Fixed doxygen warnings
This commit is contained in:
parent
7989c78b2a
commit
eb196d1e7d
1 changed files with 121 additions and 110 deletions
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@ -275,35 +275,31 @@ typedef struct _decoration_ {
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} Decoration;
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/**
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** Sprite to display the mana.
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** Sprite to display the mana.
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*/
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global Decoration ManaSprite;
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/**
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** Sprite to display the health.
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** Sprite to display the health.
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*/
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global Decoration HealthSprite;
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/**
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** Sprite to display as the shadow of flying units.
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** Sprite to display as the shadow of flying units.
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**
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** @todo Made this configurable with CCL.
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** @todo Made this configurable with CCL.
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*/
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global Decoration ShadowSprite;
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/**
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** Sprite to display the active spells on an unit.
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** Sprite to display the active spells on an unit.
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*/
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global Decoration SpellSprite;
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/**
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** Define mana sprite.
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** Define mana sprite.
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**
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** @param file Mana graphic file.
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** @param x Mana X position.
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** @param y Mana Y position.
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** @param w Mana width.
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** @param h Mana height.
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** @param l Lua state
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*/
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local int CclManaSprite(lua_State* l)
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{
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@ -322,13 +318,9 @@ local int CclManaSprite(lua_State* l)
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}
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/**
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** Define health sprite.
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** Define health sprite.
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**
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** @param file Health graphic file.
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** @param x Health X position.
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** @param y Health Y position.
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** @param w Health width.
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** @param h Health height.
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** @param l Lua state
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*/
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local int CclHealthSprite(lua_State* l)
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{
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@ -347,13 +339,9 @@ local int CclHealthSprite(lua_State* l)
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}
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/**
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** Define shadow sprite.
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** Define shadow sprite.
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**
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** @param file Shadow graphic file.
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** @param x Shadow X position.
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** @param y Shadow Y position.
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** @param w Shadow width.
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** @param h Shadow height.
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** @param l Lua state
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*/
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local int CclShadowSprite(lua_State* l)
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{
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@ -372,13 +360,9 @@ local int CclShadowSprite(lua_State* l)
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}
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/**
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** Define spell sprite.
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** Define spell sprite.
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**
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** @param file Spell graphic file.
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** @param x Spell X position.
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** @param y Spell Y position.
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** @param w Spell width.
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** @param h Spell height.
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** @param l Lua state
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*/
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local int CclSpellSprite(lua_State* l)
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{
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@ -397,7 +381,9 @@ local int CclSpellSprite(lua_State* l)
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}
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/**
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** Enable display health as health-bar.
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** Enable display health as health-bar.
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**
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** @param l Lua state
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*/
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local int CclShowHealthBar(lua_State* l)
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{
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@ -411,7 +397,9 @@ local int CclShowHealthBar(lua_State* l)
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}
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/**
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** Enable display health as health-dot.
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** Enable display health as health-dot.
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**
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** @param l Lua state
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*/
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local int CclShowHealthDot(lua_State* l)
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{
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@ -425,7 +413,9 @@ local int CclShowHealthDot(lua_State* l)
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}
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/**
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** Enable display health as horizontal bar.
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** Enable display health as horizontal bar.
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**
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** @param l Lua state
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*/
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local int CclShowHealthHorizontal(lua_State* l)
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{
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@ -440,7 +430,9 @@ local int CclShowHealthHorizontal(lua_State* l)
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}
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/**
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** Enable display health as vertical bar.
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** Enable display health as vertical bar.
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**
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** @param l Lua state
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*/
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local int CclShowHealthVertical(lua_State* l)
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{
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@ -455,7 +447,9 @@ local int CclShowHealthVertical(lua_State* l)
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}
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/**
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** Enable display mana as mana-bar.
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** Enable display mana as mana-bar.
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**
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** @param l Lua state
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*/
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local int CclShowManaBar(lua_State* l)
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{
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@ -469,7 +463,9 @@ local int CclShowManaBar(lua_State* l)
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}
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/**
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** Enable display mana as mana-dot.
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** Enable display mana as mana-dot.
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**
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** @param l Lua state
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*/
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local int CclShowManaDot(lua_State* l)
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{
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@ -483,7 +479,9 @@ local int CclShowManaDot(lua_State* l)
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}
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/**
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** Enable energy bars and dots only for selected units
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** Enable energy bars and dots only for selected units
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**
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** @param l Lua state
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*/
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local int CclShowEnergySelected(lua_State* l)
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{
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@ -496,7 +494,9 @@ local int CclShowEnergySelected(lua_State* l)
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}
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/**
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** Enable display of full bars/dots.
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** Enable display of full bars/dots.
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**
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** @param l Lua state
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*/
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local int CclShowFull(lua_State* l)
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{
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@ -509,7 +509,9 @@ local int CclShowFull(lua_State* l)
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}
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/**
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** Enable display mana as horizontal bar.
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** Enable display mana as horizontal bar.
