Fixed bug: Unit didn't return to old place.
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9682333a32
commit
e7d2195676
1 changed files with 17 additions and 10 deletions
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@ -92,7 +92,7 @@ global void ActionStillGeneric(Unit* unit,int ground)
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#ifdef NEW_ORDERS
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unit->Frame=unit->Data.Resource.Active ? 2 : 0;
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#else
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unit->Frame=unit->Command.Data.OilWell.Active ? 2 : 0;
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unit->Frame=unit->Command.Data.Resource.Active ? 2 : 0;
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#endif
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}
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}
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@ -170,17 +170,24 @@ global void ActionStillGeneric(Unit* unit,int ground)
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if( !type->Tower && !ground ) {
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if( (goal=AttackUnitsInReactRange(unit)) ) {
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// Weak goal, can choose other unit, come back after attack
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// FIXME: should rewrite command handling
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CommandAttack(unit,unit->X,unit->Y,NULL,FlushCommands);
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#ifdef NEW_ORDERS
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unit->SavedOrder=unit->Orders[1];
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#else
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unit->SavedCommand=unit->NextCommand[0];
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unit->SavedCommand.Action=UnitActionAttack;
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#endif
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CommandAttack(unit,goal->X,goal->Y,NULL,FlushCommands);
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DebugLevel3Fn(" %Zd Attacking in range %d\n"
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DebugLevel2Fn(" %Zd Attacking in range %d\n"
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,UnitNumber(unit),unit->SubAction);
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#ifdef NEW_ORDERS
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unit->SavedOrder.Action=UnitActionAttack;
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unit->SavedOrder.RangeX=unit->SavedOrder.RangeY=0;
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unit->SavedOrder.X=unit->X;
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unit->SavedOrder.Y=unit->Y;
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unit->SavedOrder.Goal=NoUnitP;
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ResetPath(unit->SavedOrder);
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#else
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unit->SavedCommand.Action=UnitActionAttack;
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unit->SavedCommand.Data.Move.Range=0;
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unit->SavedCommand.Data.Move.DX=unit->X;
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unit->SavedCommand.Data.Move.DY=unit->Y;
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unit->SavedCommand.Data.Move.Goal=NoUnitP;
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ResetPath(unit->SavedCommand);
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#endif
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unit->SubAction|=2;
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}
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} else if( (goal=AttackUnitsInRange(unit)) ) {
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