# _________ __ __ # / _____// |_____________ _/ |______ ____ __ __ ______ # \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ # / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ | # /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > # \/ \/ \//_____/ \/ # ______________________ ______________________ # T H E W A R B E G I N S # Stratagus - A free fantasy real time strategy game engine # # CMakeLists.txt # Copyright (C) 2011-2014 Pali Rohár , cybermind # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see . # # ######################### # Version configuration # ######################### # Stratagus major version set(STRATAGUS_MAJOR_VERSION 3) # Stratagus minor version (maximum 99) set(STRATAGUS_MINOR_VERSION 3) # Stratagus patch level (maximum 99) set(STRATAGUS_PATCH_LEVEL 3) # Stratagus patch level 2 set(STRATAGUS_PATCH_LEVEL2 0) ######################### ############################### # Build vendored dependencies # ############################### # Build lua 5.1 option(BUILD_VENDORED_LUA OFF) option(BUILD_VENDORED_SDL OFF) option(BUILD_VENDORED_MEDIA_LIBS OFF) option(DOWNLOAD_FREEPATS OFF) ############################### project(stratagus) cmake_minimum_required(VERSION 2.9) cmake_policy(VERSION 3.10..3.20.2) if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/third-party/CMakeLists.txt") add_subdirectory(third-party) else() message(WARNING "Third-party directory not populated, cannot vendor any dependencies.") endif() set(CMAKE_POSITION_INDEPENDENT_CODE ON) # useful for clangd LSP server set(CMAKE_EXPORT_COMPILE_COMMANDS ON) if(EXISTS ${WIN32_CMAKE_PREFIX_PATH}) list(APPEND CMAKE_PREFIX_PATH "${WIN32_CMAKE_PREFIX_PATH}") message("Using prefix path ${CMAKE_PREFIX_PATH}") endif() # C++ standard set(CMAKE_CXX_STANDARD 17) set(STRATAGUS_VERSION "${STRATAGUS_MAJOR_VERSION}.${STRATAGUS_MINOR_VERSION}.${STRATAGUS_PATCH_LEVEL}") set(STRATAGUS_VERSION_FULL "${STRATAGUS_VERSION}.${STRATAGUS_PATCH_LEVEL2}") if(${STRATAGUS_PATCH_LEVEL2} GREATER 0) set(STRATAGUS_VERSION "${STRATAGUS_VERSION_FULL}") endif() # Stratagus sources include_directories( src/include src/guichan/include src/guichan/include/guichan src/third_party/ ${CMAKE_CURRENT_BINARY_DIR} ) set(action_SRCS src/action/action_attack.cpp src/action/action_board.cpp src/action/action_build.cpp src/action/action_built.cpp src/action/action_defend.cpp src/action/action_die.cpp src/action/action_explore.cpp src/action/action_follow.cpp src/action/action_move.cpp src/action/action_patrol.cpp src/action/action_repair.cpp src/action/action_research.cpp src/action/action_resource.cpp src/action/action_spellcast.cpp src/action/action_still.cpp src/action/action_train.cpp src/action/action_unload.cpp src/action/action_upgradeto.cpp src/action/actions.cpp src/action/command.cpp ) source_group(action FILES ${action_SRCS}) set(animation_SRCS src/animation/animation.cpp src/animation/animation_attack.cpp src/animation/animation_die.cpp src/animation/animation_exactframe.cpp src/animation/animation_frame.cpp src/animation/animation_goto.cpp src/animation/animation_ifvar.cpp src/animation/animation_label.cpp src/animation/animation_luacallback.cpp src/animation/animation_move.cpp src/animation/animation_randomgoto.cpp src/animation/animation_randomrotate.cpp src/animation/animation_randomsound.cpp src/animation/animation_randomwait.cpp src/animation/animation_rotate.cpp src/animation/animation_setplayervar.cpp src/animation/animation_setvar.cpp src/animation/animation_sound.cpp src/animation/animation_spawnmissile.cpp src/animation/animation_spawnunit.cpp src/animation/animation_unbreakable.cpp src/animation/animation_wait.cpp src/animation/animation_wiggle.cpp ) source_group(animation FILES ${animation_SRCS}) set(ai_SRCS src/ai/ai_building.cpp src/ai/ai.cpp src/ai/ai_force.cpp src/ai/ai_magic.cpp src/ai/ai_plan.cpp src/ai/ai_resource.cpp src/ai/script_ai.cpp ) source_group(ai FILES ${ai_SRCS}) set(beos_SRCS src/beos/beos.cpp ) source_group(beos FILES ${beos_SRCS}) set(editor_SRCS src/editor/editloop.cpp src/editor/editor.cpp src/editor/edmap.cpp src/editor/script_editor.cpp ) source_group(editor FILES ${editor_SRCS}) set(game_SRCS src/game/game.cpp src/game/loadgame.cpp src/game/replay.cpp src/game/savegame.cpp src/game/trigger.cpp ) source_group(game FILES ${game_SRCS}) set(guichan_SRCS src/guichan/cliprectangle.cpp src/guichan/color.cpp src/guichan/defaultfont.cpp src/guichan/exception.cpp src/guichan/focushandler.cpp src/guichan/gfont.cpp src/guichan/graphics.cpp src/guichan/gui.cpp src/guichan/guichan.cpp src/guichan/image.cpp src/guichan/imagefont.cpp src/guichan/key.cpp src/guichan/keyinput.cpp src/guichan/mouseinput.cpp src/guichan/rectangle.cpp src/guichan/sdl/gsdl.cpp src/guichan/sdl/sdlgraphics.cpp src/guichan/sdl/sdlinput.cpp src/guichan/widget.cpp src/guichan/widgets/button.cpp src/guichan/widgets/container.cpp src/guichan/widgets/dropdown.cpp