RedrawEverything forces the minimap to be redrawn

This commit is contained in:
jsalmon3 2003-02-14 02:27:49 +00:00
parent 62d7c1cb35
commit f0aacc16df

View file

@ -670,7 +670,9 @@ global void GameMainLoop(void)
UpdateTimer(); // update game timer
// FIXME: We don't do redraw if needed, costs to much cpu time
MustRedraw&=~RedrawMinimap; // FIXME: this a little hack!
if( MustRedraw!=RedrawEverything ) {
MustRedraw&=~RedrawMinimap; // FIXME: this a little hack!
}
//
// Work todo each second.