From ee3df188729098fd27136cc5405e10d02823bf07 Mon Sep 17 00:00:00 2001
From: johns <>
Date: Wed, 26 Apr 2000 23:03:50 +0000
Subject: [PATCH] burning buildings, gives burning sound if selected

---
 ui/mouse.cpp | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/ui/mouse.cpp b/ui/mouse.cpp
index cbd55fd3a..02e2ffa72 100644
--- a/ui/mouse.cpp
+++ b/ui/mouse.cpp
@@ -1093,6 +1093,9 @@ global void UIHandleButtonUp(int b)
 		if( Selected[0]->Command.Action==UnitActionBuilded ) {
 		//if( Selected[0]->Constructed )
 		    PlayUnitSound(Selected[0],VoiceBuilding);
+		} else if( Selected[0]->Burning ) {
+		    // FIXME: use GameSounds.Burning
+		    PlayGameSound(SoundIdForName("burning"),MaxSampleVolume);
 		} else if( Selected[0]->Player==ThisPlayer 
 			|| Selected[0]->Player->Race==PlayerRaceNeutral ) {
 		    PlayUnitSound(Selected[0],VoiceSelected);