synced faq with webpage

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nehalmistry 2003-03-30 20:48:29 +00:00
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@ -37,137 +37,65 @@ For any questions not mentioned here, please visit
<DL>
<P>
<DT><FONT COLOR="#FF0000">Q: I am getting the error "gzseek already defined or
undefined!" ?</FONT>
<DD>A: You have an old version of libpng, install the libpng1.0.X or later.
You get it here:
<A HREF="http://www.libpng.org/pub/png/libpng.html">http://www.libpng.org/pub/png/libpng.html</A>
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<td>
<b>Q: gzseek already defined or undefined.</b><br>
A: You have an incompatible libpng version, install the latest version.<p>
<P>
<DT><FONT COLOR="#FF0000">Q: Does FreeCraft work with ALSA?</FONT>
<DD>A: Yes, FreeCraft works with the Advanced Linux Sound Architecture (ALSA)
Driver if you compile FreeCraft using SDL and SDL was compiled to support
ALSA (--enable-alsa). It has been tested with versions 0.3.2 to 0.9.0.
<P>
More informationcan be found here:
<A HREF="http://www.alsa-project.org">http://www.alsa-project.org</A>
<b>Q: The software cursor is too slow.</b><br>
A: This should be fixed in the latest stable release, if it still happens,
compile in SDL video mode or add -DSLOW_INPUT to DFLAGS in Rules.make.<p>
<P>
<DT><FONT COLOR="#FF0000">Q: Can I use the original CD without expansion?</FONT>
<DD>A: Yes. Only difference is there are more graphics and sounds in the
expansion CD version. It works without problems with the german version. If
you are still not sure, just try it. It should work without problems.
<b>Q: Does FreeCraft work with ALSA.</b><br>
A: Yes, if you compiled SDL with alsa support and you compiled freecraft
using SDL video mode.<p>
<P>
<DT><FONT COLOR="#FF0000">Q: Why does the cursor react after several seconds
when i move it?</FONT>
<DD>A: We didn't find the real problem. Currently use the threaded sound
support and enable it (in data/ccl/sound.ccl) or add to the line
<P>
"-DSLOW_INPUT" to:
<P>
"DFLAGS= $(THREAD) $(CCL) $(VERSION) $(VIDEO) $(ZDEFS) $(DSOUND) $(DEBUG)"
in Rules.make
<b>Q: Does FreeCraft work with the W*rcr*ft 2 Expansion CD?</b><br>
A: Yes.<p>
<P>
<DT><FONT COLOR="#FF0000">Q: I want to play without having the CD in the drive,
can i copy files from CD to hdd ?</FONT>
<DD>A: After running 'build.bat' (WINDOWS) or 'build.sh' (UNIX) the CD is no
longer needed. This script converts the data on CD into our own format.
<BR>
A: You don't need to copy, the installation did it for you.
<b>Q: Does FreeCraft work with the W*rcr*ft 2 BNE version?</b><br>
A: No. The file format of this version is currently not supported.<p>
<P>
<DT><FONT COLOR="#FF0000">Q: Why does the game become very slow under X11?
</FONT>
<DD>A: Give your X11 server a higher priority than the clients.
<P>
renice -5 &lt;pid-of-your-x11-server&gt;
<P>
newer linux distributions (debian) does this automatically,
or start freecraft with<P>
nice -n 5 ./freecraft
<b>Q: Can I use FreeCraft to join in a W*rcr*ft 2 network game?</b><br>
A: Sorry, FreeCraft use its own network protocol.
The protocol needs the exact same code executed on all machines,
and it is not possible to have this with the original WC2,
therefore you can only connect to a FreeCraft server.<p>
<P>
<DT><FONT COLOR="#FF0000">Q: Can I use FreeCraft to join a W*rcr*ft 2 network
game?</FONT>
<DD>A: Sorry, FreeCraft use its own network protocol. You can only join
FreeCraft network games.
<b>Q: What about other RTS games?</b><br>
A: St*rcr*ft and W*rcr*ft 1 support is in development. T*ber*an Sun
may be added in the distant future. For the old C&C games, you can
use freecnc.<p>
<P>
<DT><FONT COLOR="#FF0000">Q: Is it planned to support joining a W*rcr*ft 2
network game?</FONT>
<DD>A: Both network protocols are in such a way, that this would be impossible.
