synced faq with webpage
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doc/faq.html
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doc/faq.html
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@ -37,137 +37,65 @@ For any questions not mentioned here, please visit
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<DL>
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<P>
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<DT><FONT COLOR="#FF0000">Q: I am getting the error "gzseek already defined or
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undefined!" ?</FONT>
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<DD>A: You have an old version of libpng, install the libpng1.0.X or later.
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You get it here:
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<A HREF="http://www.libpng.org/pub/png/libpng.html">http://www.libpng.org/pub/png/libpng.html</A>
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<tr>
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<td>
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<b>Q: gzseek already defined or undefined.</b><br>
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A: You have an incompatible libpng version, install the latest version.<p>
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<P>
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<DT><FONT COLOR="#FF0000">Q: Does FreeCraft work with ALSA?</FONT>
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<DD>A: Yes, FreeCraft works with the Advanced Linux Sound Architecture (ALSA)
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Driver if you compile FreeCraft using SDL and SDL was compiled to support
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ALSA (--enable-alsa). It has been tested with versions 0.3.2 to 0.9.0.
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<P>
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More informationcan be found here:
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<A HREF="http://www.alsa-project.org">http://www.alsa-project.org</A>
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<b>Q: The software cursor is too slow.</b><br>
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A: This should be fixed in the latest stable release, if it still happens,
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compile in SDL video mode or add -DSLOW_INPUT to DFLAGS in Rules.make.<p>
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<P>
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<DT><FONT COLOR="#FF0000">Q: Can I use the original CD without expansion?</FONT>
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<DD>A: Yes. Only difference is there are more graphics and sounds in the
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expansion CD version. It works without problems with the german version. If
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you are still not sure, just try it. It should work without problems.
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<b>Q: Does FreeCraft work with ALSA.</b><br>
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A: Yes, if you compiled SDL with alsa support and you compiled freecraft
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using SDL video mode.<p>
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<P>
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<DT><FONT COLOR="#FF0000">Q: Why does the cursor react after several seconds
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when i move it?</FONT>
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<DD>A: We didn't find the real problem. Currently use the threaded sound
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support and enable it (in data/ccl/sound.ccl) or add to the line
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<P>
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"-DSLOW_INPUT" to:
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<P>
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"DFLAGS= $(THREAD) $(CCL) $(VERSION) $(VIDEO) $(ZDEFS) $(DSOUND) $(DEBUG)"
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in Rules.make
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<b>Q: Does FreeCraft work with the W*rcr*ft 2 Expansion CD?</b><br>
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A: Yes.<p>
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<P>
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<DT><FONT COLOR="#FF0000">Q: I want to play without having the CD in the drive,
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can i copy files from CD to hdd ?</FONT>
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<DD>A: After running 'build.bat' (WINDOWS) or 'build.sh' (UNIX) the CD is no
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longer needed. This script converts the data on CD into our own format.
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<BR>
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A: You don't need to copy, the installation did it for you.
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<b>Q: Does FreeCraft work with the W*rcr*ft 2 BNE version?</b><br>
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A: No. The file format of this version is currently not supported.<p>
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<P>
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<DT><FONT COLOR="#FF0000">Q: Why does the game become very slow under X11?
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</FONT>
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<DD>A: Give your X11 server a higher priority than the clients.
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<P>
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renice -5 <pid-of-your-x11-server>
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<P>
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newer linux distributions (debian) does this automatically,
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or start freecraft with<P>
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nice -n 5 ./freecraft
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<b>Q: Can I use FreeCraft to join in a W*rcr*ft 2 network game?</b><br>
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A: Sorry, FreeCraft use its own network protocol.
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The protocol needs the exact same code executed on all machines,
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and it is not possible to have this with the original WC2,
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therefore you can only connect to a FreeCraft server.<p>
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<P>
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<DT><FONT COLOR="#FF0000">Q: Can I use FreeCraft to join a W*rcr*ft 2 network
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game?</FONT>
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<DD>A: Sorry, FreeCraft use its own network protocol. You can only join
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FreeCraft network games.
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<b>Q: What about other RTS games?</b><br>
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A: St*rcr*ft and W*rcr*ft 1 support is in development. T*ber*an Sun
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may be added in the distant future. For the old C&C games, you can
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use freecnc.<p>
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<P>
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<DT><FONT COLOR="#FF0000">Q: Is it planned to support joining a W*rcr*ft 2
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network game?</FONT>
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<DD>A: Both network protocols are in such a way, that this would be impossible.
