391 lines
12 KiB
GLSL
391 lines
12 KiB
GLSL
// GLSL shader autogenerated by cg2glsl.py.
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#if defined(VERTEX)
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#if __VERSION__ >= 130
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#define COMPAT_VARYING out
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#define COMPAT_ATTRIBUTE in
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#define COMPAT_TEXTURE texture
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#else
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#define COMPAT_VARYING varying
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#define COMPAT_ATTRIBUTE attribute
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#define COMPAT_TEXTURE texture2D
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#endif
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#ifdef GL_ES
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#define COMPAT_PRECISION mediump
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#else
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#define COMPAT_PRECISION
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#endif
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COMPAT_VARYING float _frame_rotation;
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COMPAT_VARYING vec4 _color1;
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struct output_dummy {
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vec4 _color1;
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};
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struct input_dummy {
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vec2 _video_size;
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vec2 _texture_size;
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vec2 _output_dummy_size;
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float _frame_count;
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float _frame_direction;
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float _frame_rotation;
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};
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vec4 _oPosition1;
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vec4 _r0006;
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COMPAT_ATTRIBUTE vec4 gl_Vertex;
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COMPAT_ATTRIBUTE vec4 COLOR;
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COMPAT_ATTRIBUTE vec4 gl_MultiTexCoord0;
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COMPAT_VARYING vec4 COL0;
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COMPAT_VARYING vec4 TEX0;
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uniform int FrameDirection;
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uniform int FrameCount;
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uniform COMPAT_PRECISION vec2 OutputSize;
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uniform COMPAT_PRECISION vec2 TextureSize;
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uniform COMPAT_PRECISION vec2 InputSize;
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void main()
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{
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vec4 _oColor;
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vec2 _otexCoord;
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_r0006 = gl_Vertex.x*gl_ModelViewProjectionMatrix[0];
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_r0006 = _r0006 + gl_Vertex.y*gl_ModelViewProjectionMatrix[1];
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_r0006 = _r0006 + gl_Vertex.z*gl_ModelViewProjectionMatrix[2];
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_r0006 = _r0006 + gl_Vertex.w*gl_ModelViewProjectionMatrix[3];
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_oPosition1 = _r0006;
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_oColor = COLOR;
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_otexCoord = gl_MultiTexCoord0.xy;
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gl_Position = _r0006;
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COL0 = COLOR;
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TEX0.xy = gl_MultiTexCoord0.xy;
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}
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#elif defined(FRAGMENT)
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#if __VERSION__ >= 130
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#define COMPAT_VARYING in
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#define COMPAT_TEXTURE texture
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out vec4 FragColor;
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#else
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#define COMPAT_VARYING varying
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#define FragColor gl_FragColor
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#define COMPAT_TEXTURE texture2D
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#endif
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#ifdef GL_ES
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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#else
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precision mediump float;
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#endif
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#define COMPAT_PRECISION mediump
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#else
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#define COMPAT_PRECISION
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#endif
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COMPAT_VARYING float _frame_rotation;
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COMPAT_VARYING vec4 _color;
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struct output_dummy {
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vec4 _color;
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};
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struct input_dummy {
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vec2 _video_size;
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vec2 _texture_size;
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vec2 _output_dummy_size;
