Fixed bug #697741: tileset not drawn when loading saved game
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2 changed files with 5 additions and 2 deletions
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@ -61,7 +61,8 @@
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<p><li>Future 1.18.1 Release<p>
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<ul>
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<li>+++
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<LI>Save preferences after toggling fullscreen mode (from Nehal Mistry).
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<li>Fixed bug #697741: tileset not drawn when loading saved game (from Jimmy Salmon).
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<li>Save preferences after toggling fullscreen mode (from Nehal Mistry).
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<li>Fixed bug #696172: Train units beyond set-all-players-food-unit-limit (from Jimmy Salmon).
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<li>Fixed bug #689770: Sound level Changes (from Jimmy Salmon).
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<li>Fixed bug when quickly pressing stand ground (from Jimmy Salmon).
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@ -2792,13 +2792,15 @@ local void mapdeco_draw(void *dummy_data)
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#endif
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/**
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** Initialise the fog of war.
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** Initialize the fog of war.
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** Build tables, setup functions.
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**
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** @see VideoBpp
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*/
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global void InitMap(void)
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{
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MapColorCycle();
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#ifdef USE_OPENGL
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MapDrawTile=MapDrawTileOpenGL;
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#else
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