Fixed wrong position for group number.

This commit is contained in:
johns 2001-04-20 08:07:01 +00:00
parent 99f3029841
commit e159854f5b

View file

@ -613,8 +613,8 @@ local void DrawDecoration(const Unit* unit,const UnitType* type,int x,int y)
buf[0]=unit->GroupId+'0';
buf[1]='\0';
f=TextLength(GameFont,buf);
x-=f+(type->TileWidth*TileSizeX+type->BoxWidth)/2;
y-=14+(type->TileHeight*TileSizeY+type->BoxHeight)/2;
x+=(type->TileWidth*TileSizeX+type->BoxWidth)/2-f;
y+=(type->TileHeight*TileSizeY+type->BoxHeight)/2-14;
// FIXME: should use FontHeight(GameFont);
if( x>TheUI.MapX && x+f<TheUI.MapEndX && y>TheUI.MapY
&& y+14<TheUI.MapEndY ) {