Message for out of resources added from Luke

This commit is contained in:
johns 2000-06-14 07:32:01 +00:00
parent 0073786601
commit e67f204604

View file

@ -50,7 +50,7 @@ local void DoActionRepairGeneric(Unit* unit,const Animation* repair)
flags=UnitShowAnimation(unit,repair);
if( (flags&AnimationSound) ) {
if( (flags&AnimationSound) ) {
PlayUnitSound(unit,VoiceAttacking); //FIXME: should be something else...
}
}
@ -82,7 +82,7 @@ local void RepairUnit(Unit* unit,Unit* goal)
// Calculate the repair costs.
//
DebugCheck( !goal->Stats->HitPoints );
for( i=1; i<MaxCosts; ++i ) {
costs[i]=((goal->Stats->Costs[i]*hp)/goal->Stats->HitPoints)/DIVISOR;
@ -98,7 +98,7 @@ local void RepairUnit(Unit* unit,Unit* goal)
//
for( i=1; i<MaxCosts; ++i ) {
if( player->Resources[i]<costs[i] ) {
// FIXME: we should show a message, we need resources!
SetMessage("We need resources!");
// FIXME: perhaps we should not animate if no resources are available.
return;
}
@ -132,7 +132,7 @@ local int AnimateActionRepair(Unit* unit)
{
if( unit->Type->Animations ) {
DebugCheck( !unit->Type->Animations->Attack );
// FIXME: An seperate repair animation would be nice?
// FIXME: A seperate repair animation would be nice?
DoActionRepairGeneric(unit,unit->Type->Animations->Attack);
}
@ -157,7 +157,7 @@ global int HandleActionRepair(Unit* unit)
//
case 0:
// FIXME: RESET FIRST!! Why? (Johns)
err=HandleActionMove(unit);
err=HandleActionMove(unit);
if( unit->Reset ) {
//
// No goal: if meeting enemy attack it.