src/guichan/widgets/checkbox.cpp src/guichan/widgets/icon.cpp src/guichan/widgets/label.cpp src/guichan/widgets/listbox.cpp src/guichan/widgets/radiobutton.cpp src/guichan/widgets/scrollarea.cpp src/guichan/widgets/slider.cpp src/guichan/widgets/textbox.cpp src/guichan/widgets/textfield.cpp src/guichan/widgets/window.cpp ) source_group(guichan FILES ${guichan_SRCS}) set(map_SRCS src/map/fov.cpp src/map/fow.cpp src/map/fow_utils.cpp src/map/map.cpp src/map/map_draw.cpp src/map/map_fog.cpp src/map/map_radar.cpp src/map/map_wall.cpp src/map/mapfield.cpp src/map/minimap.cpp src/map/script_map.cpp src/map/script_tileset.cpp src/map/tileset.cpp ) source_group(map FILES ${map_SRCS}) set(missile_SRCS src/missile/missile.cpp src/missile/missile_cliptotarget.cpp src/missile/missile_continuous.cpp src/missile/missile_cycleonce.cpp src/missile/missile_deathcoil.cpp src/missile/missile_fire.cpp src/missile/missile_flameshield.cpp src/missile/missile_hit.cpp src/missile/missile_landmine.cpp src/missile/missile_none.cpp src/missile/missile_parabolic.cpp src/missile/missile_pointotpointwithhit.cpp src/missile/missile_pointtopoint.cpp src/missile/missile_pointtopointbounce.cpp src/missile/missile_pointtopointcycleonce.cpp src/missile/missile_stay.cpp src/missile/missile_straightfly.cpp src/missile/missile_tracer.cpp src/missile/missile_whirlwind.cpp src/missile/missileconfig.cpp src/missile/script_missile.cpp ) source_group(missile FILES ${missile_SRCS}) set(network_SRCS src/network/commands.cpp src/network/net_lowlevel.cpp src/network/net_message.cpp src/network/netconnect.cpp src/network/network.cpp src/network/netsockets.cpp src/network/online_service.cpp src/network/mdns.cpp ) source_group(network FILES ${network_SRCS}) set(particle_SRCS src/particle/graphicanimation.cpp src/particle/chunkparticle.cpp src/particle/particlemanager.cpp src/particle/radialparticle.cpp src/particle/smokeparticle.cpp src/particle/staticparticle.cpp ) source_group(particle FILES ${particle_SRCS}) set(pathfinder_SRCS src/pathfinder/astar.cpp src/pathfinder/pathfinder.cpp src/pathfinder/script_pathfinder.cpp ) source_group(pathfinder FILES ${pathfinder_SRCS}) set(sound_SRCS src/sound/music.cpp src/sound/script_sound.cpp src/sound/sound.cpp src/sound/sound_id.cpp src/sound/sound_server.cpp src/sound/unitsound.cpp ) source_group(sound FILES ${sound_SRCS}) set(spell_SRCS src/spell/script_spell.cpp src/spell/spell_adjustvariable.cpp src/spell/spell_adjustvital.cpp src/spell/spell_areaadjustvital.cpp src/spell/spell_areabombardment.cpp src/spell/spell_capture.cpp src/spell/spell_demolish.cpp src/spell/spell_luacallback.cpp src/spell/spell_polymorph.cpp src/spell/spell_spawnmissile.cpp src/spell/spell_spawnportal.cpp src/spell/spell_summon.cpp src/spell/spell_teleport.cpp src/spell/spells.cpp ) source_group(spell FILES ${spell_SRCS}) set(stratagusmain_SRCS src/stratagus/construct.cpp src/stratagus/groups.cpp src/stratagus/iolib.cpp src/stratagus/luacallback.cpp src/stratagus/main.cpp src/stratagus/mainloop.cpp src/stratagus/parameters.cpp src/stratagus/player.cpp src/stratagus/script.cpp src/stratagus/script_player.cpp src/stratagus/selection.cpp src/stratagus/stratagus.cpp src/stratagus/title.cpp src/stratagus/translate.cpp src/stratagus/util.cpp ) source_group(stratagusmain FILES ${stratagus_SRCS}) set(ui_SRCS src/ui/botpanel.cpp src/ui/button_checks.cpp src/ui/contenttype.cpp src/ui/icons.cpp src/ui/interface.cpp src/ui/mainscr.cpp src/ui/uibuttons_proc.cpp src/ui/mouse.cpp src/ui/popup.cpp src/ui/script_ui.cpp src/ui/statusline.cpp src/ui/ui.cpp src/ui/uitimer.cpp src/ui/widgets.cpp ) source_group(ui FILES ${ui_SRCS}) set(unit_SRCS src/unit/build.cpp src/unit/depend.cpp src/unit/script_unit.cpp src/unit/script_unittype.cpp src/unit/unit_cache.cpp src/unit/unit.cpp src/unit/unit_draw.cpp src/unit/unit_find.cpp src/unit/unit_manager.cpp src/unit/unit_save.cpp src/unit/unitptr.cpp src/unit/unittype.cpp src/unit/upgrade.cpp ) source_group(unit FILES ${unit_SRCS}) set(video_SRCS src/video/color.cpp src/video/cursor.cpp src/video/font.cpp src/video/graphic.cpp src/video/linedraw.cpp src/video/mng.cpp src/video/movie.cpp src/video/png.cpp src/video/sdl.cpp src/video/video.cpp src/video/shaders.cpp ) source_group(video FILES ${video_SRCS}) set(win32_SRCS src/win32/SetupConsole_win32.cpp src/win32/stratagus.rc ) source_group(win32 FILES ${win32_SRCS}) set(tolua_FILES src/tolua/ai.pkg src/tolua/editor.pkg src/tolua/font.pkg src/tolua/game.pkg src/tolua/map.pkg src/tolua/minimap.pkg src/tolua/network.pkg src/tolua/particle.pkg src/tolua/pathfinder.pkg src/tolua/player.pkg src/tolua/sound.pkg src/tolua/stratagus.pkg src/tolua/translate.pkg src/tolua/trigger.pkg src/tolua/ui.pkg src/tolua/unit.pkg src/tolua/unittype.pkg src/tolua/upgrade.pkg src/tolua/video.pkg src/tolua/stratagus.lua ) source_group(tolua FILES ${tolua_FILES}) set(stratagus_SRCS ${action_SRCS} ${animation_SRCS} ${ai_SRCS} ${editor_SRCS} ${game_SRCS} ${guichan_SRCS} ${map_SRCS} ${missile_SRCS} ${network_SRCS} ${particle_SRCS} ${pathfinder_SRCS} ${sound_SRCS} ${spell_SRCS} ${stratagusmain_SRCS} ${ui_SRCS} ${unit_SRCS} ${video_SRCS} ${hqx_SRCS} ${xbrz_SRCS} ${CMAKE_CURRENT_BINARY_DIR}/tolua.cpp ) set(stratagus_guichan_HDRS src/guichan/include/guichan/actionlistener.h src/guichan/include/guichan/allegro.h src/guichan/include/guichan/basiccontainer.h src/guichan/include/guichan/cliprectangle.h src/guichan/include/guichan/color.h src/guichan/include/guichan/defaultfont.h src/guichan/include/guichan/exception.h src/guichan/include/guichan/focushandler.h src/guichan/include/guichan/font.h src/guichan/include/guichan/graphics.h src/guichan/include/guichan/gsdl.h src/guichan/include/guichan/gui.h src/guichan/include/guichan.h src/guichan/include/guichan/imagefont.h src/guichan/include/guichan/image.h src/guichan/include/guichan/imageloader.h src/guichan/include/guichan/input.h src/guichan/include/guichan/key.h src/guichan/include/guichan/keyinput.h src/guichan/include/guichan/keylistener.h src/guichan/include/guichan/listmodel.h src/guichan/include/guichan/mouseinput.h src/guichan/include/guichan/mouselistener.h src/guichan/include/guichan/platform.h src/guichan/include/guichan/rectangle.h src/guichan/include/guichan/sdl/sdlgraphics.h src/guichan/include/guichan/sdl/sdlimageloader.h src/guichan/include/guichan/sdl/sdlinput.h src/guichan/include/guichan/sdl/sdlpixel.h src/guichan/include/guichan/widget.h src/guichan/include/guichan/widgets/button.h src/guichan/include/guichan/widgets/container.h src/guichan/include/guichan/widgets/dropdown.h src/guichan/include/guichan/widgets/checkbox.h src/guichan/include/guichan/widgets/icon.h src/guichan/include/guichan/widgets/label.h src/guichan/include/guichan/widgets/listbox.h src/guichan/include/guichan/widgets/radiobutton.h src/guichan/include/guichan/widgets/scrollarea.h src/guichan/include/guichan/widgets/slider.h src/guichan/include/guichan/widgets/textbox.h src/guichan/include/guichan/widgets/textfield.h src/guichan/include/guichan/widgets/window.h src/guichan/include/guichan/x.h ) set(stratagus_action_HDRS src/include/action/action_attack.h src/include/action/action_board.h src/include/action/action_build.h src/include/action/action_built.h src/include/action/action_defend.h src/include/action/action_die.h src/include/action/action_follow.h src/include/action/action_move.h src/include/action/action_patrol.h src/include/action/action_repair.h src/include/action/action_research.h src/include/action/action_resource.h src/include/action/action_spellcast.h src/include/action/action_still.h src/include/action/action_train.h src/include/action/action_unload.h src/include/action/action_upgradeto.h ) set(stratagus_animation_HDRS src/include/animation/animation_attack.h src/include/animation/animation_die.h src/include/animation/animation_exactframe.h src/include/animation/animation_frame.h src/include/animation/animation_goto.h src/include/animation/animation_ifvar.h src/include/animation/animation_label.h src/include/animation/animation_luacallback.h src/include/animation/animation_move.h src/include/animation/animation_randomgoto.h src/include/animation/animation_randomrotate.h src/include/animation/animation_randomsound.h src/include/animation/animation_randomwait.h src/include/animation/animation_rotate.h src/include/animation/animation_setplayervar.h src/include/animation/animation_setvar.h src/include/animation/animation_sound.h src/include/animation/animation_spawnmissile.h src/include/animation/animation_spawnunit.h src/include/animation/animation_unbreakable.h src/include/animation/animation_wait.h src/include/animation/animation_wiggle.h ) set(stratagus_spell_HDRS src/include/spell/spell_adjustvariable.h src/include/spell/spell_adjustvital.h src/include/spell/spell_areaadjustvital.h src/include/spell/spell_areabombardment.h src/include/spell/spell_capture.h src/include/spell/spell_demolish.h src/include/spell/spell_luacallback.h src/include/spell/spell_polymorph.h src/include/spell/spell_spawnmissile.h src/include/spell/spell_spawnportal.h src/include/spell/spell_summon.h src/include/spell/spell_teleport.h ) set(stratagus_generic_HDRS src/ai/ai_local.h src/video/intern_video.h src/video/renderer.h src/include/actions.h src/include/ai.h src/include/animation.h src/include/color.h src/include/commands.h src/include/construct.h src/include/cursor.h src/include/depend.h src/include/editor.h src/include/online_service.h src/include/font.h src/include/fov.h src/include/fow.h src/include/fow_utils.h src/include/game.h src/include/icons.h src/include/interface.h src/include/iocompat.h src/include/iolib.h src/include/luacallback.h src/include/map.h src/include/menus.h src/include/minimap.h src/include/missile.h src/include/missileconfig.h src/include/movie.h src/include/myendian.h