Added upscale table for explored map (alternative way to reveal map)

This commit is contained in:
alyokhin 2021-05-08 12:58:47 +03:00
parent ac4646cab3
commit ff12391d01

View file

@ -47,6 +47,21 @@ enum class FogOfWarTypes { cLegacy, cEnhanced, cNumOfTypes }; /// Types of the
class CFogOfWar class CFogOfWar
{ {
public: public:
CFogOfWar()
{
/// Calculate values of upscale table for explored/unexplored tiles
for (auto i = 0; i < 16; i++) {
for (auto j = 0; j < 4; j++) {
UpscaleTableExplored[i][j] = 0;
for (auto pos = 0; pos < 4; pos ++) {
uint32_t initValue = (UpscaleTableVisible[i][j] >> (8 * pos)) & 0xFF;
initValue -= initValue / 2;
UpscaleTableExplored[i][j] |= initValue << (pos * 8);
}
}
}
}
enum VisionType { cUnseen = 0, cExplored = 0b001, cVisible = 0b010 }; enum VisionType { cUnseen = 0, cExplored = 0b001, cVisible = 0b010 };
enum States { cFirstEntry = 0, cGenerateFog, cGenerateTexture, cBlurTexture, cReady }; enum States { cFirstEntry = 0, cGenerateFog, cGenerateTexture, cBlurTexture, cReady };
enum UpscaleTypes { cSimple = 0, cBilinear }; enum UpscaleTypes { cSimple = 0, cBilinear };
@ -116,43 +131,46 @@ private:
std::vector<uint8_t> RenderedFog; /// Back buffer for bilinear upscaling in to viewports std::vector<uint8_t> RenderedFog; /// Back buffer for bilinear upscaling in to viewports
CBlurer Blurer; /// Blurer for fog of war texture CBlurer Blurer; /// Blurer for fog of war texture
/// Table with patterns to generate fog of war texture from vision table /// Tables with patterns to generate fog of war texture from vision table
#if SDL_BYTEORDER == SDL_LIL_ENDIAN #if SDL_BYTEORDER == SDL_LIL_ENDIAN
static constexpr uint32_t UpscaleTable[16][4] { {0x7F7F7F7F, 0x7F7F7F7F, 0x7F7F7F7F, 0x7F7F7F7F}, // 0 00:00 const uint32_t UpscaleTableVisible[16][4] { {0x7F7F7F7F, 0x7F7F7F7F, 0x7F7F7F7F, 0x7F7F7F7F}, // 0 00:00
{0x7F7F7F7F, 0x7F7F7F7F, 0x3F7F7F7F, 0x003F7F7F}, // 1 00:01 {0x7F7F7F7F, 0x7F7F7F7F, 0x3F7F7F7F, 0x003F7F7F}, // 1 00:01
{0x7F7F7F7F, 0x7F7F7F7F, 0x7F7F7F3F, 0x7F7F3F00}, // 2 00:10 {0x7F7F7F7F, 0x7F7F7F7F, 0x7F7F7F3F, 0x7F7F3F00}, // 2 00:10
{0x7F7F7F7F, 0x7F7F7F7F, 0x3F3F3F3F, 0x00000000}, // 3 00:11 {0x7F7F7F7F, 0x7F7F7F7F, 0x3F3F3F3F, 0x00000000}, // 3 00:11
{0x003F7F7F, 0x3F7F7F7F, 0x7F7F7F7F, 0x7F7F7F7F}, // 4 01:00 {0x003F7F7F, 0x3F7F7F7F, 0x7F7F7F7F, 0x7F7F7F7F}, // 4 01:00
{0x003F7F7F, 0x003F7F7F, 0x003F7F7F, 0x003F7F7F}, // 5 01:01 {0x003F7F7F, 0x003F7F7F, 0x003F7F7F, 0x003F7F7F}, // 5 01:01
{0x003F7F7F, 0x3F7F7F7F, 0x7F7F7F3F, 0x7F7F3F00}, // 6 01:10 {0x003F7F7F, 0x3F7F7F7F, 0x7F7F7F3F, 0x7F7F3F00}, // 6 01:10
{0x00003F7F, 0x0000003F, 0x00000000, 0x00000000}, // 7 01:11 {0x00003F7F, 0x0000003F, 0x00000000, 0x00000000}, // 7 01:11
{0x7F7F3F00, 0x7F7F7F3F, 0x7F7F7F7F, 0x7F7F7F7F}, // 8 10:00 {0x7F7F3F00, 0x7F7F7F3F, 0x7F7F7F7F, 0x7F7F7F7F}, // 8 10:00
{0x7F7F3F00, 0x7F7F7F3F, 0x3F7F7F7F, 0x003F7F7F}, // 9 10:01 {0x7F7F3F00, 0x7F7F7F3F, 0x3F7F7F7F, 0x003F7F7F}, // 9 10:01
{0x7F7F3F00, 0x7F7F3F00, 0x7F7F3F00, 0x7F7F3F00}, // A 10:10 {0x7F7F3F00, 0x7F7F3F00, 0x7F7F3F00, 0x7F7F3F00}, // A 10:10
{0x7F3F0000, 0x3F000000, 0x00000000, 0x00000000}, // B 10:11 {0x7F3F0000, 0x3F000000, 0x00000000, 0x00000000}, // B 10:11
{0x00000000, 0x3F3F3F3F, 0x7F7F7F7F, 0x7F7F7F7F}, // C 11:00 {0x00000000, 0x3F3F3F3F, 0x7F7F7F7F, 0x7F7F7F7F}, // C 11:00