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float _frame_count;
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float _frame_direction;
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float _frame_rotation;
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};
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vec3 _TMP9;
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vec3 _TMP8;
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vec3 _TMP7;
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vec3 _TMP6;
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vec3 _TMP5;
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vec3 _TMP4;
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vec3 _TMP17;
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vec3 _TMP16;
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vec3 _TMP15;
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vec3 _TMP14;
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vec3 _TMP13;
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vec4 _TMP22;
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float _TMP3;
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float _TMP2;
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float _TMP1;
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float _TMP0;
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vec3 _TMP12;
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vec3 _TMP11;
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float _TMP21;
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float _TMP20;
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float _TMP19;
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vec3 _TMP10;
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input_dummy _IN1;
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uniform sampler2D Texture;
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vec2 _x0028;
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float _x0030;
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vec3 _a0032;
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vec3 _TMP33;
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vec3 _x0046;
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float _x0054;
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vec3 _a0056;
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vec3 _TMP57;
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vec3 _x0070;
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float _x0078;
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vec3 _a0080;
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vec3 _TMP81;
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vec3 _x0094;
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float _x0102;
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vec3 _a0104;
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vec3 _TMP105;
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vec3 _x0118;
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vec2 _c0138;
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vec2 _c0142;
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vec2 _c0146;
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vec2 _c0150;
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vec2 _c0154;
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vec2 _c0158;
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float _ypos0160;
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vec2 _c0164;
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vec2 _c0168;
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vec2 _c0172;
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vec2 _c0176;
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vec2 _c0180;
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vec2 _c0184;
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float _ypos0186;
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vec2 _c0190;
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vec2 _c0194;
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vec2 _c0198;
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vec2 _c0202;
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vec2 _c0206;
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vec2 _c0210;
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float _ypos0212;
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vec2 _c0216;
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vec2 _c0220;
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vec2 _c0224;
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vec2 _c0228;
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vec2 _c0232;
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vec2 _c0236;
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float _ypos0238;
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vec2 _c0242;
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vec2 _c0246;
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vec2 _c0250;
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vec2 _c0254;
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vec2 _c0258;
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vec2 _c0262;
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float _ypos0264;
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vec2 _c0268;
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vec2 _c0272;
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vec2 _c0276;
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vec2 _c0280;
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vec2 _c0284;
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vec2 _c0288;
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COMPAT_VARYING vec4 TEX0;
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uniform int FrameDirection;
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uniform int FrameCount;
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uniform COMPAT_PRECISION vec2 OutputSize;
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uniform COMPAT_PRECISION vec2 TextureSize;
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uniform COMPAT_PRECISION vec2 InputSize;
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void main()
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{
