Added Man vs Machine game type
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4 changed files with 30 additions and 10 deletions
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@ -978,6 +978,7 @@
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<LI>Fixed bug #638383: Freecraft memfill on some puds (from Jimmy Salmon).
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<LI>Fixed bug #634359: Click while in comment makes invisible (from
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Jimmy Salmon).
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<LI>Added Man vs Machine game type (from Jimmy Salmon).
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<LI>+++
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</UL>
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</UL>
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@ -160,9 +160,6 @@ local void LoadMap(const char* filename,WorldMap* map)
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/**
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** Free for all
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**
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** @todo FIXME: It is not necessary to use send command, the setup is
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** executed on all machines.
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*/
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local void GameTypeFreeForAll(void)
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{
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@ -180,9 +177,6 @@ local void GameTypeFreeForAll(void)
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/**
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** Top vs Bottom
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**
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** @todo FIXME: It is not necessary to use send command, the setup is
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** executed on all machines.
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*/
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local void GameTypeTopVsBottom(void)
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{
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@ -209,9 +203,6 @@ local void GameTypeTopVsBottom(void)
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/**
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** Left vs Right
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**
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** @todo FIXME: It is not necessary to use send command, the setup is
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** executed on all machines.
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*/
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local void GameTypeLeftVsRight(void)
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{
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@ -236,6 +227,30 @@ local void GameTypeLeftVsRight(void)
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}
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}
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/**
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** Man vs Machine
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*/
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local void GameTypeManVsMachine(void)
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{
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int i;
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int j;
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for (i=0; i<15; i++) {
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if (Players[i].Type!=PlayerPerson && Players[i].Type!=PlayerComputer ) {
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continue;
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}
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for (j=0; j<15; j++) {
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if (i != j) {
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if (Players[i].Type==Players[j].Type) {
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CommandDiplomacy(i,DiplomacyAllied,j);
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} else {
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CommandDiplomacy(i,DiplomacyEnemy,j);
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}
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}
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}
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}
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}
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/**
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** CreateGame.
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**
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@ -342,6 +357,9 @@ global void CreateGame(char* filename, WorldMap* map)
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case SettingsGameTypeLeftVsRight:
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GameTypeLeftVsRight();
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break;
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case SettingsGameTypeManVsMachine:
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GameTypeManVsMachine();
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break;
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// Future game type ideas
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#if 0
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@ -43,7 +43,7 @@
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/// Network protocol minor version (maximal 99)
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#define NetworkProtocolMinorVersion 4
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/// Network protocol patch level (maximal 99)
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#define NetworkProtocolPatchLevel 9
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#define NetworkProtocolPatchLevel 10
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/// Network protocol version (1,2,3) -> 10203
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#define NetworkProtocolVersion \
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(NetworkProtocolMajorVersion*10000+NetworkProtocolMinorVersion*100 \
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@ -97,6 +97,7 @@ enum _game_types_ {
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SettingsGameTypeFreeForAll,
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SettingsGameTypeTopVsBottom,
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SettingsGameTypeLeftVsRight,
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SettingsGameTypeManVsMachine,
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// Future game type ideas
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#if 0
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