# _________ __ __ # / _____// |_____________ _/ |______ ____ __ __ ______ # \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ # / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ | # /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > # \/ \/ \//_____/ \/ # ______________________ ______________________ # T H E W A R B E G I N S # Stratagus - A free fantasy real time strategy game engine # # CMakeLists.txt # Copyright (C) 2011-2014 Pali Rohár , cybermind # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . # # ######################### # Version configuration # ######################### # Stratagus major version set(STRATAGUS_MAJOR_VERSION 2) # Stratagus minor version (maximum 99) set(STRATAGUS_MINOR_VERSION 4) # Stratagus patch level (maximum 99) set(STRATAGUS_PATCH_LEVEL 1) # Stratagus patch level 2 set(STRATAGUS_PATCH_LEVEL2 0) ######################### project(stratagus) cmake_minimum_required(VERSION 2.6) set(STRATAGUS_VERSION "${STRATAGUS_MAJOR_VERSION}.${STRATAGUS_MINOR_VERSION}.${STRATAGUS_PATCH_LEVEL}") set(STRATAGUS_VERSION_FULL "${STRATAGUS_VERSION}.${STRATAGUS_PATCH_LEVEL2}") if(${STRATAGUS_PATCH_LEVEL2} GREATER 0) set(STRATAGUS_VERSION "${STRATAGUS_VERSION_FULL}") endif() # Stratagus sources include_directories( src/include src/guichan/include src/guichan/include/guichan ${CMAKE_CURRENT_BINARY_DIR} ) set(action_SRCS src/action/action_attack.cpp src/action/action_board.cpp src/action/action_build.cpp src/action/action_built.cpp src/action/action_defend.cpp src/action/action_die.cpp src/action/action_follow.cpp src/action/action_move.cpp src/action/action_patrol.cpp src/action/action_repair.cpp src/action/action_research.cpp src/action/action_resource.cpp src/action/action_spellcast.cpp src/action/action_still.cpp src/action/action_train.cpp src/action/action_unload.cpp src/action/action_upgradeto.cpp src/action/actions.cpp src/action/command.cpp ) source_group(action FILES ${action_SRCS}) set(animation_SRCS src/animation/animation.cpp src/animation/animation_attack.cpp src/animation/animation_die.cpp src/animation/animation_exactframe.cpp src/animation/animation_frame.cpp src/animation/animation_goto.cpp src/animation/animation_ifvar.cpp src/animation/animation_label.cpp src/animation/animation_luacallback.cpp src/animation/animation_move.cpp src/animation/animation_randomgoto.cpp src/animation/animation_randomrotate.cpp src/animation/animation_randomsound.cpp src/animation/animation_randomwait.cpp src/animation/animation_rotate.cpp src/animation/animation_setplayervar.cpp src/animation/animation_setvar.cpp src/animation/animation_sound.cpp src/animation/animation_spawnmissile.cpp src/animation/animation_spawnunit.cpp src/animation/animation_unbreakable.cpp src/animation/animation_wait.cpp ) source_group(animation FILES ${animation_SRCS}) set(ai_SRCS src/ai/ai_building.cpp src/ai/ai.cpp src/ai/ai_force.cpp src/ai/ai_magic.cpp src/ai/ai_plan.cpp src/ai/ai_resource.cpp src/ai/script_ai.cpp ) source_group(ai FILES ${ai_SRCS}) set(beos_SRCS src/beos/beos.cpp ) source_group(beos FILES ${beos_SRCS}) set(editor_SRCS src/editor/editloop.cpp src/editor/editor.cpp src/editor/edmap.cpp src/editor/script_editor.cpp ) source_group(editor FILES ${editor_SRCS}) set(game_SRCS src/game/game.cpp src/game/loadgame.cpp src/game/replay.cpp src/game/savegame.cpp src/game/trigger.cpp ) source_group(game FILES ${game_SRCS}) set(guichan_SRCS src/guichan/cliprectangle.cpp src/guichan/color.cpp src/guichan/defaultfont.cpp src/guichan/exception.cpp src/guichan/focushandler.cpp src/guichan/gfont.cpp src/guichan/graphics.cpp src/guichan/gui.cpp src/guichan/guichan.cpp src/guichan/image.cpp src/guichan/imagefont.cpp src/guichan/key.cpp src/guichan/keyinput.cpp src/guichan/mouseinput.cpp # src/guichan/opengl/opengl.cpp # src/guichan/opengl/openglgraphics.cpp # src/guichan/opengl/openglimageloader.cpp src/guichan/rectangle.cpp src/guichan/sdl/gsdl.cpp src/guichan/sdl/sdlgraphics.cpp src/guichan/sdl/sdlimageloader.cpp src/guichan/sdl/sdlinput.cpp src/guichan/widget.cpp src/guichan/widgets/button.cpp src/guichan/widgets/container.cpp src/guichan/widgets/dropdown.cpp src/guichan/widgets/checkbox.cpp src/guichan/widgets/icon.cpp src/guichan/widgets/label.cpp src/guichan/widgets/listbox.cpp src/guichan/widgets/radiobutton.cpp src/guichan/widgets/scrollarea.cpp src/guichan/widgets/slider.cpp src/guichan/widgets/textbox.cpp src/guichan/widgets/textfield.cpp src/guichan/widgets/window.cpp ) source_group(guichan FILES ${guichan_SRCS}) set(map_SRCS src/map/map.cpp src/map/map_draw.cpp