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vec2 _stepxy;
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vec2 _pos;
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vec2 _f;
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vec3 _linetaps11;
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vec3 _linetaps21;
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vec3 _columntaps1;
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vec3 _columntaps2;
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float _suml;
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float _sumc;
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vec2 _xystart;
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vec3 _xpos11;
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vec3 _xpos21;
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output_dummy _OUT;
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vec3 _TMP26;
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_stepxy = 1.00000000E+00/TextureSize.xy;
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_pos = TEX0.xy + _stepxy*5.00000000E-01;
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_x0028 = _pos/_stepxy;
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_f = fract(_x0028);
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_x0030 = 5.00000000E-01 - _f.x*5.00000000E-01;
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_a0032 = 6.28318548E+00*vec3(_x0030 - 1.50000000E+00, _x0030 - 5.00000000E-01, _x0030 + 5.00000000E-01);
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_TMP10 = abs(_a0032);
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_TMP33 = max(_TMP10, vec3( 9.99999975E-06, 9.99999975E-06, 9.99999975E-06));
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_TMP19 = sin(_TMP33.x);
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_TMP20 = sin(_TMP33.y);
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_TMP21 = sin(_TMP33.z);
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_TMP11 = vec3(_TMP19, _TMP20, _TMP21);
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_x0046 = _TMP33/3.00000000E+00;
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_TMP19 = sin(_x0046.x);
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_TMP20 = sin(_x0046.y);
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_TMP21 = sin(_x0046.z);
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_TMP12 = vec3(_TMP19, _TMP20, _TMP21);
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_linetaps11 = (_TMP11*_TMP12)/(_TMP33*_TMP33);
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_x0054 = 1.00000000E+00 - _f.x*5.00000000E-01;
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_a0056 = 6.28318548E+00*vec3(_x0054 - 1.50000000E+00, _x0054 - 5.00000000E-01, _x0054 + 5.00000000E-01);
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_TMP10 = abs(_a0056);
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_TMP57 = max(_TMP10, vec3( 9.99999975E-06, 9.99999975E-06, 9.99999975E-06));
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_TMP19 = sin(_TMP57.x);
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_TMP20 = sin(_TMP57.y);
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_TMP21 = sin(_TMP57.z);
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_TMP11 = vec3(_TMP19, _TMP20, _TMP21);
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_x0070 = _TMP57/3.00000000E+00;
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_TMP19 = sin(_x0070.x);
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_TMP20 = sin(_x0070.y);
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_TMP21 = sin(_x0070.z);
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_TMP12 = vec3(_TMP19, _TMP20, _TMP21);
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_linetaps21 = (_TMP11*_TMP12)/(_TMP57*_TMP57);
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_x0078 = 5.00000000E-01 - _f.y*5.00000000E-01;
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_a0080 = 6.28318548E+00*vec3(_x0078 - 1.50000000E+00, _x0078 - 5.00000000E-01, _x0078 + 5.00000000E-01);
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_TMP10 = abs(_a0080);
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_TMP81 = max(_TMP10, vec3( 9.99999975E-06, 9.99999975E-06, 9.99999975E-06));
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_TMP19 = sin(_TMP81.x);
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_TMP20 = sin(_TMP81.y);
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_TMP21 = sin(_TMP81.z);
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_TMP11 = vec3(_TMP19, _TMP20, _TMP21);
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_x0094 = _TMP81/3.00000000E+00;
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_TMP19 = sin(_x0094.x);
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_TMP20 = sin(_x0094.y);
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_TMP21 = sin(_x0094.z);
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_TMP12 = vec3(_TMP19, _TMP20, _TMP21);
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_columntaps1 = (_TMP11*_TMP12)/(_TMP81*_TMP81);
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_x0102 = 1.00000000E+00 - _f.y*5.00000000E-01;
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_a0104 = 6.28318548E+00*vec3(_x0102 - 1.50000000E+00, _x0102 - 5.00000000E-01, _x0102 + 5.00000000E-01);
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_TMP10 = abs(_a0104);
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_TMP105 = max(_TMP10, vec3( 9.99999975E-06, 9.99999975E-06, 9.99999975E-06));
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_TMP19 = sin(_TMP105.x);
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_TMP20 = sin(_TMP105.y);
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_TMP21 = sin(_TMP105.z);
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_TMP11 = vec3(_TMP19, _TMP20, _TMP21);
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_x0118 = _TMP105/3.00000000E+00;
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_TMP19 = sin(_x0118.x);
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_TMP20 = sin(_x0118.y);
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_TMP21 = sin(_x0118.z);
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_TMP12 = vec3(_TMP19, _TMP20, _TMP21);
