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action
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Potentially use goal position of previous command as starting point for patroling
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2020-02-21 22:18:14 +01:00 |
ai
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fix compilation
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2020-04-13 10:29:48 +02:00 |
animation
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try to fix corner cases for summoned TTL
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2018-11-03 17:56:19 +00:00 |
beos
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[AStyle] : on most cpp files.
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2012-04-18 16:09:57 +02:00 |
editor
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Merge remote-tracking branch 'origin/master' into galtgendo/sdl2
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2020-04-16 07:57:37 +02:00 |
game
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delete all OpenGL, GLES, Fluidsynth, mikmod, touchscreen, and mng code. these are all handled by SDL/SDL_mixer
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2020-04-16 07:59:01 +02:00 |
guichan
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delete all OpenGL, GLES, Fluidsynth, mikmod, touchscreen, and mng code. these are all handled by SDL/SDL_mixer
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2020-04-16 07:59:01 +02:00 |
include
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delete all OpenGL, GLES, Fluidsynth, mikmod, touchscreen, and mng code. these are all handled by SDL/SDL_mixer
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2020-04-16 07:59:01 +02:00 |
map
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delete all OpenGL, GLES, Fluidsynth, mikmod, touchscreen, and mng code. these are all handled by SDL/SDL_mixer
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2020-04-16 07:59:01 +02:00 |
missile
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debug a bit
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2020-04-16 07:59:01 +02:00 |
network
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add a simple explore action
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2019-07-07 15:38:29 +02:00 |
particle
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undo accidental whitespace changes
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2016-02-15 12:04:05 +01:00 |
pathfinder
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fix undefined behavior in astar (caught with valgrind)
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2016-02-15 12:00:57 +01:00 |
sound
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use SDL_mixer to handle all our sound needs, and delete all the custom code
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2020-04-16 07:59:01 +02:00 |
spell
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allow self-cast if enabled, default is disabled
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2019-07-16 13:45:43 +02:00 |
stratagus
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avoid out-of-bounds buffer write
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2020-04-16 07:59:01 +02:00 |
tolua
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use SDL_mixer to handle all our sound needs, and delete all the custom code
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2020-04-16 07:59:01 +02:00 |
ui
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delete all OpenGL, GLES, Fluidsynth, mikmod, touchscreen, and mng code. these are all handled by SDL/SDL_mixer
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2020-04-16 07:59:01 +02:00 |
unit
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delete all OpenGL, GLES, Fluidsynth, mikmod, touchscreen, and mng code. these are all handled by SDL/SDL_mixer
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2020-04-16 07:59:01 +02:00 |
video
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delete all OpenGL, GLES, Fluidsynth, mikmod, touchscreen, and mng code. these are all handled by SDL/SDL_mixer
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2020-04-16 07:59:01 +02:00 |
win32
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delete all OpenGL, GLES, Fluidsynth, mikmod, touchscreen, and mng code. these are all handled by SDL/SDL_mixer
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2020-04-16 07:59:01 +02:00 |