src/map/map_fog.cpp src/map/map_radar.cpp src/map/map_wall.cpp src/map/mapfield.cpp src/map/minimap.cpp src/map/script_map.cpp src/map/script_tileset.cpp src/map/tileset.cpp ) source_group(map FILES ${map_SRCS}) set(missile_SRCS src/missile/missile.cpp src/missile/missile_cliptotarget.cpp src/missile/missile_continuous.cpp src/missile/missile_cycleonce.cpp src/missile/missile_deathcoil.cpp src/missile/missile_fire.cpp src/missile/missile_flameshield.cpp src/missile/missile_hit.cpp src/missile/missile_landmine.cpp src/missile/missile_none.cpp src/missile/missile_parabolic.cpp src/missile/missile_pointotpointwithhit.cpp src/missile/missile_pointtopoint.cpp src/missile/missile_pointtopointbounce.cpp src/missile/missile_pointtopointcycleonce.cpp src/missile/missile_stay.cpp src/missile/missile_straightfly.cpp src/missile/missile_tracer.cpp src/missile/missile_whirlwind.cpp src/missile/missileconfig.cpp src/missile/script_missile.cpp ) source_group(missile FILES ${missile_SRCS}) set(network_SRCS src/network/commands.cpp src/network/net_lowlevel.cpp src/network/net_message.cpp src/network/master.cpp src/network/netconnect.cpp src/network/network.cpp src/network/netsockets.cpp ) source_group(network FILES ${network_SRCS}) set(particle_SRCS src/particle/graphicanimation.cpp src/particle/chunkparticle.cpp src/particle/particlemanager.cpp src/particle/radialparticle.cpp src/particle/smokeparticle.cpp src/particle/staticparticle.cpp ) source_group(particle FILES ${particle_SRCS}) set(pathfinder_SRCS src/pathfinder/astar.cpp src/pathfinder/pathfinder.cpp src/pathfinder/script_pathfinder.cpp ) source_group(pathfinder FILES ${pathfinder_SRCS}) set(sound_SRCS src/sound/fluidsynth.cpp src/sound/mikmod.cpp src/sound/music.cpp src/sound/ogg.cpp src/sound/script_sound.cpp src/sound/sound.cpp src/sound/sound_id.cpp src/sound/sound_server.cpp src/sound/unitsound.cpp src/sound/wav.cpp ) source_group(sound FILES ${sound_SRCS}) set(spell_SRCS src/spell/script_spell.cpp src/spell/spell_adjustvariable.cpp src/spell/spell_adjustvital.cpp src/spell/spell_areaadjustvital.cpp src/spell/spell_areabombardment.cpp src/spell/spell_capture.cpp src/spell/spell_demolish.cpp src/spell/spell_luacallback.cpp src/spell/spell_polymorph.cpp src/spell/spell_spawnmissile.cpp src/spell/spell_spawnportal.cpp src/spell/spell_summon.cpp src/spell/spell_teleport.cpp src/spell/spells.cpp ) source_group(spell FILES ${spell_SRCS}) set(stratagusmain_SRCS src/stratagus/construct.cpp src/stratagus/groups.cpp src/stratagus/iolib.cpp src/stratagus/luacallback.cpp src/stratagus/main.cpp src/stratagus/mainloop.cpp src/stratagus/parameters.cpp src/stratagus/player.cpp src/stratagus/script.cpp src/stratagus/script_player.cpp src/stratagus/selection.cpp src/stratagus/stratagus.cpp src/stratagus/title.cpp src/stratagus/translate.cpp src/stratagus/util.cpp ) source_group(stratagusmain FILES ${stratagus_SRCS}) set(ui_SRCS src/ui/botpanel.cpp src/ui/button_checks.cpp src/ui/contenttype.cpp src/ui/icons.cpp src/ui/interface.cpp src/ui/mainscr.cpp src/ui/uibuttons_proc.cpp src/ui/mouse.cpp src/ui/popup.cpp src/ui/script_ui.cpp src/ui/statusline.cpp src/ui/ui.cpp src/ui/uitimer.cpp src/ui/widgets.cpp ) source_group(ui FILES ${ui_SRCS}) set(unit_SRCS src/unit/build.cpp src/unit/depend.cpp src/unit/script_unit.cpp src/unit/script_unittype.cpp src/unit/unit_cache.cpp src/unit/unit.cpp src/unit/unit_draw.cpp src/unit/unit_find.cpp src/unit/unit_manager.cpp src/unit/unit_save.cpp src/unit/unitptr.cpp src/unit/unittype.cpp src/unit/upgrade.cpp ) source_group(unit FILES ${unit_SRCS}) set(video_SRCS src/video/color.cpp src/video/cursor.cpp src/video/font.cpp src/video/graphic.cpp src/video/linedraw.cpp src/video/mng.cpp src/video/movie.cpp src/video/png.cpp src/video/sdl.cpp src/video/shaders.cpp src/video/sprite.cpp src/video/video.cpp ) source_group(video FILES ${video_SRCS}) set(win32_SRCS src/win32/SetupConsole_win32.cpp src/win32/DeclareDPIAware.manifest src/win32/stratagus.rc ) source_group(win32 FILES ${win32_SRCS}) set(tolua_FILES src/tolua/ai.pkg src/tolua/editor.pkg src/tolua/font.pkg src/tolua/game.pkg src/tolua/map.pkg src/tolua/master.pkg src/tolua/minimap.pkg src/tolua/network.pkg src/tolua/particle.pkg src/tolua/pathfinder.pkg src/tolua/player.pkg src/tolua/sound.pkg src/tolua/stratagus.pkg src/tolua/translate.pkg src/tolua/trigger.pkg src/tolua/ui.pkg src/tolua/unit.pkg src/tolua/unittype.pkg src/tolua/upgrade.pkg src/tolua/video.pkg src/tolua/stratagus.lua ) source_group(tolua FILES ${tolua_FILES}) set(stratagus_SRCS ${action_SRCS} ${animation_SRCS} ${ai_SRCS} ${editor_SRCS} ${game_SRCS} ${guichan_SRCS} ${map_SRCS} ${missile_SRCS} ${network_SRCS} ${particle_SRCS} ${pathfinder_SRCS} ${sound_SRCS} ${spell_SRCS} ${stratagusmain_SRCS} ${ui_SRCS} ${unit_SRCS} ${video_SRCS} ${CMAKE_CURRENT_BINARY_DIR}/tolua.cpp ) set(stratagus_guichan_HDRS src/guichan/include/guichan/actionlistener.h src/guichan/include/guichan/allegro.h src/guichan/include/guichan/basiccontainer.h src/guichan/include/guichan/cliprectangle.h src/guichan/include/guichan/color.h src/guichan/include/guichan/defaultfont.h src/guichan/include/guichan/exception.h src/guichan/include/guichan/focushandler.h src/guichan/include/guichan/font.h src/guichan/include/guichan/graphics.h src/guichan/include/guichan/gsdl.h src/guichan/include/guichan/gui.h src/guichan/include/guichan.h src/guichan/include/guichan/imagefont.h src/guichan/include/guichan/image.h src/guichan/include/guichan/imageloader.h src/guichan/include/guichan/input.h src/guichan/include/guichan/key.h src/guichan/include/guichan/keyinput.h src/guichan/include/guichan/keylistener.h src/guichan/include/guichan/listmodel.h src/guichan/include/guichan/mouseinput.h src/guichan/include/guichan/mouselistener.h src/guichan/include/guichan/platform.h src/guichan/include/guichan/rectangle.h src/guichan/include/guichan/sdl/sdlgraphics.h src/guichan/include/guichan/sdl/sdlimageloader.h src/guichan/include/guichan/sdl/sdlinput.h src/guichan/include/guichan/sdl/sdlpixel.h src/guichan/include/guichan/widget.h src/guichan/include/guichan/widgets/button.h src/guichan/include/guichan/widgets/container.h src/guichan/include/guichan/widgets/dropdown.h src/guichan/include/guichan/widgets/checkbox.h src/guichan/include/guichan/widgets/icon.h src/guichan/include/guichan/widgets/label.h src/guichan/include/guichan/widgets/listbox.h src/guichan/include/guichan/widgets/radiobutton.h src/guichan/include/guichan/widgets/scrollarea.h src/guichan/include/guichan/widgets/slider.h src/guichan/include/guichan/widgets/textbox.h src/guichan/include/guichan/widgets/textfield.h src/guichan/include/guichan/widgets/window.h src/guichan/include/guichan/x.h ) set(stratagus_action_HDRS src/include/action/action_attack.h src/include/action/action_board.h src/include/action/action_build.h src/include/action/action_built.h src/include/action/action_defend.h src/include/action/action_die.h src/include/action/action_follow.h src/include/action/action_move.h src/include/action/action_patrol.h src/include/action/action_repair.h src/include/action/action_research.h src/include/action/action_resource.h src/include/action/action_spellcast.h src/include/action/action_still.h src/include/action/action_train.h src/include/action/action_unload.h src/include/action/action_upgradeto.h ) set(stratagus_animation_HDRS src/include/animation/animation_attack.h src/include/animation/animation_die.h src/include/animation/animation_exactframe.h src/include/animation/animation_frame.h src/include/animation/animation_goto.h src/include/animation/animation_ifvar.h src/include/animation/animation_label.h src/include/animation/animation_luacallback.h src/include/animation/animation_move.h src/include/animation/animation_randomgoto.h src/include/animation/animation_randomrotate.h src/include/animation/animation_randomsound.h src/include/animation/animation_randomwait.h src/include/animation/animation_rotate.h src/include/animation/animation_setplayervar.h src/include/animation/animation_setvar.h src/include/animation/animation_sound.h src/include/animation/animation_spawnmissile.h src/include/animation/animation_spawnunit.h src/include/animation/animation_unbreakable.h src/include/animation/animation_wait.h ) set(stratagus_spell_HDRS src/include/spell/spell_adjustvariable.h src/include/spell/spell_adjustvital.h src/include/spell/spell_areaadjustvital.h src/include/spell/spell_areabombardment.h src/include/spell/spell_capture.h src/include/spell/spell_demolish.h src/include/spell/spell_luacallback.h src/include/spell/spell_polymorph.h src/include/spell/spell_spawnmissile.h src/include/spell/spell_spawnportal.h src/include/spell/spell_summon.h src/include/spell/spell_teleport.h ) set(stratagus_generic_HDRS src/ai/ai_local.h src/video/intern_video.h src/video/renderer.h src/include/actions.h src/include/ai.h src/include/animation.h src/include/color.h src/include/commands.h src/include/construct.h src/include/cursor.h src/include/depend.h src/include/editor.h src/include/font.h src/include/game.h src/include/icons.h src/include/interface.h src/include/iocompat.h