This commit is contained in:
jsalmon3 2004-07-10 18:30:39 +00:00
parent 4248d9a2d2
commit e77c506d1c

View file

@ -163,7 +163,7 @@ const Viewport* CurrentViewport; ///< FIXME: quick hack for split screen
/**
** Show selection marker around an unit.
**
** @param unit Pointer to unit.
** @param unit Pointer to unit.
*/
void DrawUnitSelection(const Unit* unit)
{
@ -221,11 +221,11 @@ void DrawUnitSelection(const Unit* unit)
}
/**
** Don't show selected units.
** Don't show selected units.
**
** @param color
** @param x1,y1 Coordinates of the top left corner.
** @param x2,y2 Coordinates of the bottom right corner.
** @param color FIXME: docu
** @param x1,y1 Coordinates of the top left corner.
** @param x2,y2 Coordinates of the bottom right corner.
*/
void DrawSelectionNone(Uint32 color, int x1, int y1,
int x2, int y2)
@ -233,11 +233,11 @@ void DrawSelectionNone(Uint32 color, int x1, int y1,
}
/**
** Show selected units with circle.
** Show selected units with circle.
**
** @param color
** @param x1,y1 Coordinates of the top left corner.
** @param x2,y2 Coordinates of the bottom right corner.
** @param color FIXME: docu
** @param x1,y1 Coordinates of the top left corner.
** @param x2,y2 Coordinates of the bottom right corner.
*/
void DrawSelectionCircle(Uint32 color, int x1, int x2,
int y1, int y2)
@ -249,11 +249,11 @@ void DrawSelectionCircle(Uint32 color, int x1, int x2,
}
/**
** Show selected units with circle.
** Show selected units with circle.
**
** @param color
** @param x1,y1 Coordinates of the top left corner.
** @param x2,y2 Coordinates of the bottom right corner.
** @param color FIXME: docu
** @param x1,y1 Coordinates of the top left corner.
** @param x2,y2 Coordinates of the bottom right corner.
*/
void DrawSelectionCircleWithTrans(Uint32 color, int x1, int y1,
int x2, int y2)
@ -265,11 +265,11 @@ void DrawSelectionCircleWithTrans(Uint32 color, int x1, int y1,
}
/**
** Draw selected rectangle around the unit.
** Draw selected rectangle around the unit.
**
** @param color
** @param x1,y1 Coordinates of the top left corner.
** @param x2,y2 Coordinates of the bottom right corner.
** @param color FIXME: docu
** @param x1,y1 Coordinates of the top left corner.
** @param x2,y2 Coordinates of the bottom right corner.
*/
void DrawSelectionRectangle(Uint32 color, int x1, int y1,
int x2, int y2)
@ -278,11 +278,11 @@ void DrawSelectionRectangle(Uint32 color, int x1, int y1,
}
/**
** Draw selected rectangle around the unit.
** Draw selected rectangle around the unit.
**
** @param color
** @param x1,y1 Coordinates of the top left corner.
** @param x2,y2 Coordinates of the bottom right corner.
** @param color FIXME: docu
** @param x1,y1 Coordinates of the top left corner.
** @param x2,y2 Coordinates of the bottom right corner.
*/
void DrawSelectionRectangleWithTrans(Uint32 color, int x1, int y1,
int x2, int y2)
@ -293,11 +293,11 @@ void DrawSelectionRectangleWithTrans(Uint32 color, int x1, int y1,
}
/**
** Draw selected corners around the unit.
** Draw selected corners around the unit.
**
** @param color
** @param x1,y1 Coordinates of the top left corner.
** @param x2,y2 Coordinates of the bottom right corner.
** @param color FIXME: docu
** @param x1,y1 Coordinates of the top left corner.
** @param x2,y2 Coordinates of the bottom right corner.
*/
void DrawSelectionCorners(Uint32 color, int x1, int y1,
int x2, int y2)
@ -601,7 +601,7 @@ static int CclShowHealthBar(lua_State* l)
