339 lines
11 KiB
GLSL
339 lines
11 KiB
GLSL
// GLSL shader autogenerated by cg2glsl.py.
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#if defined(VERTEX)
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#if __VERSION__ >= 130
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#define COMPAT_VARYING out
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#define COMPAT_ATTRIBUTE in
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#define COMPAT_TEXTURE texture
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#else
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#define COMPAT_VARYING varying
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#define COMPAT_ATTRIBUTE attribute
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#define COMPAT_TEXTURE texture2D
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#endif
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#ifdef GL_ES
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#define COMPAT_PRECISION mediump
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#else
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#define COMPAT_PRECISION
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#endif
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COMPAT_VARYING float _frame_rotation;
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COMPAT_VARYING vec4 _color1;
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struct output_dummy {
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vec4 _color1;
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};
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struct input_dummy {
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vec2 _video_size;
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vec2 _texture_size;
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vec2 _output_dummy_size;
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float _frame_count;
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float _frame_direction;
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float _frame_rotation;
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};
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vec4 _oPosition1;
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vec4 _r0005;
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COMPAT_ATTRIBUTE vec4 gl_Vertex;
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COMPAT_ATTRIBUTE vec4 COLOR;
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COMPAT_ATTRIBUTE vec4 gl_MultiTexCoord0;
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COMPAT_VARYING vec4 COL0;
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COMPAT_VARYING vec4 TEX0;
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uniform int FrameDirection;
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uniform int FrameCount;
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uniform COMPAT_PRECISION vec2 OutputSize;
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uniform COMPAT_PRECISION vec2 TextureSize;
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uniform COMPAT_PRECISION vec2 InputSize;
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void main()
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{
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vec4 _oColor;
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vec2 _otexCoord;
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_r0005 = gl_Vertex.x*gl_ModelViewProjectionMatrix[0];
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_r0005 = _r0005 + gl_Vertex.y*gl_ModelViewProjectionMatrix[1];
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_r0005 = _r0005 + gl_Vertex.z*gl_ModelViewProjectionMatrix[2];
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_r0005 = _r0005 + gl_Vertex.w*gl_ModelViewProjectionMatrix[3];
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_oPosition1 = _r0005;
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_oColor = COLOR;
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_otexCoord = gl_MultiTexCoord0.xy;
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gl_Position = _r0005;
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COL0 = COLOR;
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TEX0.xy = gl_MultiTexCoord0.xy;
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}
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#elif defined(FRAGMENT)
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#if __VERSION__ >= 130
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#define COMPAT_VARYING in
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#define COMPAT_TEXTURE texture
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out vec4 FragColor;
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#else
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#define COMPAT_VARYING varying
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#define FragColor gl_FragColor
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#define COMPAT_TEXTURE texture2D
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#endif
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#ifdef GL_ES
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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#else
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precision mediump float;
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#endif
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#define COMPAT_PRECISION mediump
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#else
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#define COMPAT_PRECISION
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#endif
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COMPAT_VARYING float _frame_rotation;
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COMPAT_VARYING vec4 _color;
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struct output_dummy {
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vec4 _color;
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};
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struct input_dummy {
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vec2 _video_size;
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vec2 _texture_size;
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vec2 _output_dummy_size;
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float _frame_count;
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float _frame_direction;
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float _frame_rotation;
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};
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vec3 _TMP3;
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vec3 _TMP2;
