From e84a07c474eb8cfb9d72e33390012c38f467817d Mon Sep 17 00:00:00 2001
From: johns <>
Date: Tue, 4 Apr 2000 22:28:03 +0000
Subject: [PATCH] removed, use freecraft.h

---
 include/clone.h | 315 ------------------------------------------------
 1 file changed, 315 deletions(-)
 delete mode 100644 include/clone.h

diff --git a/include/clone.h b/include/clone.h
deleted file mode 100644
index b11cfb060..000000000
--- a/include/clone.h
+++ /dev/null
@@ -1,315 +0,0 @@
-//   ___________		     _________		      _____  __
-//   \_	  _____/______   ____   ____ \_   ___ \____________ _/ ____\/  |_
-//    |    __) \_  __ \_/ __ \_/ __ \/    \  \/\_  __ \__  \\   __\\   __\ 
-//    |     \   |  | \/\  ___/\  ___/\     \____|  | \// __ \|  |   |  |
-//    \___  /   |__|    \___  >\___  >\______  /|__|  (____  /__|   |__|
-//	  \/		    \/	   \/	     \/		   \/
-//  ______________________                           ______________________
-//			  T H E   W A R   B E G I N S
-//	   FreeCraft - A free fantasy real time strategy game engine
-//
-/**@name clone.h	-	The main header file. */
-/*
-**	(c) Copyright 1998-2000 by Lutz Sammer
-**
-**	$Id$
-*/
-
-#ifndef __CLONE_H__
-#define __CLONE_H__
-
-//@{
-
-/*============================================================================
-==	Config definitions
-============================================================================*/
-
-#define noDEBUG				/// Define to include debug code
-#define noFLAG_DEBUG		/// ARI: Define to include map flag debug
-#define USE_HICOLOR			/// Define to use 16-bit color
-#define noUSE_CCL			/// Remove no for version with guile
-#define noUSE_THREAD			/// Remove no for version with thread
-#define noUSE_SDL			/// Remove no for sdl support
-#define noUSE_X11			/// Remove no for x11 support
-
-/**
-**	Define this to support load of compressed (gzip) pud files
-**	and other data files. (If defined you need libz)
-**	Comment if you have problems with gzseek, ... and other gz functions.
-*/
-#define noUSE_ZLIB
-
-/**
-**	Define this to support load of compressed (libbz2) pud files
-**	and other data files. (If defined you need libbz2)
-*/
-#define noUSE_BZ2LIB
-
-#define SPEED_MINE	1		/// speed factor for mine gold
-#define SPEED_GOLD	1		/// speed factor for getting gold
-#define SPEED_CHOP	1		/// speed factor for chop
-#define SPEED_WOOD	1		/// speed factor for getting wood
-#define SPEED_HAUL	1		/// speed factor for haul oil
-#define SPEED_OIL	1		/// speed factor for getting oil
-#define SPEED_BUILD	1		/// speed factor for building
-#define SPEED_TRAIN	1		/// speed factor for training
-#define SPEED_UPGRADE	1		/// speed factor for upgrading
-#define SPEED_RESEARCH	1		/// speed factor for researching
-
-/*============================================================================
-==	Debug definitions
-============================================================================*/
-
-#ifdef DEBUG	// {
-
-/**
-**	Include code only if debugging.
-*/
-#define IfDebug(code)	code
-
-/**
-**	Debug check condition
-*/
-#define DebugCheck(cond)	do{ if( cond ) { \
-	printf("DebugCheck at %s:%d\n",__FILE__,__LINE__); \
-	abort(); } }while( 0 )
-
-/**
-**	Print debug information of level 0.
-*/
-#define DebugLevel0(fmt...)	printf(fmt##)
-
-/**
-**	Print debug information of level 1.
-*/
-#define DebugLevel1(fmt...)	printf(fmt##)
-
-/**
-**	Print debug information of level 2.
-*/
-#define DebugLevel2(fmt...)	printf(fmt##)
-
-/**
-**	Print debug information of level 3.
-*/
-#define DebugLevel3(fmt...)	/* TURNED OFF: printf(fmt##) */
-
-#else	// }{ DEBUG
-
-#define IfDebug(code)
-#define DebugCheck(cond)
-#define DebugLevel0(fmt...)