src/include/iolib.h src/include/luacallback.h src/include/map.h src/include/master.h src/include/menus.h src/include/minimap.h src/include/missile.h src/include/missileconfig.h src/include/movie.h src/include/myendian.h src/include/net_lowlevel.h src/include/net_message.h src/include/netconnect.h src/include/network.h src/include/network/netsockets.h src/include/parameters.h src/include/particle.h src/include/pathfinder.h src/include/player.h src/include/replay.h src/include/results.h src/include/script.h src/include/script_sound.h src/include/settings.h src/include/shaders.h src/include/sound.h src/include/sound_server.h src/include/spells.h src/include/stratagus.h src/include/tile.h src/include/tileset.h src/include/title.h src/include/translate.h src/include/trigger.h src/include/ui/contenttype.h src/include/ui/popup.h src/include/ui/statusline.h src/include/ui/uitimer.h src/include/ui.h src/include/unit.h src/include/unit_cache.h src/include/unit_find.h src/include/unit_manager.h src/include/unitptr.h src/include/unitsound.h src/include/unittype.h src/include/upgrade.h src/include/upgrade_structs.h src/include/util.h src/include/vec2i.h src/include/version.h src/include/video.h src/include/viewport.h src/include/wav.h src/include/widgets.h src/include/SetupConsole_win32.h ) source_group(include FILES ${stratagus_generic_HDRS}) source_group(include\\action FILES ${stratagus_action_HDRS}) source_group(include\\animation FILES ${stratagus_animation_HDRS}) source_group(include\\guichan FILES ${stratagus_guichan_HDRS}) source_group(include\\spell FILES ${stratagus_spell_HDRS}) set(stratagus_HDRS ${stratagus_generic_HDRS} ${stratagus_action_HDRS} ${stratagus_animation_HDRS} ${stratagus_guichan_HDRS} ${stratagus_spell_HDRS} ${CMAKE_CURRENT_BINARY_DIR}/version-generated.h version-generated.h # This line is needed for CMake when generating Doxygen documentation ) # Configuration types set(CMAKE_CONFIGURATION_TYPES "Debug;Release" CACHE STRING "" FORCE) # Additional platform checks if(UNIX AND CMAKE_SYSTEM_NAME MATCHES BSD) set(BSD true) endif() if(UNIX AND CMAKE_SYSTEM_NAME MATCHES Linux) set(LINUX true) endif() if(WIN32 AND MSVC AND NOT CMAKE_PREFIX_PATH) # use a default set(CMAKE_PREFIX_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../dependencies) endif() # Find all libraries option(ENABLE_STATIC "Compile Stratagus as static executable" OFF) if(ENABLE_STATIC) set(CMAKE_FIND_LIBRARY_SUFFIXES ".lib;.a") endif() set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules ${CMAKE_MODULE_PATH}) find_package(Lua51 REQUIRED) find_package(PNG REQUIRED) find_package(SDL REQUIRED) find_package(Tolua++ REQUIRED) find_package(ZLIB REQUIRED) if(WIN32) find_package(MakeNSIS) endif() find_package(BZip2) find_package(FluidSynth) find_package(StackTrace) find_package(Mikmod) find_package(MNG) find_package(OggVorbis) find_package(Theora) find_package(X11) find_package(OpenGL) find_package(OpenGLES) find_package(SDL_gles) find_package(Sqlite) find_package(Doxygen) find_package(SelfPackers) include(CheckTypeSize) include(CheckFunctionExists) include(CheckSymbolExists) # Windows RC compiler definitions if(WIN32) enable_language(RC) include(CMakeDetermineRCCompiler) if(MINGW) set(CMAKE_RC_COMPILER_INIT windres) set(CMAKE_RC_COMPILE_OBJECT " -O coff -i -o ") endif() endif() # Options for compiling if(WIN32) option(ENABLE_STDIO_REDIRECT "Redirect Stratagus console output to files on Windows" OFF) option(ENABLE_NSIS "Create Stratagus Window NSIS Installer" OFF) endif() option(ENABLE_TOUCHSCREEN "Use touchscreen input" OFF) option(WITH_BZIP2 "Compile Stratagus with BZip2 compression support" ON) option(WITH_FLUIDSYNTH "Compile Stratagus with FluidSynth sound library" ON) option(WITH_MIKMOD "Compile Stratagus with Mikmod sound library" ON) option(WITH_MNG "Compile Stratagus with MNG image library" ON) option(WITH_OGGVORBIS "Compile Stratagus with OGG/Vorbis sound library" ON) option(WITH_THEORA "Compile Stratagus with Theroa video library" ON) option(WITH_STACKTRACE "Compile Stratagus with StackTrace library" ON) option(WITH_X11 "Compile Stratagus with X11 clipboard pasting support" ON) option(ENABLE_DOC "Generate Stratagus source code documentation with Doxygen" OFF) option(ENABLE_DEV "Install Stratagus game development headers files" OFF) option(ENABLE_UPX "Compress Stratagus executable binary with UPX packer" OFF) option(ENABLE_STRIP "Strip all symbols from executables" OFF) option(ENABLE_USEGAMEDIR "Place all files created by Stratagus(logs, savegames) in game directory(old