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vec3 _TMP1;
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vec3 _TMP0;
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vec3 _TMP10;
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vec3 _TMP9;
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vec3 _TMP8;
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vec4 _TMP14;
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float _TMP13;
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float _TMP12;
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input_dummy _IN1;
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uniform sampler2D Texture;
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vec2 _x0019;
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float _x0021;
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float _TMP22;
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float _ax0023;
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float _x0023;
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float _TMP26;
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float _ax0027;
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float _x0027;
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float _TMP30;
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float _ax0031;
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float _TMP34;
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float _ax0035;
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float _x0035;
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float _x0039;
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float _TMP40;
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float _ax0041;
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float _x0041;
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float _TMP44;
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float _ax0045;
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float _x0045;
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float _TMP48;
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float _ax0049;
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float _TMP52;
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float _ax0053;
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float _x0053;
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vec2 _c0061;
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vec2 _c0065;
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vec2 _c0069;
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vec2 _c0073;
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float _ypos0075;
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vec2 _c0079;
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vec2 _c0083;
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vec2 _c0087;
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vec2 _c0091;
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float _ypos0093;
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vec2 _c0097;
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vec2 _c0101;
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vec2 _c0105;
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vec2 _c0109;
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float _ypos0111;
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vec2 _c0115;
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vec2 _c0119;
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vec2 _c0123;
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vec2 _c0127;
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COMPAT_VARYING vec4 TEX0;
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uniform int FrameDirection;
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uniform int FrameCount;
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uniform COMPAT_PRECISION vec2 OutputSize;
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uniform COMPAT_PRECISION vec2 TextureSize;
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uniform COMPAT_PRECISION vec2 InputSize;
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void main()
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{
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vec2 _stepxy;
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vec2 _pos;
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vec2 _f;
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vec4 _linetaps1;
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vec4 _columntaps;
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vec2 _xystart;
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vec4 _xpos2;
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output_dummy _OUT;
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vec3 _TMP17;
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_stepxy = vec2(1.00000000E+00/TextureSize.x, 1.00000000E+00/TextureSize.y);
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_pos = TEX0.xy + _stepxy*5.00000000E-01;
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_x0019 = _pos/_stepxy;
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_f = fract(_x0019);
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_x0021 = 1.00000000E+00 - _f.x;
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_x0023 = _x0021 - 2.00000000E+00;
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_ax0023 = abs(_x0023);
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if (_ax0023 < 1.00000000E+00) {
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_TMP12 = _x0023*_x0023;
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_TMP22 = (_TMP12*(7.50000000E+00*_ax0023 + -1.35000000E+01) + 6.00000000E+00)/6.00000000E+00;
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} else {
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if (_ax0023 >= 1.00000000E+00 && _ax0023 < 2.00000000E+00) {
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_TMP13 = _x0023*_x0023;
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_TMP22 = (_TMP13*(-4.50000000E+00*_ax0023 + 2.25000000E+01) + -3.60000000E+01*_ax0023 + 1.80000000E+01)/6.00000000E+00;
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} else {
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_TMP22 = 0.00000000E+00;
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}
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}
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_x0027 = _x0021 - 1.00000000E+00;
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_ax0027 = abs(_x0027);
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if (_ax0027 < 1.00000000E+00) {
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_TMP12 = _x0027*_x0027;
