nehalmistry
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72b40e5ba5
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minor fixes for save replay menu
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2003-01-22 07:39:43 +00:00 |
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jsalmon3
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b960bac7bf
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Added shadow offset
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2003-01-22 06:32:54 +00:00 |
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nehalmistry
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6c2a4feb39
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completed save replay menus
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2003-01-22 01:20:43 +00:00 |
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nehalmistry
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d3bd74b69c
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added skeleton for Save Replay from victory/defeat menus
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2003-01-21 23:42:18 +00:00 |
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jsalmon3
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6acb80a87e
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Added more docs
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2003-01-21 19:47:35 +00:00 |
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jsalmon3
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5be444e0e5
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Fixed bug #668971: Segfaults on game load
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2003-01-21 00:54:20 +00:00 |
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jsalmon3
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e283f4bafd
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Fixed formatting
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2003-01-20 22:35:00 +00:00 |
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jsalmon3
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04312865ad
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Fixed bug #671050: Mage can cast flameshield on dying unit
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2003-01-20 22:28:26 +00:00 |
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jsalmon3
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04507babf6
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Fixed bug #671045: Invisible Units can attack
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2003-01-20 21:42:06 +00:00 |
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jsalmon3
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de3d8438a7
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Stop flame shield if the target unit is dead
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2003-01-20 20:59:27 +00:00 |
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jsalmon3
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554b5163ee
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Fixed bug #671047: Peasants in Goldmine don't mine next mine when it's destroyed
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2003-01-20 19:52:23 +00:00 |
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mr-russ
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bdc56794ac
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Make unit selectable that aren't seen, in Replay with RevealMap set
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2003-01-20 08:25:51 +00:00 |
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jsalmon3
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780c3f08a0
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Don't explode critters in observer mode
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2003-01-20 07:51:15 +00:00 |
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jsalmon3
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d885ab50d4
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Documented define-button
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2003-01-20 06:59:27 +00:00 |
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mr-russ
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ceb0fe096d
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Replay fix to show amount of damage
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2003-01-20 05:53:46 +00:00 |
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mr-russ
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09a92e527d
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Play sound when reveal map is on in replay
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2003-01-20 05:33:06 +00:00 |
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mr-russ
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5bb51cde9e
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Updated RevealMap replay code to show Decorations on buildings and make chopping sound for wood.
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2003-01-20 05:22:53 +00:00 |
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jsalmon3
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312fad2c8a
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Fix for multiplayer replay
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2003-01-20 03:27:11 +00:00 |
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jsalmon3
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fc5afbf2fc
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Added ReplayType enum
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2003-01-20 03:26:13 +00:00 |
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jsalmon3
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e3e964ab26
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Fix for changing resolutions
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2003-01-19 21:14:24 +00:00 |
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jsalmon3
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8b9c51c5aa
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Added PreMenuSetup to a header
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2003-01-19 21:13:24 +00:00 |
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mr-russ
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ab8088bcce
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Fixed invalid sight markings for built walls in NEW_FOW
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2003-01-19 04:25:41 +00:00 |
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jsalmon3
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59485c859d
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AiFindGoldMine ignores fog of war
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2003-01-19 03:10:59 +00:00 |
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mr-russ
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f88469bff4
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Fixed Compiler Warning
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2003-01-18 23:49:38 +00:00 |
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mr-russ
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ff6dfb236a
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Fixed compiler Warning
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2003-01-18 23:48:22 +00:00 |
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jsalmon3
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4d64f18fd0
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Fix for selecting race
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2003-01-18 21:19:09 +00:00 |
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jsalmon3
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9f6e42a054
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Play holy vision sound
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2003-01-18 21:05:22 +00:00 |
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jsalmon3
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5820d49b17
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Fixed bug #670166: demosquad make unpassable destroyed rock
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2003-01-18 19:01:19 +00:00 |
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jsalmon3
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b92c523a3d
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Fixed warning
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2003-01-18 18:31:18 +00:00 |
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jsalmon3
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10d7041ac9
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Added exploding critters
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2003-01-18 17:41:40 +00:00 |
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jsalmon3
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e8075d69a4
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Use SendCommandAttack for exploding critter
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2003-01-18 17:35:10 +00:00 |
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jsalmon3
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7728b5e653
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Added exploding critters
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2003-01-18 07:53:45 +00:00 |
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jsalmon3
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5fe809ab4f
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Added can-hit-owner and friendly-fire
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2003-01-18 07:23:01 +00:00 |
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mr-russ
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b1cd6ddc9c
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Beginning of the implemenation of viewing destroyed buildings under the fog of war.
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2003-01-18 05:25:49 +00:00 |
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mr-russ
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27a6d7200a
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Added Brackets to parameters of define statements that were missing them.
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2003-01-18 05:14:34 +00:00 |
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mr-russ
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56882fb23a
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Added NEW_FOW define for CurrentSightRange
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2003-01-18 04:31:41 +00:00 |
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mr-russ
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ed09083e13
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Update to put units inside depot correctly under NEW_FOW
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2003-01-18 03:53:47 +00:00 |
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jsalmon3
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71ed5f69f3
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Fixed warning
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2003-01-18 01:43:01 +00:00 |
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jsalmon3
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f1fb41a9fb
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Fix for selecting race and the player isn't player 0
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2003-01-18 01:02:12 +00:00 |
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jsalmon3
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ac5c340d4f
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Fixed warning
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2003-01-17 06:03:20 +00:00 |
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jsalmon3
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270b9274f6
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Fixed warning
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2003-01-17 06:02:01 +00:00 |
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jsalmon3
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723674274d
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Added missing space, partial fix for bug #668971: Segfaults on game load
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2003-01-17 05:29:32 +00:00 |
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jsalmon3
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99e97be8be
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Fixed bug #668993: Transporters don't work
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2003-01-17 05:10:53 +00:00 |
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jsalmon3
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517ce0206a
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Let a unit play more than one type of sound at once
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2003-01-17 04:38:09 +00:00 |
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mr-russ
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9a114770c1
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NEW_FOW fixes. When buildings where destroyed, their sight was unmarked twice.
Implentation of a List of corpses, instead of searching the entire unit list.
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2003-01-16 09:46:16 +00:00 |
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mr-russ
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8bcf308111
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Updates for bugs not listed earlier
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2003-01-16 08:39:06 +00:00 |
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jsalmon3
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8bd9571c09
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Implemented feature request #205918: peons start mining next closest mine even NOT discovered.
Use flood fill to find mines.
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2003-01-16 07:08:43 +00:00 |
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mr-russ
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f794ad60d0
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Changed Calculations back to squares. Until the pathfinder is written to take care of diagonal movement.
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2003-01-15 23:31:34 +00:00 |
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mr-russ
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4232117713
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Fixed Bug #667666: Traingin Queue used, fog of war wrong.
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2003-01-15 05:23:44 +00:00 |
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jsalmon3
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317b603f2f
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Added define-viewports
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2003-01-15 01:35:37 +00:00 |
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