Gobligine/src
2016-09-18 16:15:22 +02:00
..
action Fixed a potential desync cause due to units' facing being randomly set when created through a random number generating function that isn't s 2016-02-10 16:12:19 +01:00
ai fix a few clang warnings 2016-01-07 16:33:08 +01:00
animation
beos [AStyle] : on most cpp files. 2012-04-18 16:09:57 +02:00
editor fix a few clang warnings 2016-01-07 16:33:08 +01:00
game re-initialize the shared variables in network games 2016-02-15 12:01:02 +01:00
guichan
include do proper error checking when testing if shaders are supported, so when the hardware won't accept the shader or the program (even though the opengl lib supports it), we don't get an upside down image any longer 2016-03-15 00:09:42 +01:00
map * Revert "only show the out of sync message if we encounter this and are already". This reverts commit 7ee413e51f. 2016-02-15 12:00:51 +01:00
missile Fix to issue 2015-12-22 21:16:21 +01:00
network * Revert "only show the out of sync message if we encounter this and are already". This reverts commit 7ee413e51f. 2016-02-15 12:00:51 +01:00
particle [+] Added drawlevel sorting for particles 2013-05-09 11:07:50 +06:00
pathfinder fix undefined behavior in astar (caught with valgrind) 2016-02-15 12:00:57 +01:00
sound Fixed deadlock within the sound system 2016-01-08 15:25:34 -03:00
spell Make error message slightly better. 2016-09-18 16:15:22 +02:00
stratagus create folder if it doesn't exist already 2016-05-23 17:33:34 +02:00
tolua
ui revert unintentional change 2016-03-15 00:12:19 +01:00
unit Allow building over decorative buildings without HP. Needed for war1gus roads. 2016-02-16 10:19:40 +01:00
video Fix loop length 2016-03-15 23:45:01 +01:00
win32 Ship our own SDL.dll 2016-03-07 12:08:54 +01:00