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_TMP26 = (_TMP12*(7.50000000E+00*_ax0027 + -1.35000000E+01) + 6.00000000E+00)/6.00000000E+00;
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} else {
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if (_ax0027 >= 1.00000000E+00 && _ax0027 < 2.00000000E+00) {
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_TMP13 = _x0027*_x0027;
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_TMP26 = (_TMP13*(-4.50000000E+00*_ax0027 + 2.25000000E+01) + -3.60000000E+01*_ax0027 + 1.80000000E+01)/6.00000000E+00;
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} else {
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_TMP26 = 0.00000000E+00;
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}
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}
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_ax0031 = abs(_x0021);
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if (_ax0031 < 1.00000000E+00) {
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_TMP12 = _x0021*_x0021;
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_TMP30 = (_TMP12*(7.50000000E+00*_ax0031 + -1.35000000E+01) + 6.00000000E+00)/6.00000000E+00;
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} else {
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if (_ax0031 >= 1.00000000E+00 && _ax0031 < 2.00000000E+00) {
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_TMP13 = _x0021*_x0021;
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_TMP30 = (_TMP13*(-4.50000000E+00*_ax0031 + 2.25000000E+01) + -3.60000000E+01*_ax0031 + 1.80000000E+01)/6.00000000E+00;
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} else {
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_TMP30 = 0.00000000E+00;
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}
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}
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_x0035 = _x0021 + 1.00000000E+00;
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_ax0035 = abs(_x0035);
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if (_ax0035 < 1.00000000E+00) {
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_TMP12 = _x0035*_x0035;
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_TMP34 = (_TMP12*(7.50000000E+00*_ax0035 + -1.35000000E+01) + 6.00000000E+00)/6.00000000E+00;
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} else {
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if (_ax0035 >= 1.00000000E+00 && _ax0035 < 2.00000000E+00) {
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_TMP13 = _x0035*_x0035;
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_TMP34 = (_TMP13*(-4.50000000E+00*_ax0035 + 2.25000000E+01) + -3.60000000E+01*_ax0035 + 1.80000000E+01)/6.00000000E+00;
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} else {
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_TMP34 = 0.00000000E+00;
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}
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}
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_linetaps1 = vec4(_TMP22, _TMP26, _TMP30, _TMP34);
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_x0039 = 1.00000000E+00 - _f.y;
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_x0041 = _x0039 - 2.00000000E+00;
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_ax0041 = abs(_x0041);
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if (_ax0041 < 1.00000000E+00) {
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_TMP12 = _x0041*_x0041;
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_TMP40 = (_TMP12*(7.50000000E+00*_ax0041 + -1.35000000E+01) + 6.00000000E+00)/6.00000000E+00;
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} else {
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if (_ax0041 >= 1.00000000E+00 && _ax0041 < 2.00000000E+00) {
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_TMP13 = _x0041*_x0041;
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_TMP40 = (_TMP13*(-4.50000000E+00*_ax0041 + 2.25000000E+01) + -3.60000000E+01*_ax0041 + 1.80000000E+01)/6.00000000E+00;
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} else {
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_TMP40 = 0.00000000E+00;
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}
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}
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_x0045 = _x0039 - 1.00000000E+00;
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_ax0045 = abs(_x0045);
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if (_ax0045 < 1.00000000E+00) {
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_TMP12 = _x0045*_x0045;
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_TMP44 = (_TMP12*(7.50000000E+00*_ax0045 + -1.35000000E+01) + 6.00000000E+00)/6.00000000E+00;
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} else {
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if (_ax0045 >= 1.00000000E+00 && _ax0045 < 2.00000000E+00) {
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_TMP13 = _x0045*_x0045;
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_TMP44 = (_TMP13*(-4.50000000E+00*_ax0045 + 2.25000000E+01) + -3.60000000E+01*_ax0045 + 1.80000000E+01)/6.00000000E+00;
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} else {
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_TMP44 = 0.00000000E+00;
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}
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}
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_ax0049 = abs(_x0039);
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if (_ax0049 < 1.00000000E+00) {
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_TMP12 = _x0039*_x0039;
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_TMP48 = (_TMP12*(7.50000000E+00*_ax0049 + -1.35000000E+01) + 6.00000000E+00)/6.00000000E+00;
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} else {
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if (_ax0049 >= 1.00000000E+00 && _ax0049 < 2.00000000E+00) {
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_TMP13 = _x0039*_x0039;
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_TMP48 = (_TMP13*(-4.50000000E+00*_ax0049 + 2.25000000E+01) + -3.60000000E+01*_ax0049 + 1.80000000E+01)/6.00000000E+00;
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} else {
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_TMP48 = 0.00000000E+00;
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}
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}
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_x0053 = _x0039 + 1.00000000E+00;
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_ax0053 = abs(_x0053);
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if (_ax0053 < 1.00000000E+00) {
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_TMP12 = _x0053*_x0053;
