81 lines
3.6 KiB
Text
81 lines
3.6 KiB
Text
_________ __ __
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/ _____// |_____________ _/ |______ ____ __ __ ______
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\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
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/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
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/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
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\/ \/ \//_____/ \/
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______________________ ______________________
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T H E W A R B E G I N S
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Stratagus - A free fantasy real time strategy game engine
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(C) Copyright 2002-2003 by The Stratagus Project. Distributed under the GPL.
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$Id$
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******************************** ATTENTION ***********************************
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*
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* THIS FILE ONLY CONTAINS SUGGESTIONS FOR FUTURE TRIGGERS. FOR DOCUMENTATION
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* ON TRIGGERS SEE doc/ccl/triggers.html.
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*
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******************************************************************************
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-- resource
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(if-resource-least <player> <op> <quantity> <resource>)
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o player has the least quantity of resources
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This condition is used to specify how many or how little resources
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(gold, oil, lumber) a player must have at least for the action.
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(if-resource-most <player> <op> <quantity> <resource>)
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o player the most quantity of resources
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This condition is used to specify how many or how little resources
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(gold, oil, lumber) a player must have at most for the action.
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-- unit
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(if-near <player> <op> <quantity> <unit> <location>)
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o player has the quantity of unit-type near to location
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Which unit and how many units must the player have near to a location
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for the action.
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(if-unit-least <player> <op> <quantity> <unit>)
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o player has the least quantity of unit-type
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Which unit and how many units must control the player at least for
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the action.
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(if-near-least <player> <op> <quantity> <unit> <location>)
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o player has the least quantity of unit-type near to location
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Which unit and how many units must the player at least have near to a
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location for the action.
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(if-near-unit-least <player> <op> <quantity> <unit> <location>)
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o player has the least quantity of unit-type near to unit-type
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Which unit and how many units must the player at least have near to
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an other unit for the action.
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(if-unit-most <player> <op> <quantity> <unit>)
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o player has the most quantity of unit-type
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Which unit and how many units must control the player at most for
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the action.
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(if-near-most <player> <op> <quantity> <unit> <location>)
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o player has the most quantity of unit-type near to location
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Which unit and how many units must the player at most have near to a
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location for the action.
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(if-near-unit-most <player> <op> <quantity> <unit> <unit>)
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o player has the most quantity of unit-type near to unit-type
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Which unit and how many units must the player at most have near to
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an other unit for the action.
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(if-deaths <player> <op> <unit>)
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o player has quantity of unit dies
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Which quantity of the unit must be lost by the player for the
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action.
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(if-kills-least <player> <op> <unit>)
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o player has the least quantity of unit-type killed
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The player has killed the quantity of the unit at least for the
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action.
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(if-kills-most <player> <op> <unit>)
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o player has the most quantity of unit killed
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The player has killed the quantity of the unit at most for the action.
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The most are needed if a player should win for a number kills, but must have
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more kills than all other players.
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The least are needed if a special action should be done for the weakest
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player.
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