Commit graph

301 commits

Author SHA1 Message Date
Tim Felgentreff
15986db050 refactor game speed to provide a constant frame rate 2022-08-24 20:29:40 +02:00
Tim Felgentreff
8251f91971 allow specifying color, percentages, and border for LifeBar 2018-10-27 14:08:12 +00:00
Ferdinand Thiessen
ecfec02f7f Fixed FSF address 2017-02-17 12:51:06 +01:00
Tim Felgentreff
11b71b579c Fix #31, adapt Wyrmgus' code for icon frames and allow more control over flashing or non-flashing border. 2016-11-06 17:34:40 +01:00
Andrettin
bf841969a7 Units can now (optionally) have a RangedAttack animation specified 2015-11-26 13:04:35 +01:00
Andrettin
27c2433851 The editor now saves whether a unit's AI is active 2015-11-24 23:21:27 +01:00
Andrettin
dc4391b8c3 The AI now only uses units which have their AI set to active (as intended) 2015-11-24 23:06:07 +01:00
Andrettin
b664bcceff SetUnitVariable can now add individual upgrades to units, and GetUnitVariable can now get whether they have an individual upgrade
GetUnitVariable can now also check whether a unit is idle or not
2015-11-24 20:25:27 +01:00
cybermind
5e3426967e [*] Updated changelog.html
[*] Updated copyright year
2015-02-23 22:52:33 +05:00
joris
d55f0acadd Implement lua wrapper CheckDependency. Inspired from Mikko Merikivi's patch. 2013-10-18 12:12:48 +02:00
Joris
99330eaad2 [Doc] : Remove ignored code inside DefineAiHelper (These relations are filled according to button). 2013-01-23 13:23:07 +01:00
joris
5676c6ee51 [Doc]:Fix AiSetCollect, AiSetReserve. 2012-12-29 23:40:59 +01:00
Joris
03f7503d86 [DOC] : Remove obsolete restriction ('big' TileSize only for building). 2012-11-09 11:23:33 +01:00
Pali Rohár
3d588da990 Extend copyright in doc/ footer 2012-07-24 14:00:09 +02:00
Pali Rohár
ecbc8bb6f8 Whitespace fixes in doc/ 2012-07-24 13:54:25 +02:00
Pali Rohár
5db6a09d33 Added Lua function DebugPrint - same as C macro DebugPrint 2011-05-28 21:41:16 +02:00
Pali Rohár
2bf0a45fbb Updated doc files:
* Added Stratagus logo to all files
* Updated copyright, year and website
* Converted iso-8859-1 pages to uft-8
2011-03-27 01:10:43 +01:00
Pali Rohár
f668f7781b Removed $Id$ 2011-03-27 00:15:38 +01:00
Pali Rohár
bc728696b7 Revert back ForestRegeneration 2011-01-27 16:08:19 +01:00
Pali Rohár
016bb2ae44 Revert back FancyBuildings 2011-01-27 15:49:21 +01:00
Pali Rohár
30f728f7d1 Added tag Editor to TitleScreen.
If will be set to 0 (default) this title screen will not be show when starting Editor from command line (stratagus -e)
2010-11-05 20:00:03 +01:00
Pali Rohár
61cea7db75 Patch stratagus-fog-of-war-color.patch from http://sourceforge.net/tracker/?func=detail&aid=1580841&group_id=84903&atid=574267
Configurable Fog of War color - ID: 1580841

Adds a configuration option,
SetFogOfWarColor(red,green,blue) and document it in
doc/scripts.
        
Applies to SVN code as of 2006-10-19.
2010-08-03 15:13:49 +02:00
Pali Rohár
d80ca98890 Backport patch from BosWars: http://svn.seul.org/viewcvs/viewvc.cgi?view=rev&root=BosWars&revision=9662
Make GLMaxTextureSize configurable for systems where the value reported by OpenGL causes slow displays
2010-06-24 18:11:02 +02:00
feber
59744295a8 Update the scripts documentation. 2006-11-17 21:58:44 +00:00
feber
9f0fb8054c Fix doc. 2006-11-05 20:59:47 +00:00
jsalmon3
8c85ef982e Updated copyright year 2006-10-28 17:11:38 +00:00
jsalmon3
a7e99260a8 Removed CclUnits 2006-10-28 17:03:49 +00:00
jsalmon3
6a919ce5f8 Removed ProcessMenu 2006-09-24 00:04:10 +00:00
jsalmon3
d5b20e6dd9 Cleaned up the editor a bit, removed unused menu code 2006-07-09 20:26:33 +00:00
jsalmon3
d983313c42 Removed Credits and MenuMusic 2006-07-09 00:56:31 +00:00
jsalmon3
44662b84e6 Removed SetForestRegeneration 2006-06-11 20:34:11 +00:00
jsalmon3
ead565afa9 Removed DefinePlaySection 2006-04-20 01:22:33 +00:00
jsalmon3
2076c5ac67 Fixed missing /dl 2006-04-10 01:13:42 +00:00
jsalmon3
71fc501789 Converted scheme to lua 2006-04-10 01:10:46 +00:00
feber
9687e6de3b Added ListFilesInDirectory and ListDirsInDirectory lua functions.
List contents of the stratagus data dir or of the stratagus user preferences directory.
2005-12-06 22:57:04 +00:00
jsalmon3
a644078a38 Removed SetFancyBuildings 2005-11-14 03:17:29 +00:00
jsalmon3
bd2f72cf88 Changed SetTerrainEditable to use bool 2005-10-23 17:52:22 +00:00
jsalmon3
5c1e8304a5 Removed DefineFontColor 2005-10-16 02:15:18 +00:00
jsalmon3
52a8f0a346 Removed DefineFont 2005-10-10 23:00:38 +00:00
jsalmon3
a32bbca0f1 Removed DefineUpgrade 2005-10-09 14:58:09 +00:00
jsalmon3
74262b0655 Removed DefineIcon and icon.html 2005-10-09 14:56:48 +00:00
feber
0a898e873d Added fast/slow speed modifier for tiles 2005-07-31 13:52:28 +00:00
feber
316c626736 Load the tileset immediatly at map creation time. Removed SelectTileset lua function. (Update your luas!) 2005-07-18 10:05:49 +00:00
feber
2df27a568d Added SetTerrainEditable lua function 2005-07-17 20:01:29 +00:00
jarod42
aee1454850 Applied patch #1218954 New capture spell action (from superdav42). 2005-07-13 14:39:34 +00:00
jarod42
4fdab910f9 Extend NumberDesc and StringDesc to lua function. 2005-07-10 17:34:47 +00:00
feber
f39a826596 Removed race-number in the race definitions. That number was used to map internal races to the pud race numbers.
Don't forget to remove the race number in DefineRaceNames in your luas.
2005-07-09 11:46:49 +00:00
jsalmon3
8e43d8fd9f Use a table in DefineEditorUnitTypes 2005-07-04 17:43:51 +00:00
feber
e45fb8cdb7 Added lua function GetCurrentLuaPath. With this lua function, one can easily load things relative to the current lua script. 2005-07-02 14:54:40 +00:00
nehalmistry
50cb561e3c change PlayerShade to PlayerColorIndex 2005-06-17 05:26:02 +00:00