diff --git a/src/unit/unit.cpp b/src/unit/unit.cpp index b6a58744d..20188ecc5 100644 --- a/src/unit/unit.cpp +++ b/src/unit/unit.cpp @@ -3078,9 +3078,10 @@ global void HitUnit(Unit* attacker,Unit* target,int damage) // david: capture enemy buildings // Only worker types can capture. // Still possible to destroy building if not careful (too many attackers) - if( EnableBuildingCapture && type->Building && target->HP<=damage*3 && + if( EnableBuildingCapture && attack + && type->Building && target->HP<=damage*3 && (attacker->Type==UnitTypeOrcWorker - || attacker->Type==UnitTypeHumanWorker) ) { + || attacker->Type==UnitTypeHumanWorker) ) { ChangeUnitOwner(target, target->Player, attacker->Player); CommandStopUnit(attacker); // Attacker shouldn't continue attack! }