Fixed doxygen warnings

This commit is contained in:
jsalmon3 2004-04-23 23:49:46 +00:00
parent 7989c78b2a
commit eb196d1e7d

View file

@ -299,11 +299,7 @@ global Decoration SpellSprite;
/**
** Define mana sprite.
**
** @param file Mana graphic file.
** @param x Mana X position.
** @param y Mana Y position.
** @param w Mana width.
** @param h Mana height.
** @param l Lua state
*/
local int CclManaSprite(lua_State* l)
{
@ -324,11 +320,7 @@ local int CclManaSprite(lua_State* l)
/**
** Define health sprite.
**
** @param file Health graphic file.
** @param x Health X position.
** @param y Health Y position.
** @param w Health width.
** @param h Health height.
** @param l Lua state
*/
local int CclHealthSprite(lua_State* l)
{
@ -349,11 +341,7 @@ local int CclHealthSprite(lua_State* l)
/**
** Define shadow sprite.
**
** @param file Shadow graphic file.
** @param x Shadow X position.
** @param y Shadow Y position.
** @param w Shadow width.
** @param h Shadow height.
** @param l Lua state
*/
local int CclShadowSprite(lua_State* l)
{
@ -374,11 +362,7 @@ local int CclShadowSprite(lua_State* l)
/**
** Define spell sprite.
**
** @param file Spell graphic file.
** @param x Spell X position.
** @param y Spell Y position.
** @param w Spell width.
** @param h Spell height.
** @param l Lua state
*/
local int CclSpellSprite(lua_State* l)
{
@ -398,6 +382,8 @@ local int CclSpellSprite(lua_State* l)
/**
** Enable display health as health-bar.
**
** @param l Lua state
*/
local int CclShowHealthBar(lua_State* l)
{
@ -412,6 +398,8 @@ local int CclShowHealthBar(lua_State* l)
/**
** Enable display health as health-dot.
**
** @param l Lua state
*/
local int CclShowHealthDot(lua_State* l)
{
@ -426,6 +414,8 @@ local int CclShowHealthDot(lua_State* l)
/**
** Enable display health as horizontal bar.
**
** @param l Lua state
*/
local int CclShowHealthHorizontal(lua_State* l)
{
@ -441,6 +431,8 @@ local int CclShowHealthHorizontal(lua_State* l)
/**
** Enable display health as vertical bar.
**
** @param l Lua state
*/
local int CclShowHealthVertical(lua_State* l)
{
@ -456,6 +448,8 @@ local int CclShowHealthVertical(lua_State* l)
/**
** Enable display mana as mana-bar.
**
** @param l Lua state
*/
local int CclShowManaBar(lua_State* l)
{
@ -470,6 +464,8 @@ local int CclShowManaBar(lua_State* l)
/**
** Enable display mana as mana-dot.
**
** @param l Lua state
*/
local int CclShowManaDot(lua_State* l)
{
@ -484,6 +480,8 @@ local int CclShowManaDot(lua_State* l)
/**
** Enable energy bars and dots only for selected units
**
** @param l Lua state
*/
local int CclShowEnergySelected(lua_State* l)
{
@ -497,6 +495,8 @@ local int CclShowEnergySelected(lua_State* l)
/**
** Enable display of full bars/dots.
**
** @param l Lua state
*/
local int CclShowFull(lua_State* l)
{
@ -510,6 +510,8 @@ local int CclShowFull(lua_State* l)
/**
** Enable display mana as horizontal bar.
**
** @param l Lua state
*/
local int CclShowManaHorizontal(lua_State* l)
{
@ -525,6 +527,8 @@ local int CclShowManaHorizontal(lua_State* l)
/**
** Enable display mana as vertical bar.
**
** @param l Lua state
*/
local int CclShowManaVertical(lua_State* l)
{
@ -540,6 +544,8 @@ local int CclShowManaVertical(lua_State* l)
/**
** Disable display of full bars/dots.
**
** @param l Lua state
*/
local int CclShowNoFull(lua_State* l)
{
@ -553,6 +559,8 @@ local int CclShowNoFull(lua_State* l)
/**
** Draw decorations always on top.
**
** @param l Lua state
*/
local int CclDecorationOnTop(lua_State* l)
{
@ -1100,6 +1108,7 @@ local void DrawDecoration(const Unit* unit, const UnitType* type, int x, int y)
**
** @param unit Pointer to the unit.
** @param type Pointer to the unit type.
** @param frame Frame number
** @param x Screen X position of the unit.
** @param y Screen Y position of the unit.
**
@ -1629,7 +1638,7 @@ local void GraphicUnitPixels(const Unit* unit, const Graphic* sprite)
#ifdef USE_OPENGL
/**
** FIXME: docu?
** FIXME: docu
*/
local void DrawUnitPlayerColor(const UnitType* type, int player, int frame, int x, int y)
{
@ -1756,7 +1765,9 @@ local void DrawConstructionShadow(const Unit* unit, int frame, int x, int y)
** Draw construction.
**
** @param unit Unit pointer.
** @param frame Frame number to draw.
** @param cframe Construction frame to draw.
** @param type Unit type.
** @param frame Frame number.
** @param x X position.
** @param y Y position.
*/
@ -1964,7 +1975,7 @@ local int DrawLevelCompare(const void* v1, const void* v2) {
** Find all units to draw in viewport.
**
** @param vp Viewport to be drawn.
** @param table
** @param table FIXME: docu
**
** @todo FIXME: Must use the redraw tile flags in this function
*/