-#define DebugLevel1(fmt...)
-#define DebugLevel2(fmt...)
-#define DebugLevel3(fmt...)
-
-#endif	// } !DEBUG
-
-/*============================================================================
-==	Storage types
-============================================================================*/
-
-#define global				/// defines global visible names
-
-#ifdef DEBUG
-#define local				/// defines local visible names
-#else
-#define local static
-#endif
-
-/*============================================================================
-==	Definitions
-============================================================================*/
-
-/*----------------------------------------------------------------------------
---	General
-----------------------------------------------------------------------------*/
-
-#ifndef FREECRAFT_LIB_PATH
-#define FREECRAFT_LIB_PATH "data"	/// where to find the data files
-#endif
-#ifndef FREECRAFT_HOME_PATH
-#define FREECRAFT_HOME_PATH ".freecraft"/// data files in user home dir
-#endif
-
-#define MAGIC_FOR_NEW_UNITS	85	/// magic value, new units start with
-#define DEMOLISH_DAMAGE		400	/// damage for demolish attack
-
-/*----------------------------------------------------------------------------
---	Screen
-----------------------------------------------------------------------------*/
-
-// FIXME: this values should go into a general ui structure.
-
-#define noGRID		1		/// Map is show with a grid, if 1
-
-#define DEFAULT_VIDEO_WIDTH	640	/// Default video width
-#define DEFAULT_VIDEO_HEIGHT	480	/// Default video height
-
-// This is for 1600x1200
-#define MAXMAP_W	50		/// maximum map width in tiles
-#define MAXMAP_H	40		/// maximum map height in tiles
-
-#define MINIMAP_W	128		/// minimap width in pixels
-#define MINIMAP_H	128		/// minimap height in pixels
-
-    /// scrolling area (<= 10 y)
-#define SCROLL_UP	10
-    /// scrolling area (>= VideoHeight-11 y)
-#define SCROLL_DOWN	(VideoHeight-11)
-    /// scrolling area (<= 10 y)
-#define SCROLL_LEFT	10
-    /// scrolling area (>= VideoWidth-11 x)
-#define SCROLL_RIGHT	(VideoWidth-11)
-
-    /// mouse scrolling magnify
-#define MOUSE_SCROLL_SPEED	3
-
-    /// keyboard scrolling magnify
-#define KEY_SCROLL_SPEED	3
-
-    /// frames per second to display (original 30-40)
-#define FRAMES_PER_SECOND	30	// 1/30s
-
-    /// must redraw flags
-enum MustRedraw_e {
-    RedrawEverything	= -1,		/// must redraw everything
-    RedrawNothing	= 0,		/// nothing to do
-    RedrawMinimap	= 1,		/// Minimap area
-    RedrawMap		= 2,		/// Map area
-    RedrawCursor	= 4,		/// Cursor changed
-    RedrawResources	= 8,		/// Resources
-    RedrawMessage	= 16,		/// Message
-    RedrawStatusLine	= 32,		/// Statusline
-    RedrawInfoPanel	= 64,		/// Unit description
-    RedrawButtonPanel	= 128,		/// Unit buttons
-    RedrawFiller1	= 256,		/// Filler1: Border on right side
-    RedrawMinimapBorder	= 512,		/// Area around minimap
-    RedrawCosts		= 1024,		/// Costs in status line
-    RedrawMenuButton	= 2048,		/// Area above minimap
-    RedrawMinimapCursor	= 4096,		/// Minimap cursor changed
-    RedrawMapOverlay	= 8192,		/// Menu overlay on map area
-    RedrawMenu		= 16384		/// Menu
-};
-
-    /// Must redraw all maps
-#define RedrawMaps		(RedrawMinimap|RedrawMap)
-    /// Must redraw all panels
-#define RedrawPanels		(RedrawInfoPanel|RedrawButtonPanel)
-
-/**
-**	Show load progress.
-**	FIXME: Some time this should be shown in tile screen.