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_columntaps2 = (_TMP11*_TMP12)/(_TMP105*_TMP105);
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_TMP0 = dot(_linetaps11, vec3( 1.00000000E+00, 1.00000000E+00, 1.00000000E+00));
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_TMP1 = dot(_linetaps21, vec3( 1.00000000E+00, 1.00000000E+00, 1.00000000E+00));
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_suml = _TMP0 + _TMP1;
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_TMP2 = dot(_columntaps1, vec3( 1.00000000E+00, 1.00000000E+00, 1.00000000E+00));
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_TMP3 = dot(_columntaps2, vec3( 1.00000000E+00, 1.00000000E+00, 1.00000000E+00));
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_sumc = _TMP2 + _TMP3;
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_linetaps11 = _linetaps11/_suml;
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_linetaps21 = _linetaps21/_suml;
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_columntaps1 = _columntaps1/_sumc;
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_columntaps2 = _columntaps2/_sumc;
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_xystart = (-2.50000000E+00 - _f)*_stepxy + _pos;
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_xpos11 = vec3(_xystart.x, _xystart.x + _stepxy.x, _xystart.x + _stepxy.x*2.00000000E+00);
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_xpos21 = vec3(_xystart.x + _stepxy.x*3.00000000E+00, _xystart.x + _stepxy.x*4.00000000E+00, _xystart.x + _stepxy.x*5.00000000E+00);
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_c0138 = vec2(_xpos11.x, _xystart.y);
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_TMP22 = COMPAT_TEXTURE(Texture, _c0138);
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_TMP13 = _TMP22.xyz;
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_c0142 = vec2(_xpos11.y, _xystart.y);
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_TMP22 = COMPAT_TEXTURE(Texture, _c0142);
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_TMP14 = _TMP22.xyz;
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_c0146 = vec2(_xpos11.z, _xystart.y);
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_TMP22 = COMPAT_TEXTURE(Texture, _c0146);
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_TMP15 = _TMP22.xyz;
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_c0150 = vec2(_xpos21.x, _xystart.y);
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_TMP22 = COMPAT_TEXTURE(Texture, _c0150);
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_TMP16 = _TMP22.xyz;
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_c0154 = vec2(_xpos21.y, _xystart.y);
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_TMP22 = COMPAT_TEXTURE(Texture, _c0154);
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_TMP17 = _TMP22.xyz;
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_c0158 = vec2(_xpos21.z, _xystart.y);
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_TMP22 = COMPAT_TEXTURE(Texture, _c0158);
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_TMP4 = _TMP13*_linetaps11.x + _TMP14*_linetaps21.x + _TMP15*_linetaps11.y + _TMP16*_linetaps21.y + _TMP17*_linetaps11.z + _TMP22.xyz*_linetaps21.z;
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_ypos0160 = _xystart.y + _stepxy.y;
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_c0164 = vec2(_xpos11.x, _ypos0160);
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_TMP22 = COMPAT_TEXTURE(Texture, _c0164);
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_TMP13 = _TMP22.xyz;
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_c0168 = vec2(_xpos11.y, _ypos0160);
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_TMP22 = COMPAT_TEXTURE(Texture, _c0168);
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_TMP14 = _TMP22.xyz;
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_c0172 = vec2(_xpos11.z, _ypos0160);
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_TMP22 = COMPAT_TEXTURE(Texture, _c0172);
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_TMP15 = _TMP22.xyz;
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_c0176 = vec2(_xpos21.x, _ypos0160);
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_TMP22 = COMPAT_TEXTURE(Texture, _c0176);
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_TMP16 = _TMP22.xyz;
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_c0180 = vec2(_xpos21.y, _ypos0160);
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_TMP22 = COMPAT_TEXTURE(Texture, _c0180);
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_TMP17 = _TMP22.xyz;
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_c0184 = vec2(_xpos21.z, _ypos0160);
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_TMP22 = COMPAT_TEXTURE(Texture, _c0184);
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_TMP5 = _TMP13*_linetaps11.x + _TMP14*_linetaps21.x + _TMP15*_linetaps11.y + _TMP16*_linetaps21.y + _TMP17*_linetaps11.z + _TMP22.xyz*_linetaps21.z;
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_ypos0186 = _xystart.y + _stepxy.y*2.00000000E+00;
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_c0190 = vec2(_xpos11.x, _ypos0186);
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_TMP22 = COMPAT_TEXTURE(Texture, _c0190);
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_TMP13 = _TMP22.xyz;
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_c0194 = vec2(_xpos11.y, _ypos0186);
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_TMP22 = COMPAT_TEXTURE(Texture, _c0194);
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_TMP14 = _TMP22.xyz;
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_c0198 = vec2(_xpos11.z, _ypos0186);
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_TMP22 = COMPAT_TEXTURE(Texture, _c0198);
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_TMP15 = _TMP22.xyz;
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_c0202 = vec2(_xpos21.x, _ypos0186);
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_TMP22 = COMPAT_TEXTURE(Texture, _c0202);
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_TMP16 = _TMP22.xyz;
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_c0206 = vec2(_xpos21.y, _ypos0186);
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_TMP22 = COMPAT_TEXTURE(Texture, _c0206);
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_TMP17 = _TMP22.xyz;
