From e880465c47998ec4679a6fc9e393a44acb0ef943 Mon Sep 17 00:00:00 2001 From: johns <> Date: Mon, 19 Feb 2001 17:34:28 +0000 Subject: [PATCH] Changed @returns to correct doc++/doxygen keyword @return. Fixed remove of oil platform/patch. Fixed debug messages. --- src/unit/unit.cpp | 52 ++++++++++++++++++++++++++++------------------- 1 file changed, 31 insertions(+), 21 deletions(-) diff --git a/src/unit/unit.cpp b/src/unit/unit.cpp index 45e49e650..9261a3d33 100644 --- a/src/unit/unit.cpp +++ b/src/unit/unit.cpp @@ -330,6 +330,7 @@ global Unit* MakeUnitAndPlace(int x,int y,UnitType* type,Player* player) // on Oilpatch could be build. // + // FIXME: should be done more general. if( unit->HP ) { for( h=type->TileHeight; h--; ) { for( w=type->TileWidth; w--; ) { @@ -428,19 +429,26 @@ global void RemoveUnit(Unit* unit) // type=unit->Type; if( type->Building ) { + // + // Unmark building on movement map. + // buildings that could be entered have no HP! + // on Oilpatch could be build. + // - IfDebug( - // FIXME: Removing buildings without HP. - if( !type->Stats[unit->Player->Player].HitPoints - && !type->OilPatch ) { - DebugLevel0Fn("internal error\n"); + // FIXME: should be done more general. + if( unit->Stats->HitPoints ) { + for( h=type->TileHeight; h--; ) { + for( w=type->TileWidth; w--; ) { + TheMap.Fields[unit->X+w+(unit->Y+h)*TheMap.Width].Flags + &=~MapFieldBuilding; + } } - ); - - for( h=type->TileHeight; h--; ) { - for( w=type->TileWidth; w--; ) { - TheMap.Fields[unit->X+w+(unit->Y+h)*TheMap.Width].Flags - &=~MapFieldBuilding; + } else if( !type->OilPatch ) { + for( h=type->TileHeight; h--; ) { + for( w=type->TileWidth; w--; ) { + TheMap.Fields[unit->X+w+(unit->Y+h)*TheMap.Width].Flags + &=~MapFieldNoBuilding; + } } } } else { @@ -552,10 +560,12 @@ global void UnitLost(const Unit* unit) } } + DebugLevel3Fn("Lost %s(%Zd)\n",unit->Type->Ident,UnitNumber(unit)); + // // Destroy oil-platform, must re-make oil patch. // - if( type->GivesOil && unit->Value > 0 ) { + if( type->GivesOil && unit->Value>0 ) { // NOTE: I wasn't sure the best UnitType/Player // NOTE: This should really NOT be hardcoded?! temp=MakeUnitAndPlace(unit->X,unit->Y @@ -1059,7 +1069,7 @@ global void RescueUnits(void) ** ** @param val atan argument ** -** @returns atan(val) +** @return atan(val) */ local int myatan(int val) { @@ -1084,7 +1094,7 @@ local int myatan(int val) ** @param delta_x Delta X. ** @param delta_y Delta Y. ** -** @returns Angle (0..255) +** @return Angle (0..255) */ global int DirectionToHeading(int delta_x,int delta_y) { @@ -1259,7 +1269,7 @@ global void DropOutNearest(Unit* unit,int gx,int gy,int addx,int addy) int bestd; int mask; - DebugLevel3Fn("%d\n",unit); + DebugLevel3Fn("%Zd\n",UnitNumber(unit)); x=unit->X; y=unit->Y; @@ -1605,7 +1615,7 @@ global int CanBuildUnitType(Unit* unit,UnitType* type,int x,int y) ** @param x X tile position to start. ** @param y Y tile position to start. ** -** @returns Pointer to the nearest gold mine. +** @return Pointer to the nearest gold mine. */ global Unit* FindGoldMine(const Unit* source,int x,int y) { @@ -1648,7 +1658,7 @@ global Unit* FindGoldMine(const Unit* source,int x,int y) ** @param x X tile position to start. ** @param y Y tile position to start. ** -** @returns Pointer to the nearest gold mine. +** @return Pointer to the nearest gold mine. */ global Unit* FindGoldDeposit(const Unit* source,int x,int y) { @@ -1747,7 +1757,7 @@ global int FindWoodInSight(Unit* unit,int* px,int* py) int bestd; Unit* destu; - DebugLevel3Fn("%d %d,%d\n",unit,unit->X,unit->Y); + DebugLevel3Fn("%Zd %d,%d\n",UnitNumber(unit),unit->X,unit->Y); x=unit->X; y=unit->Y; @@ -1873,7 +1883,7 @@ global Unit* FindOilPlatform(const Player* player,int x,int y) } } - DebugLevel3Fn("%d %d,%d\n",best-Units,best->X,best->Y); + DebugLevel3Fn("%Zd %d,%d\n",UnitNumber(best),best->X,best->Y); return best; } @@ -1920,7 +1930,7 @@ global Unit* FindOilDeposit(const Player* player,int x,int y) } } - DebugLevel3Fn("%d %d,%d\n",best-Units,best->X,best->Y); + DebugLevel3Fn("%Zd %d,%d\n",UnitNumber(best),best->X,best->Y); return best; } @@ -2534,7 +2544,7 @@ global int IsAllied(const Player* player,const Unit* dest) #endif /** -** Can the source unit attack the destionation unit. +** Can the source unit attack the destination unit. ** ** @param source Unit type pointer of the attacker. ** @param dest Unit type pointer of the target.