From e93273afae4026271cda6c282dff2e1d9a8e63b3 Mon Sep 17 00:00:00 2001 From: johns <> Date: Sun, 31 Mar 2002 14:07:58 +0000 Subject: [PATCH] Fixed bug #537142: Crashes with flame shield attacking buildings. --- src/unit/unit.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/unit/unit.cpp b/src/unit/unit.cpp index b6a58744d..20188ecc5 100644 --- a/src/unit/unit.cpp +++ b/src/unit/unit.cpp @@ -3078,9 +3078,10 @@ global void HitUnit(Unit* attacker,Unit* target,int damage) // david: capture enemy buildings // Only worker types can capture. // Still possible to destroy building if not careful (too many attackers) - if( EnableBuildingCapture && type->Building && target->HP<=damage*3 && + if( EnableBuildingCapture && attack + && type->Building && target->HP<=damage*3 && (attacker->Type==UnitTypeOrcWorker - || attacker->Type==UnitTypeHumanWorker) ) { + || attacker->Type==UnitTypeHumanWorker) ) { ChangeUnitOwner(target, target->Player, attacker->Player); CommandStopUnit(attacker); // Attacker shouldn't continue attack! }