Oil patch correct removed/set from David Slimp. No death sound for oil patch or removed units.
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2 changed files with 11 additions and 13 deletions
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@ -493,6 +493,7 @@
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<LI>Building of walls only in network game allowed.
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<LI>Fixed bug: cancel gives back more than the unit/upgrade has cost.
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<LI>Network code finished, most bugs found, works now with firewalls.
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<LI>Fixed bug: Placement and removement of oil patch from David Slimp.
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<LI>+++
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</UL>
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@ -603,17 +603,13 @@ global void UnitLost(const Unit* unit)
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}
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//
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// Destroy oil-platform, must update oil.
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// Destroy oil-platform, must re-make oil patch.
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//
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if( type->GivesOil ) {
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temp=OilPatchOnMap(unit->X,unit->Y);
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if( temp ) {
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// JOHNS: copy remaining oil value
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temp->Value=unit->Value;
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temp->Removed=0;
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} else {
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DebugLevel0(__FUNCTION__": Update no oil-patch %s\n",type->Ident);
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}
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if( type->GivesOil && unit->Value > 0 ) {
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// NOTE: I wasn't sure the best UnitType/Player
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// NOTE: This should really NOT be hardcoded?!
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temp=MakeUnitAndPlace(unit->X,unit->Y,UnitTypeByWcNum(93),&Players[15]);
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temp->Value=unit->Value;
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}
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player->UnitTypesCount[type->Type]--;
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@ -2350,11 +2346,10 @@ global void DestroyUnit(Unit* unit)
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unit->HP=0;
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unit->Moving=0;
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type=unit->Type;
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PlayUnitSound(unit,VoiceDying);
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MustRedraw|=RedrawResources; // for food usage indicator
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type=unit->Type;
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//
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// Oil patch or removed units, just remove.
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//
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@ -2365,6 +2360,8 @@ global void DestroyUnit(Unit* unit)
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return;
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}
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PlayUnitSound(unit,VoiceDying);
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//
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// Catapults,... explodes.
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//
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