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<b>Q: What ports does the FreeCraft network protocol use?</b><br>
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A: 6660 by default, you may start freecraft with '-Pxxxx' flag to
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use port xxxx instead.<p>
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<P>
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<DT><FONT COLOR="#FF0000">Q: I only have the original BNE version, can I use
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it?</FONT>
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<DD>A: No. Nobody has written a converter for this, if you want to
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write it, please contact us. It is only a question of time and you
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must understand writing C.
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<b>Q: Does freecraft support internet/metaserver play?</b><br>
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A: Not yet, but this is a planned feature and may be added for 1.19<p>
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<P>
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<DT><FONT COLOR="#FF0000">Q: Why do I get only a black window after I installed
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it on windows?</FONT>
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<DD>A: Try installing FreeCraft to C: drive.
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<b>Q: I get only a black window after I have installed it on windows.
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What have I done wrong?</b><br>
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A: Install FreeCraft to the C: drive. This has solved the problem for
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everybody who has had this bug.<p>
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<P>
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<DT><FONT COLOR="#FF0000">Q: Can I compile FreeCraft with VC++?</FONT>
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<DD>A: Yes. Follow the instructions in <A HREF="development.html">
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development.html</A>.
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<b>Q: I have installed the windows version, when I start FreeCraft I get
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only the splash screen and the game stops, but consumes 100% CPU. What
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have I done wrong?</b><br>
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A: Please wait for a couple of minutes for the game to start. There are
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some machines (Win98 and Win2000) that will still not start after some
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time. On all machines I have tested it, it works. I have no idea where
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the problem is, any help is welcome.<p>
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<P>
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<DT><FONT COLOR="#FF0000">Q: Can I compile FreeCraft with Borland C++?</FONT>
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<DD>A: This C compiler isn't supported yet, you can build a project,
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write the instrutions and than mail it to us.<P>
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<P>
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Information on how to use MingGW and libSDL for cross development and
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native development:<P>
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<A HREF="http://www.libsdl.org/Xmingw32/">
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http://www.libsdl.org/Xmingw32/</A><P>
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Compiler package for windows built by Sam Lantinga:<P>
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<A HREF="http://www.libsdl.org/Xmingw32/mingw32.zip">
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http://www.libsdl.org/Xmingw32/mingw32.zip</A>
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<P>
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Based on the above this is our build. It contains SDL 1.2.4, libpng, zlib
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and zziplib. Install this and download the newest FreeCraft source and
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start FreeCraft development with windows:
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<P>
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<A HREF="http://prdownloads.sourceforge.net/freecraft/freecraft-compiler-020322.zip">
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http://prdownloads.sourceforge.net/freecraft/freecraft-compiler-020322.zip</A>
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<b>Q: My question isn't answered here.</b><br>
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A: Send an e-mail to our hard working
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<a href="mailto:nehal@canada.com">support</a> team. :)<p>
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<P>
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<DT><FONT COLOR="#FF0000">Q: What port or ports did FreeCraft use for network
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play?</FONT>
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<DD>A: As default the only port used is 6660 UDP for both the client and
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server side.
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</td>
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</tr>
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<P>
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<DT><FONT COLOR="#FF0000">Q: Why are there some grayed out fields in the
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FreeCraft menus?</FONT>
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<DD>A: The grayed out menu entries are planned features which aren't finished
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yet. You are welcome to write them.
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<P>
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<DT><FONT COLOR="#FF0000">Q: Why do I get the following compiler failure:<BR>
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network.c:282: initializer element is not constant<BR>
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network.c:282: (near initialization for `CommandsIn[0].first')</FONT>
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<DD>A: This is a bug in the GNU C Compiler 2.96, downgrade to GCC 2.95.x or
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upgrade to GCC 3.xx (expect many wrong warnings). If you are using the
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Redhat distribution 7.2, you can change CC=gcc to CC=kgcc in Rules.make.
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<P>
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<DT><FONT COLOR="#FF0000">Q: Can I play FreeCraft in fullscreen?</FONT>
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<DD>A: Yes fullscreen is supported with SDL. Click on the Options button
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from the main program menu. In addition, in game use ALT-F or CTRL-F to
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switch between fullscreen and windowed mode. You can also use the
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commandline option -F to start the game in fullscreen mode.
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</DL>
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<HR>
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Last changed: $Id$<BR>
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All trademarks and copyrights on this page are owned by their respective owners.
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<ADDRESS><A HREF="http://freecraft.org">The FreeCraft Project</A>
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</ADDRESS></BODY></HTML>
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</tr>
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