behavior), otherwise place everything in user directory(new behavior)" OFF) option(ENABLE_MULTIBUILD "Compile Stratagus on all CPU cores simltaneously in MSVC" ON) if(NOT WITH_RENDERER) if(OPENGL_FOUND) set(WITH_RENDERER "OpenGL") elseif(OPENGLES_FOUND AND SDLGLES_FOUND) set(WITH_RENDERER "OpenGLES") else() set(WITH_RENDERER "NativeSDL") endif() endif() # Install paths set(BINDIR "bin" CACHE PATH "Where to install user binaries") set(SBINDIR "sbin" CACHE PATH "Where to install system binaries") set(GAMEDIR "games" CACHE PATH "Where to install games binaries") set(DOCDIR "share/doc/stratagus" CACHE PATH "Sets the doc directory to a non-default location.") set(MANDIR "share/man/man6" CACHE PATH "Sets the man directory to a non-default location.") set(PIXMAPSDIR "share/pixmaps" CACHE PATH "Sets the pixmaps directory to a non-default location.") set(STRATAGUS_HEADERS "include" CACHE PATH "Where to install stratagus headers.") if(NOT IS_ABSOLUTE "${PIXMAPSDIR}") set(PIXMAPSDIRABS "${CMAKE_INSTALL_PREFIX}/${PIXMAPSDIR}") else() set(PIXMAPSDIRABS "${PIXMAPSDIR}") endif() # Stratagus definitions add_definitions(${PNG_DEFINITIONS} -DUSE_ZLIB -DPIXMAPS=\"${PIXMAPSDIRABS}\") include_directories(${LUA_INCLUDE_DIR} ${PNG_INCLUDE_DIR} ${SDL_INCLUDE_DIR} ${TOLUA++_INCLUDE_DIR} ${ZLIB_INCLUDE_DIRS}) set(stratagus_LIBS ${stratagus_LIBS} ${LUA_LIBRARIES} ${PNG_LIBRARIES} ${SDL_LIBRARY} ${TOLUA++_LIBRARY} ${ZLIB_LIBRARIES}) if(WIN32 AND NOT ENABLE_STDIO_REDIRECT) add_definitions(-DNO_STDIO_REDIRECT) endif() if(WITH_BZIP2 AND BZIP2_FOUND) add_definitions(-DUSE_BZ2LIB ${BZIP2_DEFINITIONS}) include_directories(${BZIP2_INCLUDE_DIR}) set(stratagus_LIBS ${stratagus_LIBS} ${BZIP2_LIBRARIES}) endif() if(WITH_FLUIDSYNTH AND FLUIDSYNTH_FOUND) add_definitions(-DUSE_FLUIDSYNTH ${FLUIDSYNTH_DEFINITIONS}) include_directories(${FLUIDSYNTH_INCLUDE_DIR}) set(stratagus_LIBS ${stratagus_LIBS} ${FLUIDSYNTH_LIBRARY}) find_file(FLUIDSYNTH_DLL libfluidsynth.dll HINTS ${CMAKE_PREFIX_PATH}/bin) find_file(GLIB_DLL libglib-2.0-0.dll HINTS ${CMAKE_PREFIX_PATH} PATH_SUFFIXES bin lib) find_file(GTHREAD_DLL libgthread-2.0-0.dll HINTS ${CMAKE_PREFIX_PATH} PATH_SUFFIXES bin lib) set(MAKENSIS_FLAGS ${MAKENSIS_FLAGS} -DFLUID -DFLUIDDLL=libfluidsynth.dll -DGTHREADDLL=libglib-2.0-0.dll -DGLIBDLL=libgthread-2.0-0.dll) endif() if(WITH_MIKMOD AND MIKMOD_FOUND) add_definitions(-DUSE_MIKMOD ${MIKMOD_DEFINITIONS}) include_directories(${MIKMOD_INCLUDE_DIR}) set(stratagus_LIBS ${stratagus_LIBS} ${MIKMOD_LIBRARY}) endif() if(WITH_MNG AND MNG_FOUND) add_definitions(-DUSE_MNG) include_directories(${MNG_INCLUDE_DIR}) set(stratagus_LIBS ${stratagus_LIBS} ${MNG_LIBRARY}) if (MSVC) include_directories(${JPEG_INCLUDE_DIR}) set(stratagus_LIBS ${stratagus_LIBS} ${JPEG_LIBRARY}) endif() endif() if(WITH_OGGVORBIS AND OGGVORBIS_FOUND) add_definitions(-DUSE_VORBIS) include_directories(${OGGVORBIS_INCLUDE_DIR}) set(stratagus_LIBS ${stratagus_LIBS} ${OGG_LIBRARY} ${VORBIS_LIBRARY}) endif() if(WITH_THEORA AND THEORA_FOUND) add_definitions(-DUSE_THEORA) include_directories(${THEORA_INCLUDE_DIR}) set(stratagus_LIBS ${stratagus_LIBS} ${THEORA_LIBRARY}) endif() if(WITH_STACKTRACE AND STACKTRACE_FOUND) add_definitions(-DUSE_STACKTRACE ${STACKTRACE_DEFINITIONS}) include_directories(${STACKTRACE_PROJECT_DIR}) set(stratagus_LIBS ${stratagus_LIBS} ${STACKTRACE_LIBRARY}) endif() if(WITH_X11 AND X11_FOUND) add_definitions(-DUSE_X11) include_directories(${X11_INCLUDE_DIR}) set(stratagus_LIBS ${stratagus_LIBS} ${X11_X11_LIB}) endif() if(WITH_RENDERER STREQUAL "OpenGL" AND OPENGL_FOUND) add_definitions(-DUSE_OPENGL) include_directories(${OPENGL_INCLUDE_DIR}) set(stratagus_LIBS ${stratagus_LIBS} ${OPENGL_LIBRARIES}) message(STATUS "Using OpenGL") elseif(WITH_RENDERER STREQUAL "OpenGLES" AND OPENGLES_FOUND AND SDLGLES_FOUND) if(SDLGLES_TYPE STREQUAL "Native") add_definitions(-DUSE_GLES_NATIVE) message(STATUS "Using OpenGLES (SDL Native)") elseif(SDLGLES_TYPE STREQUAL "EGL") add_definitions(-DUSE_GLES_EGL) message(STATUS "Using OpenGLES (SDL EGL)") else() message(FATAL_ERROR "Unknown SDL gles type") endif() add_definitions(-DUSE_GLES) include_directories(${OPENGLES_INCLUDE_DIR} ${SDLGLES_INCLUDE_DIR}) set(stratagus_LIBS ${stratagus_LIBS} ${OPENGLES_LIBRARIES} ${SDLGLES_LIBRARY}) elseif(NOT WITH_RENDERER STREQUAL "NativeSDL") message(FATAL_ERROR "Specified rendering support was not found in system.