// _________ __ __ // / _____// |_____________ _/ |______ ____ __ __ ______ // \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ // / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ | // /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > // \/ \/ \//_____/ \/ // ______________________ ______________________ // T H E W A R B E G I N S // Stratagus - A free fantasy real time strategy game engine // /**@name games.h - Games header. */ // // (c) Copyright 2005 by Edward Haase and Jimmy Salmon // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; only version 2 of the License. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // #ifndef __GAMES_H__ #define __GAMES_H__ //@{ /*---------------------------------------------------------------------------- -- Defines ----------------------------------------------------------------------------*/ #define MAX_GAME_PASSWORD_LENGTH 16 #define MAX_DESCRIPTION_LENGTH 64 #define MAX_MAP_LENGTH 64 /*---------------------------------------------------------------------------- -- Declarations ----------------------------------------------------------------------------*/ class Session; class GameData { public: char IP[16]; char Port[6]; char Password[MAX_GAME_PASSWORD_LENGTH + 1]; char Description[MAX_DESCRIPTION_LENGTH + 1]; char Map[MAX_MAP_LENGTH + 1]; int OpenSlots; int MaxSlots; char *GameName; char *Version; Session *Sessions[16]; int NumSessions; int ID; int Started; unsigned long UDPHost; int UDPPort; GameData *Next; GameData *Prev; }; extern int GameID; /*---------------------------------------------------------------------------- -- Functions ----------------------------------------------------------------------------*/ extern void CreateGame(Session *session, char *description, char *map, char *players, char *ip, char *port, char *password); extern int CancelGame(Session *session); extern int StartGame(Session *session); extern int JoinGame(Session *session, int id, char *password, unsigned long *host, int *port); extern int PartGame(Session *session); extern void ListGames(Session *session); extern int FillinUDPInfo(unsigned long udphost, int udpport, char* ip, char* port); //@} #endif // __GAMES_H__