** DefineDecorations({Index = "Mana", HideNeutral = true, CenterX = true,
** OffsetPercent = {50, 100},
** Method = {"sprite", {0}}})
** For index Mana, Transport, Research, Training, UpgradeTo, Ressource.
** For index Mana, Transport, Research, Training, UpgradeTo, Resource.
** Except for ressource which have HideNeutral = false.
**
** @param l Lua state
@ -618,7 +618,7 @@ static int CclShowManaDot(lua_State* l)
"OffsetPercent = {50, 100},Method = {\"sprite\", {\"sprite-mana\"}}})\n"
"DefineDecorations({Index = \"UpgradeTo\", HideNeutral = true, CenterX = true,"
"OffsetPercent = {50, 100},Method = {\"sprite\", {\"sprite-mana\"}}})\n"
"DefineDecorations({Index = \"Ressource\", HideNeutral = false, CenterX = true,"
"DefineDecorations({Index = \"Resource\", HideNeutral = false, CenterX = true,"
"OffsetPercent = {50, 100},Method = {\"sprite\", {\"sprite-mana\"}}})\n";
if (lua_gettop(l) != 0) {
@ -638,7 +638,7 @@ static int CclShowManaDot(lua_State* l)
** DefineDecorations({Index = "Mana", HideNeutral = true, CenterX = true,
** OffsetPercent = {50, 100},
** Method = {"bar", {Width = 3, BorderSize = 1}}})
** For index Mana, Transport, Research, Training, UpgradeTo, Ressource.
** For index Mana, Transport, Research, Training, UpgradeTo, Resource.
**
** @param l Lua state
*/
@ -654,7 +654,7 @@ static int CclShowManaHorizontal(lua_State* l)
"OffsetPercent = {50, 100}, Method = {\"bar\", {Width = 3, BorderSize = 1}}})\n"
"DefineDecorations({Index = \"UpgradeTo\", HideNeutral = true, CenterX = true,"
"OffsetPercent = {50, 100}, Method = {\"bar\", {Width = 3, BorderSize = 1}}})\n"
"DefineDecorations({Index = \"Ressource\", HideNeutral = false, CenterX = true,"
"DefineDecorations({Index = \"Resource\", HideNeutral = false, CenterX = true,"
"OffsetPercent = {50, 100}, Method = {\"bar\", {Width = 3, BorderSize = 1}}})\n";
if (lua_gettop(l) != 0) {
@ -673,7 +673,7 @@ static int CclShowManaHorizontal(lua_State* l)
** Equivalent of
** DefineDecorations({Index = "Mana", HideNeutral = true,
** Method = {"bar", {Width = 3, BorderSize = 1, Orientation = "vertical"}}})
** For index Mana, Transport, Research, Training, UpgradeTo, Ressource.
** For index Mana, Transport, Research, Training, UpgradeTo, Resource.
**
** @param l Lua state
*/
@ -689,7 +689,7 @@ static int CclShowManaVertical(lua_State* l)
"Method = {\"bar\", {Width = 3, BorderSize = 1, Orientation = \"vertical\"}}})\n"
"DefineDecorations({Index = \"UpgradeTo\", HideNeutral = true,"
"Method = {\"bar\", {Width = 3, BorderSize = 1, Orientation = \"vertical\"}}})\n"
"DefineDecorations({Index = \"Ressource\", HideNeutral = false,"
"DefineDecorations({Index = \"Resource\", HideNeutral = false,"
"Method = {\"bar\", {Width = 3, BorderSize = 1, Orientation = \"vertical\"}}})\n";
if (lua_gettop(l) != 0) {
@ -1022,7 +1022,7 @@ void DrawSpriteBar(int x, int y, const Unit* unit, const DecoVarType* Deco)
*/
void DrawStaticSprite(int x, int y, const Unit* unit, const DecoVarType* Deco)
{
Graphic *sprite;
Graphic* sprite;
sprite = SpellSprite.Sprite;
if (Deco->IsCenteredInX) {
@ -1096,7 +1096,7 @@ static void DrawDecoration(const Unit* unit, const UnitType* type, int x, int y)
unit->Orders[0].Type->Stats[unit->Player->Player].Costs[TimeCost];
}
// Ressources.
// Resources.
if (type->GivesResource) {
unit->Variable[RESSOURCE_INDEX].Value = unit->Value;
unit->Variable[RESSOURCE_INDEX].Max = 655350; // FIXME use better value ?
@ -1109,7 +1109,7 @@ static void DrawDecoration(const Unit* unit, const UnitType* type, int x, int y)
for (i = 0; i < UnitTypeVar.NumberDeco; i++) {
int value;
int max;
const DecoVarType *Deco;
const DecoVarType* Deco;
Deco = &UnitTypeVar.DecoVar[i];
Assert(Deco->f);
@ -2091,7 +2091,7 @@ int FindAndSortUnits(const Viewport* vp, Unit** table)
vp->MapY + vp->MapHeight + 1, table);
if (n) {
qsort((void *)table, n, sizeof(Unit*), DrawLevelCompare);
qsort((void*)table, n, sizeof(Unit*), DrawLevelCompare);
}
return n;