Small comment changes.
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@ -1,6 +1,34 @@
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// ___________ _________ _____ __
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// \_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
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// | __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\
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// | \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
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// \___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
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// \/ \/ \/ \/ \/
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// ______________________ ______________________
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// T H E W A R B E G I N S
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// FreeCraft - A free fantasy real time strategy game engine
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//
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/**@name beos.cpp - The BeOS functions */
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//
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// (c) Copyright 2000 by Kenneth Sanislo
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//
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// $Id$
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//@{
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/*----------------------------------------------------------------------------
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-- Includes
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----------------------------------------------------------------------------*/
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#ifdef USE_BEOS
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#include <Path.h>
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#include <unistd.h>
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/*----------------------------------------------------------------------------
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-- Functions
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----------------------------------------------------------------------------*/
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extern "C" {
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void beos_init( int argc, char **argv )
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@ -11,4 +39,7 @@ void beos_init( int argc, char **argv )
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}
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}
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//@}
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#endif
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@ -53,6 +53,10 @@
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global Settings GameSettings; /// Game Settings
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global int lcm_prevent_recurse = 0; /// prevent recursion through LoadGameMap
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/*----------------------------------------------------------------------------
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-- Functions
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----------------------------------------------------------------------------*/
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/*----------------------------------------------------------------------------
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-- Map loading/saving
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----------------------------------------------------------------------------*/
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@ -371,3 +375,5 @@ global void InitSettings(void)
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GameSettings.Opponents = SettingsPresetMapDefault;
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GameSettings.Terrain = SettingsPresetMapDefault;
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}
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//@}
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