Updated Debian changelog and made some spelling fixes
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13 changed files with 22 additions and 21 deletions
3
debian/changelog
vendored
3
debian/changelog
vendored
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@ -1,13 +1,14 @@
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stratagus (2.3.9-1) unstable; urgency=low
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* Introduced OpenGL shaders for pixel scaling
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* Add support for semi-transparent unit shadows
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* Add support for semi-transparent building shadows
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* Many cleanups ported from Wyrmgus
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* Support individual unit upgrades
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* Fix multiplayer out-of-sync issue
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* Fix multiplayer race selection
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* Fix unit sight not being symmetrical
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* Fix build restriction on top not being symmetrical
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* Added support for map-specific unit stats and changing them through the map editor
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-- Tim Felgentreff <timfelgentreff@gmail.com> Wed, 2 Dec 2015 12:41:01 +0100
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@ -129,7 +129,7 @@
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** @param transporter
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** @param unit Unit to unload.
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** @param startPos Original search position
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** @param maxrange maximal range to unload.
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** @param maxrange maximum range to unload.
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** @param res Unload position.
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**
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** @return True if a position was found, False otherwise.
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@ -321,7 +321,7 @@ public:
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/**
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** AI Helper.
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**
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** Contains informations needed for the AI. If the AI needs an unit or
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** Contains information needed for the AI. If the AI needs an unit or
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** building or upgrade or spell, it could lookup in this tables to find
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** where it could be trained, built or researched.
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*/
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@ -1055,7 +1055,7 @@ static int CclAiSetBuildDepots(lua_State *l)
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}
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/**
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** Dump some AI debug informations.
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** Dump some AI debug information.
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**
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** @param l Lua state.
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*/
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@ -41,7 +41,7 @@
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**
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** \#include "cursor.h"
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**
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** This structure contains all informations about a cursor.
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** This structure contains all information about a cursor.
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** The cursor changes depending of the current user input state.
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** A cursor can have transparent areas and color cycle animated.
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**
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@ -44,7 +44,7 @@
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**
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** \#include "icons.h"
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**
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** This structure contains all informations about an icon.
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** This structure contains all information about an icon.
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**
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** The icon structure members:
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**
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@ -70,7 +70,7 @@
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**
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** \#include "icons.h"
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**
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** This structure contains all configuration informations about an icon.
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** This structure contains all configuration information about an icon.
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**
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** IconConfig::Name
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**
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@ -102,7 +102,7 @@
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**
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** Class of the missile-type, defines the basic effects of the
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** missile. Look at the different class identifiers for more
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** informations (::MissileClassNone, ...).
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** information (::MissileClassNone, ...).
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**
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** MissileType::NumBounces
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**
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@ -209,7 +209,7 @@
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** Missile::Type
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**
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** ::MissileType pointer of the missile, contains the shared
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** informations of all missiles of the same type.
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** information of all missiles of the same type.
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**
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** Missile::SpriteFrame
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**
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@ -41,9 +41,9 @@ class CHost;
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/// Network protocol major version
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#define NetworkProtocolMajorVersion StratagusMajorVersion
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/// Network protocol minor version (maximal 99)
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/// Network protocol minor version (maximum 99)
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#define NetworkProtocolMinorVersion StratagusMinorVersion
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/// Network protocol patch level (maximal 99)
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/// Network protocol patch level (maximum 99)
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#define NetworkProtocolPatchLevel StratagusPatchLevel
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/// Network protocol version (1,2,3) -> 10203
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#define NetworkProtocolVersion \
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@ -370,7 +370,7 @@ extern void PlayersEachSecond(int player);
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/// Change current color set to new player of the sprite
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extern void GraphicPlayerPixels(CPlayer &player, const CGraphic &sprite);
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/// Output debug informations for players
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/// Output debug information for players
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extern void DebugPlayers();
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#ifdef DEBUG
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@ -165,7 +165,7 @@ public:
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};
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/**
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** Informations about the autocasting mode.
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** information about the autocasting mode.
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*/
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class AutoCastInfo
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{
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@ -227,7 +227,7 @@ public:
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int DependencyId; /// Id of upgrade, -1 if no upgrade needed for cast the spell.
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ConditionInfo *Condition; /// Conditions to cast the spell. (generic (no test for each target))
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// Autocast informations. No AICast means the AI use AutoCast.
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// Autocast information. No AICast means the AI use AutoCast.
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AutoCastInfo *AutoCast; /// AutoCast information for your own units
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AutoCastInfo *AICast; /// AutoCast information for ai. More detalied.
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@ -64,7 +64,7 @@
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**
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** \#include "player.h"
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**
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** This structure contains all informations about a player in game.
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** This structure contains all information about a player in game.
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**
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** The player structure members:
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**
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@ -195,7 +195,7 @@
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** CPlayer::Ai
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**
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** AI structure pointer. Please look at #PlayerAi for more
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** informations.
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** information.
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**
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** CPlayer::Units
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**
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}
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/**
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** Output debug informations for players.
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** Output debug information for players.
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*/
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void DebugPlayers()
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{
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@ -42,10 +42,10 @@
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** understand something or you found an error or a wrong spelling
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** or wrong grammar please write an email (including a patch :).
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**
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** @section Informations Informations
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** @section Information Information
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**
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** Visit the https://github.com/Wargus/stratagus web page for the latest news and
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** <A HREF="../index.html">Stratagus Info</A> for other documentations.
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** <A HREF="../index.html">Stratagus Info</A> for other documentation.
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**
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** @section Modules Modules
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**
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@ -151,7 +151,7 @@
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** CUnit::Type
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**
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** Pointer to the unit-type (::UnitType). The unit-type contains
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** all informations that all units of the same type shares.
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** all information that all units of the same type shares.
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** (Animations, Name, Stats, ...)
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**
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** CUnit::SeenType
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** CUnit::Destroyed
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**
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** @todo docu.
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** If you need more informations, please send me an email or write it self.
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** If you need more information, please send me an email or write it self.
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**
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** CUnit::Removed
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**
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