Commit graph

3804 commits

Author SHA1 Message Date
nehalmistry
72b40e5ba5 minor fixes for save replay menu 2003-01-22 07:39:43 +00:00
jsalmon3
b960bac7bf Added shadow offset 2003-01-22 06:32:54 +00:00
nehalmistry
6c2a4feb39 completed save replay menus 2003-01-22 01:20:43 +00:00
nehalmistry
d3bd74b69c added skeleton for Save Replay from victory/defeat menus 2003-01-21 23:42:18 +00:00
jsalmon3
6acb80a87e Added more docs 2003-01-21 19:47:35 +00:00
jsalmon3
5be444e0e5 Fixed bug #668971: Segfaults on game load 2003-01-21 00:54:20 +00:00
jsalmon3
e283f4bafd Fixed formatting 2003-01-20 22:35:00 +00:00
jsalmon3
04312865ad Fixed bug #671050: Mage can cast flameshield on dying unit 2003-01-20 22:28:26 +00:00
jsalmon3
04507babf6 Fixed bug #671045: Invisible Units can attack 2003-01-20 21:42:06 +00:00
jsalmon3
de3d8438a7 Stop flame shield if the target unit is dead 2003-01-20 20:59:27 +00:00
jsalmon3
554b5163ee Fixed bug #671047: Peasants in Goldmine don't mine next mine when it's destroyed 2003-01-20 19:52:23 +00:00
mr-russ
bdc56794ac Make unit selectable that aren't seen, in Replay with RevealMap set 2003-01-20 08:25:51 +00:00
jsalmon3
780c3f08a0 Don't explode critters in observer mode 2003-01-20 07:51:15 +00:00
jsalmon3
d885ab50d4 Documented define-button 2003-01-20 06:59:27 +00:00
mr-russ
ceb0fe096d Replay fix to show amount of damage 2003-01-20 05:53:46 +00:00
mr-russ
09a92e527d Play sound when reveal map is on in replay 2003-01-20 05:33:06 +00:00
mr-russ
5bb51cde9e Updated RevealMap replay code to show Decorations on buildings and make chopping sound for wood. 2003-01-20 05:22:53 +00:00
jsalmon3
312fad2c8a Fix for multiplayer replay 2003-01-20 03:27:11 +00:00
jsalmon3
fc5afbf2fc Added ReplayType enum 2003-01-20 03:26:13 +00:00
jsalmon3
e3e964ab26 Fix for changing resolutions 2003-01-19 21:14:24 +00:00
jsalmon3
8b9c51c5aa Added PreMenuSetup to a header 2003-01-19 21:13:24 +00:00
mr-russ
ab8088bcce Fixed invalid sight markings for built walls in NEW_FOW 2003-01-19 04:25:41 +00:00
jsalmon3
59485c859d AiFindGoldMine ignores fog of war 2003-01-19 03:10:59 +00:00
mr-russ
f88469bff4 Fixed Compiler Warning 2003-01-18 23:49:38 +00:00
mr-russ
ff6dfb236a Fixed compiler Warning 2003-01-18 23:48:22 +00:00
jsalmon3
4d64f18fd0 Fix for selecting race 2003-01-18 21:19:09 +00:00
jsalmon3
9f6e42a054 Play holy vision sound 2003-01-18 21:05:22 +00:00
jsalmon3
5820d49b17 Fixed bug #670166: demosquad make unpassable destroyed rock 2003-01-18 19:01:19 +00:00
jsalmon3
b92c523a3d Fixed warning 2003-01-18 18:31:18 +00:00
jsalmon3
10d7041ac9 Added exploding critters 2003-01-18 17:41:40 +00:00
jsalmon3
e8075d69a4 Use SendCommandAttack for exploding critter 2003-01-18 17:35:10 +00:00
jsalmon3
7728b5e653 Added exploding critters 2003-01-18 07:53:45 +00:00
jsalmon3
5fe809ab4f Added can-hit-owner and friendly-fire 2003-01-18 07:23:01 +00:00
mr-russ
b1cd6ddc9c Beginning of the implemenation of viewing destroyed buildings under the fog of war. 2003-01-18 05:25:49 +00:00
mr-russ
27a6d7200a Added Brackets to parameters of define statements that were missing them. 2003-01-18 05:14:34 +00:00
mr-russ
56882fb23a Added NEW_FOW define for CurrentSightRange 2003-01-18 04:31:41 +00:00
mr-russ
ed09083e13 Update to put units inside depot correctly under NEW_FOW 2003-01-18 03:53:47 +00:00
jsalmon3
71ed5f69f3 Fixed warning 2003-01-18 01:43:01 +00:00
jsalmon3
f1fb41a9fb Fix for selecting race and the player isn't player 0 2003-01-18 01:02:12 +00:00
jsalmon3
ac5c340d4f Fixed warning 2003-01-17 06:03:20 +00:00
jsalmon3
270b9274f6 Fixed warning 2003-01-17 06:02:01 +00:00
jsalmon3
723674274d Added missing space, partial fix for bug #668971: Segfaults on game load 2003-01-17 05:29:32 +00:00
jsalmon3
99e97be8be Fixed bug #668993: Transporters don't work 2003-01-17 05:10:53 +00:00
jsalmon3
517ce0206a Let a unit play more than one type of sound at once 2003-01-17 04:38:09 +00:00
mr-russ
9a114770c1 NEW_FOW fixes. When buildings where destroyed, their sight was unmarked twice.
Implentation of a List of corpses, instead of searching the entire unit list.
2003-01-16 09:46:16 +00:00
mr-russ
8bcf308111 Updates for bugs not listed earlier 2003-01-16 08:39:06 +00:00
jsalmon3
8bd9571c09 Implemented feature request #205918: peons start mining next closest mine even NOT discovered.
Use flood fill to find mines.
2003-01-16 07:08:43 +00:00
mr-russ
f794ad60d0 Changed Calculations back to squares. Until the pathfinder is written to take care of diagonal movement. 2003-01-15 23:31:34 +00:00
mr-russ
4232117713 Fixed Bug #667666: Traingin Queue used, fog of war wrong. 2003-01-15 05:23:44 +00:00
jsalmon3
317b603f2f Added define-viewports 2003-01-15 01:35:37 +00:00