Tabs cleanups
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1 changed files with 10 additions and 7 deletions
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@ -10,7 +10,7 @@
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//
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/**@name unit.h - The unit headerfile. */
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//
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// (c) Copyright 1998-2000 by Lutz Sammer
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// (c) Copyright 1998-2001 by Lutz Sammer
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//
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// $Id$
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@ -233,12 +233,12 @@ struct _unit_ {
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UnitType* Type; /// pointer to unit type (peon,...)
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Player* Player; /// owner of this unit
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UnitStats* Stats; /// current unit stats
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// DISPLAY:
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char IX; /// X image displacement to map position
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char IY; /// Y image displacement to map position
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unsigned Frame : 8; /// Image frame: high bit used for flip
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unsigned SeenFrame : 8; /// last seen frame/stage of buildings
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unsigned SeenFrame : 8; /// last seen frame/stage of buildings
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unsigned Direction : 8; /// angle (0-255) unit looking
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@ -268,7 +268,7 @@ struct _unit_ {
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unsigned SubAction : 8; /// sub-action of unit
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unsigned Wait : 8; /// action counter
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#define MAX_UNIT_WAIT 255 /// biggest number in action counter
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unsigned State : 8; /// action state
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unsigned State : 8; /// action state
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#define MAX_UNIT_STATE 255 /// biggest state for action
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unsigned Reset : 1; /// can process new command
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unsigned Blink : 3; /// Let selection rectangle blink
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@ -276,7 +276,7 @@ struct _unit_ {
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/** set to random 1..100 when MakeUnit()
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** ,used for fancy buildings
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*/
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unsigned Rs : 8;
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unsigned Rs : 8;
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unsigned Revealer; // hack -- `revealer' is unit that
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// has to keep FOW revealed for some
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// time, this unit cannot be used in
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@ -310,6 +310,9 @@ struct _unit_ {
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int Sub;
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int Cancel; /// Cancel construction
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} Builded; /// ActionBuilded,...
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struct _order_resource_ {
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int Active; /// how much units are in the resource
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} Resource; /// Resource still
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} Data; /// Storage room for different commands
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#else //---------------------------------------------
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@ -381,7 +384,7 @@ struct _unit_ {
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----------------------------------------------------------------------------*/
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extern Unit* UnitSlots[MAX_UNIT_SLOTS]; /// All possible units
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extern Unit** UnitSlotFree; /// First free unit slot
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extern Unit** UnitSlotFree; /// First free unit slot
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extern Unit* Units[MAX_UNIT_SLOTS]; /// Units used
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extern int NumUnits; /// Number of units used
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@ -524,7 +527,7 @@ extern void UnitCacheStatistic(void);
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/// Initialize unit-cache.
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extern void InitUnitCache(void);
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// in map.c belongs to map or unit??
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// in map.c belongs to map or unit??
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/// FIXME: more docu
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extern int UnitMovement(const Unit* unit);
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/// FIXME: more docu
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