From e9996ad4ce607d4ee363e675b98890ce9d809ad8 Mon Sep 17 00:00:00 2001 From: joris <joris.dauphin@gmail.com> Date: Fri, 10 Aug 2012 16:00:00 +0200 Subject: [PATCH] Add prefix Spell_ to specific spell class. --- src/include/spell/spell_adjustvariable.h | 6 +++--- src/include/spell/spell_adjustvital.h | 4 ++-- src/include/spell/spell_areaadjustvital.h | 4 ++-- src/include/spell/spell_areabombardment.h | 4 ++-- src/include/spell/spell_capture.h | 4 ++-- src/include/spell/spell_demolish.h | 4 ++-- src/include/spell/spell_polymorph.h | 4 ++-- src/include/spell/spell_spawnmissile.h | 4 ++-- src/include/spell/spell_spawnportal.h | 4 ++-- src/include/spell/spell_summon.h | 4 ++-- src/spell/script_spell.cpp | 20 ++++++++++---------- src/spell/spell_adjustvariable.cpp | 4 ++-- src/spell/spell_adjustvital.cpp | 4 ++-- src/spell/spell_areaadjustvital.cpp | 4 ++-- src/spell/spell_areabombardment.cpp | 4 ++-- src/spell/spell_capture.cpp | 4 ++-- src/spell/spell_demolish.cpp | 4 ++-- src/spell/spell_polymorph.cpp | 4 ++-- src/spell/spell_spawnmissile.cpp | 4 ++-- src/spell/spell_spawnportal.cpp | 4 ++-- src/spell/spell_summon.cpp | 4 ++-- 21 files changed, 51 insertions(+), 51 deletions(-) diff --git a/src/include/spell/spell_adjustvariable.h b/src/include/spell/spell_adjustvariable.h index 7c9b985fe..d952e1c24 100644 --- a/src/include/spell/spell_adjustvariable.h +++ b/src/include/spell/spell_adjustvariable.h @@ -65,11 +65,11 @@ public: }; -class AdjustVariable : public SpellActionType +class Spell_AdjustVariable : public SpellActionType { public: - AdjustVariable() : Var(NULL) {}; - ~AdjustVariable() { delete [](this->Var); }; + Spell_AdjustVariable() : Var(NULL) {}; + ~Spell_AdjustVariable() { delete [](this->Var); }; virtual int Cast(CUnit &caster, const SpellType &spell, CUnit *target, const Vec2i &goalPos); virtual void Parse(lua_State *l, int startIndex, int endIndex); diff --git a/src/include/spell/spell_adjustvital.h b/src/include/spell/spell_adjustvital.h index c527d098a..1eb87edd1 100644 --- a/src/include/spell/spell_adjustvital.h +++ b/src/include/spell/spell_adjustvital.h @@ -38,10 +38,10 @@ #include "spells.h" -class AdjustVital : public SpellActionType +class Spell_AdjustVital : public SpellActionType { public: - AdjustVital() : SpellActionType(1), HP(0), Mana(0), MaxMultiCast(0) {}; + Spell_AdjustVital() : SpellActionType(1), HP(0), Mana(0), MaxMultiCast(0) {}; virtual int Cast(CUnit &caster, const SpellType &spell, CUnit *target, const Vec2i &goalPos); virtual void Parse(lua_State *l, int startIndex, int endIndex); diff --git a/src/include/spell/spell_areaadjustvital.h b/src/include/spell/spell_areaadjustvital.h index b71c8a561..c9d330928 100644 --- a/src/include/spell/spell_areaadjustvital.h +++ b/src/include/spell/spell_areaadjustvital.h @@ -38,10 +38,10 @@ #include "spells.h" -class AreaAdjustVital : public SpellActionType +class Spell_AreaAdjustVital : public SpellActionType { public: - AreaAdjustVital() : HP(0), Mana(0) {}; + Spell_AreaAdjustVital() : HP(0), Mana(0) {}; virtual int Cast(CUnit &caster, const SpellType &spell, CUnit *target, const Vec2i &goalPos); virtual void Parse(lua_State *l, int startIndex, int endIndex); diff --git a/src/include/spell/spell_areabombardment.h b/src/include/spell/spell_areabombardment.h index 352697508..a681ab20d 100644 --- a/src/include/spell/spell_areabombardment.h +++ b/src/include/spell/spell_areabombardment.h @@ -38,10 +38,10 @@ #include "spells.h" -class AreaBombardment : public SpellActionType +class Spell_AreaBombardment : public SpellActionType { public: - AreaBombardment() : Fields(0), Shards(0), Damage(0), + Spell_AreaBombardment() : Fields(0), Shards(0), Damage(0), StartOffsetX(0), StartOffsetY(0), Missile(NULL) {}; virtual int Cast(CUnit &caster, const SpellType &spell, CUnit *target, const Vec2i &goalPos); diff --git a/src/include/spell/spell_capture.h b/src/include/spell/spell_capture.h index 4ab1d7564..16b6d55e7 100644 --- a/src/include/spell/spell_capture.h +++ b/src/include/spell/spell_capture.h @@ -38,10 +38,10 @@ #include "spells.h" -class Capture : public SpellActionType +class Spell_Capture : public SpellActionType { public: - Capture() : SacrificeEnable(0), Damage(0), DamagePercent(0) {}; + Spell_Capture() : SacrificeEnable(0), Damage(0), DamagePercent(0) {}; virtual int Cast(CUnit &caster, const SpellType &spell, CUnit *target, const Vec2i &goalPos); virtual void Parse(lua_State *l, int startIndex, int endIndex); diff --git a/src/include/spell/spell_demolish.h b/src/include/spell/spell_demolish.h index a2b6855c5..d41ac6a58 100644 --- a/src/include/spell/spell_demolish.h +++ b/src/include/spell/spell_demolish.h @@ -38,10 +38,10 @@ #include "spells.h" -class Demolish : public SpellActionType +class Spell_Demolish : public SpellActionType { public: - Demolish() : Damage(0), Range(0) {}; + Spell_Demolish() : Damage(0), Range(0) {}; virtual int Cast(CUnit &caster, const SpellType &spell, CUnit *target, const Vec2i &goalPos); virtual void Parse(lua_State *l, int startIndex, int endIndex); diff --git a/src/include/spell/spell_polymorph.h b/src/include/spell/spell_polymorph.h index 373fcc8f2..769afd7b3 100644 --- a/src/include/spell/spell_polymorph.h +++ b/src/include/spell/spell_polymorph.h @@ -38,10 +38,10 @@ #include "spells.h" -class Polymorph : public SpellActionType +class Spell_Polymorph : public SpellActionType { public: - Polymorph() : SpellActionType(1), NewForm(NULL), PlayerNeutral(0) {}; + Spell_Polymorph() : SpellActionType(1), NewForm(NULL), PlayerNeutral(0) {}; virtual int Cast(CUnit &caster, const SpellType &spell, CUnit *target, const Vec2i &goalPos); virtual void Parse(lua_State *l, int startIndex, int endIndex); diff --git a/src/include/spell/spell_spawnmissile.h b/src/include/spell/spell_spawnmissile.h index a6d684413..98815b7c4 100644 --- a/src/include/spell/spell_spawnmissile.h +++ b/src/include/spell/spell_spawnmissile.h @@ -65,10 +65,10 @@ public: int AddRandY; /// Random add to the X coordinate }; -class SpawnMissile : public SpellActionType +class Spell_SpawnMissile : public SpellActionType { public: - SpawnMissile() : Damage(0), TTL(-1), Delay(0), UseUnitVar(false), + Spell_SpawnMissile() : Damage(0), TTL(-1), Delay(0), UseUnitVar(false), StartPoint(LocBaseCaster), EndPoint(LocBaseTarget), Missile(0) {} virtual int Cast(CUnit &caster, const SpellType &spell, CUnit *target, const Vec2i &goalPos); diff --git a/src/include/spell/spell_spawnportal.h b/src/include/spell/spell_spawnportal.h index 1141d96df..0c781560e 100644 --- a/src/include/spell/spell_spawnportal.h +++ b/src/include/spell/spell_spawnportal.h @@ -38,10 +38,10 @@ #include "spells.h" -class SpawnPortal : public SpellActionType +class Spell_SpawnPortal : public SpellActionType { public: - SpawnPortal() : PortalType(0) {}; + Spell_SpawnPortal() : PortalType(0) {}; virtual int Cast(CUnit &caster, const SpellType &spell, CUnit *target, const Vec2i &goalPos); virtual void Parse(lua_State *l, int startIndex, int endIndex); diff --git a/src/include/spell/spell_summon.h b/src/include/spell/spell_summon.h index 5d2374708..ce4f4aea3 100644 --- a/src/include/spell/spell_summon.h +++ b/src/include/spell/spell_summon.h @@ -38,10 +38,10 @@ #include "spells.h" -class Summon : public SpellActionType +class Spell_Summon : public SpellActionType { public: - Summon() : SpellActionType(1), UnitType(NULL), TTL(0), RequireCorpse(0) {}; + Spell_Summon() : SpellActionType(1), UnitType(NULL), TTL(0), RequireCorpse(0) {}; virtual int Cast(CUnit &caster, const SpellType &spell, CUnit *target, const Vec2i &goalPos); virtual void Parse(lua_State *l, int startIndex, int endIndex); diff --git a/src/spell/script_spell.cpp b/src/spell/script_spell.cpp index 3477551da..b184936ac 100644 --- a/src/spell/script_spell.cpp +++ b/src/spell/script_spell.cpp @@ -74,25 +74,25 @@ static SpellActionType *CclSpellAction(lua_State *l) SpellActionType *spellaction = NULL; if (!strcmp(value, "adjust-variable")) { - spellaction = new AdjustVariable; + spellaction = new Spell_AdjustVariable; } else if (!strcmp(value, "adjust-vitals")) { - spellaction = new AdjustVital; + spellaction = new Spell_AdjustVital; } else if (!strcmp(value, "area-adjust-vitals")) { - spellaction = new AreaAdjustVital; + spellaction = new Spell_AreaAdjustVital; } else if (!strcmp(value, "area-bombardment")) { - spellaction = new AreaBombardment; + spellaction = new Spell_AreaBombardment; } else if (!strcmp(value, "capture")) { - spellaction = new Capture; + spellaction = new Spell_Capture; } else if (!strcmp(value, "demolish")) { - spellaction = new Demolish; + spellaction = new Spell_Demolish; } else if (!strcmp(value, "polymorph")) { - spellaction = new Polymorph; + spellaction = new Spell_Polymorph; } else if (!strcmp(value, "spawn-missile")) { - spellaction = new SpawnMissile; + spellaction = new Spell_SpawnMissile; } else if (!strcmp(value, "spawn-portal")) { - spellaction = new SpawnPortal; + spellaction = new Spell_SpawnPortal; } else if (!strcmp(value, "summon")) { - spellaction = new Summon; + spellaction = new Spell_Summon; } else { LuaError(l, "Unsupported action type: %s" _C_ value); } diff --git a/src/spell/spell_adjustvariable.cpp b/src/spell/spell_adjustvariable.cpp index a214c90ba..ea473cd57 100644 --- a/src/spell/spell_adjustvariable.cpp +++ b/src/spell/spell_adjustvariable.cpp @@ -38,7 +38,7 @@ #include "unit.h" -/* virtual */ void AdjustVariable::Parse(lua_State *l, int startIndex, int endIndex) +/* virtual */ void Spell_AdjustVariable::Parse(lua_State *l, int startIndex, int endIndex) { int j = startIndex; lua_rawgeti(l, -1, j + 1); @@ -116,7 +116,7 @@ ** ** @return =!0 if spell should be repeated, 0 if not */ -/* virtual */ int AdjustVariable::Cast(CUnit &caster, const SpellType &, CUnit *target, const Vec2i &/*goalPos*/) +/* virtual */ int Spell_AdjustVariable::Cast(CUnit &caster, const SpellType &, CUnit *target, const Vec2i &/*goalPos*/) { for (unsigned int i = 0; i < UnitTypeVar.GetNumberVariable(); ++i) { CUnit *unit = (this->Var[i].TargetIsCaster) ? &caster : target; diff --git a/src/spell/spell_adjustvital.cpp b/src/spell/spell_adjustvital.cpp index 6bdf41925..1ff37550b 100644 --- a/src/spell/spell_adjustvital.cpp +++ b/src/spell/spell_adjustvital.cpp @@ -37,7 +37,7 @@ #include "script.h" #include "unit.h" -/* virtual */ void AdjustVital::Parse(lua_State *l, int startIndex, int endIndex) +/* virtual */ void Spell_AdjustVital::Parse(lua_State *l, int startIndex, int endIndex) { for (int j = startIndex; j < endIndex; ++j) { lua_rawgeti(l, -1, j + 1); @@ -73,7 +73,7 @@ ** ** @return =!0 if spell should be repeated, 0 if not */ -/* virtual */ int AdjustVital::Cast(CUnit &caster, const SpellType &spell, CUnit *target, const Vec2i &/*goalPos*/) +/* virtual */ int Spell_AdjustVital::Cast(CUnit &caster, const SpellType &spell, CUnit *target, const Vec2i &/*goalPos*/) { if (!target) { return 0; diff --git a/src/spell/spell_areaadjustvital.cpp b/src/spell/spell_areaadjustvital.cpp index a5e98cad1..eea10e642 100644 --- a/src/spell/spell_areaadjustvital.cpp +++ b/src/spell/spell_areaadjustvital.cpp @@ -38,7 +38,7 @@ #include "script.h" #include "unit.h" -/* virtual */ void AreaAdjustVital::Parse(lua_State *l, int startIndex, int endIndex) +/* virtual */ void Spell_AreaAdjustVital::Parse(lua_State *l, int startIndex, int endIndex) { for (int j = startIndex; j < endIndex; ++j) { lua_rawgeti(l, -1, j + 1); @@ -69,7 +69,7 @@ ** ** @return =!0 if spell should be repeated, 0 if not */ -/* virtual */ int AreaAdjustVital::Cast(CUnit &caster, const SpellType &spell, CUnit *target, const Vec2i &goalPos) +/* virtual */ int Spell_AreaAdjustVital::Cast(CUnit &caster, const SpellType &spell, CUnit *target, const Vec2i &goalPos) { const Vec2i range(spell.Range, spell.Range); const Vec2i typeSize(caster.Type->Width, caster.Type->Height); diff --git a/src/spell/spell_areabombardment.cpp b/src/spell/spell_areabombardment.cpp index c8bd97d39..a35dd2529 100644 --- a/src/spell/spell_areabombardment.cpp +++ b/src/spell/spell_areabombardment.cpp @@ -39,7 +39,7 @@ #include "script.h" #include "unit.h" -/* virtual */ void AreaBombardment::Parse(lua_State *l, int startIndex, int endIndex) +/* virtual */ void Spell_AreaBombardment::Parse(lua_State *l, int startIndex, int endIndex) { for (int j = startIndex; j < endIndex; ++j) { lua_rawgeti(l, -1, j + 1); @@ -97,7 +97,7 @@ ** @internal: vladi: blizzard differs than original in this way: ** original: launches 50 shards at 5 random spots x 10 for 25 mana. */ -/* virtual */ int AreaBombardment::Cast(CUnit &caster, const SpellType &, CUnit *, const Vec2i &goalPos) +/* virtual */ int Spell_AreaBombardment::Cast(CUnit &caster, const SpellType &, CUnit *, const Vec2i &goalPos) { int fields = this->Fields; const int shards = this->Shards; diff --git a/src/spell/spell_capture.cpp b/src/spell/spell_capture.cpp index fb73cda63..e1dc3628e 100644 --- a/src/spell/spell_capture.cpp +++ b/src/spell/spell_capture.cpp @@ -37,7 +37,7 @@ #include "script.h" #include "unit.h" -/* virtual */ void Capture::Parse(lua_State *l, int startIndex, int endIndex) +/* virtual */ void Spell_Capture::Parse(lua_State *l, int startIndex, int endIndex) { for (int j = startIndex; j < endIndex; ++j) { lua_rawgeti(l, -1, j + 1); @@ -70,7 +70,7 @@ ** ** @return =!0 if spell should be repeated, 0 if not */ -/* virtual */ int Capture::Cast(CUnit &caster, const SpellType &spell, CUnit *target, const Vec2i &/*goalPos*/) +/* virtual */ int Spell_Capture::Cast(CUnit &caster, const SpellType &spell, CUnit *target, const Vec2i &/*goalPos*/) { if (!target || caster.Player == target->Player) { return 0; diff --git a/src/spell/spell_demolish.cpp b/src/spell/spell_demolish.cpp index 0406802e8..d4c78f2a8 100644 --- a/src/spell/spell_demolish.cpp +++ b/src/spell/spell_demolish.cpp @@ -37,7 +37,7 @@ #include "script.h" #include "map.h" -/* virtual */ void Demolish::Parse(lua_State *l, int startIndex, int endIndex) +/* virtual */ void Spell_Demolish::Parse(lua_State *l, int startIndex, int endIndex) { for (int j = startIndex; j < endIndex; ++j) { lua_rawgeti(l, -1, j + 1); @@ -67,7 +67,7 @@ ** ** @return =!0 if spell should be repeated, 0 if not */ -/* virtual */ int Demolish::Cast(CUnit &caster, const SpellType &, CUnit *, const Vec2i &goalPos) +/* virtual */ int Spell_Demolish::Cast(CUnit &caster, const SpellType &, CUnit *, const Vec2i &goalPos) { // Allow error margins. (Lame, I know) const Vec2i offset(this->Range + 2, this->Range + 2); diff --git a/src/spell/spell_polymorph.cpp b/src/spell/spell_polymorph.cpp index 0f86e5c2d..736d910f4 100644 --- a/src/spell/spell_polymorph.cpp +++ b/src/spell/spell_polymorph.cpp @@ -38,7 +38,7 @@ #include "script.h" #include "unit.h" -/* virtual */ void Polymorph::Parse(lua_State *l, int startIndex, int endIndex) +/* virtual */ void Spell_Polymorph::Parse(lua_State *l, int startIndex, int endIndex) { for (int j = startIndex; j < endIndex; ++j) { lua_rawgeti(l, -1, j + 1); @@ -81,7 +81,7 @@ ** ** @return =!0 if spell should be repeated, 0 if not */ -/* virtual */ int Polymorph::Cast(CUnit &caster, const SpellType &spell, CUnit *target, const Vec2i &goalPos) +/* virtual */ int Spell_Polymorph::Cast(CUnit &caster, const SpellType &spell, CUnit *target, const Vec2i &goalPos) { if (!target) { return 0; diff --git a/src/spell/spell_spawnmissile.cpp b/src/spell/spell_spawnmissile.cpp index db324378b..370efdc29 100644 --- a/src/spell/spell_spawnmissile.cpp +++ b/src/spell/spell_spawnmissile.cpp @@ -94,7 +94,7 @@ static void CclSpellMissileLocation(lua_State *l, SpellActionMissileLocation *lo } } -/* virtual */ void SpawnMissile::Parse(lua_State *l, int startIndex, int endIndex) +/* virtual */ void Spell_SpawnMissile::Parse(lua_State *l, int startIndex, int endIndex) { for (int j = startIndex; j < endIndex; ++j) { lua_rawgeti(l, -1, j + 1); @@ -183,7 +183,7 @@ static void EvaluateMissileLocation(const SpellActionMissileLocation &location, ** ** @return =!0 if spell should be repeated, 0 if not */ -/* virtual */ int SpawnMissile::Cast(CUnit &caster, const SpellType &, CUnit *target, const Vec2i &goalPos) +/* virtual */ int Spell_SpawnMissile::Cast(CUnit &caster, const SpellType &, CUnit *target, const Vec2i &goalPos) { PixelPos startPos; PixelPos endPos; diff --git a/src/spell/spell_spawnportal.cpp b/src/spell/spell_spawnportal.cpp index 727ac27d2..b51bf47af 100644 --- a/src/spell/spell_spawnportal.cpp +++ b/src/spell/spell_spawnportal.cpp @@ -37,7 +37,7 @@ #include "script.h" #include "unit.h" -/* virtual */ void SpawnPortal::Parse(lua_State *l, int startIndex, int endIndex) +/* virtual */ void Spell_SpawnPortal::Parse(lua_State *l, int startIndex, int endIndex) { for (int j = startIndex; j < endIndex; ++j) { lua_rawgeti(l, -1, j + 1); @@ -73,7 +73,7 @@ ** ** @return =!0 if spell should be repeated, 0 if not */ -/* virtual */ int SpawnPortal::Cast(CUnit &caster, const SpellType &, CUnit *, const Vec2i &goalPos) +/* virtual */ int Spell_SpawnPortal::Cast(CUnit &caster, const SpellType &, CUnit *, const Vec2i &goalPos) { // FIXME: vladi: cop should be placed only on explored land CUnit *portal = caster.Goal; diff --git a/src/spell/spell_summon.cpp b/src/spell/spell_summon.cpp index 09bab991c..84c58f2e6 100644 --- a/src/spell/spell_summon.cpp +++ b/src/spell/spell_summon.cpp @@ -39,7 +39,7 @@ #include "script.h" #include "unit.h" -/* virtual */ void Summon::Parse(lua_State *l, int startIndex, int endIndex) +/* virtual */ void Spell_Summon::Parse(lua_State *l, int startIndex, int endIndex) { for (int j = startIndex; j < endIndex; ++j) { lua_rawgeti(l, -1, j + 1); @@ -91,7 +91,7 @@ public: ** ** @return =!0 if spell should be repeated, 0 if not */ -/* virtual */ int Summon::Cast(CUnit &caster, const SpellType &spell, CUnit *target, const Vec2i &goalPos) +/* virtual */ int Spell_Summon::Cast(CUnit &caster, const SpellType &spell, CUnit *target, const Vec2i &goalPos) { Vec2i pos = goalPos; bool cansummon;