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**
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** @param l Lua state
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*/
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local int CclShowManaHorizontal(lua_State* l)
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{
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@ -524,7 +526,9 @@ local int CclShowManaHorizontal(lua_State* l)
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}
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/**
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** Enable display mana as vertical bar.
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** Enable display mana as vertical bar.
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**
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** @param l Lua state
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*/
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local int CclShowManaVertical(lua_State* l)
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{
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@ -539,7 +543,9 @@ local int CclShowManaVertical(lua_State* l)
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}
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/**
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** Disable display of full bars/dots.
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** Disable display of full bars/dots.
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**
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** @param l Lua state
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*/
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local int CclShowNoFull(lua_State* l)
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{
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@ -552,7 +558,9 @@ local int CclShowNoFull(lua_State* l)
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}
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/**
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** Draw decorations always on top.
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** Draw decorations always on top.
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**
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** @param l Lua state
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*/
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local int CclDecorationOnTop(lua_State* l)
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{
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@ -565,7 +573,7 @@ local int CclDecorationOnTop(lua_State* l)
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}
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/**
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** Register CCL features for decorations.
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** Register CCL features for decorations.
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*/
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global void DecorationCclRegister(void)
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{
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@ -592,7 +600,7 @@ global void DecorationCclRegister(void)
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}
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/**
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** Load decoration.
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** Load decoration.
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*/
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global void LoadDecorations(void)
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{
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@ -620,7 +628,7 @@ global void LoadDecorations(void)
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}
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/**
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** Clean decorations.
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** Clean decorations.
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*/
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global void CleanDecorations(void)
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{
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@ -654,13 +662,13 @@ global void CleanDecorations(void)
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}
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/**
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** Draw mana/working sprite.
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** Draw mana/working sprite.
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**
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** @param x X screen pixel position
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** @param y Y screen pixel position
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** @param type Unit type pointer
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** @param full Full value
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** @param ready Ready value
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** @param x X screen pixel position
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** @param y Y screen pixel position
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** @param type Unit type pointer
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** @param full Full value
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** @param ready Ready value
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*/
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local void DrawManaSprite(int x, int y, const UnitType* type, int full, int ready)
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{
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@ -695,13 +703,13 @@ local void DrawManaSprite(int x, int y, const UnitType* type, int full, int read
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}
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/**
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** Draw mana/working bar.
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** Draw mana/working bar.
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**
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** @param x X screen pixel position
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** @param y Y screen pixel position
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** @param type Unit type pointer
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** @param full Full value
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** @param ready Ready value
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** @param x X screen pixel position
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** @param y Y screen pixel position
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** @param type Unit type pointer
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** @param full Full value
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** @param ready Ready value
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*/
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local void DrawManaBar(int x, int y, const UnitType* type, int full, int ready)
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{
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@ -747,12 +755,12 @@ local void DrawManaBar(int x, int y, const UnitType* type, int full, int ready)
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}
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/**
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** Draw decoration (invis, for the unit.)
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** Draw decoration (invis, for the unit.)
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**
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** @param unit Pointer to the unit.
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** @param type Type of the unit.
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** @param x Screen X position of the unit.
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** @param y Screen Y position of the unit.
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** @param unit Pointer to the unit.
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** @param type Type of the unit.
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** @param x Screen X position of the unit.
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** @param y Screen Y position of the unit.
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*/
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local void DrawDecoration(const Unit* unit, const UnitType* type, int x, int y)
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{
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@ -1096,14 +1104,15 @@ local void DrawDecoration(const Unit* unit, const UnitType* type, int x, int y)
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}
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/**
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** Draw unit's shadow.
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** Draw unit's shadow.
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**
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** @param unit Pointer to the unit.
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** @param type Pointer to the unit type.
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** @param x Screen X position of the unit.
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** @param y Screen Y position of the unit.
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** @param unit Pointer to the unit.
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** @param type Pointer to the unit type.
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** @param frame Frame number
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** @param x Screen X position of the unit.
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** @param y Screen Y position of the unit.
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**
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** @todo FIXME: combine new shadow code with old shadow code.
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** @todo FIXME: combine new shadow code with old shadow code.
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*/
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global void DrawShadow(const Unit* unit, const UnitType* type, int frame,
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int x, int y)
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@ -1201,14 +1210,14 @@ global void DrawShadow(const Unit* unit, const UnitType* type, int frame,
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}
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/**
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** Draw path from current postion to the destination of the move.
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** Draw path from current postion to the destination of the move.
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**
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** @param unit Pointer to the unit.
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** @param unit Pointer to the unit.
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**
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** @todo FIXME: this is the start of the routine which shows the orders
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** FIXME: of the current selected unit.
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** FIXME: should be extend to show waypoints, which order (repair...)
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** FIXME: remove or reduce the Map2ViewportX and Map2ViewportY.
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** @todo FIXME: this is the start of the routine which shows the orders
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** FIXME: of the current selected unit.
