From f522b15abdc6ccd2db41c214792fae0bf6fd1006 Mon Sep 17 00:00:00 2001
From: jsalmon3 <>
Date: Sat, 3 Aug 2002 17:12:04 +0000
Subject: [PATCH] Couple of corrections

---
 doc/trigger.txt | 11 +++++------
 1 file changed, 5 insertions(+), 6 deletions(-)

diff --git a/doc/trigger.txt b/doc/trigger.txt
index 7877fb12b..dbc4bb99f 100644
--- a/doc/trigger.txt
+++ b/doc/trigger.txt
@@ -122,10 +122,9 @@ For the following syntax I use:
 	o player has quantity of unit dies
         Which quantity of the unit must be lost by the player for the
 	action.
-(if-kills <player> <op> <unit>)
-	o player has quantity of unit-type killed
-        Which quantity of the unit must be killed by the player for the
-	action.
+(if-kills <player> <op> <quantity>)
+	o player has quantity of kills
+        Which quantity must be killed by the player for the action.
 (if-kills-least <player> <op> <unit>)
 	o player has the least quantity of unit-type killed
         The player has killed the quantity of the unit at least for the
@@ -144,8 +143,8 @@ For the following syntax I use:
 	o game run for duration
         If the game run for the duration game cycles the action is executed.
 (if-timer <op> <quantity>)
-	o countdown timer reaches quantity
-        If the countdown timer reaches quantity the action is executed.
+	o timer reaches quantity
+        If the timer reaches quantity the action is executed.
 
 The most are needed if a player should win for a number kills, but must have
 more kills than all other players.