Gobligine/doc/graphics/palette.html
2003-05-11 22:10:38 +00:00

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<title>FreeCraft Palette Documentation</title>
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<h1>FreeCraft Palette Documentation</h1>
<hr>
<h2>General Palette</h2>
FreeCraft graphics use a 256 color palette. Although the palette may
be different for all images, it is recommended to use a shared one
to save memory.<p>
To see color indices, open the 'Indexed Palette' dialog in gimp.<p>
Some colors are fixed for specific usage as follows:<p>
<ul>
<li>0 : General background color, will be transparent in the game.
<li>38-47 : Water Cycling.
<li>240-244 : Icon Cycling.
<li>205-207 : Building Cycling.
<li>208-211 : These are the player colors, going from lightest to
darkest and will be replaced depending on the player color.
<li>253 : Reserved for editor, should NOT be used in any image.
<li>255 : General background color, will be transparent in the game.
<li>The remaining colors may be used as regular colors
</ul>
NOTE: the cycling applies to all images, eg, the building cycling
occurs for icons as well. The color cycling can be configured
from ccl eg, by editing the "(set-color-water-cycle-start! 38)" line
you can set the start for the water cycling.<p>
<h2>Global Palette</h2>
The tileset palette is used as a general palette for purposes
such as line-drawing. The following color indices are used in
addition to the fixed colors described above and
should be taken into account when creating a tileset:<p>
<ul>
<li>0 : Black
<li>149 : Dark Green
<li>206 : Blue
<li>246 : White
<li>247 : NPC
<li>248 : Gray
<li>249 : Red
<li>250 : Green
<li>251 : Yellow
<li>252 : Blinking Red
<li>253 : Violet
</ul>
A sample palette, <a href="freecraft.gimp">freecraft.gimp</a>,
is included. If unsure please use this.<p>
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