From fdac23c7d0b64ee97d2ce04bf5e040365ad77661 Mon Sep 17 00:00:00 2001 From: jsalmon3 <> Date: Sat, 25 Jan 2003 04:01:32 +0000 Subject: [PATCH] Can repair ally buildings --- src/ui/mouse.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/src/ui/mouse.cpp b/src/ui/mouse.cpp index 5fda66f28..eaeeb14b9 100644 --- a/src/ui/mouse.cpp +++ b/src/ui/mouse.cpp @@ -272,7 +272,8 @@ global void DoRightButton(int sx,int sy) // cade: this is default repair action dest=RepairableOnScreenMapPosition(sx, sy); - if( dest && dest->Type && dest->Player==ThisPlayer ) { + if( dest && dest->Type && (dest->Player==ThisPlayer + || IsAllied(ThisPlayer,dest)) ) { SendCommandRepair(unit,x,y,dest,flush); continue; } @@ -795,7 +796,8 @@ local void SendRepair(int sx,int sy) int y; dest=RepairableOnScreenMapPosition(sx,sy); - if( !dest || !dest->Type || dest->Player!=ThisPlayer ) { + if( !(dest && dest->Type && (dest->Player==ThisPlayer + || IsAllied(ThisPlayer,dest))) ) { // FIXME: Should move test in repairable dest=NoUnitP; }