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_TMP52 = (_TMP12*(7.50000000E+00*_ax0053 + -1.35000000E+01) + 6.00000000E+00)/6.00000000E+00;
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} else {
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if (_ax0053 >= 1.00000000E+00 && _ax0053 < 2.00000000E+00) {
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_TMP13 = _x0053*_x0053;
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_TMP52 = (_TMP13*(-4.50000000E+00*_ax0053 + 2.25000000E+01) + -3.60000000E+01*_ax0053 + 1.80000000E+01)/6.00000000E+00;
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} else {
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_TMP52 = 0.00000000E+00;
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}
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}
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_columntaps = vec4(_TMP40, _TMP44, _TMP48, _TMP52);
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_linetaps1 = _linetaps1/(_linetaps1.x + _linetaps1.y + _linetaps1.z + _linetaps1.w);
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_columntaps = _columntaps/(_columntaps.x + _columntaps.y + _columntaps.z + _columntaps.w);
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_xystart = (-1.50000000E+00 - _f)*_stepxy + _pos;
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_xpos2 = vec4(_xystart.x, _xystart.x + _stepxy.x, _xystart.x + _stepxy.x*2.00000000E+00, _xystart.x + _stepxy.x*3.00000000E+00);
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_c0061 = vec2(_xpos2.x, _xystart.y);
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_TMP14 = COMPAT_TEXTURE(Texture, _c0061);
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_TMP8 = _TMP14.xyz;
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_c0065 = vec2(_xpos2.y, _xystart.y);
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_TMP14 = COMPAT_TEXTURE(Texture, _c0065);
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_TMP9 = _TMP14.xyz;
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_c0069 = vec2(_xpos2.z, _xystart.y);
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_TMP14 = COMPAT_TEXTURE(Texture, _c0069);
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_TMP10 = _TMP14.xyz;
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_c0073 = vec2(_xpos2.w, _xystart.y);
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_TMP14 = COMPAT_TEXTURE(Texture, _c0073);
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_TMP0 = _TMP8*_linetaps1.x + _TMP9*_linetaps1.y + _TMP10*_linetaps1.z + _TMP14.xyz*_linetaps1.w;
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_ypos0075 = _xystart.y + _stepxy.y;
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_c0079 = vec2(_xpos2.x, _ypos0075);
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_TMP14 = COMPAT_TEXTURE(Texture, _c0079);
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_TMP8 = _TMP14.xyz;
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_c0083 = vec2(_xpos2.y, _ypos0075);
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_TMP14 = COMPAT_TEXTURE(Texture, _c0083);
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_TMP9 = _TMP14.xyz;
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_c0087 = vec2(_xpos2.z, _ypos0075);
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_TMP14 = COMPAT_TEXTURE(Texture, _c0087);
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_TMP10 = _TMP14.xyz;
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_c0091 = vec2(_xpos2.w, _ypos0075);
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_TMP14 = COMPAT_TEXTURE(Texture, _c0091);
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_TMP1 = _TMP8*_linetaps1.x + _TMP9*_linetaps1.y + _TMP10*_linetaps1.z + _TMP14.xyz*_linetaps1.w;
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_ypos0093 = _xystart.y + _stepxy.y*2.00000000E+00;
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_c0097 = vec2(_xpos2.x, _ypos0093);
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_TMP14 = COMPAT_TEXTURE(Texture, _c0097);
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_TMP8 = _TMP14.xyz;
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_c0101 = vec2(_xpos2.y, _ypos0093);
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_TMP14 = COMPAT_TEXTURE(Texture, _c0101);
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_TMP9 = _TMP14.xyz;
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_c0105 = vec2(_xpos2.z, _ypos0093);
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_TMP14 = COMPAT_TEXTURE(Texture, _c0105);
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_TMP10 = _TMP14.xyz;
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_c0109 = vec2(_xpos2.w, _ypos0093);
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_TMP14 = COMPAT_TEXTURE(Texture, _c0109);
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_TMP2 = _TMP8*_linetaps1.x + _TMP9*_linetaps1.y + _TMP10*_linetaps1.z + _TMP14.xyz*_linetaps1.w;
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_ypos0111 = _xystart.y + _stepxy.y*3.00000000E+00;
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_c0115 = vec2(_xpos2.x, _ypos0111);
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_TMP14 = COMPAT_TEXTURE(Texture, _c0115);
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_TMP8 = _TMP14.xyz;
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_c0119 = vec2(_xpos2.y, _ypos0111);
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_TMP14 = COMPAT_TEXTURE(Texture, _c0119);
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_TMP9 = _TMP14.xyz;
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_c0123 = vec2(_xpos2.z, _ypos0111);
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_TMP14 = COMPAT_TEXTURE(Texture, _c0123);
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_TMP10 = _TMP14.xyz;
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_c0127 = vec2(_xpos2.w, _ypos0111);
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_TMP14 = COMPAT_TEXTURE(Texture, _c0127);
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_TMP3 = _TMP8*_linetaps1.x + _TMP9*_linetaps1.y + _TMP10*_linetaps1.z + _TMP14.xyz*_linetaps1.w;
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_TMP17 = _TMP0*_columntaps.x + _TMP1*_columntaps.y + _TMP2*_columntaps.z + _TMP3*_columntaps.w;
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_OUT._color = vec4(_TMP17.x, _TMP17.y, _TMP17.z, 1.00000000E+00);
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FragColor = _OUT._color;
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return;
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}
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#endif
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