\nChoose: NativeSDL OpenGL OpenGLES") endif() # Platform definitions if(WIN32) add_definitions(-DUSE_WIN32) set(stratagus_SRCS ${stratagus_SRCS} ${win32_SRCS}) set(stratagus_LIBS ${stratagus_LIBS} dsound winmm ws2_32 dbghelp) endif() if (WIN32 AND MSVC) add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_CRT_SECURE_NO_DEPRECATE=1 -DNOMINMAX) endif() if (WIN32 AND MINGW) set(stratagus_LIBS ${stratagus_LIBS} dxguid) endif() if(APPLE) add_definitions(-DUSE_MAC) set(SDL_LIBRARY ${SDL_LIBRARY} SDLmain) endif() if(BSD) add_definitions(-DUSE_BSD) endif() if(LINUX) add_definitions(-DUSE_LINUX) endif() if(BEOS) add_definitions(-DUSE_BEOS) set(stratagus_SRCS ${stratagus_SRCS} ${beos_SRCS}) endif() # Stratagus needs to have char by default signed # No idea how to tell this to other compilers if(CMAKE_COMPILER_IS_GNUCXX) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsigned-char -std=gnu++0x -Werror") endif() if(CMAKE_COMPILER_IS_GNUC) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsigned-char") endif() # TODO: Add support for other compilers check_type_size(errno_t ERRNOT) check_function_exists("strcpy_s" HAVE_STRCPYS) check_function_exists("strncpy_s" HAVE_STRNCPYS) check_function_exists("strcasestr" HAVE_STRCASESTR) check_function_exists("strnlen" HAVE_STRNLEN) check_function_exists("getopt" HAVE_GETOPT) # mingw-w64 does not have strcat_s in any include file, but function symbol in library exists # so rather check if we have strcat_s in string.h file check_symbol_exists("strcat_s" "string.h" HAVE_STRCATS) if(HAVE_ERRNOT) add_definitions(-DHAVE_ERRNOT) endif() if(HAVE_STRCPYS) add_definitions(-DHAVE_STRCPYS) endif() if(HAVE_STRNCPYS) add_definitions(-DHAVE_STRNCPYS) endif() if(HAVE_STRCATS) add_definitions(-DHAVE_STRCATS) endif() if(HAVE_STRCASESTR) add_definitions(-DHAVE_STRCASESTR) endif() if(HAVE_STRNLEN) add_definitions(-DHAVE_STRNLEN) endif() if(HAVE_GETOPT) add_definitions(-DHAVE_GETOPT) endif() if(CMAKE_BUILD_TYPE STREQUAL "Debug") add_definitions(-DDEBUG) endif() if(ENABLE_STRIP) if(CMAKE_COMPILER_IS_GNUCXX OR CMAKE_COMPILER_IS_GNUC) set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s") endif() # TODO: Add support for other compilers endif() if(ENABLE_USEGAMEDIR) add_definitions(-DUSE_GAME_DIR) endif() if(ENABLE_TOUCHSCREEN) add_definitions(-DUSE_TOUCHSCREEN) endif() if(ENABLE_MULTIBUILD) if(WIN32 AND MSVC) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP") message(STATUS "Added parallel build arguments to CMAKE_CXX_FLAGS: ${CMAKE_CXX_FLAGS}") endif() endif() # Print compile info message("==================================") macro(log_package PACKAGE_NAME PACKAGE) if(NOT WITH_${PACKAGE}) message("${PACKAGE_NAME}: Disabled (Enable by param -DWITH_${PACKAGE}=ON)") elseif(WITH_${PACKAGE} AND ${PACKAGE}_FOUND) message("${PACKAGE_NAME}: Found and enabled (Disable by param -DWITH_${PACKAGE}=OFF)") else() message("${PACKAGE_NAME}: Not Found") endif() endmacro() if(CMAKE_BUILD_TYPE STREQUAL "Debug") message("Debug mode: Yes (Disable by param -DCMAKE_BUILD_TYPE=Release)") else() message("Debug mode: No (Enable by param -DCMAKE_BUILD_TYPE=Debug)") endif() if(ENABLE_STRIP) message("Strip executables: Yes (Disable by param -DENABLE_STRIP=OFF)") else() message("Strip executables: No (Enable by param -DENABLE_STRIP=ON)") endif() if(ENABLE_STATIC) message("Static linking: Yes (Disable by param -DENABLE_STATIC=OFF)") else() message("Static linking: No (Enable by param -DENABLE_STATIC=ON)") endif() if(ENABLE_USEGAMEDIR) message("Place game files in: game directory (Place in user directory with -DENABLE_USEGAMEDIR=OFF)") else() message("Place game files in: user directory (Place in game directory with -DENABLE_USEGAMEDIR=ON)") endif() if(ENABLE_MULTIBUILD) message("Parallel building in MSVC: Yes (Disable by param -DENABLE_MULTIBUILD=OFF)") else() message("Parallel building in MSVC: No (Enable by param -DENABLE_MULTIBUILD=ON)") endif() if(WIN32 AND MSVC) message("Platform: Windows (MSVC)") elseif(WIN32 AND MINGW) message("Platform: Windows (MinGW)") elseif(WIN32) message("Platform: Windows (Other)") elseif(APPLE) message("Platform: Mac") elseif(BSD) message("Platform: BSD") elseif(BEOS) message("Platform: BEOS") elseif(LINUX) message("Platform: Linux") else() message("Platform: Other/No platform code") endif() if(WIN32 AND ENABLE_STDIO_REDIRECT) message("Redirect stdio: Yes (Disable by param -DENABLE_STDIO_REDIRECT=OFF)") elseif(NOT WIN32) message("Redirect stdio: Unsupported on this platform") else() message("Redirect stdio: No (Enable by param -DENABLE_STDIO_REDIRECT=ON)") endif() if(ENABLE_TOUCHSCREEN) message("Touchscreen input: Yes (Disable by param -DENABLE_TOUCHSCREEN=OFF)") else() message("Touchscreen input: No (Enable by param -DENABLE_TOUCHSCREEN=ON)") endif() if(ENABLE_DOC AND DOXYGEN_FOUND) message("Doxygen documentation: Yes (Disable by param -DENABLE_DOC=OFF)") else() message("Doxygen documentation: No (Enable by param -DENABLE_DOC=ON)") endif() if(ENABLE_DEV) message("Game development files: Yes (Disable by param -DENABLE_DEV=OFF)") else() message("Game development files: No (Enable by param -DENABLE_DEV=ON)") endif() if(ENABLE_UPX AND SELF_PACKER_FOR_EXECUTABLE) message("Upx packer: Yes (Disable by param -DENABLE_UPX=OFF)") else() message("Upx packer: No (Enable by param -DENABLE_UPX=ON)") endif() if(WIN32 AND ENABLE_NSIS AND MAKENSIS_FOUND) message("NSIS Installer: Yes (Disable by param -DENABLE_NSIS=OFF)") elseif(NOT WIN32) message("NSIS Installer: Unsupported on this platform") else() message("NSIS Installer: No (Enable by param -DENABLE_NSIS=ON)") endif() log_package("Bzip2" "BZIP2") log_package("FluidSynth" "FLUIDSYNTH") log_package("MikMod" "MIKMOD") log_package("Mng" "MNG") log_package("Ogg/Vorbis" "OGGVORBIS") log_package("StackTrace" "STACKTRACE") log_package("Theora" "THEORA") log_package("X11" "X11") if(WITH_RENDERER STREQUAL "OpenGL" AND OPENGL_FOUND) message("Renderer: OpenGL (Disable by param -DWITH_RENDERER=NativeSDL)") elseif(WITH_RENDERER STREQUAL "OpenGLES" AND OPENGLES_FOUND AND SDLGLES_FOUND) message("Renderer: OpenGLES (Disable by param -DWITH_RENDERER=NativeSDL)") else() message("Renderer: NativeSDL (Enable OpenGL by param -DWITH_RENDERER=OpenGL)") endif() message("==================================") # Compile Stratagus if(NOT CMAKE_CROSSCOMPILING) # Generate header file version-generated.h with git revision # Run tool genversion at compile time which (re)generate file version-generated.h when needed set(genversion_SRCS tools/genversion.cpp) source_group(genversion FILES ${genversion_SRCS}) add_executable(genversion ${genversion_SRCS}) add_custom_target(version-generated.h ALL genversion ${CMAKE_CURRENT_BINARY_DIR}/version-generated.h "${STRATAGUS_VERSION}" DEPENDS genversion WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} VERBATIM ) set_source_files_properties(version-generated.h PROPERTIES GENERATED true) set_source_files_properties(src/include/version.h PROPERTIES OBJECT_DEPENDS version-generated.h) # This is needed for old CMake which does not generate correct dependences list(APPEND CLEAN_FILES version-generated.h) else() # Generate header file version-generated.h without git revision # When cross compiling we cannot build host binary, so create file at cmake time if(NOT "${STRATAGUS_VERSION}" STREQUAL "${STRATAGUS_VERSION_CACHED}" OR NOT EXISTS ${CMAKE_CURRENT_BINARY_DIR}/version-generated.h) file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/version-generated.h "/* ${STRATAGUS_MAJOR_VERSION} ${STRATAGUS_MINOR_VERSION} ${STRATAGUS_PATCH_LEVEL} ${STRATAGUS_PATCH_LEVEL2} -1 */\n" "/* This file is autogenerated, do not modify it! */\n" "#define StratagusMajorVersion ${STRATAGUS_MAJOR_VERSION}\n" "#define StratagusMinorVersion ${STRATAGUS_MINOR_VERSION}\n" "#define StratagusPatchLevel ${STRATAGUS_PATCH_LEVEL}\n" "#define StratagusPatchLevel2 ${STRATAGUS_PATCH_LEVEL2}\n" ) set(STRATAGUS_VERSION_CACHED ${STRATAGUS_VERSION} CACHE INTERNAL "" FORCE) endif() list(APPEND CLEAN_FILES version-generated.h) endif() add_custom_command(OUTPUT tolua.cpp COMMAND ${TOLUA++_APP} ARGS -L stratagus.lua -o ${CMAKE_CURRENT_BINARY_DIR}/tolua.cpp stratagus.pkg DEPENDS ${tolua_FILES} WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/src/tolua VERBATIM ) add_executable(stratagus WIN32 ${stratagus_SRCS} ${stratagus_HDRS}) target_link_libraries(stratagus ${stratagus_LIBS}) if(CMAKE_BUILD_TYPE STREQUAL "Debug") set_target_properties(stratagus PROPERTIES OUTPUT_NAME stratagus-dbg) endif() if(WIN32 AND MINGW AND ENABLE_STATIC) set_target_properties(stratagus PROPERTIES LINK_FLAGS "${LINK_FLAGS} -static-libgcc -static-libstdc++ -Wl,--stack,10485760") endif() if(APPLE) set_target_properties(stratagus PROPERTIES LINK_FLAGS "${LINK_FLAGS} -lSDLmain") endif() ########### next target ############### set(metaserver_SRCS metaserver/cmd.cpp metaserver/db.cpp metaserver/games.cpp metaserver/main.cpp metaserver/netdriver.cpp src/network/net_lowlevel.cpp ) set(metaserver_HDRS metaserver/cmd.h metaserver/db.h metaserver/games.h metaserver/netdriver.h ) source_group(metaserver FILES ${metaserver_SRCS} ${metaserver_HDRS}) if(SQLITE_FOUND) add_executable(metaserver ${metaserver_SRCS} ${metaserver_HDRS}) target_link_libraries(metaserver ${SDL_LIBRARY} ${SQLITE_LIBRARIES}) if(WIN32) target_link_libraries(metaserver