Stratagus Palette Documentation
General Palette
Stratagus graphics use a 256 color palette. Although the palette may
be different for all images, it is recommended to use a shared one
to save memory.
To see color indices, open the 'Indexed Palette' dialog in gimp.
Some colors are fixed for specific usage as follows:
- 0 : General background color, will be transparent in the game.
- 38-47 : Water Cycling.
- 240-244 : Icon Cycling.
- 205-207 : Building Cycling.
- 208-211 : These are the player colors, going from lightest to
darkest and will be replaced depending on the player color.
- 253 : Reserved for editor, should NOT be used in any image.
- 255 : General background color, will be transparent in the game.
- The remaining colors may be used as regular colors
NOTE: the cycling applies to all images, eg, the building cycling
occurs for icons as well. The color cycling can be configured
from ccl eg, by editing the "(set-color-water-cycle-start! 38)" line
you can set the start for the water cycling.
Global Palette
The tileset palette is used as a general palette for purposes
such as line-drawing. The following color indices are used in
addition to the fixed colors described above and
should be taken into account when creating a tileset:
- 0 : Black
- 149 : Dark Green
- 206 : Blue
- 246 : White
- 247 : NPC
- 248 : Gray
- 249 : Red
- 250 : Green
- 251 : Yellow
- 252 : Blinking Red
- 253 : Violet
A sample palette, stratagus.gimp,
is included. If unsure please use this.
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under the GNU General Public License.
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