martinxyz
6db6207187
fixed search&replace typo
2003-09-19 18:41:03 +00:00
mr-russ
483573d199
Fixed Save/Load bug when spaces in race display name
2003-09-19 07:51:56 +00:00
mr-russ
c028f56221
Updated documentation for sniper addition
2003-09-19 00:28:38 +00:00
mr-russ
f44e543102
Updated show-map-location to be more flexible
2003-09-19 00:19:28 +00:00
n0body
785fb9ea7d
Somehow cvs failed, sorry, here is the rest.
2003-09-18 16:59:01 +00:00
n0body
e90ae74c4b
Merged in magnant changes.
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A little work on tilesets.
Messed with fonts so they can have more that 7 colors, the rest are taken
from the png palette. Required for magnant support.
Changed some VideoDrawSub calls to VideoDrawSubClip. This makes the game
tolerant to placement errors in gui ccl. Hopefully we won't lose speed over
this.
2003-09-18 16:56:04 +00:00
mr-russ
c7b8ff8499
Fixes for documentation and doxygen warnings
2003-09-18 10:59:21 +00:00
mr-russ
286a65e953
Removed 'cursor-point hard coded type
2003-09-17 08:59:05 +00:00
mr-russ
1066f16d8f
Made Green Action Cross Configurable
2003-09-17 08:17:13 +00:00
mr-russ
ba2ec0c2bd
Fixed Bug #4721 : Sound effects are white noise
2003-09-15 04:51:00 +00:00
mr-russ
73cfd68f82
Turn Fog Debug and Grid back off by default
2003-09-14 22:25:41 +00:00
martinxyz
bfb0cc6852
NEW_UI: can highlight buttons now to show unit action; added documentation
2003-09-14 10:51:33 +00:00
martinxyz
5a32c8faa6
added script to update command index
2003-09-14 10:21:34 +00:00
mr-russ
8e92f1efdb
Removed old pathfinder, A-Star is not an option now.
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Added MinRange to Orders, Pathfinder finds correct paths for a ranged attack now.
Fixes most known pathfinder bugs. for the moment :)
2003-09-14 05:53:08 +00:00
mr-russ
9fb5bde447
MapDistance Updates, Use the best function for the job (Allows for Big Units later on)
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Fix Bug in MapDistanceBetweenUnits
Update FOW debug option to allow distance showing.
2003-09-14 03:45:53 +00:00
mr-russ
c0e69bf7ee
Use Same Circles for demolish as for vision and attack
2003-09-14 01:46:36 +00:00
n0body
2b0b165e1d
Fixed rare grave resource bug.
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Fixed make it so cheat for buildings and resource.
Added some ccl options: 'demolish-range 'demolish-damage 'clicks-to-explode 'random-movement-probablity
2003-09-12 16:44:38 +00:00
n0body
4e8af17ac7
Circular Cloaked unit detection.(no more Submarines)
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Fixed campaign files for removal of resource carrier types.
Fixed small resource bug (can't find a deposit if mine is in the way).
2003-09-11 21:07:53 +00:00
n0body
1b1efbd0d6
Fixed attack-move bug.
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Removed unused ai helper tables(for resource collectors).
Starting renaming Submarine to Cloak.
2003-09-11 09:49:13 +00:00
mr-russ
4dfec7fff7
Rollback Bad for-unit-with-resource patch
2003-09-11 05:49:06 +00:00
mr-russ
198d0d0eb1
Begining of buttons for units with rescourses.
2003-09-10 21:47:28 +00:00
mr-russ
269e090b50
Small Comment Changes
2003-09-10 21:28:21 +00:00
martinxyz
644da2fe31
docu updates
2003-09-10 14:33:43 +00:00
mr-russ
1f16d7be99
Fixed required indenting
2003-09-10 08:47:55 +00:00
n0body
baaa12c12d
Resource code mostly. and docs. and a patch from jim4.
2003-09-10 07:44:36 +00:00
n0body
9fe8fc9ff2
A lot of work on resource gathering, some still bugs may still remain.
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Removed hardcoded unit types forever.
Applied a path from jim4 for win32 compilation.
2003-09-05 17:10:56 +00:00
martinxyz
a3ca771643
fixed save/load with NEW_UI
2003-09-03 12:30:43 +00:00
grumbel
78a45013ae
- fixed a bunch of broken links to sourceforge
2003-09-03 10:46:49 +00:00
mr-russ
6497b7873e
Pathfinder fixes for moving goals.
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Added repair flexibility. repair-hp, and repair-costs.
Began Walls off map Allowance.
2003-09-03 08:27:53 +00:00
martinxyz
4fe125751c
unified ccl docu layout; moved some of the comments out of data/
2003-09-02 18:23:08 +00:00
mr-russ
c24323dd82
Fix unit always moving before attacking/building/repairing
2003-09-02 11:51:45 +00:00
mr-russ
ef3cac2e24
Fixed bug when Actions log turned on
2003-09-02 07:09:19 +00:00
grumbel
64114c9fa1
fixed ','
2003-09-02 06:07:02 +00:00
mr-russ
d3fdd5e246
Updated #ifdef to be useful, helps with debugging network sync errors
2003-09-02 03:33:45 +00:00
martinxyz
5b98be7ec5
updated ui docu
2003-09-01 19:02:07 +00:00
mr-russ
f9ed299f1a
Changed can-repair to repair-range, allows flexible repair distances
2003-09-01 11:32:17 +00:00
mr-russ
9f2cb36669
Added Income improvements to ccl, removed hard coded versions
2003-08-31 09:47:01 +00:00
mr-russ
93ee2f6006
Fixed pathfinder bugs that stopped units. MovingUnitCrossing Cost was not set high enough. Minimums increased to solve
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the problem.
2003-08-31 07:01:21 +00:00
n0body
06dd17fb4d
fixed minor bugs.
2003-08-28 21:51:42 +00:00
mr-russ
38ddb6c0bb
Clean vision table actually gets called, pathfinder fix for explored terrain
2003-08-28 11:25:42 +00:00
mr-russ
e913e1e7cf
Fixed a couple of bugs in the pathfinder and cleaned up the Vision table allocation.
2003-08-28 11:20:04 +00:00
mr-russ
a061913e3d
Fix bug where units in bottom right corner segfault the game
2003-08-27 09:25:46 +00:00
mr-russ
204cb583c9
Added Circular vision function to New goals and vision code
2003-08-26 07:30:09 +00:00
mr-russ
4e5f80391e
Rewrote Vision and Goals to be circular.
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They still require a circular generating function, but with one of those you can have circle or the current square
vision.
2003-08-25 10:21:18 +00:00
n0body
c35cbc62a3
Fixed gcc-2.95 bugs.
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Building from the outside works perfectly.
Changed time to build handling.
Revamped resource code a bit.
2003-08-24 17:48:04 +00:00
grumbel
19be1d2748
- added autodetect for zzlib
2003-08-22 11:19:24 +00:00
grumbel
d7fe9f7f21
- added check for bzip2
2003-08-22 11:13:10 +00:00
n0body
0aee7caa88
Compacted CowerWorker and CowerMage
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Minor tweaks.
2003-08-21 20:55:45 +00:00
n0body
32dde8c6ed
Fixed Minor bugs
2003-08-21 06:57:54 +00:00
n0body
946290f823
Show entire path while pressing shift.
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Tweak code in mouse.c(better when clicking on a moving unit).
Adding building methods.
Other minor tweaks.
2003-08-21 06:12:04 +00:00