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_c0210 = vec2(_xpos21.z, _ypos0186);
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_TMP22 = COMPAT_TEXTURE(Texture, _c0210);
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_TMP6 = _TMP13*_linetaps11.x + _TMP14*_linetaps21.x + _TMP15*_linetaps11.y + _TMP16*_linetaps21.y + _TMP17*_linetaps11.z + _TMP22.xyz*_linetaps21.z;
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_ypos0212 = _xystart.y + _stepxy.y*3.00000000E+00;
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_c0216 = vec2(_xpos11.x, _ypos0212);
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_TMP22 = COMPAT_TEXTURE(Texture, _c0216);
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_TMP13 = _TMP22.xyz;
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_c0220 = vec2(_xpos11.y, _ypos0212);
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_TMP22 = COMPAT_TEXTURE(Texture, _c0220);
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_TMP14 = _TMP22.xyz;
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_c0224 = vec2(_xpos11.z, _ypos0212);
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_TMP22 = COMPAT_TEXTURE(Texture, _c0224);
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_TMP15 = _TMP22.xyz;
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_c0228 = vec2(_xpos21.x, _ypos0212);
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_TMP22 = COMPAT_TEXTURE(Texture, _c0228);
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_TMP16 = _TMP22.xyz;
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_c0232 = vec2(_xpos21.y, _ypos0212);
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_TMP22 = COMPAT_TEXTURE(Texture, _c0232);
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_TMP17 = _TMP22.xyz;
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_c0236 = vec2(_xpos21.z, _ypos0212);
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_TMP22 = COMPAT_TEXTURE(Texture, _c0236);
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_TMP7 = _TMP13*_linetaps11.x + _TMP14*_linetaps21.x + _TMP15*_linetaps11.y + _TMP16*_linetaps21.y + _TMP17*_linetaps11.z + _TMP22.xyz*_linetaps21.z;
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_ypos0238 = _xystart.y + _stepxy.y*4.00000000E+00;
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_c0242 = vec2(_xpos11.x, _ypos0238);
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_TMP22 = COMPAT_TEXTURE(Texture, _c0242);
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_TMP13 = _TMP22.xyz;
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_c0246 = vec2(_xpos11.y, _ypos0238);
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_TMP22 = COMPAT_TEXTURE(Texture, _c0246);
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_TMP14 = _TMP22.xyz;
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_c0250 = vec2(_xpos11.z, _ypos0238);
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_TMP22 = COMPAT_TEXTURE(Texture, _c0250);
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_TMP15 = _TMP22.xyz;
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_c0254 = vec2(_xpos21.x, _ypos0238);
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_TMP22 = COMPAT_TEXTURE(Texture, _c0254);
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_TMP16 = _TMP22.xyz;
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_c0258 = vec2(_xpos21.y, _ypos0238);
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_TMP22 = COMPAT_TEXTURE(Texture, _c0258);
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_TMP17 = _TMP22.xyz;
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_c0262 = vec2(_xpos21.z, _ypos0238);
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_TMP22 = COMPAT_TEXTURE(Texture, _c0262);
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_TMP8 = _TMP13*_linetaps11.x + _TMP14*_linetaps21.x + _TMP15*_linetaps11.y + _TMP16*_linetaps21.y + _TMP17*_linetaps11.z + _TMP22.xyz*_linetaps21.z;
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_ypos0264 = _xystart.y + _stepxy.y*5.00000000E+00;
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_c0268 = vec2(_xpos11.x, _ypos0264);
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_TMP22 = COMPAT_TEXTURE(Texture, _c0268);
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_TMP13 = _TMP22.xyz;
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_c0272 = vec2(_xpos11.y, _ypos0264);
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_TMP22 = COMPAT_TEXTURE(Texture, _c0272);
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_TMP14 = _TMP22.xyz;
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_c0276 = vec2(_xpos11.z, _ypos0264);
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_TMP22 = COMPAT_TEXTURE(Texture, _c0276);
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_TMP15 = _TMP22.xyz;
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_c0280 = vec2(_xpos21.x, _ypos0264);
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_TMP22 = COMPAT_TEXTURE(Texture, _c0280);
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_TMP16 = _TMP22.xyz;
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_c0284 = vec2(_xpos21.y, _ypos0264);
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_TMP22 = COMPAT_TEXTURE(Texture, _c0284);
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_TMP17 = _TMP22.xyz;
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_c0288 = vec2(_xpos21.z, _ypos0264);
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_TMP22 = COMPAT_TEXTURE(Texture, _c0288);
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_TMP9 = _TMP13*_linetaps11.x + _TMP14*_linetaps21.x + _TMP15*_linetaps11.y + _TMP16*_linetaps21.y + _TMP17*_linetaps11.z + _TMP22.xyz*_linetaps21.z;
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_TMP26 = _TMP4*_columntaps1.x + _TMP5*_columntaps2.x + _TMP6*_columntaps1.y + _TMP7*_columntaps2.y + _TMP8*_columntaps1.z + _TMP9*_columntaps2.z;
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_OUT._color = vec4(_TMP26.x, _TMP26.y, _TMP26.z, 1.00000000E+00);
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FragColor = _OUT._color;
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return;
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}
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#endif
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