Commit graph

711 commits

Author SHA1 Message Date
martinxyz
51526edcb2 transparent minimap for undiscovered regions; fixed bug where AiHelpMe gets called only once 2003-10-06 19:54:15 +00:00
mr-russ
45e3bb41cb Fixed Sync bug, qsort must return a unique answer, regardless of sort order 2003-10-03 02:03:09 +00:00
mr-russ
0f389243a0 Moved Health/Mana/Spell Regeneration code around
Increased configuration of burning buildings
Began Configuration of Health/Mana/Spell speed configuration
2003-09-27 05:16:37 +00:00
jsalmon3
f44e52a15e Added define-burning-building 2003-09-26 19:49:24 +00:00
jsalmon3
d62d866b75 Implemented task : Removed Hard Coded Burning 2003-09-26 19:40:34 +00:00
mr-russ
56f43b8db7 Removed Mana 255 Limitation 2003-09-26 08:15:22 +00:00
mr-russ
d88d06faec Fixed Bug : -e switch doesn't work 2003-09-23 06:02:56 +00:00
n0body
cea015a2db Merged in jarod's spell patch. It's still far from perfect, saving is
incomplete, needs renaming and more clean-ups.
2003-09-22 09:39:12 +00:00
mr-russ
ecdb1d3e62 Made regeneration configurable for all units
Small fix to _RepairCosts.  Has correct name for its use.
Small fix to Use backgrounds from first race as well.
2003-09-21 11:13:42 +00:00
mr-russ
95c8f1eb5c Made damage display missile configurable in ccl 2003-09-21 09:03:56 +00:00
mr-russ
650013a000 Made explode-when-killed define a missile 2003-09-21 08:31:52 +00:00
mr-russ
91878e9adf Fixed bug: did not save improve-production 2003-09-21 07:40:44 +00:00
mr-russ
7cac68c335 RevealAttacker does what it should, attack the attacker 2003-09-21 06:13:51 +00:00
mr-russ
ae3c1b52e1 DrawUnitInfo uses Resource Names instead of hard coded 2003-09-21 03:32:24 +00:00
mr-russ
3ad795a908 Use First races' UI, it should be defined 2003-09-20 10:00:19 +00:00
mr-russ
d7d492506a Allow victory/defeat backgrounds to not be set 2003-09-20 08:59:17 +00:00
mr-russ
3071a2fe4a Removed 'tower CCL directive 2003-09-20 08:03:41 +00:00
mr-russ
483573d199 Fixed Save/Load bug when spaces in race display name 2003-09-19 07:51:56 +00:00
mr-russ
c028f56221 Updated documentation for sniper addition 2003-09-19 00:28:38 +00:00
mr-russ
f44e543102 Updated show-map-location to be more flexible 2003-09-19 00:19:28 +00:00
n0body
e90ae74c4b Merged in magnant changes.
A little work on tilesets.
Messed with fonts so they can have more that 7 colors, the rest are taken
from the png palette. Required for magnant support.
Changed some VideoDrawSub calls to VideoDrawSubClip. This makes the game
tolerant to placement errors in gui ccl. Hopefully we won't lose speed over
this.
2003-09-18 16:56:04 +00:00
mr-russ
286a65e953 Removed 'cursor-point hard coded type 2003-09-17 08:59:05 +00:00
mr-russ
1066f16d8f Made Green Action Cross Configurable 2003-09-17 08:17:13 +00:00
mr-russ
ba2ec0c2bd Fixed Bug : Sound effects are white noise 2003-09-15 04:51:00 +00:00
martinxyz
bfb0cc6852 NEW_UI: can highlight buttons now to show unit action; added documentation 2003-09-14 10:51:33 +00:00
martinxyz
5a32c8faa6 added script to update command index 2003-09-14 10:21:34 +00:00
mr-russ
8e92f1efdb Removed old pathfinder, A-Star is not an option now.
Added MinRange to Orders, Pathfinder finds correct paths for a ranged attack now.
Fixes most known pathfinder bugs.  for the moment :)
2003-09-14 05:53:08 +00:00
n0body
2b0b165e1d Fixed rare grave resource bug.
Fixed make it so cheat for buildings and resource.
Added some ccl options: 'demolish-range 'demolish-damage 'clicks-to-explode 'random-movement-probablity
2003-09-12 16:44:38 +00:00
n0body
4e8af17ac7 Circular Cloaked unit detection.(no more Submarines)
Fixed campaign files for removal of resource carrier types.
Fixed small resource bug (can't find a deposit if mine is in the way).
2003-09-11 21:07:53 +00:00
n0body
1b1efbd0d6 Fixed attack-move bug.
Removed unused ai helper tables(for resource collectors).
Starting renaming Submarine to Cloak.
2003-09-11 09:49:13 +00:00
martinxyz
644da2fe31 docu updates 2003-09-10 14:33:43 +00:00
mr-russ
1f16d7be99 Fixed required indenting 2003-09-10 08:47:55 +00:00
n0body
baaa12c12d Resource code mostly. and docs. and a patch from jim4. 2003-09-10 07:44:36 +00:00
n0body
9fe8fc9ff2 A lot of work on resource gathering, some still bugs may still remain.
Removed hardcoded unit types forever.
Applied a path from jim4 for win32 compilation.
2003-09-05 17:10:56 +00:00
martinxyz
a3ca771643 fixed save/load with NEW_UI 2003-09-03 12:30:43 +00:00
grumbel
78a45013ae - fixed a bunch of broken links to sourceforge 2003-09-03 10:46:49 +00:00
mr-russ
6497b7873e Pathfinder fixes for moving goals.
Added repair flexibility. repair-hp, and repair-costs.
Began Walls off map Allowance.
2003-09-03 08:27:53 +00:00
martinxyz
4fe125751c unified ccl docu layout; moved some of the comments out of data/ 2003-09-02 18:23:08 +00:00
martinxyz
5b98be7ec5 updated ui docu 2003-09-01 19:02:07 +00:00
mr-russ
f9ed299f1a Changed can-repair to repair-range, allows flexible repair distances 2003-09-01 11:32:17 +00:00
mr-russ
9f2cb36669 Added Income improvements to ccl, removed hard coded versions 2003-08-31 09:47:01 +00:00
mr-russ
93ee2f6006 Fixed pathfinder bugs that stopped units. MovingUnitCrossing Cost was not set high enough. Minimums increased to solve
the problem.
2003-08-31 07:01:21 +00:00
mr-russ
e913e1e7cf Fixed a couple of bugs in the pathfinder and cleaned up the Vision table allocation. 2003-08-28 11:20:04 +00:00
mr-russ
a061913e3d Fix bug where units in bottom right corner segfault the game 2003-08-27 09:25:46 +00:00
n0body
946290f823 Show entire path while pressing shift.
Tweak code in mouse.c(better when clicking on a moving unit).
Adding building methods.
Other minor tweaks.
2003-08-21 06:12:04 +00:00
n0body
cd18c267ec Can now save in gz format.
Fix for draw order bug.
2003-08-17 14:57:08 +00:00
n0body
3215826610 Updated MacOS X package.
Removed ScreenMapPosition bloat functions.
2003-08-16 23:26:31 +00:00
martinxyz
2411404163 fixed middle-mouse scrolling 2003-08-13 13:55:45 +00:00
n0body
dd22b896fa Even more resource stuff.
Removed unit-attack-peasant and unit-attack-peon stuff.
2003-08-09 19:32:52 +00:00
martinxyz
a87376314c reverting save/load simplifications 2003-08-09 19:08:39 +00:00