Fixed bug #697741: tileset not drawn when loading saved game

This commit is contained in:
jsalmon3 2003-04-29 00:58:43 +00:00
parent 86d556d693
commit f54cf29b6a
2 changed files with 5 additions and 2 deletions

View file

@ -61,7 +61,8 @@
<p><li>Future 1.18.1 Release<p>
<ul>
<li>+++
<LI>Save preferences after toggling fullscreen mode (from Nehal Mistry).
<li>Fixed bug #697741: tileset not drawn when loading saved game (from Jimmy Salmon).
<li>Save preferences after toggling fullscreen mode (from Nehal Mistry).
<li>Fixed bug #696172: Train units beyond set-all-players-food-unit-limit (from Jimmy Salmon).
<li>Fixed bug #689770: Sound level Changes (from Jimmy Salmon).
<li>Fixed bug when quickly pressing stand ground (from Jimmy Salmon).

View file

@ -2792,13 +2792,15 @@ local void mapdeco_draw(void *dummy_data)
#endif
/**
** Initialise the fog of war.
** Initialize the fog of war.
** Build tables, setup functions.
**
** @see VideoBpp
*/
global void InitMap(void)
{
MapColorCycle();
#ifdef USE_OPENGL
MapDrawTile=MapDrawTileOpenGL;
#else