Actually removed berserker type from code, it was unused

This commit is contained in:
mr-russ 2003-09-21 11:16:43 +00:00
parent ecdb1d3e62
commit f0bff5fb92
2 changed files with 0 additions and 4 deletions

View file

@ -846,7 +846,6 @@ extern int NumUnitTypes; /// Number of unit-types made
extern UnitType*UnitTypeHumanWall; /// Human wall
extern UnitType*UnitTypeOrcWall; /// Orc wall
extern UnitType*UnitTypeCritter; /// Critter unit-type pointer
extern UnitType*UnitTypeBerserker; /// Berserker for berserker regeneration
extern char** UnitTypeWcNames; /// Mapping wc-number 2 symbol

View file

@ -79,7 +79,6 @@ global int NumUnitTypes; /// number of unit-types made
global UnitType*UnitTypeHumanWall; /// Human wall
global UnitType*UnitTypeOrcWall; /// Orc wall
global UnitType*UnitTypeCritter; /// Critter unit type pointer
global UnitType*UnitTypeBerserker; /// Berserker for berserker regeneration
/**
** Mapping of W*rCr*ft number to our internal unit-type symbol.
@ -1273,7 +1272,6 @@ global void InitUnitTypes(int reset_player_stats)
UnitTypeHumanWall=UnitTypeByIdent("unit-human-wall");
UnitTypeOrcWall=UnitTypeByIdent("unit-orc-wall");
UnitTypeCritter=UnitTypeByIdent("unit-critter");
UnitTypeBerserker=UnitTypeByIdent("unit-berserker");
}
/**
@ -1537,7 +1535,6 @@ global void CleanUnitTypes(void)
UnitTypeHumanWall=NULL;
UnitTypeOrcWall=NULL;
UnitTypeCritter=NULL;
UnitTypeBerserker=NULL;
}
//@}