// _________ __ __ // / _____// |_____________ _/ |______ ____ __ __ ______ // \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ // / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ | // /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > // \/ \/ \//_____/ \/ // ______________________ ______________________ // T H E W A R B E G I N S // Stratagus - A free fantasy real time strategy game engine // /**@name db.cpp - Database routines. */ // // (c) Copyright 2005 by Jimmy Salmon // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; only version 2 of the License. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // //@{ /*---------------------------------------------------------------------------- -- Includes ----------------------------------------------------------------------------*/ #include #include #include #include #include "stratagus.h" #include "sqlite3.h" #include "games.h" /*---------------------------------------------------------------------------- -- Variables ----------------------------------------------------------------------------*/ static const char *dbfile = "metaserver.db"; static sqlite3 *DB; #define SQLCreatePlayersTable \ "CREATE TABLE players (" \ "username TEXT PRIMARY KEY," \ "password TEXT," \ "register_date INTEGER," \ "last_login_date INTEGER" \ ");" #define SQLCreateGamesTable \ "CREATE TABLE games (" \ "id INTEGER PRIMARY KEY," \ "date INTEGER," \ "gamename TEXT," \ "mapname TEXT" \ "slots INTEGER" \ ");" #define SQLCreateGameDataTable \ "CREATE TABLE game_data (" \ "id INTEGER," \ "username TEXT," \ "result INTEGER," \ "score INTEGER," \ "units INTEGER," \ "buildings INTEGER," \ "res1 INTEGER, res2 INTEGER, res3 INTEGER, res4 INTEGER, res5 INTEGER, res6 INTEGER," \ "res1_used INTEGER, res2_used INTEGER, res3_used INTEGER, res4_used INTEGER, res5_used INTEGER, res6_used INTEGER," \ "kills INTEGER," \ "razings INTEGER," \ "gamecycle INTEGER," \ "PRIMARY KEY (id, username));" #define SQLCreateRankingsTable \ "CREATE TABLE rankings (" \ "username TEXT," \ "gamename TEXT," \ "ranking INTEGER," \ "PRIMARY KEY (username, gamename)" \ ");" #define SQLCreateMapsTable \ "CREATE TABLE maps (" \ "map_id INTEGER PRIMARY KEY," \ "map_name TEXT," \ "map_filename TEXT," \ "map_uuid TEXT," \ "map_size_x INTEGER," \ "map_size_y INTEGER" \ ");" #define SQLCreateTables \ SQLCreatePlayersTable SQLCreateGamesTable SQLCreateGameDataTable \ SQLCreateRankingsTable SQLCreateMapsTable /*---------------------------------------------------------------------------- -- Functions ----------------------------------------------------------------------------*/ /** ** Max id callback */ static int DBMaxIDCallback(void *password, int argc, char **argv, char **colname) { Assert(argc == 1); if (argv[0]) GameID = atoi(argv[0]); return 0; } /** ** Initialize the database ** ** @return 0 for success, non-zero for failure */ int DBInit(void) { FILE *fd; int doinit; char *errmsg; // Check if this is the first time running doinit = 0; if ((fd = fopen(dbfile, "rb"))) { fclose(fd); } else { doinit = 1; } if (sqlite3_open(dbfile, &DB) != SQLITE_OK) { fprintf(stderr, "ERROR: sqlite3_open failed: %s\n", sqlite3_errmsg(DB)); return -1; } if (!doinit) { return 0; } errmsg = NULL; if (sqlite3_exec(DB, SQLCreateTables, NULL, NULL, &errmsg) != SQLITE_OK) { fprintf(stderr, "SQL error: %s\n", errmsg); sqlite3_free(errmsg); return -1; } errmsg = NULL; if (sqlite3_exec(DB, "SELECT MAX(id) FROM games;", DBMaxIDCallback, NULL, &errmsg) != SQLITE_OK) { fprintf(stderr, "SQL error: %s\n", errmsg); sqlite3_free(errmsg); return -1; } return 0; } /** ** Close the database */ void DBQuit(void) { sqlite3_close(DB); } /** ** Find user callback */ static int DBFindUserCallback(void *password, int argc, char **argv, char **colname) { Assert(argc == 1); strcpy((char *)password, argv[0]); return 0; } /** ** Find a user and return the password ** ** @param username User name to find ** @param password If the user is found the password will be returned here ** ** @return 1 if user is found, 0 otherwise */ int DBFindUser(char *username, char *password) { char buf[1024]; char *errmsg; password[0] = '\0'; if (strchr(username, '\'')) { return 0; } sprintf(buf, "SELECT password FROM players WHERE username = '%s';", username); if (sqlite3_exec(DB, buf, DBFindUserCallback, password, &errmsg) != SQLITE_OK) { fprintf(stderr, "SQL error: %s\n", errmsg); sqlite3_free(errmsg); return 0; } if (password[0]) { return 1; } return 0; } /** ** Add a user ** ** @param username User name ** @param password Password ** ** @return 0 for success, non-zero otherwise */ int DBAddUser(char *username, char *password) { char buf[1024]; int t; char *errmsg; t = (int)time(0); sprintf(buf, "INSERT INTO players VALUES('%s', '%s', %d, %d);", username, password, t, t); if (sqlite3_exec(DB, buf, NULL, NULL, &errmsg) != SQLITE_OK) { fprintf(stderr, "SQL error: %s\n", errmsg); sqlite3_free(errmsg); return -1; } return 0; } /** ** Log in a user ** ** @param username User name ** ** @return 0 for success, non-zero otherwise */ int DBUpdateLoginDate(char *username) { char buf[1024]; int t; char *errmsg; t = (int)time(0); sprintf(buf, "UPDATE players SET last_login_date = %d WHERE username = '%s'", t, username); if (sqlite3_exec(DB, buf, NULL, NULL, &errmsg) != SQLITE_OK) { fprintf(stderr, "SQL error: %s\n", errmsg); sqlite3_free(errmsg); return -1; } return 0; } int DBAddGame(char *description, char *mapname, int numplayers) { char buf[1024]; int t; char *errmsg; t = (int)time(0); sprintf(buf, "INSERT INTO games VALUES(%d, '%s', '%s', %d);", t, description, mapname, numplayers); if (sqlite3_exec(DB, buf, NULL, NULL, &errmsg) != SQLITE_OK) { fprintf(stderr, "SQL error: %s\n", errmsg); sqlite3_free(errmsg); return -1; } return 0; }