Tim Felgentreff
15986db050
refactor game speed to provide a constant frame rate
2022-08-24 20:29:40 +02:00
Tim Felgentreff
8251f91971
allow specifying color, percentages, and border for LifeBar
2018-10-27 14:08:12 +00:00
Ferdinand Thiessen
ecfec02f7f
Fixed FSF address
2017-02-17 12:51:06 +01:00
Tim Felgentreff
11b71b579c
Fix #31 , adapt Wyrmgus' code for icon frames and allow more control over flashing or non-flashing border.
2016-11-06 17:34:40 +01:00
Andrettin
bf841969a7
Units can now (optionally) have a RangedAttack animation specified
2015-11-26 13:04:35 +01:00
Andrettin
27c2433851
The editor now saves whether a unit's AI is active
2015-11-24 23:21:27 +01:00
Andrettin
dc4391b8c3
The AI now only uses units which have their AI set to active (as intended)
2015-11-24 23:06:07 +01:00
Andrettin
b664bcceff
SetUnitVariable can now add individual upgrades to units, and GetUnitVariable can now get whether they have an individual upgrade
...
GetUnitVariable can now also check whether a unit is idle or not
2015-11-24 20:25:27 +01:00
cybermind
5e3426967e
[*] Updated changelog.html
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[*] Updated copyright year
2015-02-23 22:52:33 +05:00
joris
d55f0acadd
Implement lua wrapper CheckDependency. Inspired from Mikko Merikivi's patch.
2013-10-18 12:12:48 +02:00
Joris
99330eaad2
[Doc] : Remove ignored code inside DefineAiHelper (These relations are filled according to button).
2013-01-23 13:23:07 +01:00
joris
5676c6ee51
[Doc]:Fix AiSetCollect, AiSetReserve.
2012-12-29 23:40:59 +01:00
Joris
03f7503d86
[DOC] : Remove obsolete restriction ('big' TileSize only for building).
2012-11-09 11:23:33 +01:00
Pali Rohár
3d588da990
Extend copyright in doc/ footer
2012-07-24 14:00:09 +02:00
Pali Rohár
ecbc8bb6f8
Whitespace fixes in doc/
2012-07-24 13:54:25 +02:00
Pali Rohár
5db6a09d33
Added Lua function DebugPrint - same as C macro DebugPrint
2011-05-28 21:41:16 +02:00
Pali Rohár
2bf0a45fbb
Updated doc files:
...
* Added Stratagus logo to all files
* Updated copyright, year and website
* Converted iso-8859-1 pages to uft-8
2011-03-27 01:10:43 +01:00
Pali Rohár
f668f7781b
Removed $Id$
2011-03-27 00:15:38 +01:00
Pali Rohár
bc728696b7
Revert back ForestRegeneration
2011-01-27 16:08:19 +01:00
Pali Rohár
016bb2ae44
Revert back FancyBuildings
2011-01-27 15:49:21 +01:00
Pali Rohár
30f728f7d1
Added tag Editor to TitleScreen.
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If will be set to 0 (default) this title screen will not be show when starting Editor from command line (stratagus -e)
2010-11-05 20:00:03 +01:00
Pali Rohár
61cea7db75
Patch stratagus-fog-of-war-color.patch from http://sourceforge.net/tracker/?func=detail&aid=1580841&group_id=84903&atid=574267
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Configurable Fog of War color - ID: 1580841
Adds a configuration option,
SetFogOfWarColor(red,green,blue) and document it in
doc/scripts.
Applies to SVN code as of 2006-10-19.
2010-08-03 15:13:49 +02:00
Pali Rohár
d80ca98890
Backport patch from BosWars: http://svn.seul.org/viewcvs/viewvc.cgi?view=rev&root=BosWars&revision=9662
...
Make GLMaxTextureSize configurable for systems where the value reported by OpenGL causes slow displays
2010-06-24 18:11:02 +02:00
feber
59744295a8
Update the scripts documentation.
2006-11-17 21:58:44 +00:00
feber
9f0fb8054c
Fix doc.
2006-11-05 20:59:47 +00:00
jsalmon3
8c85ef982e
Updated copyright year
2006-10-28 17:11:38 +00:00
jsalmon3
a7e99260a8
Removed CclUnits
2006-10-28 17:03:49 +00:00
jsalmon3
6a919ce5f8
Removed ProcessMenu
2006-09-24 00:04:10 +00:00
jsalmon3
d5b20e6dd9
Cleaned up the editor a bit, removed unused menu code
2006-07-09 20:26:33 +00:00
jsalmon3
d983313c42
Removed Credits and MenuMusic
2006-07-09 00:56:31 +00:00
jsalmon3
44662b84e6
Removed SetForestRegeneration
2006-06-11 20:34:11 +00:00
jsalmon3
ead565afa9
Removed DefinePlaySection
2006-04-20 01:22:33 +00:00
jsalmon3
2076c5ac67
Fixed missing /dl
2006-04-10 01:13:42 +00:00
jsalmon3
71fc501789
Converted scheme to lua
2006-04-10 01:10:46 +00:00
feber
9687e6de3b
Added ListFilesInDirectory and ListDirsInDirectory lua functions.
...
List contents of the stratagus data dir or of the stratagus user preferences directory.
2005-12-06 22:57:04 +00:00
jsalmon3
a644078a38
Removed SetFancyBuildings
2005-11-14 03:17:29 +00:00
jsalmon3
bd2f72cf88
Changed SetTerrainEditable to use bool
2005-10-23 17:52:22 +00:00
jsalmon3
5c1e8304a5
Removed DefineFontColor
2005-10-16 02:15:18 +00:00
jsalmon3
52a8f0a346
Removed DefineFont
2005-10-10 23:00:38 +00:00
jsalmon3
a32bbca0f1
Removed DefineUpgrade
2005-10-09 14:58:09 +00:00
jsalmon3
74262b0655
Removed DefineIcon and icon.html
2005-10-09 14:56:48 +00:00
feber
0a898e873d
Added fast/slow speed modifier for tiles
2005-07-31 13:52:28 +00:00
feber
316c626736
Load the tileset immediatly at map creation time. Removed SelectTileset lua function. (Update your luas!)
2005-07-18 10:05:49 +00:00
feber
2df27a568d
Added SetTerrainEditable lua function
2005-07-17 20:01:29 +00:00
jarod42
aee1454850
Applied patch #1218954 New capture spell action (from superdav42).
2005-07-13 14:39:34 +00:00
jarod42
4fdab910f9
Extend NumberDesc and StringDesc to lua function.
2005-07-10 17:34:47 +00:00
feber
f39a826596
Removed race-number in the race definitions. That number was used to map internal races to the pud race numbers.
...
Don't forget to remove the race number in DefineRaceNames in your luas.
2005-07-09 11:46:49 +00:00
jsalmon3
8e43d8fd9f
Use a table in DefineEditorUnitTypes
2005-07-04 17:43:51 +00:00
feber
e45fb8cdb7
Added lua function GetCurrentLuaPath. With this lua function, one can easily load things relative to the current lua script.
2005-07-02 14:54:40 +00:00
nehalmistry
50cb561e3c
change PlayerShade to PlayerColorIndex
2005-06-17 05:26:02 +00:00