debugprint game settings, fix sign of some settings
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8b1ee58a6b
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fe8aa30ab6
2 changed files with 9 additions and 4 deletions
src
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@ -234,10 +234,10 @@ struct Settings {
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SettingsPresets Presets[PlayerMax];
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// Common settings:
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uint8_t Resources; /// Preset resource factor
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uint8_t NumUnits; /// Preset # of units
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uint8_t Opponents; /// Preset # of ai-opponents
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uint8_t Difficulty; /// Terrain type (summer,winter,...)
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int8_t Resources; /// Preset resource factor
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int8_t NumUnits; /// Preset # of units
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int8_t Opponents; /// Preset # of ai-opponents
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int8_t Difficulty; /// Terrain type (summer,winter,...)
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GameTypes GameType; /// Game type (melee, free for all,...)
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FieldOfViewTypes FoV; /// Which field of view is used - important to be shared for unit sight
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MapRevealModes RevealMap; /// Reveal map kind
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@ -1307,6 +1307,11 @@ void DebugPlayers()
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PlayerRaces.Name[Players[i].Race].c_str() _C_
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Players[i].AiName.c_str());
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}
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DebugPrint("GameSettings\n");
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DebugPrint("-- -------- - -------- ------------ ------- -----\n");
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GameSettings.Save(+[](std::string f) {
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DebugPrint("%s\n" _C_ f.c_str());
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}, true);
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#endif
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}
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