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** FIXME: should be extend to show waypoints, which order (repair...)
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** FIXME: remove or reduce the Map2ViewportX and Map2ViewportY.
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*/
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global void DrawPath(const Unit* unit)
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{
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@ -1333,12 +1342,12 @@ global void DrawPath(const Unit* unit)
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}
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/**
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** Get the location of an unit's order.
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** Get the location of an unit's order.
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**
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** @param unit Pointer to unit.
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** @param order Pointer to order.
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** @param x Resulting screen X cordinate.
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** @param y Resulting screen Y cordinate.
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** @param unit Pointer to unit.
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** @param order Pointer to order.
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** @param x Resulting screen X cordinate.
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** @param y Resulting screen Y cordinate.
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*/
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local void GetOrderPosition(const Unit* unit, const Order* order, int* x, int* y)
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{
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@ -1373,12 +1382,12 @@ local void GetOrderPosition(const Unit* unit, const Order* order, int* x, int* y
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}
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/**
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** Show the order on map.
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** Show the order on map.
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**
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** @param unit Unit pointer.
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** @param x1 X pixel coordinate.
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** @param y1 Y pixel coordinate.
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** @param order Order to display.
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** @param unit Unit pointer.
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** @param x1 X pixel coordinate.
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** @param y1 Y pixel coordinate.
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** @param order Order to display.
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*/
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local void ShowSingleOrder(const Unit* unit, int x1, int y1, const Order* order)
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{
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}
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/**
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** Show the current order of an unit.
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** Show the current order of an unit.
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**
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** @param unit Pointer to the unit.
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** @param unit Pointer to the unit.
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*/
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global void ShowOrder(const Unit* unit)
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{
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@ -1539,14 +1548,14 @@ global void ShowOrder(const Unit* unit)
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}
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/**
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** Draw additional informations of an unit.
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** Draw additional informations of an unit.
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**
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** @param unit Unit pointer of drawn unit.
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** @param type Unit-type pointer.
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** @param x X screen pixel position of unit.
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** @param y Y screen pixel position of unit.
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** @param unit Unit pointer of drawn unit.
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** @param type Unit-type pointer.
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** @param x X screen pixel position of unit.
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** @param y Y screen pixel position of unit.
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**
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** @todo FIXME: The different styles should become a function call.
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** @todo FIXME: The different styles should become a function call.
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*/
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local void DrawInformations(const Unit* unit, const UnitType* type, int x, int y)
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{
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@ -1629,7 +1638,7 @@ local void GraphicUnitPixels(const Unit* unit, const Graphic* sprite)
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#ifdef USE_OPENGL
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/**
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** FIXME: docu?
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** FIXME: docu
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*/
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local void DrawUnitPlayerColor(const UnitType* type, int player, int frame, int x, int y)
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{
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@ -1686,12 +1695,12 @@ local void DrawUnitPlayerColor(const UnitType* type, int player, int frame, int
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#endif
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/**
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** Draw construction shadow.
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** Draw construction shadow.
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**
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** @param unit Unit pointer.
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** @param frame Frame number to draw.
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** @param x X position.
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** @param y Y position.
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** @param unit Unit pointer.
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** @param frame Frame number to draw.
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** @param x X position.
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** @param y Y position.
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*/
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local void DrawConstructionShadow(const Unit* unit, int frame, int x, int y)
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{
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}
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/**
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** Draw construction.
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** Draw construction.
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**
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** @param unit Unit pointer.
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** @param frame Frame number to draw.
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** @param x X position.
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** @param y Y position.
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** @param unit Unit pointer.
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** @param cframe Construction frame to draw.
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** @param type Unit type.
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** @param frame Frame number.
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** @param x X position.
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** @param y Y position.
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*/
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local void DrawConstruction(const Unit* unit, const ConstructionFrame* cframe,
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const UnitType* type, int frame, int x, int y)
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const UnitType* type, int frame, int x, int y)
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{
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if (cframe->File == ConstructionFileConstruction) {
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const Construction* construction;
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@ -1787,13 +1798,13 @@ local void DrawConstruction(const Unit* unit, const ConstructionFrame* cframe,
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}
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/**
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** Units on map:
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** Units on map:
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*/
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/**
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** Draw unit on map.
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** Draw unit on map.
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**
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** @param unit Pointer to the unit.
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** @param unit Pointer to the unit.
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*/
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global void DrawUnit(const Unit* unit)
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{
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@ -1961,12 +1972,12 @@ local int DrawLevelCompare(const void* v1, const void* v2) {
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}
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}
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/**
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** Find all units to draw in viewport.
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** Find all units to draw in viewport.
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**
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** @param vp Viewport to be drawn.
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** @param table
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** @param vp Viewport to be drawn.
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** @param table FIXME: docu
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**
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** @todo FIXME: Must use the redraw tile flags in this function
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** @todo FIXME: Must use the redraw tile flags in this function
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*/
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global int FindAndSortUnits(const Viewport* vp, Unit** table)
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{
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