winmm ws2_32) endif() if(WIN32 AND MINGW) target_link_libraries(metaserver dxguid) endif() if(WIN32 AND MINGW AND ENABLE_STATIC) set_target_properties(metaserver PROPERTIES LINK_FLAGS "${LINK_FLAGS} -static-libgcc -static-libstdc++") endif() endif() ########### next target ############### set(png2stratagus_SRCS tools/png2stratagus.cpp ) source_group(png2stratagus FILES ${png2stratagus_SRCS}) add_executable(png2stratagus ${png2stratagus_SRCS}) target_link_libraries(png2stratagus ${PNG_LIBRARY} ${ZLIB_LIBRARIES}) if(WIN32 AND MINGW AND ENABLE_STATIC) set_target_properties(png2stratagus PROPERTIES LINK_FLAGS "${LINK_FLAGS} -static-libgcc -static-libstdc++") endif() ########### next target ############### set(gameheaders_HDRS gameheaders/stratagus-game-installer.nsi gameheaders/stratagus-game-launcher.h ) source_group(gameheaders FILES ${gameheaders_HDRS}) ########### next target ############### set(doxygen_FILES ${CMAKE_CURRENT_BINARY_DIR}/Doxyfile doc/Doxyfile-footer.html doc/Doxyfile-header.html ${stratagus_SRCS} ${stratagus_HDRS} ${metaserver_SRCS} ${metaserver_HDRS} ${gameheaders_HDRS} ${png2stratagus_SRCS} ) if(ENABLE_DOC AND DOXYGEN_FOUND) configure_file(${CMAKE_CURRENT_SOURCE_DIR}/doc/Doxyfile.in ${CMAKE_CURRENT_BINARY_DIR}/Doxyfile) add_custom_command(OUTPUT doxygen/index.html COMMAND ${DOXYGEN_EXECUTABLE} ${CMAKE_CURRENT_BINARY_DIR}/Doxyfile DEPENDS ${doxygen_FILES} WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} COMMENT "Generating Stratagus souce code documentation with Doxygen" VERBATIM ) add_custom_target(doc ALL DEPENDS doxygen/index.html) list(APPEND CLEAN_FILES doxygen) endif() ########### next target ############### macro(self_packer PACKER_TARGET) get_target_property(PACKER_NAME ${PACKER_TARGET} OUTPUT_NAME) if(NOT PACKER_NAME) set(PACKER_NAME ${PACKER_TARGET}) endif() add_custom_command(TARGET ${PACKER_TARGET} POST_BUILD COMMAND ${SELF_PACKER_FOR_EXECUTABLE} ARGS ${SELF_PACKER_FOR_EXECUTABLE_FLAGS} ${PACKER_NAME}${CMAKE_EXECUTABLE_SUFFIX} VERBATIM ) endmacro() if(ENABLE_UPX AND SELF_PACKER_FOR_EXECUTABLE) self_packer(stratagus) self_packer(png2stratagus) if(SQLITE_FOUND) self_packer(metaserver) endif() endif() ########### next target ############### if(WIN32 AND ENABLE_NSIS AND MAKENSIS_FOUND) file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/COPYING DESTINATION ${CMAKE_CURRENT_BINARY_DIR}) file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/src/win32/stratagus.ico DESTINATION ${CMAKE_CURRENT_BINARY_DIR}) if(WITH_FLUIDSYNTH AND FLUIDSYNTH_FOUND) file(COPY ${FLUIDSYNTH_DLL} DESTINATION ${CMAKE_CURRENT_BINARY_DIR}) file(COPY ${GLIB_DLL} DESTINATION ${CMAKE_CURRENT_BINARY_DIR}) file(COPY ${GTHREAD_DLL} DESTINATION ${CMAKE_CURRENT_BINARY_DIR}) endif() # also ship lua51.dll find_file(LUA_DLL lua51.dll HINTS ${CMAKE_PREFIX_PATH} PATH_SUFFIXES bin lib) file(COPY ${LUA_DLL} DESTINATION ${CMAKE_CURRENT_BINARY_DIR}) set(MAKENSIS_FLAGS ${MAKENSIS_FLAGS} -DLUADLL=lua51.dll) # ship SDL.dll find_file(SDL_DLL SDL.dll HINTS ${CMAKE_PREFIX_PATH} PATH_SUFFIXES bin lib) file(COPY ${SDL_DLL} DESTINATION ${CMAKE_CURRENT_BINARY_DIR}) set(MAKENSIS_FLAGS ${MAKENSIS_FLAGS} -DSDL=SDL.dll) add_custom_command(OUTPUT Stratagus-${STRATAGUS_VERSION}${MAKENSIS_SUFFIX} COMMAND ${MAKENSIS} ARGS ${MAKENSIS_FLAGS} -DVERSION=${STRATAGUS_VERSION} -DVIVERSION=${STRATAGUS_VERSION_FULL} ${CMAKE_CURRENT_SOURCE_DIR}/src/win32/stratagus.nsi DEPENDS src/win32/stratagus.nsi stratagus COPYING COMMENT "Generating Stratagus Windows NSIS Installer" VERBATIM ) add_custom_target(nsis ALL DEPENDS Stratagus-${STRATAGUS_VERSION}${MAKENSIS_SUFFIX}) endif() ########### install files ############### install(TARGETS stratagus DESTINATION ${GAMEDIR}) install(TARGETS png2stratagus DESTINATION ${BINDIR}) if(SQLITE_FOUND) install(TARGETS metaserver DESTINATION ${BINDIR} RENAME stratagus-metaserver) endif() if(ENABLE_DOC AND DOXYGEN_FOUND) install(FILES doc/stratagus.6 DESTINATION ${MANDIR}) install(FILES doc/development.html doc/faq.html doc/gpl.html doc/guichan-copyright.txt doc/changelog.html doc/index.html doc/install.html doc/media.html doc/metaserver_protocol.txt doc/README-SDL.txt DESTINATION share/doc/stratagus ) install(DIRECTORY doc/graphics doc/scripts ${CMAKE_CURRENT_BINARY_DIR}/doxygen DESTINATION ${DOCDIR}) endif(ENABLE_DOC AND DOXYGEN_FOUND) if(ENABLE_DEV) install(FILES ${gameheaders_HDRS} DESTINATION ${STRATAGUS_HEADERS}) endif() ########### clean files ############### set_directory_properties(PROPERTIES ADDITIONAL_MAKE_CLEAN_FILES "${CLEAN_FILES}")