these are all handled by SDL/SDL_mixer 2020-04-16 07:59:01 +02:00
missile debug a bit 2020-04-16 07:59:01 +02:00
network add a simple explore action 2019-07-07 15:38:29 +02:00
particle undo accidental whitespace changes 2016-02-15 12:04:05 +01:00
pathfinder fix undefined behavior in astar (caught with valgrind) 2016-02-15 12:00:57 +01:00
sound use SDL_mixer to handle all our sound needs, and delete all the custom code 2020-04-16 07:59:01 +02:00
spell allow self-cast if enabled, default is disabled 2019-07-16 13:45:43 +02:00
stratagus avoid out-of-bounds buffer write 2020-04-16 07:59:01 +02:00
tolua use SDL_mixer to handle all our sound needs, and delete all the custom code 2020-04-16 07:59:01 +02:00
ui delete all OpenGL, GLES, Fluidsynth, mikmod, touchscreen, and mng code. these are all handled by SDL/SDL_mixer 2020-04-16 07:59:01 +02:00
unit delete all OpenGL, GLES, Fluidsynth, mikmod, touchscreen, and mng code. these are all handled by SDL/SDL_mixer 2020-04-16 07:59:01 +02:00
video delete all OpenGL, GLES, Fluidsynth, mikmod, touchscreen, and mng code. these are all handled by SDL/SDL_mixer 2020-04-16 07:59:01 +02:00
win32 delete all OpenGL, GLES, Fluidsynth, mikmod, touchscreen, and mng code. these are all handled by SDL/SDL_mixer 2020-04-16 07:59:01 +02:00