src/include/net_lowlevel.h src/include/net_serialization.h src/include/net_message.h src/include/netconnect.h src/include/network.h src/include/network/netsockets.h src/include/parameters.h src/include/particle.h src/include/pathfinder.h src/include/player.h src/include/replay.h src/include/results.h src/include/script.h src/include/script_sound.h src/include/sdl2_helper.h src/include/settings.h src/include/sound.h src/include/sound_server.h src/include/spells.h src/include/stratagus.h src/include/tile.h src/include/tileset.h src/include/title.h src/include/translate.h src/include/trigger.h src/include/ui/contenttype.h src/include/ui/popup.h src/include/ui/statusline.h src/include/ui/uitimer.h src/include/ui.h src/include/unit.h src/include/unit_cache.h src/include/unit_find.h src/include/unit_manager.h src/include/unitptr.h src/include/unitsound.h src/include/unittype.h src/include/upgrade.h src/include/upgrade_structs.h src/include/util.h src/include/vec2i.h src/include/version.h src/include/video.h src/include/shaders.h src/include/viewport.h src/include/wav.h src/include/widgets.h src/include/SetupConsole_win32.h ) source_group(include FILES ${stratagus_generic_HDRS}) source_group(include\\action FILES ${stratagus_action_HDRS}) source_group(include\\animation FILES ${stratagus_animation_HDRS}) source_group(include\\guichan FILES ${stratagus_guichan_HDRS}) source_group(include\\spell FILES ${stratagus_spell_HDRS}) set(stratagus_HDRS ${stratagus_generic_HDRS} ${stratagus_action_HDRS} ${stratagus_animation_HDRS} ${stratagus_guichan_HDRS} ${stratagus_spell_HDRS} ${CMAKE_CURRENT_BINARY_DIR}/version-generated.h version-generated.h # This line is needed for CMake when generating Doxygen documentation ) # Configuration types set(CMAKE_CONFIGURATION_TYPES "Debug;Release;Profile" CACHE STRING "" FORCE) # Additional platform checks if(UNIX AND CMAKE_SYSTEM_NAME MATCHES BSD) set(BSD true) endif() if(UNIX AND CMAKE_SYSTEM_NAME MATCHES Linux) set(LINUX true) endif() if(WIN32 AND MSVC AND NOT CMAKE_PREFIX_PATH) # use a default set(CMAKE_PREFIX_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../dependencies) endif() # Find all libraries option(ENABLE_STATIC "Compile Stratagus as static executable" OFF) if(ENABLE_STATIC) set(CMAKE_FIND_LIBRARY_SUFFIXES ".lib;.a") endif() set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules ${CMAKE_MODULE_PATH}) if(APPLE) list(APPEND CMAKE_PREFIX_PATH /opt/homebrew/) endif() if(NOT WIN32 OR NOT MSVC) include(CheckCXXSourceCompiles) set(FS_SRC " #include namespace fs = std::experimental::filesystem; int main(int argc, char **argv) { fs::path p = fs::path(\".\"); if (fs::absolute(p).is_absolute()) { return 0; } else { return 1; } } ") check_cxx_source_compiles("${FS_SRC}" HAS_17_FS) if(NOT HAS_17_FS) set(CMAKE_REQUIRED_LIBRARIES stdc++fs) check_cxx_source_compiles("${FS_SRC}" HAS_EXP_17_FS_WITH_STDC) if(HAS_EXP_17_FS_WITH_STDC) set(stratagus_LIBS ${stratagus_LIBS} stdc++fs) else() set(CMAKE_REQUIRED_LIBRARIES c++fs) check_cxx_source_compiles("${FS_SRC}" HAS_EXP_17_FS_WITH_CLIB) if(HAS_EXP_17_FS_WITH_CLIB) set(stratagus_LIBS ${stratagus_LIBS} c++fs) else() message(FATAL_ERROR "I don't know how to compile with C++17 filesystem support on your system") endif() endif() endif() endif() if(BUILD_VENDORED_LUA) vendored_lua() endif() if(BUILD_VENDORED_MEDIA_LIBS) vendored_zlib() vendored_png() vendored_bzip2() vendored_mng() vendored_oggvorbis() vendored_theora() else() find_package(PNG REQUIRED) find_package(ZLIB REQUIRED) find_package(BZip2) find_package(MNG) find_package(OggVorbis) find_package(Theora) endif() if (BUILD_VENDORED_SDL) vendored_sdl() vendored_sdl_mixer() vendored_sdl_image() if(DOWNLOAD_FREEPATS) vendored_freepats() vendored_unsf() add_dependencies(SDL2_mixer freepats unsf) endif() else() find_package(SDL2 REQUIRED) find_package(SDL2_mixer REQUIRED) find_package(SDL2_image REQUIRED) endif() find_package(OpenMP) if(WIN32) find_package(MakeNSIS) endif() if(ENABLE_DOC) find_package(Doxygen REQUIRED dot OPTIONAL_COMPONENTS mscgen dia) endif() find_package(StackTrace) find_package(Doxygen) find_package(SelfPackers) include(CheckTypeSize) include(CheckFunctionExists) include(CheckSymbolExists) # Windows RC compiler definitions if(WIN32) enable_language(RC) include(CMakeDetermineRCCompiler) if(MINGW) set(CMAKE_RC_COMPILER_INIT windres) set(CMAKE_RC_COMPILE_OBJECT " -O coff -i -o ") endif() endif() # Options for compiling if(WIN32) option(ENABLE_STDIO_REDIRECT "Redirect Stratagus console output to files on Windows" ON) option(ENABLE_NSIS "Create Stratagus Window NSIS Installer" OFF) endif() option(ENABLE_TOUCHSCREEN "Use touchscreen input" OFF) option(EAGER_LOAD "Load all game data at startup, may avoid stutter during gameplay at the cost of memory" OFF) option(WITH_BZIP2 "Compile Stratagus with BZip2 compression support" ON) option(WITH_MNG "Compile Stratagus with MNG image library" ON) option(WITH_OGGVORBIS "Compile Stratagus with OGG/Vorbis sound library" ON) option(WITH_THEORA "Compile Stratagus with Theroa video library" ON) option(WITH_STACKTRACE "Compile Stratagus with StackTrace library" ON) option(WITH_OPENMP "Compile Stratagus with OpenMP for parallel processing" ON) option(ENABLE_DOC "Generate Stratagus source code documentation with Doxygen" OFF) option(ENABLE_DEV "Install Stratagus game development headers files" OFF) option(ENABLE_UPX "Compress Stratagus executable binary with UPX packer" OFF) option(ENABLE_STRIP "Strip all symbols from executables" OFF) option(ENABLE_USEGAMEDIR "Place all files created by Stratagus(logs, savegames) in game directory(old behavior), otherwise place everything in user directory(new behavior)" OFF) option(ENABLE_MULTIBUILD "Compile Stratagus on all CPU cores simltaneously in MSVC" ON) # Install paths set(BINDIR "bin" CACHE PATH "Where to install user binaries") set(SBINDIR "sbin" CACHE PATH "Where to install system binaries") set(GAMEDIR "games" CACHE PATH "Where to install games binaries") set(DOCDIR "share/doc/stratagus" CACHE PATH "Sets the doc directory to a non-default location.") set(MANDIR "share/man/man6" CACHE PATH "Sets the man directory to a non-default location.") set(PIXMAPSDIR "share/pixmaps" CACHE PATH "Sets the pixmaps directory to a non-default location.") set(STRATAGUS_HEADERS "include" CACHE PATH "Where to install stratagus headers.") if(NOT IS_ABSOLUTE "${PIXMAPSDIR}") set(PIXMAPSDIRABS "${CMAKE_INSTALL_PREFIX}/${PIXMAPSDIR}") else() set(PIXMAPSDIRABS "${PIXMAPSDIR}") endif() if (WIN32) set(SDL2_LIBRARY ${SDL2_LIBRARY} ${SDL2main_LIBRARY}) message(${SDL2_LIBRARY}) endif() # Stratagus definitions add_definitions(-DUSE_ZLIB -DPIXMAPS=\"${PIXMAPSDIRABS}\") include_directories(SYSTEM ${LUA_INCLUDE_DIR} ${SDL2_INCLUDE_DIR} ${SDL2_MIXER_INCLUDE_DIRS} ${SDL2_IMAGE_INCLUDE_DIRS} ${TOLUA++_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR} ${PNG_INCLUDE_DIR}) set(stratagus_LIBS ${stratagus_LIBS} ${LUA_LIBRARIES} ${SDL2_LIBRARY} ${SDL2_MIXER_LIBRARIES} ${SDL2_IMAGE_LIBRARIES} ${TOLUA++_LIBRARY} ${ZLIB_LIBRARIES} ${PNG_LIBRARY}) if(WIN32 AND NOT ENABLE_STDIO_REDIRECT) add_definitions(-DNO_STDIO_REDIRECT) endif() if(WITH_BZIP2 AND BZIP2_FOUND) add_definitions(-DUSE_BZ2LIB ${BZIP2_DEFINITIONS}) include_directories(SYSTEM ${BZIP2_INCLUDE_DIR}) set(stratagus_LIBS ${stratagus_LIBS} ${BZIP2_LIBRARIES}) endif() if(WITH_MNG AND MNG_FOUND) add_definitions(-DUSE_MNG) include_directories(SYSTEM ${MNG_INCLUDE_DIR}) add_definitions(${MNG_DEFINITIONS}) set(stratagus_LIBS ${stratagus_LIBS} ${MNG_LIBRARY}) endif() if(WITH_OGGVORBIS AND OGGVORBIS_FOUND) add_definitions(-DUSE_VORBIS) include_directories(SYSTEM ${OGGVORBIS_INCLUDE_DIR}) set(stratagus_LIBS ${stratagus_LIBS} ${OGG_LIBRARY} ${VORBIS_LIBRARY}) endif() if(WITH_THEORA AND THEORA_FOUND) add_definitions(-DUSE_THEORA) include_directories(SYSTEM ${THEORA_INCLUDE_DIR}) set(stratagus_LIBS ${stratagus_LIBS} ${THEORA_LIBRARY}) endif() if(WITH_STACKTRACE AND STACKTRACE_FOUND) add_definitions(-DUSE_STACKTRACE ${STACKTRACE_DEFINITIONS}) include_directories(${STACKTRACE_PROJECT_DIR}) set(stratagus_LIBS ${stratagus_LIBS} ${STACKTRACE_LIBRARY}) endif() # Platform definitions if(WIN32) # define winXP SP2 as minimum for everything add_definitions(-DUSE_WIN32 -DNTDDI_VERSION=0x05010200 -D_WIN32_WINNT=0x0501 -DWINVER=0x0501) set(stratagus_SRCS ${stratagus_SRCS} ${win32_SRCS}) set(stratagus_LIBS ${stratagus_LIBS} dsound winmm ws2_32 dbghelp) endif() if (WIN32 AND MSVC) add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_CRT_SECURE_NO_DEPRECATE=1 -DNOMINMAX) endif() if (WIN32 AND MINGW) set(stratagus_LIBS ${stratagus_LIBS} dxguid) endif() if(APPLE) add_definitions(-DUSE_MAC) set(SDL2_LIBRARY ${SDL2_LIBRARY} SDL2main) endif() if(BSD) add_definitions(-DUSE_BSD) endif() if(LINUX) add_definitions(-DUSE_LINUX) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -ggdb") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -ggdb") endif() if(BEOS) add_definitions(-DUSE_BEOS) set(stratagus_SRCS ${stratagus_SRCS} ${beos_SRCS}) endif() if(HAIKU) set(stratagus_LIBS ${stratagus_LIBS} -lnetwork) endif() # Stratagus needs to have char by default signed # No idea how to tell this to other compilers if(CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsigned-char") endif() if(CMAKE_C_COMPILER_ID MATCHES "GNU|Clang") set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsigned-char") endif() if(WIN32 AND MSVC) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}") endif() if(CMAKE_BUILD_TYPE STREQUAL "Profile") find_package(coz-profiler) if(COZ-PROFILER_FOUND) add_definitions(-DHAVE_COZ_PROFILER) include_directories(${COZ_INCLUDE_DIRS}) set(stratagus_LIBS ${stratagus_LIBS} ${COZ_LIBRARIES} -ldl) endif() set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -pg -g -ggdb") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pg -g -ggdb") set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -pg") endif() # TODO: Add support for other compilers check_type_size(errno_t ERRNOT) check_function_exists("strcpy_s" HAVE_STRCPYS) check_function_exists("strncpy_s" HAVE_STRNCPYS) check_function_exists("strcasestr" HAVE_STRCASESTR) check_function_exists("strnlen" HAVE_STRNLEN) check_function_exists("getopt" HAVE_GETOPT) # mingw-w64 does not have strcat_s in any include file, but function symbol in library exists # so rather check if we have strcat_s in string.h file check_symbol_exists("strcat_s" "string.h" HAVE_STRCATS) if(HAVE_ERRNOT) add_definitions(-DHAVE_ERRNOT) endif() if(HAVE_STRCPYS) add_definitions(-DHAVE_STRCPYS) endif() if(HAVE_STRNCPYS) add_definitions(-DHAVE_STRNCPYS) endif() if(HAVE_STRCATS) add_definitions(-DHAVE_STRCATS) endif() if(HAVE_STRCASESTR) add_definitions(-DHAVE_STRCASESTR) endif() if(HAVE_STRNLEN) add_definitions(-DHAVE_STRNLEN) endif() if(HAVE_GETOPT) add_definitions(-DHAVE_GETOPT) endif() if(CMAKE_BUILD_TYPE STREQUAL "Debug") add_definitions(-DDEBUG) if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang") if (CMAKE_CXX_COMPILER_FRONTEND_VARIANT STREQUAL "MSVC") elseif (CMAKE_CXX_COMPILER_FRONTEND_VARIANT STREQUAL "GNU") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -glldb") endif() endif() endif() if(ENABLE_STRIP) if(CMAKE_COMPILER_IS_GNUCXX OR CMAKE_COMPILER_IS_GNUC) set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s") endif() # TODO: Add support for other compilers endif() if(ENABLE_USEGAMEDIR) add_definitions(-DUSE_GAME_DIR) endif() if(ENABLE_TOUCHSCREEN) add_definitions(-DUSE_TOUCHSCREEN) endif() if(EAGER_LOAD) # nothing else() add_definitions(-DDYNAMIC_LOAD) endif() if(ENABLE_MULTIBUILD) if(WIN32 AND MSVC) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP") message(STATUS "Added parallel build arguments to CMAKE_CXX_FLAGS: ${CMAKE_CXX_FLAGS}") endif() endif() # Print compile info message("==================================") macro(log_package PACKAGE_NAME PACKAGE) if(NOT WITH_${PACKAGE}) message("${PACKAGE_NAME}: Disabled (Enable by param -DWITH_${PACKAGE}=ON)") elseif(WITH_${PACKAGE} AND ${PACKAGE}_FOUND) message("${PACKAGE_NAME}: Found and enabled (Disable by param -DWITH_${PACKAGE}=OFF)") else() message("${PACKAGE_NAME}: Not Found") endif() endmacro() if(CMAKE_BUILD_TYPE STREQUAL "Debug") message("Debug mode: Yes (Disable by param -DCMAKE_BUILD_TYPE=Release)") else() message("Debug mode: No (Enable by param -DCMAKE_BUILD_TYPE=Debug)") endif() if(CMAKE_BUILD_TYPE STREQUAL "Profile") message("Profiling mode: Yes (Disable by param -DCMAKE_BUILD_TYPE=Release)") if(COZ-PROFILER_FOUND) message("Coz profiler enabled build: Yes") else() message("Coz profiler enabled build: No") endif() else() message("Profiling mode: No (Enable by param -DCMAKE_BUILD_TYPE=Profile)") endif() if(ENABLE_STRIP) message("Strip executables: Yes (Disable by param -DENABLE_STRIP=OFF)") else() message("Strip executables: No (Enable by param -DENABLE_STRIP=ON)") endif() if(ENABLE_STATIC) message("Static linking: Yes (Disable by param -DENABLE_STATIC=OFF)") else() message("Static linking: No (Enable by param -DENABLE_STATIC=ON)") endif() if(ENABLE_USEGAMEDIR) message("Place game files in: game directory (Place in user directory with -DENABLE_USEGAMEDIR=OFF)") else() message("Place game files in: user directory (Place in game directory with -DENABLE_USEGAMEDIR=ON)") endif() if(ENABLE_MULTIBUILD) message("Parallel building in MSVC: Yes (Disable by param -DENABLE_MULTIBUILD=OFF)") else() message("Parallel building in MSVC: No (Enable by param -DENABLE_MULTIBUILD=ON)") endif() if(WIN32 AND MSVC) message("Platform: Windows (MSVC)") elseif(WIN32 AND MINGW) message("Platform: Windows (MinGW)") elseif(WIN32) message("Platform: Windows (Other)") elseif(APPLE) message("Platform: Mac") elseif(BSD) message("Platform: BSD") elseif(BEOS) message("Platform: BEOS") elseif(HAIKU) message("Platform: Haiku") elseif(LINUX) message("Platform: Linux") else() message("Platform: Other/No platform code") endif() if(WIN32 AND ENABLE_STDIO_REDIRECT) message("Redirect stdio: Yes (Disable by param -DENABLE_STDIO_REDIRECT=OFF)") elseif(NOT WIN32) message("Redirect stdio: Unsupported on this platform") else() message("Redirect stdio: No (Enable by param -DENABLE_STDIO_REDIRECT=ON)") endif() if(ENABLE_TOUCHSCREEN) message("Touchscreen input: Yes (Disable by param -DENABLE_TOUCHSCREEN=OFF)") else() message("Touchscreen input: No (Enable by param -DENABLE_TOUCHSCREEN=ON)") endif() if(EAGER_LOAD) message("Eager load: Yes (Disable by param -DEAGER_LOAD=OFF)") else() message("Eager load: No (Enable by param -DEAGER_LOAD=ON)") endif() if(ENABLE_DOC AND DOXYGEN_FOUND) message("Doxygen documentation: Yes (Disable by param -DENABLE_DOC=OFF)") else() message("Doxygen documentation: No (Enable by param -DENABLE_DOC=ON)") endif() if(ENABLE_DEV) message("Game development files: Yes (Disable by param -DENABLE_DEV=OFF)") else() message("Game development files: No (Enable by param -DENABLE_DEV=ON)") endif() if(ENABLE_UPX AND SELF_PACKER_FOR_EXECUTABLE) message("Upx packer: Yes (Disable by param -DENABLE_UPX=OFF)") else() message("Upx packer: No (Enable by param -DENABLE_UPX=ON)") endif() if(WIN32 AND ENABLE_NSIS AND MAKENSIS_FOUND) message("NSIS Installer: Yes (Disable by param -DENABLE_NSIS=OFF)") elseif(NOT WIN32) message("NSIS Installer: Unsupported on this platform") else() message("NSIS Installer: No (Enable by param -DENABLE_NSIS=ON)") endif() log_package("Bzip2" "BZIP2") log_package("Mng" "MNG") log_package("Ogg/Vorbis" "OGGVORBIS") log_package("StackTrace" "STACKTRACE") log_package("Theora" "THEORA") log_package("OpenMP" "OPENMP") message("==================================") # Compile Stratagus if(NOT CMAKE_CROSSCOMPILING) # Generate header file version-generated.h with git revision # Run tool genversion at compile time which (re)generate file version-generated.h when needed set(genversion_SRCS tools/genversion.cpp) source_group(genversion FILES ${genversion_SRCS}) add_executable(genversion ${genversion_SRCS}) add_custom_target(version-generated.h ALL genversion ${CMAKE_CURRENT_BINARY_DIR}/version-generated.h "${STRATAGUS_VERSION}" DEPENDS genversion WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} VERBATIM ) set_source_files_properties(version-generated.h PROPERTIES GENERATED true) set_source_files_properties(src/include/version.h PROPERTIES OBJECT_DEPENDS version-generated.h) # This is needed for old CMake which does not generate correct dependences list(APPEND CLEAN_FILES version-generated.h) else() # Generate header file version-generated.h without git revision # When cross compiling we cannot build host binary, so create file at cmake time if(NOT "${STRATAGUS_VERSION}" STREQUAL "${STRATAGUS_VERSION_CACHED}" OR NOT EXISTS ${CMAKE_CURRENT_BINARY_DIR}/version-generated.h) file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/version-generated.h "/* ${STRATAGUS_MAJOR_VERSION} ${STRATAGUS_MINOR_VERSION} ${STRATAGUS_PATCH_LEVEL} ${STRATAGUS_PATCH_LEVEL2} -1 */\n" "/* This file is autogenerated, do not modify it! */\n" "#define StratagusMajorVersion ${STRATAGUS_MAJOR_VERSION}\n" "#define StratagusMinorVersion ${STRATAGUS_MINOR_VERSION}\n" "#define StratagusPatchLevel ${STRATAGUS_PATCH_LEVEL}\n" "#define StratagusPatchLevel2 ${STRATAGUS_PATCH_LEVEL2}\n" ) set(STRATAGUS_VERSION_CACHED ${STRATAGUS_VERSION} CACHE INTERNAL "" FORCE) endif() list(APPEND CLEAN_FILES version-generated.h) endif() add_custom_command(OUTPUT tolua.cpp COMMAND ${TOLUA++_APP} ARGS -L stratagus.lua -o ${CMAKE_CURRENT_BINARY_DIR}/tolua.cpp stratagus.pkg DEPENDS ${tolua_FILES} WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/src/tolua VERBATIM ) if (ENABLE_STDIO_REDIRECT) add_executable(stratagus WIN32 ${stratagus_SRCS} ${stratagus_HDRS}) else () add_executable(stratagus ${stratagus_SRCS} ${stratagus_HDRS}) endif () target_link_libraries(stratagus ${stratagus_LIBS} ${CMAKE_DL_LIBS}) if(WITH_OPENMP AND OpenMP_CXX_FOUND) add_definitions(-DUSE_OPENMP) target_compile_options(stratagus PRIVATE ${OpenMP_CXX_FLAGS}) target_link_libraries(stratagus OpenMP::OpenMP_CXX) endif() if(CMAKE_BUILD_TYPE STREQUAL "Debug") set_target_properties(stratagus PROPERTIES OUTPUT_NAME stratagus-dbg) endif() if(CMAKE_BUILD_TYPE STREQUAL "Profile") set_target_properties(stratagus PROPERTIES OUTPUT_NAME stratagus-prof) endif() if(WIN32 AND MINGW AND ENABLE_STATIC) set_target_properties(stratagus PROPERTIES LINK_FLAGS "${LINK_FLAGS} -static-libgcc -static-libstdc++ -Wl,--stack,10485760") endif() if(WIN32) if(MSVC) target_compile_options(stratagus PRIVATE "$<$:/Zi>") target_link_options(stratagus PRIVATE "$<$:/DEBUG>") target_link_options(stratagus PRIVATE "$<$:/OPT:REF>") target_link_options(stratagus PRIVATE "$<$:/OPT:ICF>") endif() set_target_properties(stratagus PROPERTIES LINK_FLAGS "${LINK_FLAGS} -lSDL2main") set(CMAKE_EXE_LINKER_FLAGS_PROFILE "${CMAKE_EXE_LINKER_FLAGS}") endif() if(APPLE) set_target_properties(stratagus PROPERTIES LINK_FLAGS "${LINK_FLAGS} ${SDL2main_LIBRARY}") set(CMAKE_EXE_LINKER_FLAGS_PROFILE "${CMAKE_EXE_LINKER_FLAGS}") endif() if(BUILD_VENDORED_LUA) add_dependencies(stratagus lua) else() find_package(Lua51 REQUIRED) find_package(Tolua++ REQUIRED) endif() if(BUILD_VENDORED_SDL) set(BUILD_VENDORED_MEDIA_LIBS ON) if (MSVC) add_definitions(-DBUILD_VENDORED_SDL) set_target_properties(stratagus PROPERTIES LINK_FLAGS "${LINK_FLAGS}") endif() add_dependencies(stratagus SDL2) add_dependencies(stratagus SDL2_image) add_dependencies(stratagus SDL2_mixer) if(APPLE) set_target_properties(stratagus PROPERTIES LINK_FLAGS "${LINK_FLAGS} -ObjC -framework AppKit -framework Carbon -framework AudioToolbox -framework Cocoa -framework CoreAudio -framework CoreGraphics -framework CoreFoundation -framework CoreVideo -framework