Do not use REFS_DEBUG define, instead use DEBUG
This commit is contained in:
parent
297bb8f2dd
commit
f1602c25e2
2 changed files with 5 additions and 5 deletions
src
|
@ -126,18 +126,18 @@ extern void PrintOnStdOut(const char *format, ...);
|
|||
|
||||
#endif
|
||||
|
||||
#ifdef REFS_DEBUG // {
|
||||
#ifdef DEBUG // {
|
||||
|
||||
/**
|
||||
** Assert a condition for references
|
||||
*/
|
||||
#define RefsAssert(cond) \
|
||||
do { if (!(cond)) { AbortAt(__FILE__, __LINE__, __func__, #cond); } } while (0)
|
||||
#else // }{ REFS_DEBUG
|
||||
#else // }{ DEBUG
|
||||
|
||||
#define RefsAssert(cond) /* disabled */
|
||||
|
||||
#endif // } !REFS_DEBUG
|
||||
#endif // } !DEBUG
|
||||
|
||||
/*============================================================================
|
||||
== Definitions
|
||||
|
|
|
@ -509,9 +509,9 @@ static void DrawDecoration(const CUnit &unit, const CUnitType &type, const Pixel
|
|||
{
|
||||
int x = screenPos.x;
|
||||
int y = screenPos.y;
|
||||
#ifdef REFS_DEBUG
|
||||
#ifdef DEBUG
|
||||
// Show the number of references.
|
||||
VideoDrawNumberClip(x + 1, y + 1, GetGameFont(), unit.Refs);
|
||||
CLabel(GetGameFont()).DrawClip(x + 1, y + 1, unit.Refs);
|
||||
#endif
|
||||
|
||||
UpdateUnitVariables(const_cast<CUnit &>(unit));
|
||||
|
|
Loading…
Add table
Reference in a new issue