From f522b15abdc6ccd2db41c214792fae0bf6fd1006 Mon Sep 17 00:00:00 2001 From: jsalmon3 <> Date: Sat, 3 Aug 2002 17:12:04 +0000 Subject: [PATCH] Couple of corrections --- doc/trigger.txt | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/doc/trigger.txt b/doc/trigger.txt index 7877fb12b..dbc4bb99f 100644 --- a/doc/trigger.txt +++ b/doc/trigger.txt @@ -122,10 +122,9 @@ For the following syntax I use: o player has quantity of unit dies Which quantity of the unit must be lost by the player for the action. -(if-kills <player> <op> <unit>) - o player has quantity of unit-type killed - Which quantity of the unit must be killed by the player for the - action. +(if-kills <player> <op> <quantity>) + o player has quantity of kills + Which quantity must be killed by the player for the action. (if-kills-least <player> <op> <unit>) o player has the least quantity of unit-type killed The player has killed the quantity of the unit at least for the @@ -144,8 +143,8 @@ For the following syntax I use: o game run for duration If the game run for the duration game cycles the action is executed. (if-timer <op> <quantity>) - o countdown timer reaches quantity - If the countdown timer reaches quantity the action is executed. + o timer reaches quantity + If the timer reaches quantity the action is executed. The most are needed if a player should win for a number kills, but must have more kills than all other players.