<b>Q: What ports does the FreeCraft network protocol use?</b><br>
A: 6660 by default, you may start freecraft with '-Pxxxx' flag to
use port xxxx instead.<p>
<P>
<DT><FONT COLOR="#FF0000">Q: I only have the original BNE version, can I use
it?</FONT>
<DD>A: No. Nobody has written a converter for this, if you want to
write it, please contact us. It is only a question of time and you
must understand writing C.
<b>Q: Does freecraft support internet/metaserver play?</b><br>
A: Not yet, but this is a planned feature and may be added for 1.19<p>
<P>
<DT><FONT COLOR="#FF0000">Q: Why do I get only a black window after I installed
it on windows?</FONT>
<DD>A: Try installing FreeCraft to C: drive.
<b>Q: I get only a black window after I have installed it on windows.
What have I done wrong?</b><br>
A: Install FreeCraft to the C: drive. This has solved the problem for
everybody who has had this bug.<p>
<P>
<DT><FONT COLOR="#FF0000">Q: Can I compile FreeCraft with VC++?</FONT>
<DD>A: Yes. Follow the instructions in <A HREF="development.html">
development.html</A>.
<b>Q: I have installed the windows version, when I start FreeCraft I get
only the splash screen and the game stops, but consumes 100% CPU. What
have I done wrong?</b><br>
A: Please wait for a couple of minutes for the game to start. There are
some machines (Win98 and Win2000) that will still not start after some
time. On all machines I have tested it, it works. I have no idea where
the problem is, any help is welcome.<p>
<P>
<DT><FONT COLOR="#FF0000">Q: Can I compile FreeCraft with Borland C++?</FONT>
<DD>A: This C compiler isn't supported yet, you can build a project,
write the instrutions and than mail it to us.<P>
<P>
Information on how to use MingGW and libSDL for cross development and
native development:<P>
<A HREF="http://www.libsdl.org/Xmingw32/">
http://www.libsdl.org/Xmingw32/</A><P>
Compiler package for windows built by Sam Lantinga:<P>
<A HREF="http://www.libsdl.org/Xmingw32/mingw32.zip">
http://www.libsdl.org/Xmingw32/mingw32.zip</A>
<P>
Based on the above this is our build. It contains SDL 1.2.4, libpng, zlib
and zziplib. Install this and download the newest FreeCraft source and
start FreeCraft development with windows:
<P>
<A HREF="http://prdownloads.sourceforge.net/freecraft/freecraft-compiler-020322.zip">
http://prdownloads.sourceforge.net/freecraft/freecraft-compiler-020322.zip</A>
<b>Q: My question isn't answered here.</b><br>
A: Send an e-mail to our hard working
<a href="mailto:nehal@canada.com">support</a> team. :)<p>
<P>
<DT><FONT COLOR="#FF0000">Q: What port or ports did FreeCraft use for network
play?</FONT>
<DD>A: As default the only port used is 6660 UDP for both the client and
server side.
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<P>
<DT><FONT COLOR="#FF0000">Q: Why are there some grayed out fields in the
FreeCraft menus?</FONT>
<DD>A: The grayed out menu entries are planned features which aren't finished
yet. You are welcome to write them.
<P>
<DT><FONT COLOR="#FF0000">Q: Why do I get the following compiler failure:<BR>
network.c:282: initializer element is not constant<BR>
network.c:282: (near initialization for `CommandsIn[0].first')</FONT>
<DD>A: This is a bug in the GNU C Compiler 2.96, downgrade to GCC 2.95.x or
upgrade to GCC 3.xx (expect many wrong warnings). If you are using the
Redhat distribution 7.2, you can change CC=gcc to CC=kgcc in Rules.make.
<P>
<DT><FONT COLOR="#FF0000">Q: Can I play FreeCraft in fullscreen?</FONT>
<DD>A: Yes fullscreen is supported with SDL. Click on the Options button
from the main program menu. In addition, in game use ALT-F or CTRL-F to
switch between fullscreen and windowed mode. You can also use the
commandline option -F to start the game in fullscreen mode.
</DL>
<HR>
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