Clean up : Remove unused function, Remove unneeded include.

This commit is contained in:
Joris 2012-06-11 12:52:48 +02:00
parent ed17bc85c2
commit ea858d8402

View file

@ -39,53 +39,16 @@
#include <limits.h>
#include "stratagus.h"
#include "map.h"
#include "video.h"
#include "sound.h"
#include "unitsound.h"
#include "unittype.h"
#include "actions.h"
#include "player.h"
#include "missile.h"
#include "unit.h"
#include "interface.h"
#include "tileset.h"
#include "actions.h"
#include "map.h"
#include "missile.h"
#include "pathfinder.h"
#include "player.h"
#include "spells.h"
/*----------------------------------------------------------------------------
-- Defines
----------------------------------------------------------------------------*/
/*----------------------------------------------------------------------------
-- Local Data
----------------------------------------------------------------------------*/
/*----------------------------------------------------------------------------
-- Functions
----------------------------------------------------------------------------*/
/**
** Find all units of type.
**
** @param type type of unit requested
** @param table table in which we have to store the units
**
** @return Returns the number of units found.
*/
int FindUnitsByType(const CUnitType &type, CUnit **table)
{
int num = 0;
for (int i = 0; i < NumUnits; ++i) {
CUnit *unit = Units[i];
if (unit->Type == &type && !unit->IsUnusable()) {
table[num++] = unit;
}
}
return num;
}
#include "unittype.h"
/**
** Find all units of type.
@ -104,7 +67,6 @@ void FindUnitsByType(const CUnitType &type, std::vector<CUnit *> &units)
}
}
/**
** Find all units of type.
**