[+] Ability to show button in grayscale if not available
[+] Ability to view number of free workers
[+] Some enhancement in button popup system
[+] Upgrades could now have a name
[*] Correction of AI rally point finder and attacking
[-] Incorrect SetPlayerData for SpeedUpgrade
[-] Fixed missing file in previous commit
[-] Fixed bug when player cancels a building.
[-] Fixed bug with speedup variables in CclGetPlayerData and CclSetPlayerData
[+] Added NoRandomPlacing flag in CUnitType to prevent random sprite rotation.
[+] Added BoxOffsetX and BoxOffsetY in CunitType to move selection box around unit.
[+] Abilty to set missile's damage and TTL directly in MissileType
[+] Allow CAnimation_SetVar to change non-CVariable variables (currently works for DamageType)
[+] Added ButtonCheckUnitVariable which allow to show button only if some variables pass the condition.
[+] More flexibility to particles.
[+] Added ninth button to PieMenu.
[+] Added ability to set text color in butrton popups.
[+] Allow CAnimation_SpawnMissile to fire missile at some position instead of unit.
[*] Clean up in UnitOnScreen
[*] Units first call their auto-cast spells rather than attacking.
[*] Change new unit message minimap ping color to green.
[*] Some changes in ai threat calculation code.
[*] Units won't "follow" after buildings (this caused them to "stop" and do nothing)
[*] Set GLMaxTextureSize to 256
[-] Removed hardcoded upgrade-to frame
[-] Fix incorrect AiBuildingRules check.
[-] Fix incorrect CUnitType impacts parse
[-] Fixed bug which made AI's summoned units to be in group 0 and thus didn't allowed them o attack enemies properly.
[-] Fixed bug which not allowed player to save his replay at the end of mission.
[-] Fixed a bug which caused AI to send his defence forces only once.
[-] Removed assert warning in AiReduceMadeInBuilt