-*/
-#define ShowLoadProgress(fmt...)	//printf(fmt##)
-
-    /// mainscreen width (default 640)
-extern int VideoWidth;
-
-    /// mainscreen height (default 480)
-extern int VideoHeight;
-
-    /// invalidated map
-extern enum MustRedraw_e MustRedraw;
-
-    /// counts frames
-extern int FrameCounter;
-
-    /// counts quantity of slow frames
-extern int SlowFrameCounter;
-
-/*----------------------------------------------------------------------------
---	Convert
-----------------------------------------------------------------------------*/
-
-extern int Screen2MapX(int x);		/// Convert screen pixel to map tile
-extern int Screen2MapY(int y);		/// Convert screen pixel to map tile
-extern int Map2ScreenX(int x);		/// Convert map tile to screen pixel
-extern int Map2ScreenY(int y);		/// Convert map tile to screen pixel
-
-/*----------------------------------------------------------------------------
---	clone.c
-----------------------------------------------------------------------------*/
-
-/**
-**	SyncRand():	should become a syncron rand on all machines
-**			for network play.
-*/
-#define NoSyncRand()	rand()
-
-/**
-**	MyRand():	rand only used on this computer.
-*/
-#define MyRand()	rand()
-
-extern int FlagRevealMap;		/// Reveal map immediately
-extern char* TitleScreen;		/// file for title screen
-extern char* FreeCraftLibPath;		/// location of freecraft data
-
-extern int SpeedMine;			/// speed factor for mine gold
-extern int SpeedGold;			/// speed factor for getting gold
-extern int SpeedChop;			/// speed factor for chop
-extern int SpeedWood;			/// speed factor for getting wood
-extern int SpeedHaul;			/// speed factor for haul oil
-extern int SpeedOil;			/// speed factor for getting oil
-extern int SpeedBuild;			/// speed factor for building
-extern int SpeedTrain;			/// speed factor for training
-extern int SpeedUpgrade;		/// speed factor for upgrading
-extern int SpeedResearch;		/// speed factor for researching
-
-extern int SpeedKeyScroll;		/// Keyboard Scrolling Speed, in Frames
-extern int SpeedMouseScroll;		/// Mouse Scrolling Speed, in Frames
-
-extern void SaveAll(void);		/// Call all modules to save states
-
-extern int SyncRand(void);
-
-extern int main1(int argc,char* argv[]);/// init clone.
-extern volatile void Exit(int err);	/// exit clone.
-
-extern void SetMessage(char* message);
-extern void SetMessageDup(char* message);
-extern void ClearMessage(void);
-extern void SetStatusLine(char* status);
-extern void ClearStatusLine(void);
-extern void UpdateDisplay(void);
-extern void GameMainLoop(void);		/// game main loop
-
-     /// strdup + strcat
-extern char* strdcat(const char* l, const char* r);
-     /// strdup + strcat + strcat
-extern char* strdcat3(const char* l, const char *m, const char* r);
- 
-/*============================================================================
-==	Misc
-============================================================================*/
-
-#ifndef max
-    /// max macro
-#define max(n1,n2)	(((n1)<(n2)) ? (n2) : (n1))
-#endif
-
-    /// bits macro
-#define BitsOf(n)	(sizeof(n)*8)
-
-    /// How long stay in a gold-mine
-#define MINE_FOR_GOLD	(UnitTypes[UnitGoldMine]._Costs[TimeCost]/SpeedMine)
-    /// How long stay in a gold-deposit
-#define WAIT_FOR_GOLD	(UnitTypes[UnitGoldMine]._Costs[TimeCost]/SpeedGold)
-    /// How much I must chop for 1 wood
-#define CHOP_FOR_WOOD	(52/SpeedChop)
-    /// How long stay in a wood-deposit
-#define WAIT_FOR_WOOD	(100/SpeedWood)
-    /// How long stay in a oil-well
-#define HAUL_FOR_OIL	(100/SpeedHaul)
-    /// How long stay in a oil-deposit
-#define WAIT_FOR_OIL	(100/SpeedOil)
-
-    /// How near could a hall or gold-depot be build to a goldmine.
-#define GOLDMINE_DISTANCE	3
-    /// How near could a oil-depot be build to a oil-patch.
-#define OILPATCH_DISTANCE	3
-
-//@}
-
-#endif	// !__CLONE_H__