RedrawEverything forces the minimap to be redrawn
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1 changed files with 3 additions and 1 deletions
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@ -670,7 +670,9 @@ global void GameMainLoop(void)
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UpdateTimer(); // update game timer
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// FIXME: We don't do redraw if needed, costs to much cpu time
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MustRedraw&=~RedrawMinimap; // FIXME: this a little hack!
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if( MustRedraw!=RedrawEverything ) {
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MustRedraw&=~RedrawMinimap; // FIXME: this a little hack!
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}
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//
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// Work todo each second.
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