Fixed doxygen warnings
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7989c78b2a
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1 changed files with 121 additions and 110 deletions
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@ -299,11 +299,7 @@ global Decoration SpellSprite;
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/**
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** Define mana sprite.
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**
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** @param file Mana graphic file.
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** @param x Mana X position.
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** @param y Mana Y position.
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** @param w Mana width.
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** @param h Mana height.
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** @param l Lua state
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*/
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local int CclManaSprite(lua_State* l)
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{
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@ -324,11 +320,7 @@ local int CclManaSprite(lua_State* l)
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/**
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** Define health sprite.
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**
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** @param file Health graphic file.
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** @param x Health X position.
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** @param y Health Y position.
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** @param w Health width.
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** @param h Health height.
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** @param l Lua state
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*/
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local int CclHealthSprite(lua_State* l)
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{
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@ -349,11 +341,7 @@ local int CclHealthSprite(lua_State* l)
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/**
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** Define shadow sprite.
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**
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** @param file Shadow graphic file.
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** @param x Shadow X position.
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** @param y Shadow Y position.
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** @param w Shadow width.
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** @param h Shadow height.
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** @param l Lua state
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*/
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local int CclShadowSprite(lua_State* l)
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{
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@ -374,11 +362,7 @@ local int CclShadowSprite(lua_State* l)
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/**
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** Define spell sprite.
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**
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** @param file Spell graphic file.
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** @param x Spell X position.
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** @param y Spell Y position.
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** @param w Spell width.
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** @param h Spell height.
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** @param l Lua state
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*/
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local int CclSpellSprite(lua_State* l)
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{
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@ -398,6 +382,8 @@ local int CclSpellSprite(lua_State* l)
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/**
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** Enable display health as health-bar.
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**
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** @param l Lua state
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*/
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local int CclShowHealthBar(lua_State* l)
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{
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@ -412,6 +398,8 @@ local int CclShowHealthBar(lua_State* l)
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/**
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** Enable display health as health-dot.
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**
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** @param l Lua state
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*/
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local int CclShowHealthDot(lua_State* l)
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{
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@ -426,6 +414,8 @@ local int CclShowHealthDot(lua_State* l)
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/**
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** Enable display health as horizontal bar.
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**
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** @param l Lua state
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*/
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local int CclShowHealthHorizontal(lua_State* l)
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{
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@ -441,6 +431,8 @@ local int CclShowHealthHorizontal(lua_State* l)
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/**
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** Enable display health as vertical bar.
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**
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** @param l Lua state
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*/
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local int CclShowHealthVertical(lua_State* l)
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{
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@ -456,6 +448,8 @@ local int CclShowHealthVertical(lua_State* l)
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/**
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** Enable display mana as mana-bar.
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**
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** @param l Lua state
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*/
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local int CclShowManaBar(lua_State* l)
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{
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@ -470,6 +464,8 @@ local int CclShowManaBar(lua_State* l)
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/**
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** Enable display mana as mana-dot.
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**
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** @param l Lua state
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*/
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local int CclShowManaDot(lua_State* l)
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{
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@ -484,6 +480,8 @@ local int CclShowManaDot(lua_State* l)
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/**
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** Enable energy bars and dots only for selected units
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**
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** @param l Lua state
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*/
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local int CclShowEnergySelected(lua_State* l)
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{
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@ -497,6 +495,8 @@ local int CclShowEnergySelected(lua_State* l)
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/**
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** Enable display of full bars/dots.
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**
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** @param l Lua state
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*/
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local int CclShowFull(lua_State* l)
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{
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@ -510,6 +510,8 @@ local int CclShowFull(lua_State* l)
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/**
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** Enable display mana as horizontal bar.
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**
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** @param l Lua state
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*/
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local int CclShowManaHorizontal(lua_State* l)
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{
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@ -525,6 +527,8 @@ local int CclShowManaHorizontal(lua_State* l)
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/**
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** Enable display mana as vertical bar.
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**
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** @param l Lua state
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*/
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local int CclShowManaVertical(lua_State* l)
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{
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@ -540,6 +544,8 @@ local int CclShowManaVertical(lua_State* l)
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/**
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** Disable display of full bars/dots.
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**
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** @param l Lua state
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*/
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local int CclShowNoFull(lua_State* l)
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{
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@ -553,6 +559,8 @@ local int CclShowNoFull(lua_State* l)
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/**
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** Draw decorations always on top.
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**
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** @param l Lua state
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*/
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local int CclDecorationOnTop(lua_State* l)
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{
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@ -1100,6 +1108,7 @@ local void DrawDecoration(const Unit* unit, const UnitType* type, int x, int y)
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**
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** @param unit Pointer to the unit.
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** @param type Pointer to the unit type.
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** @param frame Frame number
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** @param x Screen X position of the unit.
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** @param y Screen Y position of the unit.
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**
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@ -1629,7 +1638,7 @@ local void GraphicUnitPixels(const Unit* unit, const Graphic* sprite)
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#ifdef USE_OPENGL
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/**
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** FIXME: docu?
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** FIXME: docu
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*/
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local void DrawUnitPlayerColor(const UnitType* type, int player, int frame, int x, int y)
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{
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@ -1756,7 +1765,9 @@ local void DrawConstructionShadow(const Unit* unit, int frame, int x, int y)
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** Draw construction.
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**
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** @param unit Unit pointer.
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** @param frame Frame number to draw.
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** @param cframe Construction frame to draw.
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** @param type Unit type.
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** @param frame Frame number.
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** @param x X position.
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** @param y Y position.
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*/
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@ -1964,7 +1975,7 @@ local int DrawLevelCompare(const void* v1, const void* v2) {
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** Find all units to draw in viewport.
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**
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** @param vp Viewport to be drawn.
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** @param table
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** @param table FIXME: docu
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**
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** @todo FIXME: Must use the redraw tile flags in this function
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*/
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