152 lines
5.7 KiB
Bash
152 lines
5.7 KiB
Bash
#!/bin/bash
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set -ex
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# Tested with
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# appimagecrafters/appimage-builder
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# and
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# centos:centos-7
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# config
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if [ -z "$GAME_ID" ]; then
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if [ $# -gt 0 ]; then
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export GAME_ID="$1"
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else
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echo "Need GAME_ID set or passed as first argument"
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exit 1
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fi
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fi
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if [ -z "$GAME_NAME" ]; then
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if [ $# -gt 1 ]; then
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export GAME_NAME="$2"
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else
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echo "Need GAME_NAME set or passed as second argument"
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exit 1
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fi
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fi
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if [ -z "$GAME_VERSION" ]; then
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if [ $# -gt 2 ]; then
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export GAME_VERSION="$3"
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else
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export GAME_VERSION="$(head -1 debian/changelog | cut -f2 -d' ' | sed 's/(//' | sed 's/)//')"
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fi
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fi
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export GAME_ARCH=$(uname -m)
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CENTOS=`cat /etc/centos-release || true`
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if [ -n "$CENTOS" ]; then
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# centos (>= 7) build tools
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yum install -yy centos-release-scl && yum install -yy git devtoolset-7-toolchain
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yum install -yy zlib-devel file
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source /opt/rh/devtoolset-7/enable
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# centos SDL dependencies
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yum install -yy libX11-devel libXext-devel libXrandr-devel libXi-devel libXfixes-devel libXcursor-devel
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yum install -yy pulseaudio-libs-devel
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yum install -yy mesa-libGL-devel
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yum install -yy wayland-devel
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else
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# ubuntu (>= 18.04) build tools
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sudo apt-get update && apt-get install -yy git build-essential
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sudo apt-get install -yy zlib1g-dev file
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# ubuntu SDL dependencies
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sudo apt-get install -yy libx11-dev libxext-dev libxrandr-dev libxi-dev libxfixes-dev libxcursor-dev
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sudo apt-get install -yy libpulse-dev
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sudo apt-get install -yy libgl1-mesa-dev libgles2-mesa-dev
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sudo apt-get install -yy libwayland-dev
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fi
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if [ -n "$CENTOS" ]; then
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# cmake
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curl -L -O https://cmake.org/files/v3.20/cmake-3.20.0.tar.gz
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tar zxf cmake-3.20.0.tar.gz
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pushd cmake-3.20.0
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sed -i 's/cmake_options="-DCMAKE_BOOTSTRAP=1"/cmake_options="-DCMAKE_BOOTSTRAP=1 -DCMAKE_USE_OPENSSL=OFF"/' bootstrap
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./bootstrap --prefix=/usr/local
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make -j$(nproc)
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make install
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popd
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fi
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if [ -n "$CENTOS" ]; then
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if [ -n "$GITHUB_REF" ]; then
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git clone https://github.com/Wargus/stratagus
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pushd stratagus
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git fetch origin "${GITHUB_REF}"
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git checkout FETCH_HEAD
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fi
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fi
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git clone --depth 1 https://github.com/Wargus/${GAME_ID}
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# pushd stratagus
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git submodule update --init --recursive
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mkdir build
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pushd build
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cmake .. \
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-DBUILD_VENDORED_LUA=ON \
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-DBUILD_VENDORED_SDL=ON \
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-DBUILD_VENDORED_MEDIA_LIBS=ON \
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-DCMAKE_BUILD_TYPE=Release \
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-DCMAKE_INSTALL_PREFIX=/usr \
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-DGAMEDIR=/usr/bin
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make -j$(nproc) install DESTDIR=../AppDir
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popd
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# popd
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pushd ${GAME_ID}
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git submodule update --init --recursive
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mkdir build
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pushd build
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cmake .. \
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-DENABLE_VENDORED_LIBS=ON \
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-DCMAKE_BUILD_TYPE=Release \
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-DSTRATAGUS_INCLUDE_DIR=$PWD/../../gameheaders \
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-DSTRATAGUS=stratagus \
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-DCMAKE_INSTALL_PREFIX=/usr \
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-DDATA_PATH=../../share/games/stratagus/${GAME_ID}/ \
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-DGAMEDIR=/usr/bin \
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-DICONDIR=/usr/share/icons/default/64x64/ \
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-DGAMEDIRABS=""
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make -j$(nproc) install DESTDIR=../../AppDir
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popd
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popd
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if [ -n "$CENTOS" ]; then
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# using linuxdeploy
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echo '#!/bin/sh' > AppDir/AppRun
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echo -n 'exec $APPDIR/usr/bin/' >> AppDir/AppRun
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echo -n "${GAME_ID}" >> AppDir/AppRun
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echo -n ' --argv0=$APPDIR/usr/bin/' >> AppDir/AppRun
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echo -n "${GAME_ID}" >> AppDir/AppRun
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echo ' $@' >> AppDir/AppRun
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chmod +x AppDir/AppRun
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cat AppDir/AppRun
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curl -L -O "https://github.com/linuxdeploy/linuxdeploy/releases/download/continuous/linuxdeploy-x86_64.AppImage"
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chmod +x linuxdeploy-x86_64.AppImage
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./linuxdeploy-x86_64.AppImage --appimage-extract-and-run --appdir AppDir --output appimage
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rm -f ./linuxdeploy-x86_64.AppImage
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if [ -n "$GITHUB_REF" ]; then
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cp *.AppImage "../${GAME_ID}-x86_64.AppImage"
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popd
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fi
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else
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# using appimage-builder
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echo "version: 1" > appimagebuilder.yaml
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echo "AppDir:" >> appimagebuilder.yaml
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echo " path: ./AppDir" >> appimagebuilder.yaml
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echo " app_info:" >> appimagebuilder.yaml
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echo " id: com.stratagus.${GAME_ID}" >> appimagebuilder.yaml
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echo " name: '${GAME_NAME}'" >> appimagebuilder.yaml
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echo " icon: '${GAME_ID}'" >> appimagebuilder.yaml
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echo " version: '${GAME_VERSION}'" >> appimagebuilder.yaml
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echo " exec: usr/bin/${GAME_ID}" >> appimagebuilder.yaml
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echo " exec_args: '\"--argv0=\$APPDIR/usr/bin/${GAME_ID}\" \$@'" >> appimagebuilder.yaml
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echo "AppImage:" >> appimagebuilder.yaml
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echo " arch: '${GAME_ARCH}'" >> appimagebuilder.yaml
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APPIMAGEBUILDER=`which appimage-builder || true`
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if [ -z "$APPIMAGEBUILDER" ]; then
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wget https://github.com/AppImageCrafters/appimage-builder/releases/download/v1.1.0/appimage-builder-1.1.0-x86_64.AppImage
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chmod +x appimage-builder-1.1.0-x86_64.AppImage
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APPIMAGEBUILDER=$(pwd)/appimage-builder-1.1.0-x86_64.AppImage
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fi
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$APPIMAGEBUILDER --recipe appimagebuilder.yaml
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rm -f ./appimage-builder-1.1.0-x86_64.AppImage
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fi
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