CoreHaptics -framework GameController -framework ForceFeedback -framework IOKit -framework Metal -liconv") endif() endif() if(BUILD_VENDORED_MEDIA_LIBS) add_dependencies(stratagus zlib) add_dependencies(stratagus png) add_dependencies(stratagus bzip2) add_dependencies(stratagus mng) add_dependencies(stratagus ogg) add_dependencies(stratagus vorbis) add_dependencies(stratagus theora) endif() ########### next target ############### set(png2stratagus_SRCS tools/png2stratagus.cpp ) source_group(png2stratagus FILES ${png2stratagus_SRCS}) set_source_files_properties(png2stratagus_SRCS PROPERTIES INCLUDE_DIRECTORIES "${PNG_INCLUDE_DIR}") set_source_files_properties(png2stratagus_SRCS PROPERTIES COMPILE_DEFINITIONS "${PNG_DEFINITIONS}") add_executable(png2stratagus ${png2stratagus_SRCS}) target_link_libraries(png2stratagus ${PNG_LIBRARY} ${ZLIB_LIBRARIES}) if(WIN32 AND MINGW AND ENABLE_STATIC) set_target_properties(png2stratagus PROPERTIES LINK_FLAGS "${LINK_FLAGS} -static-libgcc -static-libstdc++") endif() if(BUILD_VENDORED_MEDIA_LIBS) add_dependencies(png2stratagus zlib) add_dependencies(png2stratagus png) endif() ########### next target ############### set(gameheaders_HDRS gameheaders/stratagus-game-installer.nsi gameheaders/stratagus-gameutils.h gameheaders/stratagus-game-launcher.h gameheaders/stratagus-tinyfiledialogs.h ) source_group(gameheaders FILES ${gameheaders_HDRS}) ########### next target ############### set(doxygen_FILES ${CMAKE_CURRENT_BINARY_DIR}/Doxyfile doc/Doxyfile-footer.html doc/Doxyfile-header.html ${stratagus_SRCS} ${stratagus_HDRS} ${gameheaders_HDRS} ${png2stratagus_SRCS} ) if(ENABLE_DOC AND DOXYGEN_FOUND) configure_file(${CMAKE_CURRENT_SOURCE_DIR}/doc/Doxyfile.in ${CMAKE_CURRENT_BINARY_DIR}/Doxyfile) add_custom_command(OUTPUT doxygen/index.html COMMAND ${DOXYGEN_EXECUTABLE} ${CMAKE_CURRENT_BINARY_DIR}/Doxyfile DEPENDS ${doxygen_FILES} WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} COMMENT "Generating Stratagus souce code documentation with Doxygen" VERBATIM ) add_custom_target(doc ALL DEPENDS doxygen/index.html) list(APPEND CLEAN_FILES doxygen) endif() ########### next target ############### macro(self_packer PACKER_TARGET) get_target_property(PACKER_NAME ${PACKER_TARGET} OUTPUT_NAME) if(NOT PACKER_NAME) set(PACKER_NAME ${PACKER_TARGET}) endif() add_custom_command(TARGET ${PACKER_TARGET} POST_BUILD COMMAND ${SELF_PACKER_FOR_EXECUTABLE} ARGS ${SELF_PACKER_FOR_EXECUTABLE_FLAGS} ${PACKER_NAME}${CMAKE_EXECUTABLE_SUFFIX} VERBATIM ) endmacro() if(ENABLE_UPX AND SELF_PACKER_FOR_EXECUTABLE) self_packer(stratagus) self_packer(png2stratagus) endif() ########### next target ############### if(WIN32 AND ENABLE_NSIS AND MAKENSIS_FOUND) file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/COPYING DESTINATION ${CMAKE_CURRENT_BINARY_DIR}) file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/src/win32/stratagus.ico DESTINATION ${CMAKE_CURRENT_BINARY_DIR}) # ship our DLLs file(GLOB WINDLLS ${CMAKE_PREFIX_PATH}/bin/*.dll) file(COPY ${WINDLLS} DESTINATION ${CMAKE_CURRENT_BINARY_DIR}) add_custom_command(OUTPUT Stratagus-${STRATAGUS_VERSION}${MAKENSIS_SUFFIX} COMMAND ${MAKENSIS} ARGS ${MAKENSIS_FLAGS} -DVERSION=${STRATAGUS_VERSION} -DVIVERSION=${STRATAGUS_VERSION_FULL} ${CMAKE_CURRENT_SOURCE_DIR}/src/win32/stratagus.nsi DEPENDS src/win32/stratagus.nsi stratagus COPYING COMMENT "Generating Stratagus Windows NSIS Installer" VERBATIM ) add_custom_target(nsis ALL DEPENDS Stratagus-${STRATAGUS_VERSION}${MAKENSIS_SUFFIX}) endif() if (WIN32) add_executable(midiplayer WIN32 "src/sound/win32/midiplayer.c") set_target_properties(midiplayer PROPERTIES LINK_FLAGS "/SUBSYSTEM:CONSOLE") set_target_properties(midiplayer PROPERTIES OUTPUT_NAME "stratagus-midiplayer") add_dependencies(stratagus midiplayer) endif() ########### install files ############### install(TARGETS stratagus DESTINATION ${GAMEDIR}) install(TARGETS png2stratagus DESTINATION ${BINDIR}) if (WIN32) install(TARGETS midiplayer DESTINATION ${GAMEDIR}) endif() install(FILES doc/stratagus.6 DESTINATION ${MANDIR}) if(ENABLE_DOC) install(FILES doc/development.html doc/faq.html doc/gpl.html doc/guichan-copyright.txt doc/changelog.html doc/index.html doc/install.html doc/media.html doc/README-SDL.txt DESTINATION share/doc/stratagus ) install(DIRECTORY doc/graphics doc/scripts DESTINATION ${DOCDIR}) if(DOXYGEN_FOUND) install(DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/doxygen DESTINATION ${DOCDIR}) endif() endif() if(ENABLE_DEV) install(FILES ${gameheaders_HDRS} DESTINATION ${STRATAGUS_HEADERS}) endif() ########### clean files ############### set_directory_properties(PROPERTIES ADDITIONAL_MAKE_CLEAN_FILES "${CLEAN_FILES}") # uninstall target if(NOT TARGET uninstall) configure_file( "${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake" IMMEDIATE @ONLY) add_custom_target(uninstall COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake) endif()