{0x00000000, 0x00000000, 0x0000003F, 0x00003F7F}, // D 11:01 {0x00000000, 0x00000000, 0x0000003F, 0x00003F7F}, // D 11:01
{0x00000000, 0x00000000, 0x3F000000, 0x7F3F0000}, // E 11:10 {0x00000000, 0x00000000, 0x3F000000, 0x7F3F0000}, // E 11:10
{0x00000000, 0x00000000, 0x00000000, 0x00000000} }; // F 11:11 {0x00000000, 0x00000000, 0x00000000, 0x00000000} }; // F 11:11
#else // big endian #else // big endian
static constexpr uint32_t UpscaleTable[16][4] { {0x7F7F7F7F, 0x7F7F7F7F, 0x7F7F7F7F, 0x7F7F7F7F}, // 0 00:00 const uint32_t UpscaleTableVisible[16][4] { {0x7F7F7F7F, 0x7F7F7F7F, 0x7F7F7F7F, 0x7F7F7F7F}, // 0 00:00
{0x7F7F7F7F, 0x7F7F7F7F, 0x7F7F7F3F, 0x7F7F3F00}, // 1 00:01 {0x7F7F7F7F, 0x7F7F7F7F, 0x7F7F7F3F, 0x7F7F3F00}, // 1 00:01
{0x7F7F7F7F, 0x7F7F7F7F, 0x3F7F7F7F, 0x003F7F7F}, // 2 00:10 {0x7F7F7F7F, 0x7F7F7F7F, 0x3F7F7F7F, 0x003F7F7F}, // 2 00:10
{0x7F7F7F7F, 0x7F7F7F7F, 0x00000000, 0x00000000}, // 3 00:11 {0x7F7F7F7F, 0x7F7F7F7F, 0x00000000, 0x00000000}, // 3 00:11
{0x7F7F3F00, 0x7F7F7F3F, 0x7F7F7F7F, 0x7F7F7F7F}, // 4 01:00 {0x7F7F3F00, 0x7F7F7F3F, 0x7F7F7F7F, 0x7F7F7F7F}, // 4 01:00
{0x7F7F0000, 0x7F7F0000, 0x7F7F0000, 0x7F7F0000}, // 5 01:01 {0x7F7F0000, 0x7F7F0000, 0x7F7F0000, 0x7F7F0000}, // 5 01:01
{0x7F7F3F00, 0x7F7F7F3F, 0x3F7F7F7F, 0x003F7F7F}, // 6 01:10 {0x7F7F3F00, 0x7F7F7F3F, 0x3F7F7F7F, 0x003F7F7F}, // 6 01:10
{0x7F3F0000, 0x3F000000, 0x00000000, 0x00000000}, // 7 01:11 {0x7F3F0000, 0x3F000000, 0x00000000, 0x00000000}, // 7 01:11
{0x003F7F7F, 0x3F7F7F7F, 0x7F7F7F7F, 0x7F7F7F7F}, // 8 10:00 {0x003F7F7F, 0x3F7F7F7F, 0x7F7F7F7F, 0x7F7F7F7F}, // 8 10:00
{0x003F7F7F, 0x3F7F7F7F, 0x7F7F7F3F, 0x7F7F3F00}, // 9 10:01 {0x003F7F7F, 0x3F7F7F7F, 0x7F7F7F3F, 0x7F7F3F00}, // 9 10:01
{0x00007F7F, 0x00007F7F, 0x00007F7F, 0x00007F7F}, // A 10:10 {0x00007F7F, 0x00007F7F, 0x00007F7F, 0x00007F7F}, // A 10:10
{0x00003F7F, 0x0000003F, 0x00000000, 0x00000000}, // B 10:11 {0x00003F7F, 0x0000003F, 0x00000000, 0x00000000}, // B 10:11
{0x00000000, 0x00000000, 0x7F7F7F7F, 0x7F7F7F7F}, // C 11:00 {0x00000000, 0x00000000, 0x7F7F7F7F, 0x7F7F7F7F}, // C 11:00
{0x00000000, 0x00000000, 0x3F000000, 0x7F3F0000}, // D 11:01 {0x00000000, 0x00000000, 0x3F000000, 0x7F3F0000}, // D 11:01
{0x00000000, 0x00000000, 0x0000003F, 0x00003F7F}, // E 11:10 {0x00000000, 0x00000000, 0x0000003F, 0x00003F7F}, // E 11:10
{0x00000000, 0x00000000, 0x00000000, 0x00000000} }; // F 11:11 {0x00000000, 0x00000000, 0x00000000, 0x00000000} }; // F 11:11
#endif #endif
uint32_t UpscaleTableExplored[16][4] = {}; /// It will be generated from UpscaleTableVisible
const uint32_t (*CurrUpscaleTableExplored)[4] = UpscaleTableVisible;
}; };
extern CFogOfWar FogOfWar; extern CFogOfWar FogOfWar;
@ -200,7 +218,7 @@ inline void CFogOfWar::FillUpscaledRec(uint32_t *texture, const uint16_t texture
const uint8_t patternVisible, const uint8_t patternExplored) const const uint8_t patternVisible, const uint8_t patternExplored) const
{ {
for (uint8_t scan_line = 0; scan_line < 4; scan_line++) { for (uint8_t scan_line = 0; scan_line < 4; scan_line++) {
texture[index] = UpscaleTable[patternVisible][scan_line] + UpscaleTable[patternExplored][scan_line]; texture[index] = UpscaleTableVisible[patternVisible][scan_line] + CurrUpscaleTableExplored[patternExplored][scan_line];
index += textureWidth; index += textureWidth;
} }
} }