Fixed debugging messages.

This commit is contained in:
johns 2001-02-19 17:13:29 +00:00
parent 07c18cba99
commit db6cb2e7fd

View file

@ -726,9 +726,9 @@ local int AiBuildHall(int type)
}
// Did use the first if no could be moved.
DebugLevel3("\tWorker %Zd %d,%d -> Goldmine %Zd %d,%d\n"
,UnitNumber(workers[best_w]),
,UnitNumber(workers[best_w])
,workers[best_w]->X,workers[best_w]->Y
,UnitNumber(goldmines[best_g]),
,UnitNumber(goldmines[best_g])
,goldmines[best_g]->X,goldmines[best_g]->Y);
// Find the nearest buildable place near the gold-mine.
@ -1005,7 +1005,8 @@ local void AiAssignWorker(void)
if(AiPlayer->NeedGold && AiPlayer->NeedWood)
{
DebugLevel3("Ai: Player %d need gold and wood\n",AiPlayer->Player);
DebugLevel3("Ai: Player %Zd need gold and wood\n"
,AiPlayer->Player-Players);
// Assign half to wood and gold.
if(num_still)
{ // assign the non-working
@ -1033,7 +1034,8 @@ local void AiAssignWorker(void)
if(AiPlayer->NeedGold)
{
DebugLevel3("Ai: Player %d need gold\n",AiPlayer->Player);
DebugLevel3("Ai: Player %Zd need gold\n"
,AiPlayer->Player-Players);
// Assign all to mine gold.
for(w=0; w<num_worker; ++w)
{
@ -1057,7 +1059,8 @@ local void AiAssignWorker(void)
if(AiPlayer->NeedWood)
{
DebugLevel3("Ai: Player %d need wood\n",AiPlayer->Player);
DebugLevel3("Ai: Player %Zd need wood\n"
,AiPlayer->Player-Players);
// Assign all to harvest wood.
for(w=0; w<num_worker; ++w)
{
@ -1412,8 +1415,8 @@ global void AiHelpMe(Unit * unit)
*/
global void AiWorkComplete(Unit* unit,Unit* what)
{
DebugLevel3("Ai: Player %d: %d Work %d complete\n"
,unit->Player,UnitNumber(unit),what-Units);
DebugLevel3("Ai: Player %Zd: %Zd Work %Zd complete\n"
,unit->Player-Players,UnitNumber(unit),UnitNumber(what));
// FIXME: correct position
if(unit->Player->Type==PlayerHuman) {return;}
AiPlayer=&Ais[unit->Player->Player];
@ -1467,8 +1470,8 @@ global void AiCanNotReach(Unit* unit,const UnitType* what)
*/
global void AiTrainingComplete(Unit* unit,Unit* what)
{
DebugLevel3("Ai: Player %d: %d Training %d complete\n"
,unit->Player,UnitNumber(unit),what-Units);
DebugLevel3("Ai: Player %Zd: %Zd Training %Zd complete\n"
,unit->Player-Players,UnitNumber(unit),UnitNumber(what));
// FIXME: correct position
if(unit->Player->Type==PlayerHuman) {
return;
@ -1552,7 +1555,7 @@ global void AiInit(Player* player)
PlayerAi* aip;
Unit* units[MAX_UNITS];
DebugLevel2Fn("Player %d\n",player->Player);
DebugLevel2Fn("Player %d\n" _C_ player->Player);
player->Ai=aip=&Ais[player->Player];
aip->Player=player;