joris
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a42cfaecab
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Rework InGame network messages.
Remove 'adjust' parameter of ChangeTeamSelectedUnits (always called with 0)
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2013-04-10 19:39:52 +02:00 |
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joris
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af53391cee
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Add classes CHost and CUDPSocket.
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2013-04-04 23:59:29 +02:00 |
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joris
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8df4949abc
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Don't use (global) ServerSetupState and LocalSetupState inside CClient and CServer.
Simplify CInitMessage_Config.
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2013-04-02 20:25:15 +02:00 |
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joris
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9e6958e19b
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Replace CInitMessage by more specific classes.
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2013-04-01 12:54:48 +02:00 |
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joris
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8c58c7b05e
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Move network messages into its own file.
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2013-03-24 14:57:58 +01:00 |
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joris
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232f6dec47
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Move LastFrame from CServerSetup into NetworkState.
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2013-03-20 19:58:57 +01:00 |
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joris
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94f20ffea4
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Some refactoring of network code.
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2013-03-19 18:49:50 +01:00 |
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joris
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0a6e1760d5
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Add missing [] to delete.
Some clean up.
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2013-03-19 18:42:31 +01:00 |
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joris
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0d548c9903
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Remove global NetLastHost, NetLastPort.
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2013-03-15 14:41:13 +01:00 |
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joris
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819f84de34
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[UnitTest]: Some unittest code using UnitTest++. (Not yet integrated in CMake).
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2013-03-14 16:03:29 +01:00 |
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