Commit graph

4688 commits

Author SHA1 Message Date
martinxyz
6db6207187 fixed search&replace typo 2003-09-19 18:41:03 +00:00
mr-russ
483573d199 Fixed Save/Load bug when spaces in race display name 2003-09-19 07:51:56 +00:00
mr-russ
c028f56221 Updated documentation for sniper addition 2003-09-19 00:28:38 +00:00
mr-russ
f44e543102 Updated show-map-location to be more flexible 2003-09-19 00:19:28 +00:00
n0body
785fb9ea7d Somehow cvs failed, sorry, here is the rest. 2003-09-18 16:59:01 +00:00
n0body
e90ae74c4b Merged in magnant changes.
A little work on tilesets.
Messed with fonts so they can have more that 7 colors, the rest are taken
from the png palette. Required for magnant support.
Changed some VideoDrawSub calls to VideoDrawSubClip. This makes the game
tolerant to placement errors in gui ccl. Hopefully we won't lose speed over
this.
2003-09-18 16:56:04 +00:00
mr-russ
c7b8ff8499 Fixes for documentation and doxygen warnings 2003-09-18 10:59:21 +00:00
mr-russ
286a65e953 Removed 'cursor-point hard coded type 2003-09-17 08:59:05 +00:00
mr-russ
1066f16d8f Made Green Action Cross Configurable 2003-09-17 08:17:13 +00:00
mr-russ
ba2ec0c2bd Fixed Bug #4721: Sound effects are white noise 2003-09-15 04:51:00 +00:00
mr-russ
73cfd68f82 Turn Fog Debug and Grid back off by default 2003-09-14 22:25:41 +00:00
martinxyz
bfb0cc6852 NEW_UI: can highlight buttons now to show unit action; added documentation 2003-09-14 10:51:33 +00:00
martinxyz
5a32c8faa6 added script to update command index 2003-09-14 10:21:34 +00:00
mr-russ
8e92f1efdb Removed old pathfinder, A-Star is not an option now.
Added MinRange to Orders, Pathfinder finds correct paths for a ranged attack now.
Fixes most known pathfinder bugs.  for the moment :)
2003-09-14 05:53:08 +00:00
mr-russ
9fb5bde447 MapDistance Updates, Use the best function for the job (Allows for Big Units later on)
Fix Bug in MapDistanceBetweenUnits
Update FOW debug option to allow distance showing.
2003-09-14 03:45:53 +00:00
mr-russ
c0e69bf7ee Use Same Circles for demolish as for vision and attack 2003-09-14 01:46:36 +00:00
n0body
2b0b165e1d Fixed rare grave resource bug.
Fixed make it so cheat for buildings and resource.
Added some ccl options: 'demolish-range 'demolish-damage 'clicks-to-explode 'random-movement-probablity
2003-09-12 16:44:38 +00:00
n0body
4e8af17ac7 Circular Cloaked unit detection.(no more Submarines)
Fixed campaign files for removal of resource carrier types.
Fixed small resource bug (can't find a deposit if mine is in the way).
2003-09-11 21:07:53 +00:00
n0body
1b1efbd0d6 Fixed attack-move bug.
Removed unused ai helper tables(for resource collectors).
Starting renaming Submarine to Cloak.
2003-09-11 09:49:13 +00:00
mr-russ
4dfec7fff7 Rollback Bad for-unit-with-resource patch 2003-09-11 05:49:06 +00:00
mr-russ
198d0d0eb1 Begining of buttons for units with rescourses. 2003-09-10 21:47:28 +00:00
mr-russ
269e090b50 Small Comment Changes 2003-09-10 21:28:21 +00:00
martinxyz
644da2fe31 docu updates 2003-09-10 14:33:43 +00:00
mr-russ
1f16d7be99 Fixed required indenting 2003-09-10 08:47:55 +00:00
n0body
baaa12c12d Resource code mostly. and docs. and a patch from jim4. 2003-09-10 07:44:36 +00:00
n0body
9fe8fc9ff2 A lot of work on resource gathering, some still bugs may still remain.
Removed hardcoded unit types forever.
Applied a path from jim4 for win32 compilation.
2003-09-05 17:10:56 +00:00
martinxyz
a3ca771643 fixed save/load with NEW_UI 2003-09-03 12:30:43 +00:00
grumbel
78a45013ae - fixed a bunch of broken links to sourceforge 2003-09-03 10:46:49 +00:00
mr-russ
6497b7873e Pathfinder fixes for moving goals.
Added repair flexibility. repair-hp, and repair-costs.
Began Walls off map Allowance.
2003-09-03 08:27:53 +00:00
martinxyz
4fe125751c unified ccl docu layout; moved some of the comments out of data/ 2003-09-02 18:23:08 +00:00
mr-russ
c24323dd82 Fix unit always moving before attacking/building/repairing 2003-09-02 11:51:45 +00:00
mr-russ
ef3cac2e24 Fixed bug when Actions log turned on 2003-09-02 07:09:19 +00:00
grumbel
64114c9fa1 fixed ',' 2003-09-02 06:07:02 +00:00
mr-russ
d3fdd5e246 Updated #ifdef to be useful, helps with debugging network sync errors 2003-09-02 03:33:45 +00:00
martinxyz
5b98be7ec5 updated ui docu 2003-09-01 19:02:07 +00:00
mr-russ
f9ed299f1a Changed can-repair to repair-range, allows flexible repair distances 2003-09-01 11:32:17 +00:00
mr-russ
9f2cb36669 Added Income improvements to ccl, removed hard coded versions 2003-08-31 09:47:01 +00:00
mr-russ
93ee2f6006 Fixed pathfinder bugs that stopped units. MovingUnitCrossing Cost was not set high enough. Minimums increased to solve
the problem.
2003-08-31 07:01:21 +00:00
n0body
06dd17fb4d fixed minor bugs. 2003-08-28 21:51:42 +00:00
mr-russ
38ddb6c0bb Clean vision table actually gets called, pathfinder fix for explored terrain 2003-08-28 11:25:42 +00:00
mr-russ
e913e1e7cf Fixed a couple of bugs in the pathfinder and cleaned up the Vision table allocation. 2003-08-28 11:20:04 +00:00
mr-russ
a061913e3d Fix bug where units in bottom right corner segfault the game 2003-08-27 09:25:46 +00:00
mr-russ
204cb583c9 Added Circular vision function to New goals and vision code 2003-08-26 07:30:09 +00:00
mr-russ
4e5f80391e Rewrote Vision and Goals to be circular.
They still require a circular generating function, but with one of those you can have circle or the current square
vision.
2003-08-25 10:21:18 +00:00
n0body
c35cbc62a3 Fixed gcc-2.95 bugs.
Building from the outside works perfectly.
Changed time to build handling.
Revamped resource code a bit.
2003-08-24 17:48:04 +00:00
grumbel
19be1d2748 - added autodetect for zzlib 2003-08-22 11:19:24 +00:00
grumbel
d7fe9f7f21 - added check for bzip2 2003-08-22 11:13:10 +00:00
n0body
0aee7caa88 Compacted CowerWorker and CowerMage
Minor tweaks.
2003-08-21 20:55:45 +00:00
n0body
32dde8c6ed Fixed Minor bugs 2003-08-21 06:57:54 +00:00
n0body
946290f823 Show entire path while pressing shift.
Tweak code in mouse.c(better when clicking on a moving unit).
Adding building methods.
Other minor tweaks.
2003-08-21 06:12:04 +00:00